Seems like most third-party developers will support Switch 2

According to your theory, Ubisoft should have put two games on Switch, seen abysmal sales, and moved on. That didn't happen.
I never said that. I said/meant a handful big games (new AAA games, the typical top games of each big publisher).

Ubisoft always supports all platforms even if it's with small/minor games or old ports, including Switch. Ubisoft obviously was going to release here small stuff like Just Dance, Monopoly etc. particularly when it's the only portable in the market.

But I meant their big guns, as would be AC Shadows in Switch 2.

 
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I never said that. I said/meant a handful big games (new AAA games, the typical top games of each big publisher).

Ubisoft always supports all platforms even if it's with small/minor games or old ports, including Switch. Ubisoft obviously was going to release here small stuff like Just Dance, Monopoly etc. particularly when it's the only portable in the market.

But I meant their big guns, as would be AC Shadows in Switch 2.
Your original argument was "Like every generation after the SNES, some 3rd parties will release a game or two on the new Nintendo device, and after getting abysmal sales they'll move on"

What were the Ubisoft games that came to Switch, got abysmal sales and led to them moving on? What were those games for SE or Konami?

A game skipping Switch is not the same as a game coming to Switch and getting abysmal sales.
 
Your original argument was "Like every generation after the SNES, some 3rd parties will release a game or two on the new Nintendo device, and after getting abysmal sales they'll move on"

What were the Ubisoft games that came to Switch, got abysmal sales and led to them moving on? What were those games for SE or Konami?

A game skipping Switch is not the same as a game coming to Switch and getting abysmal sales.
This was my original argument, which continues being the same:

"Like every generation after the SNES, some 3rd parties will release a game or two on the new Nintendo device, and after getting abysmal sales they'll move on and will go back to focus on high end consoles (and now PC)."

"Sure, 3rd parties can't abandon the Switch because never fully supported it and instead focused on PS and PC.

Switch received less 3rd party support for the same reason than in every single generation of Nintendo consoles since the N64: because they make a better business on PlayStation (and in recent times PC too)."

"I'm talking about all main 3rd party publishers not releasing most of their main games (mainly the AAA ones) on Switch/Switch 2, as happened since N64. And several of the cases they did it, in many cases nobody wanted the Switch version because it did suck compared to the other ones.

Yes, the support in Switch has been an improvement over the abysmal case of WiiU. But still half assed compared to PS and PC, where most 3rd parties have all their main games that aren't moneyhatted by Nintendo."

Regarding Ubisoft (the one who always supported more everybody, so not a great example), explained the case here.

Regarding Konami, the only AAA-ish series they released during the Switch 1 era as I remember have been PES / eFootball, Metal Gear Survive, Silent Hill: The Short Message, Silent Hill 2 remake, MGS Delta. None of them released on Switch. But well, now Konami are starting to bet in higher budget games, because during many years they've been focused on mobile, emulated old games and a few small games more.

Konami gave the Switch for its launch window a timed console exclusive of a very bad Super Bomberman R, which got a sequel 5 years later for the 40th Bomberman anniversary that was released day one everywhere, with no exclusivity for Nintendo. As mentioned, they focused their Switch support on small games / old emulated or remastered stuff, with many compilations released everywhere plus with time to time licensed some of their classic IPs (like Contra) to make some b-tier small game made by some indie team, which sometimes got released on Switch or sometimes not.

They also have Japan only small games that sells well in Japan. A baseball series, Pro Yakyuu Spirits, only got one of its editions released on Switch, the 2021. The other one, Power Pros, that after the Switch release got released on Vita or even PSVR, didn't get a Switch release until 2019, and kept releasing there since then. Starting 2020, Switch got the table game series Momotaro Dentetsu, which has been in portables only since like 20 years ago.

Regarding Square Enix, same story for the Switch 1: didn't get their AAA games released during that period like Kingdom Hearts III, FFVII Remake, Babylon's Fall, Valkyrie Elysium, Forspoken, Final Fantasy XVI, Foamstars, FFVII Rebirth etc. Got instead smaller titles (also including remasters/old ports/etc, but more new ones than most big publishers) that were mostly multiplatform, or some of them -mostly at the start of Switch- were timed console exclusivity. For a few of them Nintendo paid instead full exclusivity, like in Bravely Default II or Harvestella.
 
