They will never learn. And the thing that I hate is they will then blame gamers and the overall video game Market for their future failures.Because Suicide Squad is gonna be so darn successful based on how it’s been received after the unveil, so let’s double down on that??
Yikes.
Goodbye, WB having good games
Elaborate
Counter: Could it be that they’re just stupid old crusty out of touch greedy executives chasing money and adhering the charts and trends?Most gamers don't realize that Splinter Cell Double Agent isn't where the series went off track. Splinter Cell Chaos Theory is where the series went off track.
WB has a rich pedigree of making successful single player games. If they're looking at the road ahead and saying "It's time to swerve!" then they see something in the model that dangerous.
There's a lot of gamers that let their preferences of certain game types cloud their strategic thinking.
Counter: Could it be that they’re just stupid old crusty out of touch greedy executives chasing money and adhering the charts and trends?
Yeah and then you look at Yakuza 8 spoiling us with quality content. Even if Im not playing the game any time soon, they get my money day 1. Whereas Suicide Squad and this Wonder Woman wont see a dime. Shame.Looks like I’m not playing it then. These fuckers will have to learn the hard way.
on 2nd thought my mind has changed about this whole live service thing...Lingerie costumes MTX at $10 a pop, I bet it would sell like gangbusters. But I doubt they'd do it.
If we’re lucky SonySo.... Who's buying WB game's division in a year or two?
How many times do game publishers have to fail consecutively with GaaS to learn that it doesn't pay off? Is this a new joke in the making?
Almost a good analogy but not quite. Those are all niche games bro. You average normie isn’t going to buy those. A better example would be god of war, last of us, Spider-Man, horizon etcImagine hearing people say "Gollum, Returnal, Balan Wonderworld, Demons Souls, Deathloop etc...failed. How many times do wee need to see single player flops before publishers realize..."
They have access to metrics you don't.
This is what I find so bizarre they’ve banked well in excess of $1bn on hogwartz…and instead of doubling down on that they are going all in on GAAS, which particularly in recent years has been near back to back failure for any big traditionally single player studio attempting, and the vast majority falling flat on their face, sometimes killing the studios in the process.Chances are Hogwarts 2 will be GaaS as well at this juncture.
Almost a good analogy but not quite. Those are all niche games bro. You average normie isn’t going to buy those. A better example would be god of war, last of us, Spider-Man, horizon etc
Which do sell really well
No I think the argument is usually anthem, avengers, Gotham knights etcThe argument is always..."Knockout City, Rumbleverse and Hypsercape failed...therefore the Live Service market is saturated."
Just apply that logic to the single player failures and see how silly it sounds.
that's not really an apt comparison and is a fundamental part of what the "as a Service" part of GAAS is all about.The argument is always..."Knockout City, Rumbleverse and Hypsercape failed...therefore the Live Service market is saturated."
Just apply that logic to the single player failures and see how silly it sounds.
Hopefully this steamrolls to their predatory tactics in gaming too
that's not really an apt comparison and is a fundamental part of what the "as a Service" part of GAAS is all about.
a SP game (physical) can be picked up and played 20 years later if you have all the relative equipment, a MP Live service (or live service in general, as in always online) could be dead 20 years later if game didn't succeed and the servers are shut down.
i'd love to still be playing Warhawk but it's not officially supported in any means anymore, but i can put Resistance 2 in my PS3 and it'll play the campaign.