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Skullgirls (2D Fighting Game) Announced for XBLA, PSN

Dambrosi

Banned
jooey said:
ridiculous amounts of assholes in this thread. like, to the point where it's physically jarring. like a fire hose of pricks assaulting you and pushing you down with reactionary bullshit.
Yeah, so why don't you contribute something positive for a change, instead of just adding to the negativity? Might help.
 

BiggNife

Member
I should probably echo the same sentiments here that I mentioned in the GB QL thread. Basically I'm not a fan of the artstyle and I don't see what makes this game unqiue from the Versus games just yet, but I'm still curious about it, and I'm really glad that they're going to teach advanced techniques in-game instead of making people do research online like with Capcom's games.

The way Mike Z was talking about how his way of stopping infinites is so much better than hit box degradation makes me think he really does not like Marvel 3. Personally I love Marvel 3 so it'll be interesting to see if I can get into this game as well.
 

Dartastic

Member
Xater said:
Yes, people need to watch this QL EX with Mike Z talking about the game. This actually got me really interested in the game.
There's a lot more to it than that, which I'll hopefully write about soon when I get back to a computer. Some of it has already been posted in this thread, like the customizable assists and differing tag ins.
 
For the first few moments of the Quick Look video, I didn't realize it was a mirror match because the girl looks so different in a different color scheme. I'm only mentioning this because MvC3 only having five colors is really annoying. I doubt it'll be something to worry about with this game, though.

In the video, they talked about wanting the game to be updateable, or something to that effect. I wonder if they're thinking characters and stages already. From the sound of it, building characters is something they like to focus on all at once, so maybe this game have a constant stream of DLC for the first few months after release.
 
QL = Interest++. Loving the animation. Still a little concerned about the number of characters, but I'm optimistic that there'll enough depth to each one.
 
Master Milk said:
In the video, they talked about wanting the game to be updateable, or something to that effect. I wonder if they're thinking characters and stages already. From the sound of it, building characters is something they like to focus on all at once, so maybe this game have a constant stream of DLC for the first few months after release.
I always thought this would be a smart move for a fighting game. Start with a good amount of characters and a low intro price to get more people in the door then just add more with dlc characters, stages, alts, balance patches. DLC really wouldn't bother me if the core of the game was solid and was about 15$.
 

SAB CA

Sketchbook Picasso
Master Milk said:
For the first few moments of the Quick Look video, I didn't realize it was a mirror match because the girl looks so different in a different color scheme. I'm only mentioning this because MvC3 only having five colors is really annoying. I doubt it'll be something to worry about with this game, though.

In the video, they talked about wanting the game to be updateable, or something to that effect. I wonder if they're thinking characters and stages already. From the sound of it, building characters is something they like to focus on all at once, so maybe this game have a constant stream of DLC for the first few months after release.

Please reference my post from last page here, expecially the bolded:

SAB CA said:
Hmmm, here's a 2006 Interview with the Skullgirls Devs, back when the game looked much different:

http://www.siliconera.com/2006/10/12/dreaming-of-making-a-game-spotlight-on-skullgirls/

And an image from the demo from long ago (2007):
http://www.indiegames.com/blog/2007/05/skullgirls.html

An old animation frame for the game, on Pixeljoint (when the calves were even skinnier!)
http://www.pixeljoint.com/pixelart/40218.htm

And here's an illustration of the 8 main characters from back in March 2010 + descriptions, along with a lengthy blog post:

http://goborobo.com/forum/viewtopic.php?f=7&t=43
Character Pic (pretty big): http://dl.dropbox.com/u/3550643/skullgirls_main_8_and_bosses.jpg

Along with the 8 main characters, they show 3 boss characters, and 4 males that already have background significance, but could also become playable at some point.

The project seems ripe with ideas all about it, though I wonder if they're viewing DLC more as a constant stream, or maybe just groups and packs as time goes on. There's view of quite a few random stages throughout all these preview vids, in various stages of sketchwork and full completion...

And I rather like the Alt colors so far too.

Oh, and here's a Preview vid from 8/9/10 detailing the game mechanics + basic tag system: http://www.youtube.com/watch?v=Q0KV4ZLwkAk&NR=1
 
ARXIN said:
I always thought this would be a smart move for a fighting game. Start with a good amount of characters and a low intro price to get more people in the door then just add more with dlc characters, stages, alts, balance patches. DLC really wouldn't bother me if the core of the game was solid and was about 15$.

Yea, fighters seem like the perfect games for DLC. If BB didn't have its arcade scene to cater too as well, we'd probably have already had more than just the two characters added to it.

SAB CA said:
Along with the 8 main characters, they show 3 boss characters, and 4 males that already have background significance, but could also become playable at some point.

The project seems ripe with ideas all about it, though I wonder if they're viewing DLC more as a constant stream, or maybe just groups and packs as time goes on. There's view of quite a few random stages throughout all these preview vids, in various stages of sketchwork and full completion...

And I rather like the Alt colors so far too.

