Up to a certain point.
For FF16 it should lock to 60 most of the time, when it runs above 40 on PS5. When it goes down into the high 30s the Pro should at least bring it up to VRR range, above 48 fps.
Some say it's GPU is around 45% stronger in brute force terms, a conservative estimate, and much more in ray tracing, perhaps 2X.
- That is enough to take a game running at 45 fps (Wukong, Elden Ring) and bump it up to 60fps+, depending on the locks in place.
- Games running at unlocked 80~90 fps (God of War Ragnarok) should go up to 120.
- A dynamic resolution game running around 1080p on PS5 should be closer to 1440p on the Pro.
- A game that is close to 4K on PS5 (Astrobot) should reach mostly native 4K on the Pro.
- Games that use ray tracing combined with dinamic resolution and/or unlocked fps (Insomniac games) could see a much greater improvement.