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Rift: Planes of Telara |OT|

I caved and bought this game three days ago. Level 24 Inquisitor-Cleric on Amardis, a PvP server that seems to be pretty new. Liking it more than WoW, but not sure how much more of the whole quest-hub-upgrade-each-piece-of-gear-on-my-paperdoll-then-go-to-next-hub I can take.

It's a bit bland because it's so derivative: PvP, interface, progression (esp. ability upgrades), loot system, dungeon instances, quests and questgivers, crafting, auction, bank, combat pacing, and most abilities/class archetypes from WoW, public quests and some PVP stuff from Warhammer. But I suppose they took what works, and the rifts and invasions are definitely an improvement on what's been done in any of those games.
 

1stStrike

Banned
So, according to a dev the plaques for tiered gear are going away entirely and will be replaced by a daily quest system sometime in the near future.

That being said, I did CC expert for the first time last night - really hard on the last 3 bosses, but we found some (sadly) easy to find exploits which made the two fights before the final boss much easier. It really wasn't intentional either - it just happened.

The last boss, however, is a real bitch. We weren't able to beat her. I definitely want to give it another shot, though, as all of the T2 bosses only drop epic gear. No blues.

I also have my entire set of T1 gear now. Got a great tanking amulet from FC yesterday too. Just need one more epic weapon and I'm all set. Maybe another ring too.
 

1stStrike

Banned
DeadRockstar said:
Can anyone point me towards a good Rogue levelling build?

Go with an assassin build with bladedancer and riftstalker mixed in. If you get rift scavanger from riftstalker you'll get 6% hp back whenever a mob dies, bladedancer will give you a 15 second dodge where you will take almost 0 damage every 2 minutes (this is amazing and i use it for tanking too). Assassin will give you plenty of DPS, permanent stealth and normal speed in stealth. Well worth the point investment.

I'd recommend mixing it up between those 3 and see what you like.
 
1stStrike said:
Go with an assassin build with bladedancer and riftstalker mixed in. If you get rift scavanger from riftstalker you'll get 6% hp back whenever a mob dies, bladedancer will give you a 15 second dodge where you will take almost 0 damage every 2 minutes (this is amazing and i use it for tanking too). Assassin will give you plenty of DPS, permanent stealth and normal speed in stealth. Well worth the point investment.

I'd recommend mixing it up between those 3 and see what you like.

Thanks a lot man, I'll try that out.
 
D

Deleted member 17706

Unconfirmed Member
Patch notes for 1.1 on the Alpha server.

Welcome to Rift Alpha Server!

Alpha 1.1 3/23/11

== FEATURED ==
* The Endless Court Event? Yeah, they're all up in your Telara, killing your mans. Not cool.
* You can now report AFK teammates in a Warfront. Check out PVP/WARFONTS for more.
* The 'I'm Stuck' button or falling through the world in a Warfront no longer results in a Deserter debuff!
* Rift events no longer track player contribution against other players. See below under RIFTS AND INVASIONS for more details.
* Many quest fixes below under individual ZONES.


GENERAL GAMEPLAY
* All artifact nodes now have a consistent 1.5 second gathering time.
* You can now accept a quest on behalf of your guild even if your personal quest log is full.
* Angelic Flight and Mighty Leap will not interrupt movement when used (auto-run or holding down a movement key).
* Server Announcements now stay on-screen for twice as long.
* Exposed now reduces movement speed by 6% per stack, rather than increasing damage taken.
* New fancy appearances are in progress for the Epic Namjok, Yarnosaur, and Vaiyuu mounts.
* Fix for quickly opening a series of clickable loot (such as geodes for gems) with auto-loot that would occasionally result in lost items.


RIFTS AND INVASIONS
* Rift events no longer track player contribution against other players. You are checked for participation in the event and given rewards appropriately. It's still important to participate in as many stages of a Rift or event as possible to receive the best rewards.
* Tweaked cooldown times between zone events.


ASCENDED POWERS
* Planar Charges are no longer consumed immediately when starting to cast an ability. They are consumed when the effect actually takes place -- no more wasted charges on an interrupted cast.


CULT SAGA
* Epic quests now award Achievements and titles at key advancement points. These are granted retroactively so if you already completed portions (or all!) of the epic questline, you will receive these on login.


GUILD PERKS
* Killing Spree and Blood Thirsty use the proper perk tokens now.
* The following perks will now properly show the description/tooltip values associated with them: Lucky Penny, Call of the Ascended, Journeyman, Foe Hunter, Cache Finder, and Rift Extraction.
* Journeyman no longer always shows in the buff bar.


COMBAT
* Updated the tooltip description text for Attack Power and Spell Power in the character sheet.
* Effects subject to diminishing returns will now also use diminished durations on player pets.
* 'Immune' scrolling combat text no longer appears on characters in stealth.
* Player tracking abilities no longer proc trinket effects.


SOULS
* Warriors: The following abilities have been changed to fix an issue where the character could use them and die before they actually triggered, making it seem like they missed: Touch of Life, Master of the Abyss, No Permission to Die, Rift Shield, and Predictable Movements.
* Warriors: Taunts now continue cooldown timers while logged out.
* Mages: Reduced pushback on all non-healing Mage spells.
* Mages: Increased the base damage on all damaging Mage abilities.
* Clerics: All cleric Cleanses should now properly remove associated effects.
* PvP Souls: The cooldown for Break Free has been reduced to 2 minutes. Improved Break Free now reduces the cooldown by 10 seconds per point spent.

ARCHON
* Exhilaration: Now only triggers on damaging or healing Critical Hits. Mana procs will appear correctly in the combat log.
* Burning Purpose: The damage proc can now only occur a maximum of once every 1.5 seconds. Fixed an issue so that the damage proc is only affected by buffs active on the caster at the time it is triggered. Updated description on this ability to reflect current functionality.
* Ashen Defense: No longer counts as a mage armor buff and will stack with other mage armors.
* Procs from Surging Flare, Volcanic Bomb, and Earthen Barrage now affect allies within 35 meters of the caster.
* Consuming Flames: Now a 6-point root ability. No longer deals damage to the caster and can be cast on yourself as well as other friendly targets. Now absorbs a set amount of damage and has multiple ranks.
* Power In Numbers: Corrected the second rank so it will affect aura buffs.

