Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

TWEET FROM THE EGM GUY!

I forgot to mention in the review that I didn't play the game with Motion+.

Jokes aside, fuck that's a stupid complaint.
 
Codeblue said:
I feel like everyone in this thread is waiting for someone to melt down, but no ones taking the plunge. This means we've learned our lesson, or we'll have to wait til morning to watch the sparks.
Yep, I'm just here for the show. I've already decided I'm buying SS, so I don't even care about reviews and scores heh.
 
AGAIN, WHERE IN SWITZERLAND IS THE STREET DATE BROKEN, THANK YOU MUCH MUCH IN ADVANCE.

If asking this is a bannable offense, then please ban me.
 
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OST to this moment in time... http://www.youtube.com/watch?v=QXJL5B3Lb3s
 
Diprosalic said:
it's not, they work as advertised.
Then the motion+ has to be pretty damn responsive and accurate because that's my major complaint with motion controls.

Truth101 said:
That is just because you as a person do not like Motion Controls not because they are bad.
I don't like them because they're bad, not from some irrational hate.
 
Twilight Princess and the later handheld titles were already pretty mixed reviewed so yeah, it wasn't too unexpected that the trend would continue with Skyward Sword (and even moreso as the years go on).
 
Salih said:
this is quickly becoming the worst reviewed console Zelda title ever.
Probably because they are blaming the worst control scheme for a potentially great game... they want traditional controller
 
I'm glad that Shack gave the review to Billy B. They seem to be major Wii haters those guys for the most part which wouldn't have bode well for any review.
 
Feep said:
I seriously loved the Spirit Realms. Short, intense, and for some reason, there's a sound effect near the beginning of each that is one of my favorite sound effects of all time. It's so awesome.
where's your review?
 
Inferno313 said:
Why do review scores make us so upset? Isn't someone who has played the game more entitled to their opinion on the game than the fanboys who haven't touched it yet?
I guess so.
Its a new Zelda, and I must have it in my veins as soon as possible.
That's what I'm personally raging about.
 
10 from IGN actually means nothing these days, which is a shame. Prior to this gen they were quite a bit more picky. The fanboy console wars really affected reviewers at IGN this gen for some reason.

That said a 10 is always a good sign that the game is great (which was expected). I am interested in what the flaws are, as some I will be more sensitive too. It would be truly remarkable if the game was getting perfect scores across the board given that it is a wii game with heavy motion controls. interestingly, the controls seem to be commended on most reviews as well as the graphics.
 
I'm actually falling asleep while reading the reviews. The congratulatory for boasting cliché after cliché, and the not so hyperbolic for trying to justify their dissenting opinions so as to not enrage the audience.
 
AniHawk said:
the silent realm always had 'what the fuck are you thinking' written all over it. not surprised it's consistently listed as a negative.

What's with Nintendo's raging boner for stealth in Zelda games, anyways? I think Twilight Princess was the only game not to shoehorn it in.
 
walking fiend said:
Because no one cares what I or you give it. Major publication with tons of viewer?
So people care because... they want as many people as possible to think that a game that they themselves have never played is a masterpiece?

More like people think it's somehow more credible than Wired, for example, giving it a 5/5. That's bizarre to me. Ultimately it comes down to one person's opinion.
 
Paradoxal_Utopia said:
IGN: 'The best Zelda ever'.

Really, is there anything else we need to know? Fuck everything else, this is pretty much the greatest compliment you can give a game. Everything else is noise. This is all I wanted to know.

Since when is IGN a fucking authority on anything?

Just because they gave a game you haven't played a score you think it deserves doesn't mean the site isn't consistently awful.
 
EatChildren said:
And people didn't believe me when I said this would be the most mixed reviewed console Zelda.
seriously, like a zelda game focusing on motion control in 2011 was going to be uniformly well-received.

next up: amir0x's bitter disappointment.
 
The Gamepro review is poorly written:

To Nintendo's credit...
All that I said... (supposed to be "all that said")
Apart from these minor hiccups though...
Nevertheless...

They are such fragmented thoughts. It's really hard to read.
 
EGM said:
Now, due to the enemy design revolving around the motion-control gimmick and being forced to use the MotionPlus—which follows you too well—you’re often pulled out of the immersion, because you’re constantly reminded that you are holding a controller whenever the controller doesn’t do what you want.
A perfect example is the miniboss you face in the first temple. It’s a Stalfos, a Zelda enemy staple from the very beginning. This dual-sword-wielding skeleton towers over Link, so in order to do damage, you must swing where the Stalfos isn’t blocking. If he’s holding his swords horizontally, you must swing horizontally through the gap; if he’s holding them vertically, you strike vertically. Unfortunately, if you’re like me and have played a good amount of button-mashers over the years—or even just older Zelda titles—your instinct is to attack hard and fast. But if you swing too fast, even with MotionPlus, Link won’t be able to catch up to you. Or, worse yet—since I’ve yet to meet someone who prefers to play games standing up—if you’re sitting down, it’s impossible to swing the controller perfectly horizontally or vertically every time, and you’ll often have to reset your position, destroying the illusion of immersion.