Oh, and here's a Preview vid from 8/9/10 detailing the game mechanics + basic tag system: http://www.youtube.com/watch?v=Q0KV4ZLwkAk&NR=1
Three boss characters? Crazy, I thought Americans hated unlockables. The guys seem like they'd be the DLC characters if they go that route.

If they can execute correctly, this seems like it could easily be one of the best fighters around.
 

El Sloth

Banned
Dizzy-4U said:
Hoh, really interesting. Those two character designs still really bother me, but I'm interested to see how the other characters play.
SAB CA said:
And here's an illustration of the 8 main characters from back in March 2010 + descriptions, along with a lengthy blog post:
http://goborobo.com/forum/viewtopic.php?f=7&t=43
Character Pic (pretty big): http://dl.dropbox.com/u/3550643/skul...and_bosses.jpg
Going to be quite interesting to see all this come to life!
Looks like I have no choice but to get the eventual sequel it seems. I mean c'mon:
Beowulf: A former wrestler who uses a chair called "The Hurting" as a weapon.
Big Band: Also music themed character. His entire body is inside an iron lung, but he uses it to operate various brass instrument themed machinery to attack with.
Panzerfaust: Has a tank for a fist. @3@
Awesome.

Also, I actually like the designs for these 3, especially the one in the middle:
4UyaKl.jpg

Will be interesting to see how they play.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
After watching that Quick Look, all the haters just got served a steaming plate of crow.
 

LowParry

Member
I like what was talked about and shown with the GB preview. Interested to see what the other characters can do. I'll definitely put this on my radar. The game certainly has a charm to it. And a lot of bouncing tittays!
 

SAB CA

Sketchbook Picasso
Looking through the information on older post for this game, on random websites, I wonder if this article here holds true still? (also, a few different pieces of art there):

http://www.thebitbag.com/2010/04/04/skull-girls/
If you were watching West Coast Warzone 2 right after the BlazBlue: Continum Shift grand finals then you would have been treated to a nice demo of Skull Girls. Skull Girls is doing a lot of brand new things in the fight genre that are going to make fighting game fans happy. The game is a mixture of all the good things about “Capcom vs Snk 2 and Marvel vs Capcom 2,” minus all the bad. The developers are doing great things with the animation, hit detection, lighting and coloring techniques. The character data is scripted individually character by character so that character tweaks can be done relatively easy without a massive update. The developers plan on releasing the game initially with 8-10 regular characters and 2 boss characters with 1 new character being released a month for a year as DLC.

And more random stuff: an image from the "Lost 2006 Flash website", it contains a rather grim backstory + Bio for Filla.
http://browse.deviantart.com/?q=skullgirls&order=9&offset=24&offset=24#/d2higpp
 
I really wish they would have used the dude with the tank on his arm. That's a great looking character.

The Giant Bomb quick look is amazing. It sounds like they're really putting a lot of good intentions and heart into getting this made and making it amazing.
 

Elixist

Member
Quick look left me impressed, I really dig the girl with the big arms coming out of her hat, all her moves and animations are pimp.
 

Dever

Banned
If it is as beginner-friendly as they say it is, I'm willing to give it a shot. My experience with fighting games consists of mashing buttons and being confused.
 

daviyoung

Banned
Dever said:
If it is as beginner-friendly as they say it is, I'm willing to give it a shot. My experience with fighting games consists of mashing buttons and being confused.

Likewise. Although to get the most out of it you'd really need a fighting stick if you haven't got one already.
 

Dreavus

Member
Like 3487297 other people, I had no interest in this until I saw the quicklook of the game in action. Honestly I don't think the trailer is doing this game any favours, but that's just me. Those are some pretty cool character designs, too! That boss that seems to be all of the characters mashed together is a neat concept.
 

daviyoung

Banned
_dementia said:
This isn't true.

Is for me. I find 2D fighters, especially those that rely on quick stick movements (down, down-left, left), make my hands seize up in minutes. We're talking about this being accessible right? Well I want it to be accessible with a normal dual-stick controller. I'm fine with a joystick and massive buttons though.
 

El Sloth

Banned
daviyoung said:
Is for me. I find 2D fighters, especially those that rely on quick stick movements (down, down-left, left), make my hands seize up in minutes. We're talking about this being accessible right? Well I want it to be accessible with a normal dual-stick controller. I'm fine with a joystick and massive buttons though.
But not for everyone. Plenty of people get by playing fighting games with the Madcatz fightpads, the old Saturn controller, or just a plain old Dualshock 3.

And just like you're more comfortable with an arcade stick, people should also just go with what they feel most comfortable playing on.
 
The old law is still in effect, if you're serious about fighting games you own a fight stick.

You can spend hundreds of dollars on multiple consoles, online play fees, and gimmicky motion controllers - you can afford a decent arcade stick.
 

depths20XX

Member
The Take Out Bandit said:
The old law is still in effect, if you're serious about fighting games you own a fight stick.