BARD
* Due to the below changes, characters with points spent in Bard have received a free soul point respec.
* Invigorated Soul, Coda of Restoration: Now affects up to 5 targets.
* Using Verse of Fascination or Verse of Captivation now turns off auto-attack, since these effects break on damage.
* Motif of Tenacity: Now unlocked at 12 points.
* Anthem of Defiance: Now unlocked at 18 points.
* Motif of Regeneration: Now unlocked at 24 points. Now casts on the Bard and heals up to 10 raid or group members nearby with each tick.
* Anthem of Fervor: Fixed tooltip so the cost reduction is shown correctly when points are spent in Street Performer. Also fixed the cost reduction not being applied correctly to raid members when points are spent in Street Performer.

BEASTMASTER
* Flesh Rip: Will now properly show up in the reactive ability UI when your pet critically hits. Fixed an issue where this was gaining weapon damage to each tick of the bleed effect. Base damage reduced.
* Backhanded Blow: Now correctly triggers global cooldown. Fixed a bug causing Rank 3 to do 20% more damage than intended. Base damage reduced. Corrected Power cost on ranks 2 through 8 to cost the proper 25 Power.
* Slashing Strike: Fixed a bug where this ability was doing the damage of a single target ability. The damage has been reduced to match other cleave-style abilities.
* Fight as One: The benefits gained from Fight as One have been reduced to 5-15% for Hit, Critical Hit, and Damage. This ability has been taken off of global cooldown.
* Diversion Strike: Increases Critical Hit chance of the Beastmaster and their pet by 5% instead of 10%. Damage lowered.
* Tenacious Wounds: Now increases bleed damage by 2-4% instead of 3-6%.
* Feral Sweep: Resolved a bug where this was dealing extra damage on each tick of the Bleed effect. Base damage lowered.
* Tearing Slash, Fierce Strike: Damage lowered.

BLADEDANCER
* Combat Culmination: Ability will not break stealth when it triggers.

CABALIST
* Nebulous Haze: Now increases cast time by the 20% advertised on the tooltip.
* Decay: Lurking Decay will now always trigger, even if Obliterate or Tyranny kills the enemy outright.

CHAMPION
* Debilitating Strike: Made the tooltip for the debuff from this ability more clear.
* Titan's Strike: Damage has been lowered and the stun has been reduced to 1-3 seconds, down from 1-5 seconds.
* Mark of Extermination and Mark of Inevitability: Will now cause the target to attack.

CHLOROMANCER
* Withering Vines: Increased the amount healed.
* Livegiving Veil: Now affects up to 5 targets.
* Radiant Spores: Now has a base chance to proc of 10%.
* Phytogenesis: Now increases the chance for Radiant Spores to proc by 2-6%.

DOMINATOR
* Priest's Lament: The primary debuff on this ability is no longer affected by diminishing returns. The silence proc debuff is still affected.
* Haunting Pain: Will only trigger on the first tick of damage from a damage shield.

DRUID
* Trickster Spirit, Slothful Spirit, Spiteful Spirit: Reduced the damage to better account for the attached debuffs.
* Fury of the Fae: Now a pet-cast buff that increases the group/raid's Attack Power and Spell Power for 30 seconds with a 10 second cooldown. Shares stacking with Bard's Motif of Bravery.
* Satyr: Increased the ratio of the owner's Spell Power converted into the Satyr's Attack Power.

ELEMENTALIST
* Intensify Elements: No longer on the global cooldown.

INFILTRATOR [PvP]
* Due to the below changes, characters with points spent in Infiltrator will receive a free soul point respec.
* Cloudy Poison: Ability should not break stealth when used. The debuff from this is now cleansable.
* Murderous Thoughts: Now requires Prestige Rank 3. Now increases all damage against players by 3-6%.
* Knock Knock: Now requires Prestige Rank 2. Increases critical damage against players by 2-10%.

INQUISITOR
* Fanaticism: No longer consumed by Shroud of Agony.
* Purge: No longer unintentionally removes debuffs that are caused by buffs (ex: the debuff from Battlefield Distraction).
* Shroud of Agony: No longer triggers on falling damage.

JUSTICAR
* Reparation: Now affects up to 5 targets.

NECROMANCER
* Empty the Crypts: Charge can now be gained while this is active. The pets summoned by Empty the Crypts can be active for a maximum of 20 seconds.
* Lich Form: Will no longer consume buffs that reduce the casting time of your next spell.
NIGHTBLADE
* Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked.


PALADIN
* Touch of Life: Now continues cooldown timer on logout.
* Balance of Power: Now deals 25-75% of weapon damage.
* Aegis of Salvation: Ranks 1 and 2 have their cooldowns changed to 1.5 seconds to match with other buffs.
* Reverent Protection: Now only affects up to 5 targets, and range increased from 10 meters to 35 meters.

PARAGON
* Strike Like Iron: Ability is no longer on the global cooldown. Increased from a 10-30% damage buff up to a 16-48% damage buff, with the value doubled for follow-up attacks.
* Death Touch: Due to the Strike Like Iron changes, damage of Death Touch has been lowered.
* Force of Will: Due to the Strike Like Iron changes, damage bonus to follow-up attacks from Force of Will has been reduced from 20 per point to 10 per point.
* Path of the Wind, Path of the Raptor: Now have cooldowns of 6 seconds and a slight increase in damage due to the longer reuse time.
* Dual Strike: Fixed a bug causing this to do less damage than intended - as a result, damage from this ability has increased.
* Deadly Grace: Increased from 7% of Dual Strike damage per point to 9% Dual Strike damage per point.
* Weapon Master: Increased from a 4-20% chance to gain a second attack point up to a 10-50% chance.
* Rising Waterfall: Damage increased.
* Turn the Blade: Damage increased.
* Flurry: Damage lowered.

PURIFIER
* Shield of the Ancestors and related buffs now appear in the combat log.
* Caregiver's Blessing: No longer procs off of procced heals.
* Surging Flames: Now converts 50% of overhealing.
* Divine Cascade: Reduced Spell Power contribution. Now has a stack size of 1 per caster instead of 1 total, but only triggers when target is healed by the caster rather than anyone.
* Spirit Rupture: Fixed the contribution from Spell Power.

PYROMANCER
* Due to the below changes, characters with points spent in Pyromancer have received a free soul point respec.
* Heat Wave: Reduced cooldown to 2 minutes.
* Inferno: Removed from global cooldown.
* Improved Grounding: Now a tier 2 branch ability.
* Improved Smoldering Power: Now a tier 3 branch ability.
* Ground of Power: Now obtained at 6 points.
* Smoldering Power: Now obtained at 8 points.
* Burning Shield - New Ability: Consumes the mage's Ground spell to shield them in flames, absorbing damage. Lasts up to 30 seconds. While Burning Shield is active, the next Ground spell is instant-cast. Obtained at 6 points.

