Finaika
Member
tiff said:I can't imagine why anyone would want to play as a man or a spaceship when you could play as a cute girl.

tiff said:I can't imagine why anyone would want to play as a man or a spaceship when you could play as a cute girl.
Dartastic said:Ps. The game is using ggpo. Straight from Mike's mouth
As a fan of fighting games, I see no reason to not pick it up after what I saw today. It's going to be inexpensive with good online play and solid fighting mechanics. They're trying to replicate MvC2 style gameplay without some of the bullshit that game has. I had a good time playing it today, for sure.TheOGB said:A downloadable fighting game featuring anime (but not "lolimoe bullshit") girls, nice animation, and GGPO
This'll be one to watch.
Why settle for one when you can have all three?tiff said:I can't imagine why anyone would want to play as a man or a spaceship when you could play as a cute girl.
SapientWolf said:Why settle for one when you can have all three?
Good to hear, then.Dartastic said:As a fan of fighting games, I see no reason to not pick it up after what I saw today. It's going to be inexpensive with good online play and solid fighting mechanics. They're trying to replicate MvC2 style gameplay without some of the bullshit that game has. I had a good time playing it today, for sure.
How did ya play it?Dartastic said:As a fan of fighting games, I see no reason to not pick it up after what I saw today. It's going to be inexpensive with good online play and solid fighting mechanics. They're trying to replicate MvC2 style gameplay without some of the bullshit that game has. I had a good time playing it today, for sure.
Labombadog said:How did ya play it?
We are currently at GDC showing a new hands on first look demo to the press. You'll be able to try out the same demo at PAX East in Boston next week.
The Take Out Bandit said:I could be crazy but. . .
This should be fun.Ravidrath said:Giant Bomb Quick Look EX should be up tomorrow, buttressed by the none other than that booming baritone, Brad.
Dartastic said:I plan om writing more about this game when I have access to a computer but, uh, the game knows when you're trying to pull 360's with a grappler. When it detects this, your character won't jump.RAH
On the contrary, hooray for a fighting game actually making grapplers more viable for the majority of people. Even as someone who plays fighting games, I never play grapplers. Partially for this very reason. There's more to it than just that. Like I said, I'll type up more later.akachan ningen said:hooray for dumbed-down fighting games.
Dartastic said:On the contrary, hooray for a fighting game actually making grapplers more viable for the majority of people. There's more to it than just that. Like I said, I'll type up more later.
Ashkeloth said:I love 2D games.
I love fighting games.
I am somehow still not sick of anime art styles, and in fact still enjoy them.
But the one thing that is putting me off this game, is not the western-anime/webcomic style (which at least does not look as bad as Blade Kitten), nor the fact that it looks slightly incomplete at the minute, but the fact that it has an all female, relatively young looking cast.
It just seems crazy to me. Why on earth would you do something like this?
danmaku said:Maybe because they... you know... like the idea of an all-girls fighting game? It's still an indie project, thanks god not every dev have to decide everything by running focus groups. I don't even like the art style of Skullgirls, but it's good that they went with what they liked, regardless of marketing problems.
Gravijah said:it's sexist
why can't the men fight? why are they stuck at home, cooking, while the women go out and skullfight?
So it's Infinite Stratos: The 2D Fighter?danmaku said:My explanation is that in the skulluniverse men are pussies and can't fight.
danmaku said:My explanation is that in the skulluniverse men are pussies and can't fight.
akachan ningen said:Sound the bad art alert.
![]()
Gagaman said:lol this is on the screen for like 1/30ths of a second. Ever heard of the animation technique of smearing? It was a technique pretty much perfected by warner brothers. 2D capcom games used it quite a lot too. I agree with the chunky thighs comment though, I can see how that'd be off putting style wise.
Gagaman said:Wow at all the 'animu' and 'moe' comments. This is about as moe as the female characters in Darkstalkers were, it's hardly Arcana Heart is it? I guess the all-girl cast doesn't help but is that really a big deal?
Izayoi said:If I owned the gaming industry there would be no male characters in games.
