Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Huh, not surprised by Patrick's score but... the text is weird. He's a good reporter, but whenever it comes to criticism on the Bombcast or a Quick Look I've always had trouble figuring out what the heck he's trying to say. He's very vague and tends to argue from gut feelings and sometimes ends up contradicting himself.
 
Big One said:
I have and the motion controls are one of the best parts of the game.

Actually most people have with the demo leaked

Right. If you like them that's great, but that doesn't mean he has to.

Personally I've yet to play a game where the motion controls didn't suck, and as much as I want to like them I'm sure that I'll end up having rather played the game on a normal controller. Still going to be bloody awesome though.
 
Diprosalic said:
i really don't get this control complaints. it works fucking perfect and i'm sitting down.

It is simple.

They don't like Motion Controls.


hyduK said:
Right. If you like them that's great, but that doesn't mean he has to.

Personally I've yet to play a game where the motion controls didn't suck, and as much as I want to like them I'm sure that I'll end up having rather played the game on a normal controller. Still going to be bloody awesome though.

If he doesn't like Motion Controls then he should not have reviewed the game.
 
It’s a Stalfos, a Zelda enemy staple from the very beginning. This dual-sword-wielding skeleton towers over Link, so in order to do damage, you must swing where the Stalfos isn’t blocking. If he’s holding his swords horizontally, you must swing horizontally through the gap; if he’s holding them vertically, you strike vertically. Unfortunately, if you’re like me and have played a good amount of button-mashers over the years—or even just older Zelda titles—your instinct is to attack hard and fast. But if you swing too fast, even with MotionPlus, Link won’t be able to catch up to you. Or, worse yet—since I’ve yet to meet someone who prefers to play games standing up—if you’re sitting down, it’s impossible to swing the controller perfectly horizontally or vertically every time, and you’ll often have to reset your position, destroying the illusion of immersion.
Wait, what.

Did this change from the demo?

Because it was absolutely fine there.
 
Feep said:
I gave the game a lower score than EGM, but their complaints about motion controls are seriously inaccurate.
There we go, boys.
 
Truth101 said:
My mind is full of fuck after reading that.

I have no idea what that even means.

- It's one thing if the motion controls are poorly implemented, as we've seen countless times this gen.
- It's another thing if bombs are the only issue, as TSA has stated could be the case.

But the combat? Really, EGM?
 
hyduK said:
Right. If you like them that's great, but that doesn't mean he has to.

Personally I've yet to play a game where the motion controls didn't suck, and as much as I want to like them I'm sure that I'll end up having rather played the game on a normal controller. Still going to be bloody awesome though.
Me in a nutshell
 
XYEx4.gif


What show is this from?
 
None of these reviews sound legitimate, even the positive ones.

I'm going to have to wait and see till next week I suppose. There's no way any of these reviews will line up with my own views.

Some things said are outright false. Why is the harp being critiqued for not being the Ocarina of Time, when it isn't really try to be like that? Why is it said it's the worst when the instruments in the 2D Zelda games are worse? There's just things like that which puzzle me.
 
AniHawk said:
seriously, like a zelda game focusing on motion control in 2011 was going to be uniformly well-received.

next up: amir0x's bitter disappointment.

But it would be so much better on the Vita!
 
Somebodies on GAF may review the reviews once they complete the game.

I mean, we could put a finger on what is blatantly wrong, biaised, hyperbole-based and such. I would really want to know what to think of this game, on a neutral basis.

What review has the higher standards of quality among the ones posted here ?
 
Also keep in mind guys that when Nintendos does something controversial, reviewers do not always like it. In other words you should have expected this stuff.
Personally I would prefer to play a game where some reviewers gave it 8.5/10 or whatever, because it will probably end up being something quirky and interesting. I like quirky games.
I also like games with the balls to do something different, like motion controls, even if the technology is really not quite there to make it seamless. It is a new experience, and when applied to a tried and true franchise, it usually ends up being a rewarding experience.
 
Guys, I said I was joking! Read my whole post damn it ._.
 
Have to say, pretty proud of how people are handling these reviews.

That said, 1Up's is the one that seems the most legit; it praises what the game does well, and calls out what I assumed would be polarizing things about the game. IGN gushes as always, Giant Bomb is more confusing than anything, and EGM I know I can dismiss since having played the game I know motion controls work.