RANGER
* Escape Artist: Fixed a bug where the improved version was not causing the pet to be immune to Root, Snare, and Stun.

REAVER
* Due to the below changes, characters with soul points spent in Reaver will receive a free soul point respec.
* Soul Sickness, Flesh Rot, Necrotic Wounds, Blood Fever: The damage on additional targets when using Plague Bringer has been lowered. The Threat generation has been increased to keep overall threat gain of the abilities the same.
* Crippling Infestation: Moves down one tier to unlock at 21 points.
* Wasting Away: Moves down one tier to unlock at 16 points.
* Grisly Works: Moves up two tiers, now unlocked at 26 points. Now increases the healing of Soul Feast by 30-90% for 15 seconds after killing a target the Reaver has engaged.
* Soul Devour: Now increases the damage of Soul Feast by 50%, instead of 150%.
* Power from the Masses: Changed to give a stack per nearby party/raid member rather than per nearby enemy.
* Infestation: Cooldown increased to 1 minute, and damage increased based on the new cooldown.

RIFTBLADE
* Earth Burst: Now properly interrupts elites and other high level mobs.
* Avatar of Wind: Fixed a bug causing the tooltip of this ability to report improper values.
* Rift Surge: Can now be removed with abilities that remove Curses. Now has a 30 second cooldown instead of 10 seconds and is no longer adjusted by Attack Power.
* Flamespear: Now has a cooldown of 6 seconds and has its damage slightly increased to reflect the longer cooldown.
* Burning Blood: Now deals damage based on 10-30% of the character's Strength.

RIFTSTALKER
* Memory Capture: Ability should no longer get you stuck in collision or falling through the world.
* Rift Scavenger: Ability will not break stealth when it triggers.
* Removed internal cooldown from Defer Death and Scatter the Shadows. Both abilities should be more responsive now.
* Hasted Time: Fixed a bug with the second point spent in this ability gave an incorrect movement speed buff.

SABOTEUR
* Due to the below changes, characters with points spent in Saboteur will receive a free soul point respec.
* Undetonated Spike Charge and Blast Charge will not cause stealth to break when the charges expire.
* Shrapnel Charge: Will now fire off its AoE effects on surrounding enemies when the main target is killed by Detonate damage.
* Reduced the range of all Bombs and Charges to 15 meters, down from 20 meters.
* Reduced the range of Detonate to 15 meters, down from 20 meters.
* Long Range Bombing: Now increases the range you can hurl Bombs by 1-5 meters, down from 2-10 meters.
* Remote Clipping: Now increases the range of your Charges and Detonates by 1-5 meters, down from 2-10 meters.
* The outcome and damage of each charge is now calculated individually. When you detonate 5 Blast Charges, you will see 5 damage numbers, each with its own chance to critically hit, rather than one large number.
* Improved Blast Charge: Fixed a bug where the armor penetration provided was higher than 25-50%.
* Charge Booster: Redesigned to an active ability rather than a passive. When activated, the damage of your Charges is increased by 50% when detonated. This ability does not trigger global cooldown and is on a 1.5 minute cooldown.

SENTINEL
* Vigilance: Now triggers more consistently.
* Serendipity: Now properly affects heals that are queued immediately after being triggered.

SHAMAN
* Strike of the Maelstrom: Rank 1 is no longer unintentionally affected by Stormborn.
* Glacial Shield: Ranks 2 and up now work properly with overwrites of similar abilities - Shield of Oak can overwrite Glacial Shield, and vice versa.
* Lust for Blood: Fixed tooltip to more accurately describe functionality.
* Ageless Ice: Description now properly mentions that it does not trigger a global cooldown.

STORMCALLER
* Static Discharge: No longer on global cooldown.
* Static Flux: Will no longer be overwritten by weaker buffs.
* Cloudburst: Increased damage.
* Icy Vortex - New Ability: Reduces damage done to the Mage by 25% for 10 seconds and applies Hypothermia to attacking enemies, reducing their movement speed by 50% for 10 seconds. Obtained at 6 points.

VINDICATOR [PvP]
* Due to the below changes, characters with points spent in Vindicator will receive a free soul point respec.
* Dangerous Game: Now requires Prestige Rank 3. Fixed a bug that only increased damage on critical hits. Now increases all damage (not just physical) against players by 3-6%.
* Resilient: No longer has a Prestige Rank requirement. Fixed a bug that only reduced critical chance received by 6%. Now reduces chance to be critically hit by players by 3-15%.

VOID KNIGHT
* Rift Shield: Corrected a bug causing Rift Shield to absorb too much damage. It will now absorb an amount more in line with other absorption shields in the game.

WARDEN
* Tidal Resonance: No longer consumed by actions that are not Heal Over Time spells.
* Track Water Creatures: Wardens can now use this ability to track creatures from Water Rifts.
* Well of Life: Now has a 35 meter range.

WARLOCK
* Neddra's Might: No longer requires a target to cast.
* Neddra's Torture: Reduced cooldown to 20 seconds.

WARLORD
* Call to Battle: Fixed buff tooltip to report a straight value rather than a percentage.


ZONES
* The artifact set, 'Ancient Eth Tablets', included two different items with the same name. One has now been corrected to Scuffed Tablet Fragment.
* Fixed many minor typos in quest and NPC text.

DROUGHTLANDS
* Ancient Wardstones have been uncovered in Droughtlands! A dangerous land just got more dangerous-er. Beware the beast that lies within the ruins of Eth - Skirathos, the Eye of Fate!
* Nowhere to Run: Fixed an issue that could cause the kobolds to not show up and attack.
* Sothul's Demise: Sothul now respawns faster.
* A Fall Tale: Anontok's Notes' description now shows the level requirement to use the item.
* Lecu the Claw: This cat is now almost as vicious as my cat.
* The Biggest Void: Netharius is now more nefarious.
* Additional variety and difficulty pass was made on Droughtlands named mobs.