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It's just hopes and dreams to Nintendo haters that 3rd parties are going to ignore the scorchingest 4 months of hardware sales this industry has ever seen (and Pokemon Christmas is still coming). It's not even worth trying to talk sense to them any more.
 
This was my original argument, which continues being the same:

"Like every generation after the SNES, some 3rd parties will release a game or two on the new Nintendo device, and after getting abysmal sales they'll move on and will go back to focus on high end consoles (and now PC)."

"Sure, 3rd parties can't abandon the Switch because never fully supported it and instead focused on PS and PC.

Switch received less 3rd party support for the same reason than in every single generation of Nintendo consoles since the N64: because they make a better business on PlayStation (and in recent times PC too)."

"I'm talking about all main 3rd party publishers not releasing most of their main games (mainly the AAA ones) on Switch/Switch 2, as happened since N64. And several of the cases they did it, in many cases nobody wanted the Switch version because it did suck compared to the other ones.

Yes, the support in Switch has been an improvement over the abysmal case of WiiU. But still half assed compared to PS and PC, where most 3rd parties have all their main games that aren't moneyhatted by Nintendo."

Regarding Ubisoft (the one who always supported more everybody, so not a great example), explained the case here.

Regarding Konami, the only AAA-ish series they released during the Switch 1 era as I remember have been PES / eFootball, Metal Gear Survive, Silent Hill: The Short Message, Silent Hill 2 remake, MGS Delta. None of them released on Switch. But well, now Konami are starting to bet in higher budget games, because during many years they've been focused on mobile, emulated old games and a few small games more.

Konami gave the Switch for its launch window a timed console exclusive of a very bad Super Bomberman R, which got a sequel 5 years later for the 40th Bomberman anniversary that was released day one everywhere, with no exclusivity for Nintendo. As mentioned, they focused their Switch support on small games / old emulated or remastered stuff, with many compilations released everywhere plus with time to time licensed some of their classic IPs (like Contra) to make some b-tier small game made by some indie team, which sometimes got released on Switch or sometimes not.

They also have Japan only small games that sells well in Japan. A baseball series, Pro Yakyuu Spirits, only got one of its editions released on Switch, the 2021. The other one, Power Pros, that after the Switch release got released on Vita or even PSVR, didn't get a Switch release until 2019, and kept releasing there since then. Starting 2020, Switch got the table game series Momotaro Dentetsu, which has been in portables only since like 20 years ago.

Regarding Square Enix, same story for the Switch 1: didn't get their AAA games released during that period like Kingdom Hearts III, FFVII Remake, Babylon's Fall, Valkyrie Elysium, Forspoken, Final Fantasy XVI, Foamstars, FFVII Rebirth etc. Got instead smaller titles (also including remasters/old ports/etc, but more new ones than most big publishers) that were mostly multiplatform, or some of them -mostly at the start of Switch- were timed console exclusivity. For a few of them Nintendo paid instead full exclusivity, like in Bravely Default II or Harvestella.
I agree with pretty much everything you said about Konami and SE, but it doesn't really match your arguments of "Like every generation after the SNES, some 3rd parties will release a game or two on the new Nintendo device, and after getting abysmal sales they'll move on."

If you were only talking about big budget games like MGS Delta or FF Remake or Forespoken, well we can't say those games sold abysmal numbers on Switch and publishers moved on. They would struggle to run on Switch and never came to the platform in the first place.

If you were talking about third party games overall, well we can't say things like Momotaro/DQ/eBaseball sold abysmal numbers and the publishers moved on, because the publishers didn't move on. Those franchises continue coming to Switch to this day.

Your arguments of "all main 3rd party publishers not releasing most of their main games (mainly the AAA ones) on Switch/Switch 2" did indeed happen with Switch, and will continue with Switch 2 to a lesser extent. But that's very different to saying AAA games came to Switch and sold abysmal numbers.
 
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"Like every generation after the SNES, some 3rd parties will release a game or two on the new Nintendo device, and after getting abysmal sales they'll move on and will go back to focus on high end consoles (and now PC)."
Y'know, let's put that to the test. Let's list all the "AAA" PS4-era ports I am aware of (ie, the miracle ports) and see what the publishers did after putting the first one on.

