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Silent Hill: Shattered Memories - |OT| of Not Your Father's Silent Hill

brandonh83 said:
Do you kind of understand what I mean when I say that the game is uneventful? I mean, even in the other SH games there were scenes and happenings that made you feel like the world and story was very rich but in this game there's just... nothing to really discuss until the ending. On one hand I appreciate the restraint but on the other hand I just wish the game gave me something to talk about other than the ending.

Also, while the cell phone integration is awesome, am I the only one that feels that all the "horror" in the game relies strictly on the phone? I mean all they do is rely on text messages and voicemails for the creepiness, and it's not even really creepy aside from a few small instances.


Well not to say its the right way of thinking but perhaps they did this on purpose? The game was supposed to feel lonely, emtpy, cold, etc and for the reasons you know. I mean I still creeped out and there was some pretty intense moments for me. Yet I know what your refering to. Who knows at this point. As for the horror coming stricty from the phone. I didnt feel that way. Some of the environements and sound gave me a chilling vibe. Yet they do rely on the phone alot.
 

scitek

Member
Unless the story changes dramatically with different profiling, I'm not sure this game is as replayable as everyone thinks. The video reviews I've seen have had some different dialogue and drastically different looking characters to mine, but they seem like more superficial changes than anything else.

One other thing for anyone that plays this, I recommend setting the phone sounds to come from your TV and not the Wii Remote speaker. The little tinny sounds did nothing for me, but the static growing louder and louder with the sound of the TV speakers unnerved me a few times, especially when pointing in the direction of the enemies and not knowing where they were otherwise.
 
scitek said:
Unless the story changes dramatically with different profiling, I'm not sure this game is as replayable as everyone thinks. The video reviews I've seen have had some different dialogue and drastically different looking characters to mine, but they seem like more superficial changes than anything else.

One other thing for anyone that plays this, I recommend setting the phone sounds to come from your TV and not the Wii Remote speaker. The little tinny sounds did nothing for me, but the static growing louder and louder with the sound of the TV speakers unnerved me a few times, especially when pointing in the direction of the enemies and not knowing where they were otherwise.

Its all minor changes and different endings really. Its no more replayable then the others, which was simple to see the other endings mostly.
 
Also, while the cell phone integration is awesome, am I the only one that feels that all the "horror" in the game relies strictly on the phone? I mean all they do is rely on text messages and voicemails for the creepiness
Well they almost have too since the non-nightmare world isn't populated with any creatures of its own. I don't have any issue with using the phone as a delivery method. It almost takes the place of the usual notes/letters you find scattered around the environment and each tells its own mini-story about the people that inhabit the town. Some are creepy, some aren't. I can say one thing though - when
Cheryl calls you before the first nightmare and tells you to run away
...that creeped me the hell out!


brandonh83 said:
Do you kind of understand what I mean when I say that the game is uneventful?
I can't say that I completely agree because I simply haven't gotten far enough into the experience. I don't know if uneventful is the word I would use but I can see why some would find the game "boring". In much the same way that there are those that simply can't stand point and click adventure games. They are also uneventful in so far as you are essentially just exploring the environment etc. I *LIKE* that. Where I think the game falls is that they could have presented the exploration in a more malevolent type of atmosphere.

I hate to go and compare the game to a previous Silent Hill because this is a different animal but Silent Hill 2 wasn't scary because of the enemies sitting around all over the place. It really wasn't. At the end of the day, those creatures didn't pose an ounce of challenge or threat. What it did though was create such an overbearing atmosphere or darkness that you questioned turning every corner because you didn't know what in the hell was going to happen to you! Whether it be Pyramid Head just standing behind the bars in the apartment or crazy Eddie with a gun in his hand. THAT'S what is missing from thus far for me. I think someone made a salient point earlier by saying that in previous games the town was a character all its own - in this game that aspect is truly lacking.

Once again, these are very preliminary thoughts as I haven't played nearly enough to form a final opinion. I will also say that Assassin's Creed II has pretty much owned my life over the past week and my mind has sort of been on THAT game which may be coloring my enjoyment of this game. I may complete ACII and then restart this game so it can have my total undivided attention.
 
I wouldn't have a problem with it if the environments were more interesting and demented. But it's just... snow, dark empty rooms with nothing really to see. It was all just very stale to me, but I'm glad that you're enjoying the game so far, more than I did.
 
On my 2nd playthrough and I'd just like to defend myself a little bit...