FREEMARCH
* The Tech is Mightier than the Sword: Jakub will no longer sucker-punch players or their pets during this quest.
* Zone event Shadestones can now be used for pickup by multiple people at once.
* Tete-a-Tete: The faction-change effect during this quest now makes you friendly to Life Rifts as well as the surrounding Aelfwar.
* I Heard a Storm Was Coming: Doubled the duration of the swim speed buff.
* Man v Mandible: Increased the drop rate of mandibles.
* Durgin the Keeper: Durgin now respawns much more quickly.

GLOAMWOOD
* A Burgher with Lies is now less disruptive to players not also on the quest.
* The Toxic Source: Re-ordered the quest rewards so they are displayed more consistently with other quests.

IRON PINE PEAKS
* A Hymn of Frost and Flame: All party members can now loot the Redsnow Communique.
* Dabbling in the Forbidden: Tweaked quest so it should update consistently.
* Conquered Minds, Imprisoned Minds: Fixed an issue causing these quests to reset too often.
* Deepmoss Lurkers are no longer skinnable and do not give experience.
* Dagda Skullthumper, the Redsnow Bandit, should no longer return to life instantly when slain!
* Cloudbourne Ice Necklace: Dominance of the Soul debuff correctly affects Armor instead of Attack Power.
* Corrected duplicate loot drops from rare mobs Emissary Kavenik and Frosthide.
* Thunder Snow has been fixed so that Sentinel Nightbane is always where expected.

MATHOSIA
* Shyla will cast heals more often to assist players during the Rift event.

MOONSHADE HIGHLANDS
* Rainy weather is a bit less frequent in Moonshade.
* Question and Answers: Centurion will stop beating on the Imprisoned Legionnaire before you get a chance to interrogate him.
* The hounds of Conchobhar will stop trying to defy their master.
* Rational Ward: Fixed issues with the quest not updating thanks to lazy Defense Turrets.
* To Know Evil: The Infernal Transmitter will be more reliably provided.
* Fall of Moonshade: Updated quest locators on the map.
* In Plain Sight: The first objective now shares progress for the whole party.
* A Gathering Force: The Demiurge of Earth now has a more accurate quest locator.
* Death's Embrace: Reduced Gorvaht's damage.
* A Holy Remedy: The sickly dwarves now stop to offer thanks before running back to Three Springs.
* Scanning for Clues: The Defiant Scanner should be more reliable.
* A Demon Among Satyrs: This quest now grants credit to all group members on the same step.
* Guardians on the Edge: This quest will now display map locators.
* The Elite Greater Golems in Grey Gardens now look visually different from the Lesser Golems.

SCARLET GORGE
* Taking Shards: Fixed an issue causing the visual effects to not appear as intended. Group members now also receive credit for placing the Problem Solvers.
* Bits and Pieces: Construct components now drop as group loot for everyone on this quest.

SCARWOOD REACH
* Honest When Dead: Fixed step four of this quest so it properly progresses.
* Sealing the Portal: The portal at the back of Sagespire should be much more active now.
* Salve No Longer: Quest can once again be completed.
* Seek and Destroy: Added a map marker for Kelynn Eregor.
* A Troll's Lunch: Rakthug should respawn much more quickly now.
* Let them Come: Fixed to allow party members to join in on the mission.

SHIMMERSAND
* Final Preparations: Anthon Eskar, the Dragonslayer Covenant guard who provides the disguise for Flatyard quests, no longer tries to offer a second disguise if you already have one.
* Buried Beneath: You will now be required to kill 16 Immature Whelplings for this quest.
* A Crafter's Lament: Now grants loot to all group members on the quest.
* Fire and Sand: Improved spawn rates of Wanton Bone Rituals.
* Tweaked scripting for the levers to summon Warden Nevin for Dragonslayer Covenant daily quests.
* Slither the Voice: You get to keep the Inmate Disguise item after completing this quest!
* Binding the Lightning, To Turn Aside the Storm: Golden Maw Enforcers will now correctly display quest tooltips.
* Dragonslayer: Forging the Haft: This was a sneaky leftover quest from testing that was horribly broken and not intended for the live game -- it's been removed!
* The mobs inside The Flatyard should respawn more slowly when fewer players are in the area.
* Lester Ironbole at Gildstone Sanctum will no longer be attacked by the Storm Legion in the area.
* Added more guards to Fortune's Shore.

SILVERWOOD
* Azure Blade on the shores of Suncrest Rise now properly share faction with the Defiant.
* Rift: Forging Heat: The Gedlo Heater should quit getting stuck inside the bonfire during stage three.
* Beast of Burden: This quest is now offered to mount-less players at level 13 instead of 20.
* Aelfwar Monstrosities: Quest now has more accurate locators for Aelfwar Defenders.
* Clouded Contemplation: Quest now requires you to kill 8 Greenscale Zealots, rather than 12.
* The Power of Life: Increased the drop rate of items required for this quest.
* Thanks to the recent efforts of the Ascended, the road leading to and from Silver Landing is now much safer for travel.

STILLMOOR
* The Spirit Walk: Quest now gives proper credit for the second objective.
* Spirit Animus: Quest gives credit when entering Hillsborough.
* The Spirit Walk and Spirit Animus shadow forms match up with player Calling!
* Galenir's Last Answer: Fixed respawn of Galenir.
* Digging in the Dirt: The JKG-77 has learned to better recognize the character it should be following.
* New Blood: Added a missing pre-requisite to this quest, so that you must first complete An End to the Horror.
* Guardian NPCs at Thalin Tor should no longer respawn instantly.

STONEFIELD
* The Graniteborn Champion and Corrupted Graniteborn Champion ability, Earthen Shock, will no longer react to passive or DoT damage.
* Dead Drop: The respawn rate of the Earthmaul Ward is now faster.
* Breaking the Breaker: Bonebreaker will always be tagged to the player who spawned him. Also cleaned up a case where players who attempted to summon Bonebreaker immediately after someone else killed him could have their quest items removed but not spawn the NPC.
 
D

Deleted member 17706

Unconfirmed Member
Part two:

DUNGEONS AND RAIDS
* Only the final boss of Expert dungeons drop the Corrupted and Grotesque Souls needed for Expert and Raid Rifts.
* Reduced the drop rate of Bind on Equip items in Expert Dungeons.
* Adjusted harvest nodes in Abyssal Precipice and Charmer's Caldera - nodes before the first bosses can no longer be stealthed to.

ABYSSAL PRECIPICE
* Expert: Icetalon's Ripping Talons can no longer critically hit.

Akala [Outdoor Raid]
* Reduced health of Stone Wardens to make the first fight phase possible with 10 players.
* Akala's Aegis of Stone and Gift of Laethys buffs can no longer be purged.