The first miracle port was Doom. Rather than "moving on", Id/Bethseda also put Wolfenstein II, Wolfenstein Young Blood, and Doom Eternal on the console as well.

The most famous miracle port was Witcher 3. Of course, the only other game CDPR made after than was Cyberpunk, and since they couldn't even get it to run on the PS4 it's no surprise there was no Switch version. But it was on Switch 2 at launch! I wouldn't consider that "moving on".

No Man's Sky is another game that doesn't have a sequel, so no clue if they "moved on" or not. But it is a game that continually gets free updates, and those free updates were never dropped on Switch. And they took the effort to make a free upgrade for Switch 2. So not "moving on" there.

One of the very few day and date AAA games was Mortal Kombat 11. Rather than "moving on", they ALSO made Mortal Kombat 1 as well, for better or worse. And while we are on the subject of Warner Bros, they also put Hogwarts on the system after MK11. Sounds like they weren' "moving on".

Nier Automata was a big deal port. Nier Replicant was not on the system. So there's a point in your favor. DQ11 was Square's only other game close to AAA. We have yet to see a sequel from it, so that one doesn't count. In fairness to Nier, Automata and Replicant were developed by two different teams. So there was no workflow that they could copy. And let's be honest, if DQ12 isn't on Switch or Switch 2, everyone will be shocked.

Hellblade may not be AAA, but it's impressive enough graphically to count it. And of course, the sequel is not on the system. But Ninja Theory was bought by Microsoft in between, so it doesn't really count as it's a different publisher.

Naturally, NBA and Fifa were on the system from the beginning and continued to get their yearly installments, even if there wasn't much effort put in some of the time. MLB joined them later. None of them "moved on"

Overwatch came to the system early. So did Overwatch 2. Activision did not "move on."

Civilization VI came out in 2018, even beating out the PS4 version. Despite being much more demanding. Civilization VII came out as well. So no "moving on" there either.

Monster Hunter Rise is the only AAA exclusive. Wilds was not on the system. Of course, there are two Monster Hunter teams at Capcom, and Wilds is not made by the Rise team. So it remains to be seen if Capcom will "move on". Of course, we know Rise was extremely successful on Switch, so it'd be shocking if they did.

Maybe there are others on this list, but I can't think of any. But the only one close to a clear case of a developer trying to put a AAA game on the system and then dropping it is Nier Automata/Replicant. And while we don't have sales numbers for the Switch version alone, I doubt it did badly. So I don't think it's based on your theory that AAA games sell like complete crap on the Switch.

Do they sell less than on Playstation? Most likely yes. But fortunately, publishers are not dumb fanboys and recognize that there is still value in putting a game on a different system even if it won't sell as well. All they need to worry about is if the sales surpass the opportunity cost of making a port. And based on the above assessment, for most of the time that developers tried it on the Switch, the answer was a yes, since they kept it in their workflow for later games.

Of course, it's also clear that the cost of porting in the Switch era was high due to the need for dedicated teams to make the miracle ports. It remains to be seen how true that will be in the Switch 2 era. Given the need for a separate team, miracle ports were rare in the Switch era as publishers were risk averse given the WiiU situation. If costs are lower for the Switch 2 and sales look like they are similar to the Switch, will that be the same situation?

Capcom already put Street Fighter on the system and is giving RE a day and date release. Ubisoft put Rebel Outlaws and is already skipping ahead to their latest Assassin's Creed (rather than doing ports of Unity or whatever). Square is committed to the full FF7 trilogy. So it is still early, but not bad so far.
 
Furukawa from Q2 Financial Results.

"Thanks to the strong support from these publishers, Nintendo Switch 2 has the largest third-party software lineup for a new Nintendo hardware ever."

Looks like a strong start for the new Nintendo console on the tp side!


7r5q4uzBba9ywEfa.jpg
well of course they will Nintendo just needs to send out those damn dev kits
 
The Switch 2 has received games from Capcom, Square Enix, EA, CD Projekt RED, Atlus, Ubisoft, SEGA, etc.

In addition, games have been announced from From Software, Take-Two, Microsoft, etc.

Third-party support is fine.
and it's Nintendo's fault for not sending out Dev kits on time
 
It just depends on sales. Even if companies are reluctant to support Nintendo, if that is where the gamers are playing, the companies will follow.