I asked for help in the Mall with the Bubblegum puzzle and Shidoshi replied that the game pretty much spells it out for you and then he told me the answer.

True, it did spell it out for me, but not on my first playthrough. The first time around the game pretty much danced around the subject and didn't mention what I had to do directly at all. This time around it was like "Ooh! This! Here!" and I was like "Oh." XD

A lot has changed the second time around when it comes to some of the locations and dialogue, but I still have the same damn Lisa, Michelle, Dahlia, and Cybil. I want a sexy Cybil, damn it!
 
El Pescado said:
On my 2nd playthrough and I'd just like to defend myself a little bit...

I asked for help in the Mall with the Bubblegum puzzle and Shidoshi replied that the game pretty much spells it out for you and then he told me the answer.

True, it did spell it out for me, but not on my first playthrough. The first time around the game pretty much danced around the subject and didn't mention what I had to do directly at all. This time around it was like "Ooh! This! Here!" and I was like "Oh." XD

A lot has changed the second time around when it comes to some of the locations and dialogue, but I still have the same damn Lisa, Michelle, Dahlia, and Cybil. I want a sexy Cybil, damn it!


Mix the shit up of your answers when it comes to the Dr parts. :D Should get you some differences. Also if your going for the naughty path, make sure you look at any sexy posters, graffiti, etc until Harry says something like "ohh nice" or "Cammie..." The way he says that from the bathroom just cracks me up.
 
I think people want me to shut the fuck up. I will do that; I didn't like the game anyway. I guess I'm still here in hopes of someone realizing some kind of hidden brilliance that went completely over my head; I'm dying to love the game too much I guess, but I just don't think it's going to happen. Maybe that's why my impressions were so lop-sided, I was just trying too hard to like it and tried to convince myself that it was good, but, it just isn't. I'll leave the thread with that.
 
brandonh83 said:
I think people want me to shut the fuck up. I will do that; I didn't like the game anyway. I guess I'm still here in hopes of someone realizing some kind of hidden brilliance that went completely over my head; I'm dying to love the game too much I guess, but I just don't think it's going to happen. Maybe that's why my impressions were so lop-sided, I was just trying too hard to like it and tried to convince myself that it was good, but, it just isn't. I'll leave the thread with that.

I don't think you need to leave the thread man. Your opinion is fine and you have your valid reasons. Just you have to come to know, especially having played the others and knowing the series through and through, that the series has its highs and lows and this varies from person to person. Ask a line up of 10 people what the order of the favorite Silent Hills are and besides maybe one or two of them, I best most are in random orders. So just relax, grab a cup of warm tea or cocoa, and just enjoy the topic at hand.:D
 
slasher_thrasher21 said:
I don't think you need to leave the thread man. Your opinion is fine and you have your valid reasons. Just you have to come to know, especially having played the others and knowing the series through and through, that the series has its highs and lows and this varies from person to person. Ask a line up of 10 people what the order of the favorite Silent Hills are and besides maybe one or two of them, I best most are in random orders. So just relax, grab a cup of warm tea or cocoa, and just enjoy the topic at hand.:D

I just really have nothing else to contribute, my peace has been spoken. I'll check back to read more impressions though with some ounce of hope I suppose. :lol
 

TheCardPlayer

Likes to have "friends" around to "play cards" with
brandonh83 said:
I think people want me to shut the fuck up. I will do that; I didn't like the game anyway. I guess I'm still here in hopes of someone realizing some kind of hidden brilliance that went completely over my head; I'm dying to love the game too much I guess, but I just don't think it's going to happen. Maybe that's why my impressions were so lop-sided, I was just trying too hard to like it and tried to convince myself that it was good, but, it just isn't. I'll leave the thread with that.

Pffft. You can think whatever the fuck you want. If people tell you to shut it, you don't have to actually do it. I tell people to STFU and get told the same in nearly every thread.

You don't like it and want to vent? Nowhere does it say, it's not allowed in this thread.
 
I appreciate it dudes, really, but I just think it's best. It's evident that my outlook of the horror genre doesn't gel with most of the other active participants of the thread and so it's basically me in one corner arguing that there's no plot and completely vacant of fear with horrible otherworld sections and the other corner consisting people who are completely content with the game. And that's cool. I just don't really feel like I can offer much else; as it's been pointed out my posts account for 1/6th of the entire thread, roughly, so I think it's safe to say that I've complained about the same stuff over and over, and that probably won't change.