CHARMER'S CALDERA
* Expert: Gronik will now reset if he leaves his encounter area.
* Expert: Gronik's minions, Xaeiel and Sanwusu now ignore line of sight with their spells.
* Expert: Added borders around Ryka Dharvos' area to ensure more laser goodness.

THE FALL OF LANTERN HOOK
* Expert: Oludare the Firehoof can now Charge and throw harpoons at players from a greater distance.

FOUL CASCADE
* Corruptive Ritual: Fixed so that the mobs that drop the required items now always spawn in certain groups.

GREENSCALE'S BLIGHT [Raid]
* Blightleaf Hexmaster's Noxious Cloud can no longer critically hit.
* Blightleaf Guard's Wicked Vine can no longer critically hit.
* All general population mobs' standard attacks can now critically hit.
* Made small adjustments to boss enrage timers.
* Greenscale: Fixed the protective Life Aura occasionally not spawning.

IRON TOMBS
* Added new ranged weapon rewards to the zone quest, You Are Who They Call.

KING'S BREACH
* Expert: Konstantin's Mathosian Fury is now more lethal (and furious).

RUNIC DESCENT
* Changed the quest mobs, Guardian Purelights, so the ambush should be easier to manage.
* Expert: Eliam's Death's Fury can no longer be removed by player abilities.
* Expert: Rictus: Changed Rotting Flesh from a targeted AoE DoT to a ground target effect with a longer duration.

ITEMS
* Increased the amount of Armor on Cloth items.
* Increased the amount of Plaques of Achievement needed to purchase first and second-tier Expert Dungeon items.
* Pure-Endurance 'Of the Fortress' items will no longer drop above level 13.
* A large number of new Essences have been added to merchants in Meridian and Sanctum for purchase with Inscribed Sourcestones.
* Earthbreak Pauldrons from the quest Hero of the Defiants had defensive stats on them when offensive stats were intended. This has been updated for future Earthbreak Pauldrons, but existing items will remain as-is.
* Fixed a number of items, including high-end Weaponsmith recipes, that had incorrect auction house categories. They now appear in the expected search results. We would list them all, but it's a long list.
* Going forward, randomly generated two-handed weapons will come with DPS stats rather than tanking stats.
* The Waxing Shadesource had stats applied for a higher level item, and has been reduced in effectiveness to match its level.
* Spellbinder's Sash now has Spell Power instead of Attack Power.
* Crystal of Brilliance and Crystal of Foresight had melee stats but are caster items. This has been corrected.
* Rare Essences dropped from Major and Minor Rifts should no longer be bound on pickup.
* Chan's Thundering Fist was set up as a Warrior weapon rather than a Cleric weapon. This has been corrected so it now properly has spell power and lower base weapon damage.
* Petrifying Rune: The root proc will now break on damage.
* Fixed Ritualist's Buckler to be a Cleric-equippable shield.
* A number of offhand book items had the wrong visual attached and have been fixed.
* Powdery Ash now has a proper sell price.
* Fixed many minor typos in item names.


CRAFTING
* Fixed an issue where all potions were on the same cooldown. They are now divided into three major groups based on their effects: Healing/Positive, Damage/Negative, and Buffs.
* A large number of items have been updated to be Runebreakable/Salvagable. In general, all items not purchased from a vendor should fall into these categories.
* Fixed Rootcatch Brew items, which were using a healing effect rather than functioning as a snare.
* Recipe: Blazing Wisdom Rune now teaches the correct recipe.
* Artificers may now open their crafting window by right-clicking Looms.
* New zone-specific drops come from monsters in the following zones, and are used in recipes from each zone:
- Gnarled Core - Scarwood reach
- Evergreen Core - Freemarch
- Enchanted Core - Silverwood
- Stone Core - Stonefield
- Shadow Core - Gloamwood
- Rusty Core - Scarlet Gorge
- Cracked Core - Droughtlands
- Glowing Core - Moonshade Highlands.
* A large number of recipes from notoriety vendors have been adjusted. Recipes that were previously Uncommon are now Rare and have their stats adjusted accordingly. Ingredients used in these recipes require the Cores mentioned above or have had their other ingredients and quantities updated.
* Iron Buckler recipes from faction vendors have been renamed to Steel Buckler.
* Blackwood Chopper crafted item has been renamed to Blackwood Cleaver.


PVP/WARFRONTS
* You can now report AFK teammates in a Warfront. When enough of the team has reported someone as AFK, they will have a short period to prove themselves by engaging the enemy or supporting the team. If they fail to prove themselves, they will be banished!
* Falling through the world, or using the Customer Service 'I'm Stuck' button, will now result in a respawn inside the Warfront instead of teleporting you out and applying the Deserter debuff!
* PvP combat: Abilities now only check for caster facing their target at the start of a cast - they will still land if a target moves behind you while the casting is in progress.
* Killing lower level players in your Warfront bracket will now grant some favor and some experience.
* The Black Garden: The damage dealt from the Fang of Regulos now increases higher than 100% of the carrier's max health.
* The Codex, Whitefall Steppes: Fixed a bug where stunning/mesmerizing/incapacitating an enemy player did not interrupt flag captures in progress.
* The Battle for Port Scion: Repeatable quests now grant 50 Notoriety, up from 25.
* The Battle for Port Scion: 50 Notoriety is awarded with the Noble Guard or Eldritch Vanguard for every 100 points earned.
* The Battle for Port Scion: Resident NPCs in Port Scion no longer apply the Exposed debuff.
* The Battle for Port Scion: Defiant Centurions and Guardian Lieutenants have had their difficulty slightly reduced.
* The Battle for Port Scion: Capturing Sourcestone with two Idols up is now worth 30 points. Each Idol lost will reduce the score for capturing Sourcestone by 10 points.


GRAPHICS AND AUDIO
* The low health and death effects have been improved in the Low Quality Renderer.
* Shield spell effects now appear on players even when mounted.
* Wardstones in player hubs have new and improved visuals!
* Extraplanar Leather Gloves and Ellisar's Gloves now have actual glove graphics when equipped instead of INVISIBLE HANDS.


COMMANDS AND MACROS
* The /focus command now understands the @targeting arguments like the /target, /cast, and /use commands.
* @pet targets your primary pet, and @targettarget picks up your target's target.


