Union Carbine
Member
Runebreaking is back, thank goodness.
100?! Jesus. I have 3 lol. Glad I got CE.1stStrike said:Lol I can't wait to get on and see this. They can always collect artifacts - there's a turtle mount you can purchase for 100 lucky coins which offers 120% run speed.
Or spend 2 plat....Jesus people are sad.Morn said:People are screaming that they're going to quit and sue Trion over the stupid mount. BUY A FUCKING CE YOU IDIOTS.
Morn said:People are screaming that they're going to quit and sue Trion over the stupid mount. BUY A FUCKING CE YOU IDIOTS.
Correct. CE get turtle mount for free. They only let everyone have it to take care of preorder people that ordered physical copies of the game. Without a retail key, they would have been without their turtle until they got their copies.Buggy Loop said:I must've missed something, i thought the turtle mounts were only from the CE? I bought normal version, did i miss on a mount all this time? Oh well, bought mine but..
scorpscarx said:So I haven't been following this game at all, but I've read a lot of this thread. I'm in need of a post-wow addiction, is this game it or will it be another War, conan, etc... and die out after 6 months?
scorpscarx said:So I haven't been following this game at all, but I've read a lot of this thread. I'm in need of a post-wow addiction, is this game it or will it be another War, conan, etc... and die out after 6 months?
Concept17 said:So I'm considering switching to a rogue. I'm liking my Cleric well enough, but I'm not really satisfied with the dps, and the fact that every group I join usually consists of 2-4 clerics. I also really enjoyed my Assassin in beta, so I may end up going that route. I'll have to get an invite on my alt later tonight.
TheExodu5 said:Rogues and mages are easily the most popular on my server (Reclaimer).
That seems to be the case on Belmont as well. As a tank I can get into a group about to do a dungeon within seconds. And more than likely it's 3 rogues, a cleric or chloromancer, and me. Actually once I did 4 bards and myself, we didn't do too bad.TheExodu5 said:Rogues and mages are easily the most popular on my server (Reclaimer).
LordAlu said:Finally got my CE key (copy is at work to pick up tomorrow), so just downloading the game now. Wes/Hixx chosen a server?
Hmm, I only get EU servers on my list.Wes said:I've been playing on the US server so far.
Concept17 said:So I'm considering switching to a rogue. I'm liking my Cleric well enough, but I'm not really satisfied with the dps, and the fact that every group I join usually consists of 2-4 clerics. I also really enjoyed my Assassin in beta, so I may end up going that route. I'll have to get an invite on my alt later tonight.
GhostRidah said:Was a rogue and was enjoying the game but then I switched over to Cleric and I love it now, any good leveling builds for the cleric? Right now im a Inq/Shaman/Sentinel, its ok but I kill things pretty slow.
TheExodu5 said:lol...Shaman is pretty stupid.
Since all Shaman abilities are instant, and all but one either work on a 6 second cooldown or a proc, I just set up a macro that uses them in order. Then all I do is spam that one button.
cast Lightning Hammer
cast Massive Blow
cast Fated Blow
cast Jolt
cast Crushing Blow
1stStrike said:That can go for just about any melee class, really. I keep them all separate rather then macro'd for the fun factor.
Thanks for the tips, I will test out Druid, they have a pet that heals? crazy lolTheExodu5 said:I'm not sure if there's any way around that, to be honest.
I did Warden/Sentinel/Inquisitor for my first leveling spec. I used the 2 instant DoTs from Inquisitor, and then spammed the instant damage spell from Warden. It takes around 9 casts to kill an even level mob (at level 27), each cast being instant.
Cleric makes up for it with very little down time in between fights, since the Sentinel instant heal and Warden instant HoT are more than enough healing. Using a damage class like Shaman or Druid may have been preferable to using a Warden skill for damage, especially since auto swing damage would go way up. Inq/Shaman/Sentinel, which you've chose, is probably the best I could think of.
edit: after looking at it some more, I think you definitely want Druid with Shaman, mainly for the increased 5% crit, since so many of the Shaman abilities are reliant on crits.
The third class could be Inquisitor for the 2 dots, Justicar for the self healing on melee, or Sentinel/Warden for spell self heals.
edit: specing into Justicar up to Reparation might be worthwhile for dps'ing outside of leveling.
TheExodu5 said:lol...Shaman is pretty stupid.