Not trying to be dramatic or anything, it's just a game topic, but I really feel that I'm not able to offer up anything more than I already have :lol
 
brandonh83 said:
I think people want me to shut the fuck up.
Why? Dissenting opinions are what they are and I certainly don't mind hearing them. I'm not "in love" with the game and I think there's room to hear all sides of the debate. Hell I agree with you on the lack of tension and fear aspects of it and noted my own issues with it above.

At the very least we can debate the game itself as opposed to the pre-release threads where it was just people making assumptions.
 
yeah i think you're just being a tad paranoid brandon cause of a couple of posters that misunderstood where you were coming from. you were right to defend yourself and to clarify that it absolutely isn't an issue of 'this isn't what i expect a silent hill game to be so therefore i hate it'.
 

John Harker

Definitely doesn't make things up as he goes along.
brandonh83 said:
I think people want me to shut the fuck up. I will do that; I didn't like the game anyway. I guess I'm still here in hopes of someone realizing some kind of hidden brilliance that went completely over my head; I'm dying to love the game too much I guess, but I just don't think it's going to happen. Maybe that's why my impressions were so lop-sided, I was just trying too hard to like it and tried to convince myself that it was good, but, it just isn't. I'll leave the thread with that.


let the rest of us play it first and we can discuss it... take a break and come back in a week :lol
 
Hellsing321 said:
Is the GT review as spoiler filled as GT reviews usually are?
yes. definately.

but it's hard to say with this game as you mightn't even see a bunch of the stuff in their trailer when you play through.
 

scitek

Member
Hellsing321 said:
Is the GT review as spoiler filled as GT reviews usually are?

Yes.

I just played through a second time, only took a couple of hours since I didn't collect anything and knew all the puzzles already. Definitely like a movie to me, I think it would be almost as awesome to watch someone play it who knew what they were doing as it is to play it yourself.

Some things changed for me with way different answers. I got the butch Cybil this time, complete with a ball cap, had a totally different looking Michelle, and Dhalia went from being a trailer-trash crackwhore to a goth chick. And Harry had on his wedding ring the whole time whereas he didn't the first time around. Also, my monsters had huge boobs the first time around and this time, no boobs, but the creatures were all bubbly and tumor-ridden and some had missing arms and holes where their faces or abdomens should have been. Much creepier.

Since its both so cinematic and so short, you can literally substitute this for an evening movie, I think, should a friend come over or something. Cool game, but not scary in the least the second time through.
 

hellclerk

Everything is tsundere to me
Alright, since I seem to be the closest thing to what Harper wants (never played a SH game before, not a fanboy, at least by my own definitions), I can give a good overview. Now, I've not finished it, but I have gotten pretty far
past the mall. Poor Lisa...
, so now I have a pretty good idea of the game.

I'll start like this: the game isn't explicitly scary. I'm not dreading every corner and I definitely don't find myself particularly jumpy. However, this game is VERY tense and disturbing. It's not so disturbing as to scare me, but enough to make me significantly uncomfortable, and that's a good thing.

That's not to say I don't have my complaints. This falls under the whole problem of combat. I have no problem with the lack of combat, what I have some trouble with is the utter lack of additional methods for dealing with my aggressors. I would LOVE if they had a kind of precarious stealth mechanic that allowed you to better hide from the flesh creatures. It's not that running away is a bad thing, it's just that if you end up in a dead end or getting cornered in any other way, like as if you have to double back the way you came, you're going to get swarmed, and fast, and if you get even one, you're pretty much fucked. I've had like 5 or 6 of them around me at the same time with their death hump, and it's just so frustrating that there wasn't anything I could do about it.

That said however, That's about my only complaint. The rest of the game is solid. The atmosphere is unsettling, there's quite a bit that causes me to question what's real, and all in all I prefer the localized key finding and puzzle solving. If I have to spend too much time with a puzzle, it takes me out of the atmosphere, and the shorter puzzles certainly keep it in good faith.
 
plagiarize said:
yeah i think you're just being a tad paranoid brandon cause of a couple of posters that misunderstood where you were coming from. you were right to defend yourself and to clarify that it absolutely isn't an issue of 'this isn't what i expect a silent hill game to be so therefore i hate it'.

I'm giving it a third playthrough tonight. So maybe I'll stick around. I just felt that I wasn't adding anything to the conversation that was worth a damn, and my posts were getting repetitive. But now that more people are getting through the game, perhaps I'll read some good insight.