UI/SETTINGS
* Character stats will turn green on the character sheet if they are under any sort of bonus.
* The total number of discoveries for a character is now displayed in the Achievements window.
* Additional improvements to the Soul Tree window - role-changing and resetting visuals, confirmation to save points on exit, etc.
* Equipped Planar Essences should now show colored borders based on the rarity of the Essence.
* The guild roster will stop showing you as AFK when you log back in after having logged out with the AFK flag on.
* UI pieces docked to the Target and Target of Target windows now stay where you told them to be.
* Guild names are now included in player tooltips.
* Fixed a brief artifacting flicker on the screen when discarding changed video settings instead of applying and saving them.
* Fixed a bug that would cause the Reactive Abilities UI to stop working after performing a /reloadui.
* Edit Layout Mode: Elements can now be set to fade in and out when moused over or when entering and leaving combat.
* The Rift meter contribution bar and leaderboard button have been removed.
* The Tutorial Alert icon will now always appear in the same place instead of being attached to the casting bar (which can be moved by editing the UI layout).


CLIENT
* The green dot next to recommended shards at Shard Select now says Recommended instead, which is what it meant.
* High population shards show in orange text, and medium in yellow. Full is still red!
* We now also display queue sizes at shard selection.

Flamespear got nerfed (no cool down to 6 second cool down), so it's going to be interesting to see what happens to Riftblade builds.

I'm very happy about the changes to Exposed. Now I don't have to get murdered every time I try to gather mobs for AE fun.

I hope the patch goes live soon.
 

darkpower

Banned
Hmm...so I have thought about what I should play. Right now, I'm okay with WoW and though I haven't touched DC Universe since I bought it a month ago, I wouldn't mind hopping into that again at some point.

Thing is, with Rift, it looks pretty and all (saw TotalBiscuit's video of it, and the graphics seem to be eye-candy), but I have a few problems with it:

1. Trion seems to be very cocky in their commercials. I don't know if it's just me, but I'm fine with them competing with Blizzard as long as they can back it up. I don't know if they can because, in their commercials, I see no actual gameplay. Furthermore, there's no trial of the game (I would love to try it out first to see if I would like it enough to spend my money on). Trion is hoping you take their word for it and delve into the fee. Right now, they haven't proved anything to me.
2. It seems to just be a carbon copy of WoW, and the reason why some people are fatigued about WoW is because they don't want to play another hotkey MMO. DC Universe is good for it's combat where it seems like you have more control over your character's actions as they happen. There's more interactivity there. Rift seems to just be lifting everything and putting a different story onto it and calling it their own. I'm happy with WoW right now (I've played Final Fantasy XI for five years, too, before finally moving to WoW).
3. Even if I was interested, the fanboy war that has broke out over a game that wasn't even out when it began turns me off. Okay, so you can say a game has more going for it than another, but to insult, degrade, and piss on another person's character just because they weren't as into Rift as you wanted them to be? I mentioned TB's vid on Rift ( http://www.youtube.com/watch?v=2FZVyS0BTus ). You should've seen the comments he got. If THAT'S the type of community that Rift is going to have, then I'm less inclined to want to be a part of it. Of course, you have idiots in WoW, too, but so many seem to be WAY too defensive about Rift for me to take it seriously.
 

Kintaro

Worships the porcelain goddess
Increasing the cost of tier 1 and tier 2 equipment? Yuck. Combined with making the plaques drop via dailies, that sounds more grindy than I anticipated. =/

No good notes regarding crafting either. =/
 

Surfana

Banned
The only good thing that's come out of this game is the YouTube commenters screaming that it's nothing like WoW.

Oh, and the deliciously delusional advertisements.
 

Prodigal

Banned
Surfana said:
The only good thing that's come out of this game is the YouTube commenters screaming that it's nothing like WoW.

Oh, and the deliciously delusional advertisements.

Just had to squeeze that turd of a comment out eh?
 

rObit

Banned
darkpower said:
Hmm...so I have thought about what I should play. Right now, I'm okay with WoW and though I haven't touched DC Universe since I bought it a month ago, I wouldn't mind hopping into that again at some point.

Thing is, with Rift, it looks pretty and all (saw TotalBiscuit's video of it, and the graphics seem to be eye-candy), but I have a few problems with it:

Stuff.

1. Yeah, the marketing is very unfortunate. I've been able to keep away from it for the most part but their marketing tagline is downright tasteless. I like to think that the PR department and the game devs are in separate camps, but I can't say that with certainty.
2. Rift takes most of the great stuff from WoW and combines it with some interesting mechanics (the class system, specifically). If you are bored of hotkey MMO's then this isn't for you I guess. But for those of us who found WoW to finally be getting stale, this offers similar gameplay with a new story, new environment, new mechanics, and new graphics (yay).
3. Youtube comments aren't exactly the best place to source a crowd. I've played A LOT of MMOs, and inevitably there will always be a "compare this game to WoW / talk shit about WoW" argument going on in the general chat. I've only seen one of those since this game launched, and it ended very quickly. It's just anecdotal evidence, but I've had far fewer issues with the community in Rift than in most MMOs.
 

Wallach

Member
Kintaro said:
Increasing the cost of tier 1 and tier 2 equipment? Yuck. Combined with making the plaques drop via dailies, that sounds more grindy than I anticipated. =/

No good notes regarding crafting either. =/

It sounds like they just don't really expect you to collect vendor items as a set. They consider it more like filler pieces for slots you can't get drops for.

Not really a good solution for classes that don't currently have jack shit for drops in T2 like Rogue tanks, but it sounds like they are adding a lot of stuff to those loot tables to try and compensate for that.

I don't really know if I care for the healing nerfs. Chloros/Bards are certainly nuts in a raid setting but healing is already a pretty stressful situation with their current design.
 

desverger

Member
Kintaro said:
Also, =( at my Champion nerfs. Nerfing the class to implement PvP changes sucks. =/

Champion wasn't really nerfed. Just a 2s stun reduction and a slight damage reduction to TS, a skill that already has a 1 minute cooldown. Besides, with the Paragon buffs, especially with SLI getting a damage boost to 46%, TS will hit just as hard.

Champ/Para was actually buffed in this sense, and still is a very strong build. Follow-up attacks will deal a HUGE amount of damage, and that class will be the strongest AoE build for warriors.
 