We are entering a critical time in the industry. (And the economy at large). Due to this, companies will no longer be selective about platforms. The companies will want as much exposure as possible. So gamers on can purchase their game on whatever platform they play on.
 
and it's Nintendo's fault for not sending out Dev kits on time

Switch 2 would have more support already if Nintendo weren't trying to encourage Switch 1 publishing by drip feeding the kits. Of course those biggest names were the first to get them. It's funny they are bragging it has the most support of any of their consoles ever, while they are still gating kits lol. They don't even have to try.
 
Switch 2 would have more support already if Nintendo weren't trying to encourage Switch 1 publishing by drip feeding the kits. Of course those biggest names were the first to get them. It's funny they are bragging it has the most support of any of their consoles ever, while they are still gating kits lol. They don't even have to try.
I don't get that mentality at all keeping switch one alive at this point
 
I don't get that mentality at all keeping switch one alive at this point

Well they make money on third party games by the sale, and there are 15 times more Switch 1 than 2 out there, so there's that.

It wouldn't happen anyway because devs would still put out Switch 1 versions (for the same reason) but Nintendo being OCD they make sure it doesn't flip to Switch 2 overnight. Forcing a curve instead.

They also make money by selling the game media, and I assume they can't get away with asking much for a key card. Meanwhile the 64gb high speed is probably so expensive they can't get away with adding much margin till it goes down. Total speculation but I wonder if the best margin comes from 16-32gb switch 1 carts. A situation where big names show off the new hardware while little ones get to buy all your inventory. I realize it's kind of crazy to think they wouldn't love to sell nothing but key cards though lol
 
And personally, I won't support them AT ALL (unlike the Switch 1 where I bought often a game I already have on a different platform) since it seems, for now, almost all 3rd parties releases are made on a crappy GAME KEY CARD, that's terrible and really the worst of both digital and physical worlds.

To Nintendo and all the lame 3rd parties going this way, you can ALL fuck yourself and lick all your GAME SHIT CARD:
mister rogers middle finger GIF
mister rogers middle finger GIF
 
Has anyone actually seen these mythical creatures in the wilds, these so called 3rd party gamers on switch or switch 2 🤣.

Like besides a kid who maybe cant buy another console or PC. Whose dying to play the demonstrably worse version of game for the same price
 
and it's Nintendo's fault for not sending out Dev kits on time
Indies and MS didn't get dev kits in time, but most major third parties did.
Has anyone actually seen these mythical creatures in the wilds, these so called 3rd party gamers on switch or switch 2 🤣.

Like besides a kid who maybe cant buy another console or PC. Whose dying to play the demonstrably worse version of game for the same price
People who have the Switch as their only console or who like playing console games with in a hybrid way.
 
I don't get that mentality at all keeping switch one alive at this point

150 mil installer base. Switch 1 can still run games that is not graphically demanding.

Look at PS4, still getting some games to this day.

Its asanine for Nintendo to ignore established Switch 1 userbase when they can still print money on that platform.
 
Y'know, let's put that to the test. Let's list all the "AAA" PS4-era ports I am aware of (ie, the miracle ports) and see what the publishers did after putting the first one on.

The first miracle port was Doom. Rather than "moving on", Id/Bethseda also put Wolfenstein II, Wolfenstein Young Blood, and Doom Eternal on the console as well.

The most famous miracle port was Witcher 3. Of course, the only other game CDPR made after than was Cyberpunk, and since they couldn't even get it to run on the PS4 it's no surprise there was no Switch version. But it was on Switch 2 at launch! I wouldn't consider that "moving on".

No Man's Sky is another game that doesn't have a sequel, so no clue if they "moved on" or not. But it is a game that continually gets free updates, and those free updates were never dropped on Switch. And they took the effort to make a free upgrade for Switch 2. So not "moving on" there.

One of the very few day and date AAA games was Mortal Kombat 11. Rather than "moving on", they ALSO made Mortal Kombat 1 as well, for better or worse. And while we are on the subject of Warner Bros, they also put Hogwarts on the system after MK11. Sounds like they weren' "moving on".