I'm interested to hear what correlations between Shattered Memories and H.P. Lovecraft that NintendosBooger claims to have found, for instance. I feel like I'm on some sort of mission to like this game. But I also felt that all my posts were just getting ridiculous.
 

Teknoman

Member
Oh man...

http://www.develop-online.net/news/33475/Core-Wii-audience-difficult-to-develop-for

Silent Hill Shattered Memories studio Climax wary of the Wii demographic

The CEO at Climax Studios – developer of the acclaimed Silent Hill Shattered Memories – believes that Wii titles for core audiences remain commercially unproven, and therefore increasingly difficult to develop for.

Simon Gardner told Develop that his studio has been able to get the most out of the Wii’s modest tech without too many issues. However he added that a big challenge comes from the Wii’s dichotomised installed base


“That’s the biggest issue. From that perspective the Wii is a really difficult device to develop for, because as a hardcore games machine, Wii games are always going to be held up against whatever’s just come out on the Xbox 360 or PS3.

Gardner said he was bored with hearing and reading the obvious differences in graphical power between the Wii and its competitors.
 

hellclerk

Everything is tsundere to me
HOLY SHIT. WHAT. A. TWEEEEEEEEEEEEEEEST.

Let's call it the "Nice Guy" ending, since I played it as my ordinary self:
I WAS REALY CHERYL ALL ALONG. LOLWUT. As soon as I got to the lighthouse, I noticed how the interior design and upholstery looked AWFUL familiar. So I was thinking "So what, this is where the whole game starts?" so I enter the last door left, and it fades back to Dr. K, he goes off on a rant, and suddenly Harry walks in the door. "aof aopyhfqwophr kladhf;lkds;lfahgoajhsf;l"

took me a good few minutes to recover from that...
 

Galactic Fork

A little fluff between the ears never did any harm...
OK, I've read a bunch of this thread, and I just saw the x-play review where they attacked the game (2/5).

I'm really worried about the chase sequences. Not that I dislike no combat exactly (actually, I avoided fighting most enemies in Silent Hill 1 unless I had to), I just think that separating the actiony bits will make the rest of the time lose a lot (read: all) of its tension because you know nothing is going to actually happen. This to me hurts it as a Survival Horror. On the other hand, I also like point and click adventures, so it's not like I wouldn't enjoy it. Buuuut, are the puzzles as ridiculously stupid and easy as the X-play review made it seem?

PS My dislike for SH4 wasn't as a SH fan, but mostly because the last section was a giant escort mission with horrible AI while being chased by an immortal enemy. Yeah...
 

Amir0x

Banned
Galactic Fork said:
OK, I've read a bunch of this thread, and I just saw the x-play review where they attacked the game (2/5).

Buuuut, are the puzzles as ridiculously stupid and easy as the X-play review made it seem?

They overstated how stupid the puzzles were. They aren't terrible or anything.
 
doomed1 said:
HOLY SHIT. WHAT. A. TWEEEEEEEEEEEEEEEST.

:lol yeah the twist is amazing IMO. Reason enough to beat the game at least once.

Also, try to find my theory about the storyline after the ending. You may not agree, but I think you'll find it an interesting thought at least.
 
when i pick my jaw up off the floor i'll give my final thoughts.

seriously...

i was 'dependable' in a word. what was everyone else?
 
so i'm going to be doing a proper review for Dread Central and I'll save all my major thoughts for that, it won't be completely glowing put it that way. i can't universally praise a game i had to start over cause of bugs obviously.

but, having beaten the game... it's definately something i'm putting in my mind next to Killer 7 as a great example of 'games that actually do transcend the genre and become something a bit more than just fun'.

it's going in the box labelled 'games that tell a story that is enriched by being an interactive experience'. killer 7 wouldn't be as compelling a *story* in any other medium and neither would Shattered Memories.

both mechanically have faults that's for sure, and neither are perfect games (i'll need to play Shattered Memories a bit more before deciding where it fits in amongst the other games in the series), but both are games that are something more.

Bioshock for all it's praise only raised the question of interactivity and never actually did anything with it... it doesn't reach Killer 7 or Shattered Memories as games that push storytelling via the medium forwards (though it is a better game).

