Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Patrick also inferred that for many people, there are only two games they will ever play on their Wii. One at the very start of the console's lifecycle, and one near the end. Ignoring everything in-between.
 
brandonh83 said:
I heard the commotion but I didn't hear the gunshots. I have no idea how. Maybe they were using silencers or something. Pretty sure I heard them barreling down the stairs though after the incident. I didn't think anything of it, people get drunk and are loud quite frequently so it's easy to chalk it up to that.

I thought it might be silencers but that sounds too professional :lol

Good thing he's not badly hurt. Yikes
 
Criminal Upper said:
Patrick also inferred that for many people, there are only two games they will ever play on their Wii. One at the very start of the console's lifecycle, and one near the end. Ignoring everything in-between.

There's only one answer to this but im going to say it...
 
oatmeal said:
Careful...
Why?

TSA review is the only useful one so far, the other ones, are just fapping marathons or just down right plagued by stupid complains. His review come as a real critical view from a person with a long history with the series.

Some of the stuff he writed is a tad "opinionated" but most of it are really valid views.

Conclusion: Read TSA review guys.
 
wrowa said:
It's pretty much people who are putting his opinion on a pedestal and people who are annoyed that his opinions are constantly being put on a pedestal.



He also hyped up Twilight Princess to be the best thing ever in his review. Saying that it " is the new standard not only in The Legend of Zelda, but the standard in Nintendo's franchises." He emphasises how the story kicks ass and is a revolution of Zelda storylines. He says the game is full of minigames and sidequets. And he loves the soundtrack and the sound quality.

You see what I'm trying to say? Twilight Princess is widely regarded as one of the weaker Zelda's today; he is not only calling it the best game of the franchise, but he also praises it for things that are commonly referred to as the biggest weakpoints of the game. Aka a weak story with forgettable characters, the lack of sidequests and minigames, bad sound-quality etc.

And this is the person who's opinion on SS stands above all? Even though his previous reviews missed the point for most people? Not even to mention that TSA was always negative about SS, long before release.

This might sound like a personal vendetta against TSA, but this really isn't what I was trying to write. I respect him and I don't want to offend him on a personal level in any way, I'm just a little puzzled.

Reading this along with TSA's impressions make me think he is still looking for Ocarina of Time 2. That's why he liked Twilight Princess so much. So I interpret his views as "This game is not Ocarina of Time", which I like because I don't want to play Ocarina or Twilight Princess... I want to play a Zelda game with new elements.

Also I would say that Phantom Hourglass and Spirit Tracks are representative of the Zelda formula, in fact they merge the 2D zeldas with the 3D zeldas in gameplay mechanics, themes and storytelling. So you could say that out of all Zelda games, they have the most elements that make Zelda... "zelda".
 
Criminal Upper said:
Patrick also inferred that for many people, there are only two games they will ever play on their Wii. One at the very start of the console's lifecycle, and one near the end. Ignoring everything in-between.
I wish he could also understand his openning and ending paragraph is what most of the people will read, and tried not to end the review in a totally senseless paragraph.

Does he know what he meant by that paragraph himself?
 
Refreshment.01 said:
Why?

TSA review is the only useful one so far, the other ones, are just fapping marathons or just down right plagued by stupid complains. His review come as a real critical view from a person with a long history with the series.

Some of the stuff he writed is a tad "opinionated" but most of it are really valid views.

Conclusion: Read TSA review guys.

I read it, and it cemented my hesitations towards the game.

That being said, people didn't like when I said it was the best review out yet.
 
jarosh said:
uh, except it isn't?
I like how you single out a single sentence, cutting it out of context. You must have played another game if you loved Twilight Princess for its sidequests (both of them?) and its great story!

Also, might I ask which 3D Zelda has a worse image in your opinion? Because, quite frankly, the general consensus (on GAF, but in this context the bigger picture doesn't matter) is that Twilight Princess as a disappointment. Even though its dungeon designs belong to the best of the series.
 
Criminal Upper said:
Patrick also inferred that for many people, there are only two games they will ever play on their Wii. One at the very start of the console's lifecycle, and one near the end. Ignoring everything in-between.
Sorry, where did he infer that?
 