Nier Automata was a big deal port. Nier Replicant was not on the system. So there's a point in your favor. DQ11 was Square's only other game close to AAA. We have yet to see a sequel from it, so that one doesn't count. In fairness to Nier, Automata and Replicant were developed by two different teams. So there was no workflow that they could copy. And let's be honest, if DQ12 isn't on Switch or Switch 2, everyone will be shocked.

Hellblade may not be AAA, but it's impressive enough graphically to count it. And of course, the sequel is not on the system. But Ninja Theory was bought by Microsoft in between, so it doesn't really count as it's a different publisher.

Naturally, NBA and Fifa were on the system from the beginning and continued to get their yearly installments, even if there wasn't much effort put in some of the time. MLB joined them later. None of them "moved on"

Overwatch came to the system early. So did Overwatch 2. Activision did not "move on."

Civilization VI came out in 2018, even beating out the PS4 version. Despite being much more demanding. Civilization VII came out as well. So no "moving on" there either.

Monster Hunter Rise is the only AAA exclusive. Wilds was not on the system. Of course, there are two Monster Hunter teams at Capcom, and Wilds is not made by the Rise team. So it remains to be seen if Capcom will "move on". Of course, we know Rise was extremely successful on Switch, so it'd be shocking if they did.

Maybe there are others on this list, but I can't think of any. But the only one close to a clear case of a developer trying to put a AAA game on the system and then dropping it is Nier Automata/Replicant. And while we don't have sales numbers for the Switch version alone, I doubt it did badly. So I don't think it's based on your theory that AAA games sell like complete crap on the Switch.

Do they sell less than on Playstation? Most likely yes. But fortunately, publishers are not dumb fanboys and recognize that there is still value in putting a game on a different system even if it won't sell as well. All they need to worry about is if the sales surpass the opportunity cost of making a port. And based on the above assessment, for most of the time that developers tried it on the Switch, the answer was a yes, since they kept it in their workflow for later games.

Of course, it's also clear that the cost of porting in the Switch era was high due to the need for dedicated teams to make the miracle ports. It remains to be seen how true that will be in the Switch 2 era. Given the need for a separate team, miracle ports were rare in the Switch era as publishers were risk averse given the WiiU situation. If costs are lower for the Switch 2 and sales look like they are similar to the Switch, will that be the same situation?

Capcom already put Street Fighter on the system and is giving RE a day and date release. Ubisoft put Rebel Outlaws and is already skipping ahead to their latest Assassin's Creed (rather than doing ports of Unity or whatever). Square is committed to the full FF7 trilogy. So it is still early, but not bad so far.
Excellent post.

I think it's also worth pointing out that, now that Microsoft has lost the console war, Bethesda are bringing games to Nintendo again.

Switch 2 has seen a clear increase in third party support vs. the Switch. We'll need more time to see how big the increase is.
 
so like 5 people.

Yes, "only like 5 people" have the Switch as their sole console when there are 150+ million units in the wild, and "only like 5 people" want the flexibility of choosing between playing games portably and on their TV when that's the primary feature of the device.

What are you even doing in this thread if you're just going to post one sentence drive-by bullshit? You know you can always choose to say nothing if you have nothing of value to contribute.
 
Yes, "only like 5 people" have the Switch as their sole console when there are 150+ million units in the wild, and "only like 5 people" want the flexibility of choosing between playing games portably and on their TV when that's the primary feature of the device.

What are you even doing in this thread if you're just going to post one sentence drive-by bullshit? You know you can always choose to say nothing if you have nothing of value to contribute.
So yes... 5 people

(Fanboys are always so insufferable)
 
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We're talking about tens of millions of people. That's not even debatable, but you're obviously just here to troll and ad hominem, so have fun with that for as long as your account lasts, I guess.
Stop being insufferable with your logic
 
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150 mil installer base. Switch 1 can still run games that is not graphically demanding.

Look at PS4, still getting some games to this day.

Its asanine for Nintendo to ignore established Switch 1 userbase when they can still print money on that platform.
but for Nintendo to think that developers drop switch like a dead fish once they get the development kits for switch 2 is asinine as well
 
Your plastic toy will be fine my man, learn to understand hyperbole and humor.

No one died, everything is still the same
I am also being hyperbolic. I just don't think your argument makes any sense since 50%+ of the games sold on Switch are third party (this part is not hyperbolic).
 
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