Shattered Memories fills me with so much hope for gaming. it tells a very mature story. mature in the real sense not in the blood, tits and swearing sense of the word.

just the fact that it lets you know you are being watched... it makes you think about your actions as you push forwards within the fiction in ways that no other medium could.

that doesn't mean it's the best story ever, or anything... and it's going to take a while for me to figure out what if anything it means for storytelling in games, but it definately shows a possible way forwards.

man i hope it does well enough that Climax get to make another game in the same vein as this one.

my Gamestop sold out yesterday for what that's worth. i'm hoping for No More Heroes sales figures as a plausibly optimistic benchmark,
 

Teknoman

Member
Really hope Konami pulls a late marketing push or something...especially if people from Climax are complaining already. Looking forward to opening this on the weekend.
 

hellclerk

Everything is tsundere to me
brandonh83 said:
:lol yeah the twist is amazing IMO. Reason enough to beat the game at least once.

Also, try to find my theory about the storyline after the ending. You may not agree, but I think you'll find it an interesting thought at least.
Yeah, it was one of the first things I looked for after finishing. I don't really have a comment on it though, and because of the flexible nature of the game, a straight, sensible answer as to the inherent meaning would be riddled with holes. You have to take it as entertainment before literature, and even then, you would have to bring up a whole new perspective on each situation and playthrough. For example:
Where would the threesome ending come in?
.

Another thing is that I've never played a Silent Hill game before now, so my perspective on the game in relation to the series is limited, however I get the feeling that mai boiz at Climax were trying to keep themselves from the franchise as much as possible, so any connection you make to the originals risk being nothing more than a tip of the hat by the developers, nothing more than easter eggs. So as I said before, it's best to ignore the rest of the franchise in relation to this game.

I think the game really got into my head though. Every once in a while since finishing, I've been hearing that odd wavering ringing sound that comes up when you're near something of interest or an enemy. :lol

Also, Gamespot review up. 8.0
 
Upon further reflection I was probably looking too hard into it. It just seemed like something obvious and I'm sure that at least I was right about what is actually happening, just not in the entire game, generally, if that makes sense. Just the scene in question.
 

J-Rock

Banned
doomed1 said:

Gamespot Review said:
Throughout the years, the Silent Hill franchise has gradually lost focus of its psychological roots and moved instead toward an ultimately subpar, more action-oriented experience. Shattered Memories is a fantastic return to the core concept of personal fear, and though its developers made some unorthodox decisions--such as removing combat entirely--those decisions have paid off handsomely. This is not the Silent Hill that may have terrified you more than a decade ago but an entirely new experience that is truer to it than any other game bearing the name since Silent Hill 3. Despite a few issues, including its surprising brevity, Silent Hill: Shattered Memories is a great game for anyone looking for a scare, whether you've been to the haunted town before or not.

Interesting review. Thanks!
 

Hiltz

Member
I got the game the other day but didn't manage to put much time into it due to an research paper I had to finish up for college and turn in. Now that is out of the way and I've spent a little amount of time playing Shattered Memories.

As I've said before, I'm a newcomer to the Silent Hill franchise but so far I've found the game to be quite refreshing especially since the only other survival horror games I've played have been Resident Evil Remake, RE 4 and Eternal Darkness.

I'm pretty early in the game having arrived at the
lodge where the dead fish and boat are at on the lake
. I found a second
lodge house where all of the taxidermy animals are at along with that dead animal carcass you can take a picture of.
I don't know where to go next though.

Here are my early impressions of the game so far:


- The graphics are quite good and the controls are very intuitive and responsive from the use of the flash light and cell phone to maneuvering Harry around.

- The game's atmosphere is pretty eerie and lonely. In a way, it kind of reminds me of Resident Evil Remake's. Of course, knowing ahead of time when you'll encounter enemies makes you feel much safer and reduces the scare factor a lot.

-I haven't had any issues with throwing monsters off with the motion control.

- I freaked out a bit the first time the ice began covering Silent Hill because You know what's coming. :)

- The voice acting is very good.

- I liked how you could interact and move around while
inside the police car
. It's a nice touch.

- The puzzle-solving so far has been simplistic but I like how there's no fetch quests as it helps the game maintain its pacing. Hopefully, there will be some clever ones later on.

- The monsters didn't seem scary (creepy at best) but the actual chase sequences do feel fairly tense because you need to rush to find the exit especially if you manage to get yourself stuck at a dead end.

I kind of like how the game hints at showing you the way to the exit making the experience less tedious and confusing. However, given how the chasing parts seem to be very linear, it perhaps makes thing too easy.