Since all Shaman abilities are instant, and all but one either work on a 6 second cooldown or a proc, I just set up a macro that uses them in order. Then all I do is spam that one button.
cast Lightning Hammer
cast Massive Blow
cast Fated Blow
cast Jolt
cast Crushing Blow
1stStrike said:That can go for just about any melee class, really. I keep them all separate rather then macro'd for the fun factor.
TheExodu5 said:Hmmm...I think I'll settle on Shaman/Druid/Sentinel for DPS now. Sentinel seems good to spec into for 5% spell power (attack power for shamans), 20% crit damage bonus, and 5% crit mob debuff.
Zefah said:My order is
cast Jolt
cast Fated Blow
cast Massive Blow
cast Lightning Hammer
cast Crushing Blow
I think this is the most efficient way to make sure you are always using your reactive attacks as they come up.
TheExodu5 said:The main issue I see with bringing in Inquisitor is that its talents don't synergize with Shaman at all.
Shaman/Druid/Sentinel actually seems like it could double as an optimal dungeon/raid DPS spec on top of leveling (with the Sentinel Healing Breath being all that you need to keep yourself healed against 2-3 mobs).
Here's my guess at an optimum DPS spec:
http://rift.zam.com/en/stc.html?t=10naj.Ex0xtrcVo.VV.V0xz
There would be 5 more levels of points to distribute...which might vary depending on the situation. Strike of the Maelstrom could be useful...but it almost doesn't seem worth the points. It depends on how many AoE fights there are where damage is a real issue.
TheExodu5 said:I would if I had the ability to set up proc indicators. Taking my eyes of the center of the screen will only hurt my play ability.
Can Salvation and Reparation both be on at the same time?
HixxSAFC said:Doesn't a great big button pop up just under your character? On my Champion, Inescapable Fury does anyway..
Zefah said:My order is
cast Jolt
cast Fated Blow
cast Massive Blow
cast Lightning Hammer
cast Crushing Blow
You can't macro a sequence of skills together. What you can do is put a bunch of reactives or cooldowns on the same macro. It will look at the list of skills in your macro, run the first skill which is available down the list, then stop. So say you have 3 skills macroed, each with a 10-second cooldown:Prodigal said:How'd you get that macro to work? I tried doing that for my Bard's motifs to save space on my hotbar but it won't me do it.
Zefah said:I guess I just don't see how the Druid soul really contributes to DPS compared to Inquisitor. Other than the +5% chance to crit bonus, what is it really bringing to the table?
With Inquisitor you get +5% critical chance with damaging spells, +20% critical hit damage and healing bonus, a buff that boosts your Endurance and gives you an additional +3% chance to hit critically, a really good DoT that also heals you for 90% of the damage it does, another decent instant cast nuke/DoT on a cooldown, and a really powerful AE spell. You also have the ability to nuke from range with some fairly devastating nukes.
TheExodu5 said:+5% to crit is a huge bonus, considering so much of the Shaman's DPS is reliant on crits. +5% crit to damaging spells is useless, since that will only up the damage of your Vex, and nothing else.
Keep in mind that crits on a Shaman proc: Jolt, 4% mana regen, 30% more damage on next attack. However, it's also worth noting that the Shaman also automatically gets 100% crit for 7/60 seconds, which also diminshes crit value a bit.
I didn't notice Inquisitor had another +20% to crit damage though...now it's debatable as to which is better.
We need max leveled people to try both specs and run parsers and see which does better.
Zefah said:Inquisitor's Armor of Devotion buff provides +3% crit chance to everything, so the difference is only +2% crit in Druid's favor.
Also, spell crits are nothing for Shamans to scoff at. It's not just every tick of Vex and Sanction Heretic that can crit, but also the DoT from Lightning Hammer, Jolt, and I'm pretty sure the extra damage from Vengeance of the Winter, too.
I've played pretty much every major mmo post WoW and Rift by far is the most complete package of all of them. It's stolen just about everything good from all of them while adding a couple neat wrinkles of its own. My two worries about long term viability are how much end game content they can get out quickly (there is an existing raid end game but I don't think it's going to last very long considering the leveling curve is so short) and that the sandbox nature of the soul system, while awesome, has the possibility of making characters a little bland over time.Infinity said:For those of you that left WoW for this, what are your thoughts days after release? I heard it had a solid release, but haven't actually played the game yet. Thanks..
HixxSAFC said:Doesn't a great big button pop up just under your character? On my Champion, Inescapable Fury does anyway..