Honestly, I really couldn't care less what scores these 'professional' reviewers give the game. I will play the game and judge it for myself.
 
Feep said:

"more steady-as-she-goes"

Who says that?

In all seriousness, your review was very good. I've never been against linearity in games though so I'm not sure if it will bother me in Skyward Sword. Also, you suck because you were able to play this game before me.
 
Twilight Princess said:
god i dont remember shit from twilight princess, link turns to a wolf something something.
the disappointment was too overwhelming.

But..your name. And it's a stuggle for me too but remembering back it's dungeons were crazy long and elaborate (dat Sky Temple:o). Nothing really stands out for me, but it was a great game.
 
I think TSA's complaints are all valid, if a little overexaggerated. The number of times I wanted to warp directly from one statue in a particular area to another was exactly one. And while I could see why someone wouldn't like the spirit trials, I loved them, and they're honestly no more than twenty minutes each.
 
oatmeal said:
That being said, people didn't like when I said it was the best review out yet.
Unless you have played the game, I am interested to see how you can judge if a review is the best review out there?

You could say he has addressed the points you were interested to know about, but it doesn't make it the best review. Maybe he has forgotten to address a lot of points that would make the game look much better in your view, but forgot to do so; or merely didn't focus on the positive points as much the cons? That's the vibe I got from his impression even before he wrote the full review

Quick question: is the Wii Motion + add on to a normal Wii mote as accurate as the Wii Motion + Wiimote?
Yes, They have no functional difference.
 
Refreshment.01 said:
Why?

TSA review is the only useful one so far, the other ones, are just fapping marathons or just down right plagued by stupid complains. His review come as a real critical view from a person with a long history with the series.

Some of the stuff he writed is a tad "opinionated" but most of it are really valid views.

Conclusion: Read TSA review guys.
He definitely expands upon quite a few of the elements that I had reservations about (and kept me from being truly hyped) the game. Still, I see a lot of cons that don't matter to me. But then again my views and expectations of a Zelda game are markedly different from his.
 
walking fiend said:
Unless you have played the game, I am interested to see how you can judge if a review is the best review out there?

You could say he has addressed the points you were interested to know about, but it doesn't make it the best review. Maybe he has forgotten to address a lot of points that would make the game look much better in your view, but forgot to do so; or merely didn't focus on the positive points as much the cons? That's the vibe I got from his impression even before he wrote the full review

It hit on every point I wanted to know about the game. Regardless of them being positive or negative.

I hate long, journal entry reviews where the reviewer is trying to write poignant lines about a videogame. His was just information about what he found good and bad.
 
GamerSoul said:
But..your name. And it's a stuggle for me too but remembering back it's dungeons were crazy long and elaborate (dat Sky Temple:o). Nothing really stands out for me, but it was a great game.
i got too hyped ;_; never again!!
 
oatmeal said:
It hit on every point I wanted to know about the game. Regardless of them being positive or negative.

I hate long, journal entry reviews where the reviewer is trying to write poignant lines about a videogame. His was just information about what he found good and bad.
As I said, just being informative about points you may want to know is not enough to warrant the best review. He should also let you know of the things you may not know that you want to know.

Besides, a good review is one that tries to weigh this information against each other and reach a conclusion explaining his/her overall feeling, and also let those who read the review predict how they will feel and regard the final review.

I din't find that in his impression. For examples, what percentage of the game is formed of those nuisances that he complained about?

I made a list of a lot of shortcoming that Oblivion had in respone to feep's review such as bad - and not even decent - story, character design, voice acting and alchemy; but I also pointed out why those, for the most of people, don't make the game anything less than impressive or Amazing.
 
walking fiend said:
As I said, just being informative about points you or him may want to know is not enough to warrant the best review.

A good review is one that tries to weigh this information against each other and reach a conclusion explaining his/her overall feeling, and also let those who read the review predict how they will feel and regard the final review.

I din't find that in his impression. For examples, what percentage of the game is formed of those nuisances that he complained about?