- I like the way the game occasionally switches to exploration, chase sequences and back to the Psychiatrist's office without making it feel like the whole thing has rudely interrupted what you were doing before. It just feels fluid and natural.


- The psych profile hasn't impressed me yet but it was cool to see some visual changes like how one of the things you do in the psychiatrist's office directly changes the colors of a particular house.


So far, I really don't have any major negative things to say about the game other than that the GPS map hasn't really been of much help as I'm currently lost.

Not much has happened so far but I hope the game has more things in store to scare the player and make things more interesting. I'm waiting for the real "wow" moments.
 

IrishNinja

Member
dammit fuck im running and opening blue doors in the very first encounter and the faceless children wont stop back-humping me and im fairly certain ive stepped into a liberal take on Sartre and will in fact not leave this stupid area anger boners
 
IrishNinja said:
dammit fuck im running and opening blue doors in the very first encounter and the faceless children wont stop back-humping me and im fairly certain ive stepped into a liberal take on Sartre and will in fact not leave this stupid area anger boners

oh my god :lol :lol

also: nice write-up, Hiltz. I agree with a lot of that.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Hiltz said:
- The psych profile hasn't impressed me yet but it was cool to see some visual changes like how one of the things you do in the psychiatrist's office directly changes the colors of a particular house.

I figure the psych profile, even if it's all just the visuals, is really impossible to judge until you go through multiple playthroughs. After all, you wont know what has alternatives until you do.
 

Hiltz

Member
EatChildren said:
I figure the psych profile, even if it's all just the visuals, is really impossible to judge until you go through multiple playthroughs. After all, you wont know what has alternatives until you do.

I suppose you're right. It's just that I'm more aware of what to expect out of the psych profile but I'll try to remain more optimistic about what it is that it does well. On the bright side, I got Cybil as the sexy cop so that's a good start. :D
 

IrishNinja

Member
.....aaaand now im in the 2nd nightmare scene/chase shenanigan,
and im at a goddamn dead end. im past the screaming children, and there's a frozen-over truck and a door that's like welded shut. GPS says go to the right of the shack, but im not allowed to do that.

i think im going to set up camp in front of this shack. honestly, the children wont come here, and let's face it - ive beaten every SH except for Origins and we all know shit doesnt end well. i think ill name this truck "cognitive dissonance" and just make a home here. whatever my short, beef-jerky filled existence has left in store, its no doubt more pleasant than more chase scenes and - if this studio's done its homework - a reality so goddamn bleak, the ending where the protagonist commits suicide is considered the "good" one.

im going to drink some more, and then try some more 4th-wall breaking bullshit like yelling into the controller and seeing what comes of that. this is what i get for not checking my gamefly account and honestly thinking they'd sent me Afrika finally. then again, this night might've ended more or less the same for me.
 

Galactic Fork

A little fluff between the ears never did any harm...
After reading more, I'll probably end up getting the PSP version (I don't currently have a Wii or PS2). The psych profile idea looks really neat and unique, and if I can look at it as a P&C game instead of survival horror, I can get tons of enjoyment. Plus the endings seem to be a nice variety (and really strange).

The best part for me is that the game is short. I can never play long games with multiple endings because after I beat them, I really don't want to devote my time to doing it over again. But with this, I can change my play method each time and not spend forever playing. I would imagine the 2+ playthroughs would go by even faster. I'm kinda excited now. (Hopefully the PSP version doesn't suck too much.)
 

Miburou

Member
So, out of all the die-hard SH fans, am I the one who likes this game the most? ;)

So, here are some more thoughts about the game:

- The graphics are pretty good all things considered, and the high framerate during many parts of the game is welcomed.

- I found the motion controls to be fiddly and often unnecessary. Using the remote to open cabinets, pull back curtains, etc. did nothing for me. Likewise picking up or rearranging items. In fact in one puzzle I dropped the swan and fell on its side, and nothing I did could bring it back upright. I did enjoy shaking off enemies with the remote and nunchuk, although either I wasn't doing it right, or my moves weren't always registering.

- Also, while moving the flashlight with the remote was nice, I was hoping this would've meant independent flashlight/direction controls, but unfortunately you still can't move in one direction while aiming the flashlight in a different direction (like say, slightly to the side).

- I hate the one save slot system. Is that something that applies to all Wii games? Since I finished the game, loading up my save starts the game from the beginning, so I can't check what mementos I had before, etc. Speaking of mementos I think I got all of them except one. Is there something extra if you find them all? And is anything unlocked after you finish the game for the first time?

