I forgot to mention in the review that I didn't play the game with Motion+.
Yep, I'm just here for the show. I've already decided I'm buying SS, so I don't even care about reviews and scores heh.Codeblue said:I feel like everyone in this thread is waiting for someone to melt down, but no ones taking the plunge. This means we've learned our lesson, or we'll have to wait til morning to watch the sparks.
Then the motion+ has to be pretty damn responsive and accurate because that's my major complaint with motion controls.Diprosalic said:it's not, they work as advertised.
I don't like them because they're bad, not from some irrational hate.Truth101 said:That is just because you as a person do not like Motion Controls not because they are bad.
Probably because they are blaming the worst control scheme for a potentially great game... they want traditional controllerSalih said:this is quickly becoming the worst reviewed console Zelda title ever.
You would think so, but no.Inferno313 said:Why do review scores make us so upset? Isn't someone who has played the game more entitled to their opinion on the game than the fanboys who haven't touched it yet?
Mistle said:
Kenka said:AGAIN, WHERE IN SWITZERLAND IS THE STREET DATE BROKEN, THANK YOU MUCH MUCH IN ADVANCE.
If asking this is a bannable offense, then please ban me.
where's your review?Feep said:I seriously loved the Spirit Realms. Short, intense, and for some reason, there's a sound effect near the beginning of each that is one of my favorite sound effects of all time. It's so awesome.
Yoshichan said:Professional reviewer right here guys! This is the future of gaming journalism! Enjoy!
I guess so.Inferno313 said:Why do review scores make us so upset? Isn't someone who has played the game more entitled to their opinion on the game than the fanboys who haven't touched it yet?
AniHawk said:the silent realm always had 'what the fuck are you thinking' written all over it. not surprised it's consistently listed as a negative.
So people care because... they want as many people as possible to think that a game that they themselves have never played is a masterpiece?walking fiend said:Because no one cares what I or you give it. Major publication with tons of viewer?
Paradoxal_Utopia said:IGN: 'The best Zelda ever'.
Really, is there anything else we need to know? Fuck everything else, this is pretty much the greatest compliment you can give a game. Everything else is noise. This is all I wanted to know.
seriously, like a zelda game focusing on motion control in 2011 was going to be uniformly well-received.EatChildren said:And people didn't believe me when I said this would be the most mixed reviewed console Zelda.
To Nintendo's credit...
All that I said... (supposed to be "all that said")
Apart from these minor hiccups though...
Nevertheless...
It's not very consistently listed as a negative, though.AniHawk said:the silent realm always had 'what the fuck are you thinking' written all over it. not surprised it's consistently listed as a negative.
So he didn't actually play the game then.Yoshichan said:TWEET FROM THE EGM GUY!
Jokes aside, fuck that's a stupid complaint.
Wait what? You can't play the game without wii motion +..Yoshichan said:TWEET FROM THE EGM GUY!
Jokes aside, fuck that's a stupid complaint.
EGM said:Now, due to the enemy design revolving around the motion-control gimmick and being forced to use the MotionPluswhich follows you too wellyoure often pulled out of the immersion, because youre constantly reminded that you are holding a controller whenever the controller doesnt do what you want.
A perfect example is the miniboss you face in the first temple. Its a Stalfos, a Zelda enemy staple from the very beginning. This dual-sword-wielding skeleton towers over Link, so in order to do damage, you must swing where the Stalfos isnt blocking. If hes holding his swords horizontally, you must swing horizontally through the gap; if hes holding them vertically, you strike vertically. Unfortunately, if youre like me and have played a good amount of button-mashers over the yearsor even just older Zelda titlesyour instinct is to attack hard and fast. But if you swing too fast, even with MotionPlus, Link wont be able to catch up to you. Or, worse yetsince Ive yet to meet someone who prefers to play games standing upif youre sitting down, its impossible to swing the controller perfectly horizontally or vertically every time, and youll often have to reset your position, destroying the illusion of immersion.
