BrokenFiction
Member
I'm pretty terrible at this game. I'm hitting a wall where I can only get around 1k gold and afford about 1 upgrade each life.
I'm right there with you, with the same exact wall. It is getting a bit frustrating...
I'm pretty terrible at this game. I'm hitting a wall where I can only get around 1k gold and afford about 1 upgrade each life.
I'm pretty terrible at this game. I'm hitting a wall where I can only get around 1k gold and afford about 1 upgrade each life.
I'm pretty terrible at this game. I'm hitting a wall where I can only get around 1k gold and afford about 1 upgrade each life.
Focus on damage, really. And a bit of health. And just enough weight for equipment. Also upgrade gold gain if you have the chance. Don't go around randomly unlocking stuff, this will really throw off your scaling.I'm pretty terrible at this game. I'm hitting a wall where I can only get around 1k gold and afford about 1 upgrade each life.
Looks like they patched Tourette's into Coprolalia. Wonder why they changed just that one trait.
I'm pretty terrible at this game. I'm hitting a wall where I can only get around 1k gold and afford about 1 upgrade each life.
Makes sense.It might be because Tourette's is actually a much larger condition than just swearing inadvertently (encompasses a much larger range of conditions, from physical to vocal 'tics'), which is all it was in Rogue Legacy, whereas Coprolalia is exactly that.
I'm pretty terrible at this game. I'm hitting a wall where I can only get around 1k gold and afford about 1 upgrade each life.
Makes sense.
How does level scaling work, by the way? Besides upgrade costs increasing, what else does it entail? And how are the costs for the blacksmith and enchantress determined? I've been noticing my rune costs are skyrocketing.
I'm right there with you, with the same exact wall. It is getting a bit frustrating...
Don't. I never use Hokage anymore (NG+2). It's so weak and underpowered compared to every other physical DPS class now, despite starting out as probably the strongest. So little survivability, and Assassin completely outclasses it in terms of damage output, especially with the right +crit dmg cape. I haven't fully upgraded yet, but my Assassin is doing about 500dmg every 2 out of 3 hits, which Hokage can't even dream of.every time I've beat a boss it's been with Hokage. I'm starting to regret putting any points into crit chance/damage.
That was my assumption. Otherwise the character would be bisexual, not gay, I'm assuming? Or the other alternative, which gets into Law and Order: SVU territory...So with the gay trait (still don't know if it has any gameplay implications), does that mean the heirs after that are adopted?
So with the gay trait (still don't know if it has any gameplay implications), does that mean the heirs after that are adopted?
Wait, so there's in vitro fertilisation in this land of knights, dragons, and fantasy?Maybe the parents were donors.
Wait, so there's in vitro fertilisation in this land of knights, dragons, and fantasy?
I'm just assuming that the 2 people you don't pick are actually still part of the family tree.
Nah, they probably entered a political marriage and were forced to pop out three babies regardless of their preferences.So with the gay trait (still don't know if it has any gameplay implications), does that mean the heirs after that are adopted?
I wish this game ran better on my PC. I'll have to try the XP compatibility mode as suggested, because slowdowns and stuttering are a major disservice to what this game is.
So with the gay trait (still don't know if it has any gameplay implications), does that mean the heirs after that are adopted?
It makes light. Exactly what you'd expect a headlamp to do. (It's only noticeable when you're visiting Land of Darkness though)And also, what does the headlamp do with the spelunker class?
Those stat boosts you get from chests and beating bosses, are those just for that run or do they add to your legacy?
Ah, haven't done there yet.It makes light. Exactly what you'd expect a headlamp to do. (It's only noticeable when you're visiting Land of Darkness though)
Thanks, shortly after asking I got an equip weight +5 which would have been silly if it was just temporary.They are permanent. I beat it with 300+ some odd children and 21 hours playtime.
I was playing fullscreen at native screen res (1280x800) in Big Picture mode. The slowdowns were intense at times, making it truly unplayable.Just a random thought: are you playing windowed mode, for full-screen window? In either case the game (well, the demo did) stuttered on my rig, but proper full screen it runs just fine.
It runs completely fine.So does this game run like shit (if at all) on windows 8?
It runs completely fine.
I haven't noticed any input lag, actually. Not saying it isn't there, but I've found the controls to be generally rather consistent in forcing me to be more deliberate than spammy.With that said, I'm not crazy about the way that the game controls. There's a fair amount of input lag in all of the controls. The attacking is fine, since the attack is supposed to lag anyway (a la Castlevania whip), but everything else feels off. Dropping down takes a few frames to register. Walking takes a frame or two to start, and then doesn't end until the walk animation does even though you keep moving at the same speed. There's no forgiveness for jumping a frame or two after making it off the ledge, so sometimes it feels like you pressed jump in time when you didn't. The game doesn't account for downward ramps properly, so you jump off them when trying to walk down. The hit- and hurt-boxes are sloppy.
This is a deliberate choice. There's even a faerie chest room with "no jumping" and you start out at the top and have to drop down several times, all hoping to have picked the right places to drop. I haven't died from dropping onto stuff I can't see either.And then there's the camera, which you have no control over. That's a major faux pas for a game that asks you to jump down below so often and it's not guaranteed to always be safe. It's one thing to be surprised by a couple of goons who are going to attack you if you don't do something quick, but quite another when you land in a spike pit or in the middle of a fireball or arrow barrage. Mediocre controls and unforeseeable traps have lead me to lose lives that I don't rightly feel I should have lost.
True, that's not how genetics work, but everything being upside down is also not how vertigo works. I imagine they did it specifically to avoid eugenics. There are lots of games that let you play as eugenically-chosen protagonists where the only traits passed down are "baldness" and "space marine," and I think they were trying to not do that.I think there was also room in the game for better eugenics. Suppose your character has traits AAAA, then the possibilities for heirs are something like BAAA, ADAE and AAAC, where only one or two of the traits are different and everything else is inherited. Not only would that feel more cohesive (you're telling me a bald dwarf is the child of a hairy giant?) but it would give you some control over the family line.
I know I'm sounding like a defense force here, but I think the game is pretty much exactly how they intended it to be. Aside from the bugs, I mean.At 110 minutes logged in the game (yes, I know -- a pittance next to most everyone else here), I'm definitely enjoying it and will continue to play. It just bums me out when I think a game has the potential to be so much more.
About the unavoidable traps. You are only a few hours into it. When you have played for a few more, you will start to recognize which rooms tend to have traps out of sight. You will also gain a few movement abilities that will allow you to deal with unforeseen traps. After all, this game is all about repetition, so there will be a few unfair deaths from time to time.