- In regards to the puzzles, I wish the game had something similar to SH3 but implemented through the psych profile, where you'd face different puzzles with differing difficulty levels depending on how you answer some questions on the questionnaire. Actually, the "I prefer abstract ideas" question made me think they did, but even when I answered yes, the puzzles were still way too easy.

- As I mentioned before, I have no problem with the ice world or the idea behind the monsters chasing you in it, but I wish it was more integrated into the game rather than feeling like a mini-game. Maybe have the game randomly switch between the two worlds sometimes or have the enemies be stronger but fewer in numbers, etc.

- Speaking of the monsters, I only encountered the ones in the early trailers of the game and the occasional nurse. Nothing with "holes for heads". Weird.
 
Miburou said:
- Speaking of the monsters, I only encountered the ones in the early trailers of the game and the occasional nurse. Nothing with "holes for heads". Weird.
Nurses? weird. i had no idea the game still had nurse monsters.

i love the game emotionally. critically i have issues with some of the mechanics, and hit a pretty unforgivable glitch in the school that forced me to start over again from the beginning... but as a Silent Hill fan looking at this as a Silent Hill game...

it's definately one of the better ones. i'll need to further explore it to see exactly how much profiling it did, but it's higher tier.

i certainly enjoyed it more than 2, 4 and 5.

as for puzzle difficulty, someone earlier was saying that they got a lot more hints on one of the puzzles on a second play through than they did the first... which makes me think that even if the puzzles don't change, how much help you get in solving them may based on your psychological profile.

i'll make sure to look at fewer intellectual posters next time through and see what happens.
 

dark10x

Digital Foundry pixel pusher
So I'm going to start this tonight and I want to confirm that you can redirect all Wii-mote speaker audio to your receiver. Someone mentioned this, but I don't want to miss out on anything (some games just won't play audio if you turn off the speaker). I can never make out dialog over that speaker so I don't want to miss out.

Also, Fragile also had the Wii-mote controlled flashlight and it would cause weird animation glitches whenever the Wii-mote would have an issue. For instance, if I were turning in that game with the flashlight pointing to the left, there would be random bits where the character would point in the opposite direction for just a split second. It was barely animated and looked very glitchy. It has always been a problem with my setup (using any remote, sensor bar position, Wii system and lighting setup combo), but some games handle this well. Metroid Prime 3, for instance, doesn't suffer from any of these issues so clearly there is a way to handle it. Basically, I want to confirm that flashlight operation is smooth looking throughout and doesn't jump around like Fragile (which often spoiled the mood).
 

Miburou

Member
Yes, you can redirect the sounds that come out of the remote speaker to your receiver. I played half the game that way (although more to conserve batteries).

And flashlight operation was smooth for me throughout my playthrough. The only (minor) issue I had was that the flashlight would turn on automatically whenever you manipulated something, even in well-lit areas.
 

Haunted

Member
Played for an hour or so last night and what can I say - the game creeped me the fuck out. I regularly have terrifying nightmares involving being chased, so I'm probably the ideal type of victim player for Climax. >_<

Fuck this game for preying on my personal fear!
emot-argh.gif
 
dark10x said:
So I'm going to start this tonight and I want to confirm that you can redirect all Wii-mote speaker audio to your receiver. Someone mentioned this, but I don't want to miss out on anything (some games just won't play audio if you turn off the speaker). I can never make out dialog over that speaker so I don't want to miss out.

Also, Fragile also had the Wii-mote controlled flashlight and it would cause weird animation glitches whenever the Wii-mote would have an issue. For instance, if I were turning in that game with the flashlight pointing to the left, there would be random bits where the character would point in the opposite direction for just a split second. It was barely animated and looked very glitchy. It has always been a problem with my setup (using any remote, sensor bar position, Wii system and lighting setup combo), but some games handle this well. Metroid Prime 3, for instance, doesn't suffer from any of these issues so clearly there is a way to handle it. Basically, I want to confirm that flashlight operation is smooth looking throughout and doesn't jump around like Fragile (which often spoiled the mood).
yeah, smooth operations for me too. i haven't played Fragile though to compare... but i had little trouble with it.

some people complained of being spun around after throwing off an enemy, but that never happened to me. you've got a time window to point the wii remote back at the screen after breaking free i guess. maybe i was just so mindful of it, i avoided that problem.
 
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