Another failure of Wii MotionPlus comes with bombs. For the first time in the series, you can roll bombs into crevices and holes instead of just dropping them or throwing them, and this is necessary at certain points to open doors or take down particular enemies. The problem, though, comes from the way most people hold a Wiimote. Think about it: You have your thumb on the A button, your index finger on the trigger, and your other fingers wrapped around where the batteries are stored. If you attempt to roll something, like in Wii Sports Bowling, you’re going to turn the Wiimote to its side so that the bottom of your hand faces toward the sky. The problem in Skyward Sword is that this makes the bombs sail far off to the right of your intended target and forces you to overcompensate with an uncomfortable palm-down technique more akin to throwing a bocce ball.

So, yeah, the controls are pretty rough. And it breaks my heart, because I think this could’ve been one of the greatest Zelda games yet had the controls just worked.


Holy shit. I really think Aonuma is in trouble. At this point, I doubt Miyamoto will give him a Zelda again, as he stated before.
 
EGM said:
Twilight Princess’ motion controls worked because the game was more forgiving of your movements; simple flicks of your wrist would provide the desired results. Now, due to the enemy design revolving around the motion-control gimmick and being forced to use the MotionPlus—which follows you too well—you’re often pulled out of the immersion, because you’re constantly reminded that you are holding a controller whenever the controller doesn’t do what you want.

A perfect example is the miniboss you face in the first temple. It’s a Stalfos, a Zelda enemy staple from the very beginning. This dual-sword-wielding skeleton towers over Link, so in order to do damage, you must swing where the Stalfos isn’t blocking. If he’s holding his swords horizontally, you must swing horizontally through the gap; if he’s holding them vertically, you strike vertically. Unfortunately, if you’re like me and have played a good amount of button-mashers over the years—or even just older Zelda titles—your instinct is to attack hard and fast. But if you swing too fast, even with MotionPlus, Link won’t be able to catch up to you. Or, worse yet—since I’ve yet to meet someone who prefers to play games standing up—if you’re sitting down, it’s impossible to swing the controller perfectly horizontally or vertically every time, and you’ll often have to reset your position, destroying the illusion of immersion.

Wait. What.
 
Andrex said:
EC, can you boot Yoshichan out of the thread please? He's obviously having a meltdown.
Yeah you're absolutely right, I'm gonna calm the hell down right this instant. Hitting my table so hard it got a crack is enough shit for me to deal with.
 
hyduK said:
I like how the EGM guy is an idiot because he didn't like motion controls. You guys haven't even played the game yet...
I have and the motion controls are one of the best parts of the game.

Actually most people have with the demo leaked
 
What I'm getting from the majority of the criticisms, aside from the minor minor stuff about harps and shit, is that Skyward Sword is linear with no filler. If you're expecting Zelda to go back to its roots of being very non-linear, you're going to be disappointed. If you love having a very memorable, playable, well designed, fun game that takes you for a ride, then this is your game.
 
Diprosalic said:
it's not, they work as advertised.
I found it not fun. Yes, it does work. I didn't enjoy it. I could just be in the minority, and it is possible that the problem comes from me playing the game in a chair 3 feet away from my monitor.
 
amtentori said:
10 from IGN actually means nothing these days, which is a shame. Prior to this gen they were quite a bit more picky. The fanboy console wars really affected reviewers at IGN this gen for some reason.

That said a 10 is always a good sign that the game is great (which was expected). I am interested in what the flaws are, as some I will be more sensitive too. It would be truly remarkable if the game was getting perfect scores across the board given that it is a wii game with heavy motion controls. interestingly, the controls seem to be commended on most reviews as well as the graphics.
to be fair it's the first time they gave a nintendo game a 10/10 since 2010.
 
hyduK said:
I like how the EGM guy is an idiot because he didn't like motion controls. You guys haven't even played the game yet...
To be fair, Edge and Game Informer have called the motion controls an example of what the Wii should have been offering from the beginning. EGM saying the motion controls are tantamount to what we've seen the last 5 years doesn't gel with that.
 
Inferno313 said:
Why do review scores make us so upset? Isn't someone who has played the game more entitled to their opinion on the game than the fanboys who haven't touched it yet?
Most people are joking in light of the Uncharted 3 shitstorm.
 
Why are review scores controversial in any way?

I mean, not every blockbuster game should get a 10/10.

Could you imagine if movie reviewers were held to the same standard?
 
I am going to bash my head into a mirror reading some of these dumbass comments. No, a review is not a troll review for giving a game a fucking 4/5, even if it's a zelda game. The people complaining about reviewers complaining about controls or whatever else in the review don't have the game. God damn.
 
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