I'm just ready for the 20th. Bring this thing in for a landing.
 
EGM said:
Now, due to the enemy design revolving around the motion-control gimmick and being forced to use the MotionPlus—which follows you too well—you’re often pulled out of the immersion, because you’re constantly reminded that you are holding a controller whenever the controller doesn’t do what you want.
A perfect example is the miniboss you face in the first temple. It’s a Stalfos, a Zelda enemy staple from the very beginning. This dual-sword-wielding skeleton towers over Link, so in order to do damage, you must swing where the Stalfos isn’t blocking. If he’s holding his swords horizontally, you must swing horizontally through the gap; if he’s holding them vertically, you strike vertically. Unfortunately, if you’re like me and have played a good amount of button-mashers over the years—or even just older Zelda titles—your instinct is to attack hard and fast. But if you swing too fast, even with MotionPlus, Link won’t be able to catch up to you. Or, worse yet—since I’ve yet to meet someone who prefers to play games standing up—if you’re sitting down, it’s impossible to swing the controller perfectly horizontally or vertically every time, and you’ll often have to reset your position, destroying the illusion of immersion.

Another failure of Wii MotionPlus comes with bombs. For the first time in the series, you can roll bombs into crevices and holes instead of just dropping them or throwing them, and this is necessary at certain points to open doors or take down particular enemies. The problem, though, comes from the way most people hold a Wiimote. Think about it: You have your thumb on the A button, your index finger on the trigger, and your other fingers wrapped around where the batteries are stored. If you attempt to roll something, like in Wii Sports Bowling, you’re going to turn the Wiimote to its side so that the bottom of your hand faces toward the sky. The problem in Skyward Sword is that this makes the bombs sail far off to the right of your intended target and forces you to overcompensate with an uncomfortable palm-down technique more akin to throwing a bocce ball.

So, yeah, the controls are pretty rough. And it breaks my heart, because I think this could’ve been one of the greatest Zelda games yet had the controls just worked.
Even though their GOOD BAD UGLY thing is extremely dumb, I actually agree with this after playing the demo. Everything worked accurately to how Nintendo desired, but rolling bombs was tough when not seated properly and I did find myself trying to attack too quickly. However, I feel I would improve with time.
 
ShockingAlberto said:
Wait, what.

Did this change from the demo?

Because it was absolutely fine there.

Nope. The guy just doesn't know how to fucking play. The motion controls are perfect. He basically admits he wanted to button mash, like every other game he's played, and it wanted him to do something else so he becomes a whiny bitch.
 
Truth101 said:
It is simple.

They don't like Motion Controls.

It seems rather that Motion Plus precision causes an increase in the frustration in the gameplay. Which is pretty obvious: more precise is less easy.

Point is that Galaxy 1 and 2 were incredibly well reviews even because the level of precision needed was not that great and thus it was more comfortable. It makes sense to me, even if a Zelda reviewed like this.....is really sad.

Let's hope that the series now will be given to another team. It's really time for a change.
 
Feep said:
I gave the game a lower score than EGM, but their complaints about motion controls are seriously inaccurate.

It seems like there are a fair amount of potential design flaws, which I'm actually okay with since I'm fairly forgiving with those aspects of games.

But their control criticisms seem completely off base.


Cygnus X-1 said:
It seems rather that Motion Plus precision causes an increase in the frustration in the gameplay. Which is pretty obvious: more precise is less easy.

Point is that Galaxy 1 and 2 were incredibly well reviews even because the level of precision needed was not that great and thus it was more comfortable. It makes sense to me, even if a Zelda reviewed like this.....is really sad.

Let's hope that the series now will be given to another team. It's really time for a change.

You're trolling, right?
 
Big One said:
None of these reviews sound legitimate, even the positive ones.

I'm going to have to wait and see till next week I suppose. There's no way any of these reviews will line up with my own views.

Some things said are outright false. Why is the harp being critiqued for not being the Ocarina of Time, when it isn't really try to be like that? Why is it said it's the worst when the instruments in the 2D Zelda games are worse? There's just things like that which puzzle me.

Dude, I see you're going through hard times. Keep it together, we're here to help.
 
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