Alrus

Member
Man they nerfed the Riftblade/Reaver build quite badly :( I'll never understand the idea of nerfing something because they're "too good" at PvE :/
 
darkpower said:
1. Trion seems to be very cocky in their commercials. I don't know if it's just me, but I'm fine with them competing with Blizzard as long as they can back it up. I don't know if they can because, in their commercials, I see no actual gameplay. Furthermore, there's no trial of the game (I would love to try it out first to see if I would like it enough to spend my money on). Trion is hoping you take their word for it and delve into the fee. Right now, they haven't proved anything to me.

No new MMO will ever have a free trial. An open beta is as close as you'll ever get. Selling that initial $50 game helps recoup the development costs, which needs to be done before they can even consider the game being a success. Monthly fees pay for the rest of the upkeep and further development during the game's life-cycle. There's no problem with waiting for a trial, but you'll have to wait at least a couple of months, maybe more depending on how popular the game is initially and how many copies are selling.

For me personally, I've purchased many a game in my past that I've only played for a month or less, so spending $40 on this one is fine with me, even if I ended up not liking up and not re-subbing.
 

1stStrike

Banned
I've always liked having a matching set of armor so I'm glad I was able to get the entire rogue T1 set now. The T2 set looks exactly the same anyway so even if I get pieces of it I'll still look the same :3
 

Wes

venison crêpe
PARAGON
* Strike Like Iron: Ability is no longer on the global cooldown. Increased from a 10-30% damage buff up to a 16-48% damage buff, with the value doubled for follow-up attacks.

Time to start playing my 47 Paragon again. Luckily he has full rested xp bonus so I'm just going to burn through rifts :)

SAB
The outcome and damage of each charge is now calculated individually. When you detonate 5 Blast Charges, you will see 5 damage numbers, each with its own chance to critically hit, rather than one large number.

A very good compromising fix I think.
 

BrettWeir

Member
Time to roll a mage....

I don't get the Reaver changes. So its an AoE trash mob farmer. Why take the fun out? Who will use Reaver now in comparison to the other Warrior souls?

I was 100% on board with Trion a month ago. With the slew of nerfs already, as opposed to bringing other souls up to par, doesn't sit well with me for the future of Rift. Sunrest seems like its already a ghost town, so guess its better to save $60 and wait for SWTOR.

Oh, and I play MM as main....so none of the above is due to "my" fotm soul getting nerfed.
 

Wes

venison crêpe
Player contribution in Rift events is a shame. It was like a helpful version of a DPS meter. They just needed to change the formulae calculating it so people didn't just spam instant abilities.

RIFTBLADE
* Flamespear: Now has a cooldown of 6 seconds and has its damage slightly increased to reflect the longer cooldown.

My pvp life just became a lot easier. The bunny-hopping, flamespear spaming, Warriors were getting a bit silly.
 

Kintaro

Worships the porcelain goddess
desverger said:
Champion wasn't really nerfed. Just a 2s stun reduction and a slight damage reduction to TS, a skill that already has a 1 minute cooldown. Besides, with the Paragon buffs, especially with SLI getting a damage boost to 46%, TS will hit just as hard.

TS is a PvP only ability. It is very weak in PvE and rather useless. The damage was always low and it just got lower. Its nerfing for PvP's sake.

Champ/Para was actually buffed in this sense, and still is a very strong build. Follow-up attacks will deal a HUGE amount of damage, and that class will be the strongest AoE build for warriors.

I understand Paragon was fixed up, but it actually shoehorns DPS warriors even more. With the change to flamespear, they really took away the only decent ranged possibility for warriors. Tier fights were already unfriendly to melee. Paragon had the same changes. Beastmaseter got thwacked a bit too (Champ/BM builds were nice options as well).

All this does is shoehorn Champ into a certain pairing. Considering that it was the flexibility of the soul which drew me to the game, this is kind of sad to see.

The higher level you get, the more souls drop off.

Also, nerfs for PvP's sake which effect PvE is always a bad way to go. If I waned that, why don't I just play WoW? =/
 

BigAT

Member
Yeah, they really did butcher the heck out of Beastmaster. It seems that all of a sudden every skill was "bugged" and needed to be "fixed". I think that Paragon will take over as the new PvE build for DPS warriors, some of those changes are sick.
 
It's been a week now since they've told me to not touch my hacked characters. I rolled up a couple new characters, but it's hard to get any kind of interest to play when each time you log in you see your characters still naked.
 

Effect

Member
Fourman said:
Can't get to the forums at the moment but what is this world event suppose to be?

Just about down with Freemarch I think. At the Fortress. I can honestly say it hasn't been dull getting to this point. I think having the quest/task hubs actually come under attack and even having to free them at times in order to continue has made things pretty interesting. On top of that the invasions and rifts opening up in some places. More then once I've ignore what I was doing in order to join raids to clear the area. They just take more precedence. Not in a shallow way either since if you don't several things can become affected. Random wandering mobs that keep attacking hubs, displacing normal mobs when rifts stay open, etc.

In some ways things remind me of the Frontier in Dark Age of Camelot. In DAoC PvP mattered because there was a direct benefit from taking keeps and taking relics. Same here with the Rifts and Invasions. At least so far in Freemarch. Not sure about the other areas yet. This was attempted in Warhammer Online with the changes the major cities would go through after being raid but it just didn't work out well.
 

jersoc

Member
spandexmonkey said:
It's been a week now since they've told me to not touch my hacked characters. I rolled up a couple new characters, but it's hard to get any kind of interest to play when each time you log in you see your characters still naked.


call them up and get on the CSRs to push you through.
 

Alrus

Member
Trying to play a mage a bit to see if I like it better than my warrior. Any good levelling build/tips?

Still a bit pissed they're nerfing the riftblade and reaver so much, I liked the idea of a heavy armor nuker as it's pretty rare to see in mmos... And AoEing is much more fun than single mob grinding =/ Oh well, guess I'll try the Paragon now.
 
Effect said:
Can't get to the forums at the moment but what is this world event suppose to be?

Here is the post:

30-Day Update Heralds Massive Invasions, Unique Loot, and New Epic Raid Zone

Trion Worlds today announced the first worldwide, fully dynamic conflict event for the immensely successful MMORPG, RIFT™. The battle for Telara intensifies as world-changing invasions from the Plane of Death engulf the planet, giving Ascended heroes a once-in-a-lifetime opportunity to be part of a key moment in the game’s history. Beginning March 30th, players will witness the true power of Regulos the Destroyer, and the world of RIFT will never be the same.

This robust update comes less than a month after the game’s March 1st launch, making it one of the most aggressive post-launch content releases ever for a new MMORPG.