I think Wolfkrone is pretty serious about fighting games

edit: I'll probably try this game out. The animation looks good and they seem like they know what's up as far as the mechanics. Art style is still really bad. I don't like how all the characters have things coming out of their head or I guess they use their hair as weapons.
 

daviyoung

Banned
El Sloth said:
But not for everyone. Plenty of people get by playing fighting games with the Madcatz fightpads, the old Saturn controller, or just a plain old Dualshock 3.

And just like you're more comfortable with an arcade stick, people should also just go with what they feel most comfortable playing on.

I never claimed to speak for everyone, just for 'beginners' like myself. Some people get by playing RTS with a bunked-out old Turbo Lightforge 20050XL rapid-fire gizmo. Some people get by watching Blurays on black-and-white 14" CRT TVs. What's your point?
 

PhatSaqs

Banned
I love their ideas and philosophy on game design. I hope implementation is as good as the talk. Keeping my eye on it.
 

El Sloth

Banned
daviyoung said:
I never claimed to speak for everyone, just for 'beginners' like myself. Some people get by playing RTS with a bunked-out old Turbo Lightforge 20050XL rapid-fire gizmo. Some people get by watching Blurays on black-and-white 14" CRT TVs. What's your point?
My point is this:
daviyoung said:
Likewise. Although to get the most out of it you'd really need a fighting stick if you haven't got one already.
You don't. Just ask pad warriors on GAF.

Or just look at the records of any of the tournament players who play on a pad.
 
El Sloth said:
Or just look at the records of any of the tournament players who play on a pad.

How many of these pad warriors use macros (3xP, 3xK)?

Call me crazy but I'm still anti-macro button.

If it's not on the arcade cabinet, it's not in the game.
 
The Take Out Bandit said:
How many of these pad warriors use macros (3xP, 3xK)?

Call me crazy but I'm still anti-macro button.

If it's not on the arcade cabinet, it's not in the game.

Your opinion doesn't matter. The tournament rules matter.
 

El Sloth

Banned
The Take Out Bandit said:
How many of these pad warriors use macros (3xP, 3xK)?

Call me crazy but I'm still anti-macro button.

If it's not on the arcade cabinet, it's not in the game.
*yawn*

Whatever man...

Players on arcade sticks can use those very same 3xP an 3xK buttons. Just because the majority choose not to does not mean pad warriors shouldn't be able to. I do know a Bison player who uses a stick that does use them for teleporting.
 

depths20XX

Member
Just play on whatever you're most comfortable with. Some people are awesome on keyboards.

This isn't hard to understand
 

Gravijah

Member
The Take Out Bandit said:
How many of these pad warriors use macros (3xP, 3xK)?

Call me crazy but I'm still anti-macro button.

If it's not on the arcade cabinet, it's not in the game.

How do you feel about the Hit Box?
 
Holy Order Sol said:
Your opinion doesn't matter. The tournament rules matter.

I'm not losing sleep over bad tournament rules. Still say it's a bad idea, used to play in tournaments where the rooms were basically divided by players shouting it down, and inept players whining for it.

El Sloth said:
*yawn*

Whatever man...

Typical response of your generation. >:D

/me goes to yell at the sky and retell tales of playing SF2 back in arcades, when we fought raptors and pushed cars with our feet. . .
 
depths20XX said:
Just play on whatever you're most comfortable with. Some people are awesome on keyboards.

This isn't hard to understand

I remember playing KOF2002 against a guy who could pull off K9999's supers (they have Raising Storm motions) on a keyboard without macros. I was like wtf.

The Take Out Bandit said:
I'm not losing sleep over bad tournament rules. Still say it's a bad idea, used to play in tournaments where the rooms were basically divided by players shouting it down, and inept players whining for it.

Banning binds benefits no one and there's no reason to try and replicate the whole arcade thing for tournaments based on console games. Sure if someone wants to make the jump to competing in arcade-based tournaments they have to adjust or they're fucked, but that's their own responsibility, not something TOs should forcefully adress because ambitions vary even among competitive players. Last time someone tried to pull a stunt like that in my area they got a reality check and found their tourneys deserted.
 

El Sloth

Banned
TTOB we need to play each other in SSIV. I've only ever played you in Blazblue and even that mostly just consisted of us taking turns in getting raped by DY_Nasty's Lambda.
 
El Sloth said:
TTOB we need to play each other in SSIV. I've only ever played you in Blazblue and even that mostly just consisted of us taking turns in getting raped by DY_Nasty's Lambda.

I can do that. Unfortunately my internet connection has been super flaky (seems to be a whole problem with the phone line actually), but we can give it a go. I think all the snow and freezing rain is causing issues with the line. I need to go see if there's a tree branch hanging on it or something.

My Hokan needs to toughen up!

You can also lol at my strict anti macro button policy stymying my Ultard moves. :p
 
mrklaw said:
forgive my ignorance, but do those guys have a hair fetish or is that something common to modern fighting games?

It seems to be unique to this game, but from the video I've observed - perhaps wrongly - that these girls are putting on hats before the fight. I think that may have something to do with the title and core game design.
 
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