I made a list of a lot of shortcoming that Oblivion had in respone to feep's review such as bad - and not even decent - story, character design, voice acting and alchemy; but I also pointed out why those, for the most of people, don't make the game anything less than impressive or Amazing.

Well clearly we're looking for different things out of a review, and that's fine.

His wasn't even technically a review (no score), but it was everything I wanted.

So would you feel more comfortable if I said that I thought "TSA's impressions were the best yet?"
 
Willy105 said:
I hope the overworld is not as TSA says it is.

I wanted something like Wind Waker's overworld.

That's the last thing I want. I don't think people have yet realized that it sounds more akin to the older Zelda titles, which were never, ever about vast overworlds but rather a lot of variety through smaller and more compact, inter-connected areas.

Wind Waker's droning seas and Ocarina's giant, circular and wholly empty Hyrule Field were terrible. I can't stand large for the sake of being large.
 
oatmeal said:
Well clearly we're looking for different things out of a review, and that's fine.

His wasn't even technically a review (no score), but it was everything I wanted.

So would you feel more comfortable if I said that I thought "TSA's impressions were the best yet?"
No, would my impression of oblivion that it is a game with terrible VA, character design, story, alchemy, dungeon design, etc; be a best impression?

I would accept you saying: TSA's impressions included the points 'I' most 'wanted' yet.

And yet, I would say he should have also added the points you may become interested in only after them being pointed out to you.
 
oatmeal said:
I read it, and it cemented my hesitations towards the game.

That being said, people didn't like when I said it was the best review out yet.
Yes, most of my fears are cemented too. Also, at least in the post i read TSA review have a really good quality that outshines every other review and that is:

No fucking number or grade attached. BRAVO!
Feep said:
I think TSA's complaints are all valid, if a little overexaggerated.
Another valid thing in the review to consider.

Nintendo don't be so pussy with unnecessary padding. They get too many free passes with this fucking stupid practice that they amplified since the N64 days. Don't be afraid to make a 20 hour game that feels fresh and varied. Not a 30 hour one with a stupid "tear" fetch or similar crap.
walking fiend said:
Unless you have played the game, I am interested to see how you can judge if a review is the best review out there?
Easy to answer, it's the most informative of the reviews around from a person thats intimate with series and an expert Zelda player. Doesn't waste much time praising or nitpicking about tangencial stuff, the cuts right to the chase. Go watch the IGN review, that was a pathetic "cream my pants" festa.
walking fiend said:
No, would my impression of oblivion that it is a game with terrible VA, character design, story, alchemy, dungeon design, etc; be a best impression?

I would accept you saying: TSA's impressions included the points 'I' most 'wanted' yet.

And yet, I would say he should have also added the points you may become interested in only after them being pointed out to you.
No, you are just trivializing that critic piece. He touched the game's strong points, the weak points and sprinkled some subjectives ones there. As a good review should be.
 
brandonh83 said:
That's the last thing I want. I don't think people have yet realized that it sounds more akin to the older Zelda titles, which were never, ever about vast overworlds but rather a lot of variety through smaller and more compact, inter-connected areas.

Wind Waker's droning seas and Ocarina's giant, circular and wholly empty Hyrule Field were terrible. I can't stand large for the sake of being large.
Eh, at least OoT wasn't that big. And it didn't give you the illusion that there was something to do, like WW did.

Majora's Mask had the best overworld though, straight to the point.
 
brandonh83 said:
That's the last thing I want. I don't think people have yet realized that it sounds more akin to the older Zelda titles, which were never, ever about vast overworlds but rather a lot of variety through smaller and more compact, inter-connected areas.

Wind Waker's droning seas and Ocarina's giant, circular and wholly empty Hyrule Field were terrible. I can't stand large for the sake of being large.

The 3D Zeldas have lacked density.

MM probably had the best overworld in a 3D Zelda purely because it had very little empty space.

TP's was bad, OoT was bad, TWW was a great idea, but the lack of anything out there was bad. SS seems like it's more of the same...big empty sky, and then the dense land below (without the interconnectivity).

The land below sounds like it would have been the perfect overworld, had they all been interconnected.
 
Caelus said:
On which page of the thread would I see the most of this? I haven't seen anything that bad, yet.