Just saying.
danmaku said:Maybe because they... you know... like the idea of an all-girls fighting game? It's still an indie project, thanks god not every dev have to decide everything by running focus groups. I don't even like the art style of Skullgirls, but it's good that they went with what they liked, regardless of marketing problems.
Haha thought that might get quoted.akachan ningen said:![]()
Seriously though, it's not the smearing that bothers me, it's the stupid pose. That one that somebody else posted with the headstand and the sword coming out of the shoe looks even worse. And yes, the horse legs.
Dartastic said:I plan om writing more about this game when I have access to a computer but, uh, the game knows when you're trying to pull 360's with a grappler. When it detects this, your character won't jump.RAH
Gagaman said:Ah fair enough, I get what you mean about the pose. All the panty shots are a bit off putting too, kind of like how Dead or Alive is an excellent fighting series, but sometimes you just wouldn't want to be seen playing it.![]()
![]()
Looking forward to seeing this character in action. She looks like a twisted 1920's cartoon character![]()
Why choose the middle ground when you can go all the way?Ashkeloth said:I'm fine with that. It just won't sell as much as it potentially could, even if it is the best fighting game ever.
It's still better to have a spirit of adventure and experimentation when it comes to game design than them making something like a bald space marine fighter or another twin stick shooter, though.
This just seems like the most opposite of that ideal though, making it intolerable to all but the most hardcore of Japan-lovers. Whatever happened to the middle ground?
Ashkeloth said:I'm fine with that. It just won't sell as much as it potentially could, even if it is the best fighting game ever.
It's still better to have a spirit of adventure and experimentation when it comes to game design than them making something like a bald space marine fighter or another twin stick shooter, though.
This just seems like the most opposite of that ideal though, making it intolerable to all but the most hardcore of Japan-lovers. Whatever happened to the middle ground?
Because middle ground means more variety and not alienating your already small consumer base.tiff said:Why choose the middle ground when you can go all the way?
That's fine. Not every game needs to appeal to everyone.Master Milk said:Because middle ground means more variety and not alienating your already small consumer base.
Kintaro said:This uses GGPO? So a tiny little downloadable fighting game will have vastly better online play than fucking Capcom's fighters?
Bwahahaha!
That's the other nice thing I was gonna mention. They're not going to use many 360 motions. Instead, they're using qcf style motions plus lp and lk to do most command throws. I'm also not too worried about glitchie stuff...SAB CA said:Why even use 360 motions in the first place, I wonder? It seems to antiquated, in a way. I've always prefered grapplers in SNK games, as they often just used half-circles, and their throws we're comboable for the most part... will be happy to see how this game's "360 detection" system works though, yet I'm more concerned about what kinda potential glitchy exploit-ish tactics this could lead to... I wonder if this situation will apply only to grappler characters, or to all character in the game?
Glad to help! I followed the breadcrumbs laid by your comments on seeing more about the animation... still didn't find that, but that GOGOROBO stuff is very interesting (Even showing some male character designs. Would love to see "Big Band" in action!)The Take Out Bandit said:Thanks for digging those pics up SAB CA!![]()
Aye, thanks for linking that! Really liked that first stage shown there (The elevated town with blue skies) and it's full of usefull info overall. Cerebella looks pretty awesome there.Dizzy-4U said:I'm sold after watching the quick look. It seems that these guys know what they are doing.
Dambrosi said:*Please bear in mind that I've only seen the trailer and the obviously alpha footage, and am basing my criticisms on those.
Dartastic said:That's the other nice thing I was gonna mention. They're not going to use many 360 motions. Instead, they're using qcf style motions plus lp and lk to do most command throws. I'm also not too worried about glitchie stuff...
Dambrosi said:No more three-on-three tag mode? Looks like it's now a 1-on-1 fighter with MvC mechanics, which could be interesting in and of itself. For the record, I was never a huge fan of MvC2, though I liked MvC1 a lot. If this game is more like the first MvC, that'll be cool.
Overall, my impression of the game now is far more positive than it was a mere 30 minutes ago. They should have never shown the game in alpha, it made for a bad first impression, and that's important for anything, never mind a new fighter. Nonetheless, I'll definitely check SkullGirls (...ugh) out when it comes to PSN. Should be good stuff.