Unprecedented Invasions & Exclusive Rewards

Starting next Wednesday, Alsbeth the Discordant will lead massive invasions across every zone in Telara, raising legions of liches, ettins, and gravemakers to battle Ascended. Over the course of about a week, participating players of any level fighting these invaders can earn hundreds of new items including exclusive rewards, such as a Spectral Horse and a transmogrifying disguise that turns Ascended into the rotting undead. But be warned: once the rifts are sealed, these items are gone forever.

Raid Zone: River of Souls

If Ascended are successful in their efforts to drive back the invasions, they can journey to the “River of Souls” 20-man raid zone at the edge of the Plane of Death where Alsbeth the Discordant is reanimating the recently departed and recruiting them into Regulos’ army. Guardian and Defiant heroes will have to wade through these decaying hordes to reach Alsbeth and make her account for her abhorrent crimes.

The Founder’s Pricing plan for RIFT has been extended until March 31st. Details for all plans are available at www.riftgame.com/subscriptions.
 

mxgt

Banned
I don't think I'll be subbing past the free month.

It's a great game, so very polished and has had easily the most stable release of any mmo I've played.

But the game just doesn't hook me like previous mmos have. The game just doesn't have that special element that gets me to want to play it every day. As it is right now I haven't logged in in two days and I haven't really missed playing it.

It's a real shame because it's such a well made game. Oh well. Maybe TOR will scratch my itch because I really don't want to play WoW again.
 

Snuggles

erotic butter maelstrom
That events sounds pretty crazy. Hopefully my character will be able to handle that shit, but that raid sounds a little advanced for me. Still, I'm definitely gonna get involved with that.

gimme the loot
 
I'm so glad I jumped into this game, totally addicted and loving my cleric.

Rifts, huge beautiful world with a more mature and realistic vibe, dungeons, raids.

Warfront battlegrounds, world invasion pvp, ganking.

Deep character creation.

It needs more item diversity so lower lvl's can look different, thats about it for my complaints.
 
So how do you level 50s make money? I spent all my money on epics and blues so I can go straight to t1/t2 content and have no money for mount lol
 
D

Deleted member 17706

Unconfirmed Member
GhostRidah said:
So how do you level 50s make money? I spent all my money on epics and blues so I can go straight to t1/t2 content and have no money for mount lol

Go out and kill shit?

It helps if you have at least one gathering skill. If you don't care about crafting then take all three gathering skills and sell the items in the auction house.
 

1stStrike

Banned
GhostRidah said:
So how do you level 50s make money? I spent all my money on epics and blues so I can go straight to t1/t2 content and have no money for mount lol

I had 6 gold yesterday when I logged on. I have 11 plat now. Just do dungeons and rifts and you'll make money easily.
 
1stStrike said:
I had 6 gold yesterday when I logged on. I have 11 plat now. Just do dungeons and rifts and you'll make money easily.

Sure, but how long did it take you to make that money? You could've logged in and played for 6 hours straight to make that 11 plat.
 

1stStrike

Banned
blurredvision said:
Sure, but how long did it take you to make that money? You could've logged in and played for 6 hours straight to make that 11 plat.

I didn't time it, but it's pretty fast in the expert dungeons. Assuming no deaths, I make about 2.5 - 3 plat per run and a smooth run lasts about an hour to an hour and a half...

It's seriously not hard to make money in this game. Anyone that complains about being broke is doing something wrong.
 

1stStrike

Banned
I ran Darkening Deeps on expert tonight. Not a hard dungeon compared to RD and CC but it was a lot of fun. The last boss had some fun mechanics as well and after a few tries we got it. I also got some awesome DPS gloves off the last boss and a epic amulet off the spider for tanking (+21 end and other stuff). With my tanking stuff on I actually have all epics now except for 1 thing and that's my trinket. It feels good to be all purple'd out :D
 

darkpower

Banned
Delightful Oonsk said:
1. Yeah, the marketing is very unfortunate. I've been able to keep away from it for the most part but their marketing tagline is downright tasteless. I like to think that the PR department and the game devs are in separate camps, but I can't say that with certainty.
2. Rift takes most of the great stuff from WoW and combines it with some interesting mechanics (the class system, specifically). If you are bored of hotkey MMO's then this isn't for you I guess. But for those of us who found WoW to finally be getting stale, this offers similar gameplay with a new story, new environment, new mechanics, and new graphics (yay).
3. Youtube comments aren't exactly the best place to source a crowd. I've played A LOT of MMOs, and inevitably there will always be a "compare this game to WoW / talk shit about WoW" argument going on in the general chat. I've only seen one of those since this game launched, and it ended very quickly. It's just anecdotal evidence, but I've had far fewer issues with the community in Rift than in most MMOs.

1. The marketing would be fine if they would just accompany that with actual gameplay footage. Something that shows that it at least are willing to claim that they can back it up by providing a rich experience that doesn't grow stale after the trial.
2. I've only spent a few years in WoW, so I couldn't say that I am that bored with it yet at all. Maybe for someone that started in Vanilla, they could claim that, but for me who started in Wrath (I played FFXI or so, so I'm fine with the Cata challenge), I'm not as inclined to say that because there's a lot of content in the game that I've yet to try out, and classes that I haven't played yet. As for Rift, I don't want to commit to something then have it fizz out in a few months or so. I always seem to come late to the party, but by then I have already seen something establish themselves to be worth the wait I give myself. That and I still got a lot of other games that I have backlogged right now that, if I ever get bored of the WoW grind, I can go back on (like more GT5, for example).
3. I hear you that one group of people shouldn't be allowed to represent everyone across the entire internet. If you read the thread about Hotz going to South America, you would see that I posted a link to the N4G story about it, and how people were commenting. I knew that N4G was a unique little snowflake, and I was refreshed to come here and see that, while people chose sides, that they didn't go for the cheap acts of bully-like, homophobic comments that never end well. So I shouldn't really think that Rift's community should be represented by such pricks.

Thing is, though, on the flip side, it seemed like a contingent of people that really did not like what TB said about the game, which, if you watch the vid, he didn't say the game was bad at all (but not something he'd play right now). TB has become one of my favorite guys on YouTube, so I know he not a WoW fanboy by any means, but he got shitted on unnecessarily (threats of unsubbing him came, too). I guess it just set me off (especially after I saw the height that the N4G members were going about Hotz...I'm really am starting to hate THAT side of our subculture).
 
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