Typo, my bad. I meant that I knew this thread would NOT be as bad as the U3 one.

Really need to start proof-reading my posts. ._.
 
hyduK said:
Eh, at least OoT wasn't that big. And it didn't give you the illusion that there was something to do, like WW did.

Majora's Mask had the best overworld though, straight to the point.

Sure. And I'll agree that, in spite of my opinions of the game overall, I loved Majora's environmental structure more than the other 3D Zelda's.
 
It isn't that I necessarily mind Zelda not having a "large" overworld, but I associate Zelda games heavily with exploration, with a world full of fun secrets and little details to discover and minigames to play. Skyward Sword does not deliver in that regard. There isn't even five hours of content beyond the main quest, unless you obsessively hunt for every bug and collectable for fairly pointless upgrades. And those are fetch quests.
 
Refreshment.01 said:
Yes, most of my fears are cemented two. Also, at least in the post i read TSA review have a really good quality that outshines every other review and that is:

No fucking number or grade attached. BRAVO!

Another valid thing in the review to consider.

Nintendo don't be so pussy with unnecessary padding. They get too many free passes with this fucking stupid practice that they amplified since the N64 days. Don't be afraid to make a 20 hour game that feels fresh and varied. Not a 30 hour one with a stupid "tear" fetch or similar crap.

Easy to answer, it's the most informative of the reviews around from a person thats intimate with series and an expert Zelda player. Doesn't waste much time praising or nitpicking about tangencial stuff, the cuts right to the chase. Go watch the IGN review, that was a pathetic "cream my pants" festa.

ibpkPy.gif
 
walking fiend said:
No, would my impression of oblivion that it is a game with terrible VA, character design, story, alchemy, dungeon design, etc; be a best impression?

I would accept you saying: TSA's impressions included the points 'I' most 'wanted' yet.

And yet, I would say he should have also added the points you may become interested in only after them being pointed out to you.

You're just arguing for the sake of arguing.

Your impression of Oblivion is pretty valid, though it's not as detailed and well thought-out as TSA's...=
 
Feep said:
It isn't that I necessarily mind Zelda not having a "large" overworld, but I associate Zelda games heavily with exploration, with a world full of fun secrets and little details to discover and minigames to play. Skyward Sword does not deliver in that regard. There isn't even five hours of content beyond the main quest, unless you obsessively hunt for every bug and collectable for fairly pointless upgrades. And those are fetch quests.

That's a bummer to hear. It really doesn't offer a sense of exploration? Like everything I've seen from it suggests otherwise but hey-- you've played it and I haven't.
 
Why hasn't this thread reached levels of this music? Seriously, I just wanted to see people flip out. I wasn't around before ;_;
Everyone is raging at the beginning and at the end, its calmed down, and everyone says sorry...or everyone is banned and its nice and quiet.

ShockingAlberto said:
I am such a pro at Zelda

Did you know I beat Ganon?!
Impossible.
 
Just read Eurogamer's and Kohler's review for kicks and to see what they said. A little relieved at some of the statements throughout the articles. I still have not finished Twilight Princess (let alone the DS incarnations) even though I've had both Wii and GC copies sitting here for years, and I am not ashamed to admit that the game helped brew a sense of dislike against the typical Zelda formula.

I hope that the game impresses me to the point where I feel a sense of renewal. I've loved the Legend of Zelda franchise for 20 years and it would be great to experience the same joy that I received as an adolescent playing A Link to the Past for the first time all those years ago.

IceDoesntHelp said:
Why hasn't this thread reached levels of this music? Seriously, I just wanted to see people flip out. I wasn't around before ;_;
I suppose that comes through an expected maturing of those who have played the games year in year out and a lack of artificial lofty expectation. If anything the thread resembles another Hans Zimmer classic.
 
brandonh83 said:
That's a bummer to hear. It really doesn't offer a sense of exploration? Like everything I've seen from it suggests otherwise but hey-- you've played it and I haven't.
I mean, you explore the three main areas, I guess. Those are all highly linear, which is fine, but doesn't offer me the feeling of exploration I sought.
 
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