Another failure of Wii MotionPlus comes with bombs. For the first time in the series, you can roll bombs into crevices and holes instead of just dropping them or throwing them, and this is necessary at certain points to open doors or take down particular enemies. The problem, though, comes from the way most people hold a Wiimote. Think about it: You have your thumb on the A button, your index finger on the trigger, and your other fingers wrapped around where the batteries are stored. If you attempt to roll something, like in Wii Sports Bowling, youre going to turn the Wiimote to its side so that the bottom of your hand faces toward the sky. The problem in Skyward Sword is that this makes the bombs sail far off to the right of your intended target and forces you to overcompensate with an uncomfortable palm-down technique more akin to throwing a bocce ball.
So, yeah, the controls are pretty rough. And it breaks my heart, because I think this couldve been one of the greatest Zelda games yet had the controls just worked.
I love. I do. really.Diprosalic said:for the 7th time EVERYWHERE.
EGM said:Twilight Princess motion controls worked because the game was more forgiving of your movements; simple flicks of your wrist would provide the desired results. Now, due to the enemy design revolving around the motion-control gimmick and being forced to use the MotionPluswhich follows you too wellyoure often pulled out of the immersion, because youre constantly reminded that you are holding a controller whenever the controller doesnt do what you want.
A perfect example is the miniboss you face in the first temple. Its a Stalfos, a Zelda enemy staple from the very beginning. This dual-sword-wielding skeleton towers over Link, so in order to do damage, you must swing where the Stalfos isnt blocking. If hes holding his swords horizontally, you must swing horizontally through the gap; if hes holding them vertically, you strike vertically. Unfortunately, if youre like me and have played a good amount of button-mashers over the yearsor even just older Zelda titlesyour instinct is to attack hard and fast. But if you swing too fast, even with MotionPlus, Link wont be able to catch up to you. Or, worse yetsince Ive yet to meet someone who prefers to play games standing upif youre sitting down, its impossible to swing the controller perfectly horizontally or vertically every time, and youll often have to reset your position, destroying the illusion of immersion.
Yeah you're absolutely right, I'm gonna calm the hell down right this instant. Hitting my table so hard it got a crack is enough shit for me to deal with.Andrex said:EC, can you boot Yoshichan out of the thread please? He's obviously having a meltdown.
I have and the motion controls are one of the best parts of the game.hyduK said:I like how the EGM guy is an idiot because he didn't like motion controls. You guys haven't even played the game yet...
http://www.g4tv.com/games/wii/63180/the-legend-of-zelda-skyward-sword/review/walking fiend said:where's your review?
hyduK said:I like how the EGM guy is an idiot because he didn't like motion controls. You guys haven't even played the game yet...
I found it not fun. Yes, it does work. I didn't enjoy it. I could just be in the minority, and it is possible that the problem comes from me playing the game in a chair 3 feet away from my monitor.Diprosalic said:it's not, they work as advertised.
to be fair it's the first time they gave a nintendo game a 10/10 since 2010.amtentori said:10 from IGN actually means nothing these days, which is a shame. Prior to this gen they were quite a bit more picky. The fanboy console wars really affected reviewers at IGN this gen for some reason.
That said a 10 is always a good sign that the game is great (which was expected). I am interested in what the flaws are, as some I will be more sensitive too. It would be truly remarkable if the game was getting perfect scores across the board given that it is a wii game with heavy motion controls. interestingly, the controls seem to be commended on most reviews as well as the graphics.
To be fair, Edge and Game Informer have called the motion controls an example of what the Wii should have been offering from the beginning. EGM saying the motion controls are tantamount to what we've seen the last 5 years doesn't gel with that.hyduK said:I like how the EGM guy is an idiot because he didn't like motion controls. You guys haven't even played the game yet...
Maybe you should play the game.Cygnus X-1 said:Holy shit. I really think Aonuma is in trouble. At this point, I doubt Miyamoto will give him a Zelda again, as he stated before.
ivysaur12 said:Wait. What.
Most people are joking in light of the Uncharted 3 shitstorm.Inferno313 said:Why do review scores make us so upset? Isn't someone who has played the game more entitled to their opinion on the game than the fanboys who haven't touched it yet?