You should have done something this one instead, lololol:Yoshichan said:I finally learned how to deal with situations like these...
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You should have done something this one instead, lololol:Yoshichan said:I finally learned how to deal with situations like these...
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Annoying Old Party Man said:I red all your post visualizing Kubrick lecturing it
Nintendo-4Life said:Re calibrate for combat? That never happens, the only time you have to calibrate is when you are aiming. The reason why you have to do it is because the WM+ recognizes the position you first entered "aiming" mode as the center. So if you enter the mode with the Wiimote on the far right, guess what? you are going to have to calibrate again to get the position you like.
After questioning whether Zelda games were ever truly less linear than they are currently I don't think you've got the right to poke fun at people's analysis of the series.Lunar15 said:A modern Zelda game is polarizing? Some people focus on the steps forward and others focus on the steps back?
I'm completely shocked.
It wouldn't take more button presses. It'd take exactly the same, while greatly reducing the time needed to switch to commonly used items.Dascu said:But I won't have to constantly pause the game and go into a menu to re-assign weapons between puzzles.
That's still more button-presses (and analog stick selection) and less intuitive than the current dial system in SS.
As for the HUD, you can completely turn off everything on the right-hand side of the screen on the Pro configuration.
My bad I didn't read it before, anyway, I still don't see the point to put extra items in the Dpads.Refreshment.01 said:Or you can read the post i made at the top of this page and see whats the issue with the SS select system. Its really good but have its issues, issues that Nintendo could have mitigated even more withouth much inconvinience.
What about the ever present hearts, shield meter and rupee count? Doesnt that make it uglier. The stamina bar following Link? but at least is contextual. How about when riding the bird that useless altitude meter?Caelus said:That'd make the HUD kind of ugly, since you always need to know what items are equipped on the d-pad, while the only B-button method only has one Wiimote button on the top right of the screen.
Hold and release B buttonbutter_stick said:It wouldn't take more button presses. It'd take exactly the same, while greatly reducing the time needed to switch to commonly used items.
Have you played the game?irfan said:I agree with the Gamespot's 7.5 score.
Nintendo-4Life said:My bad I didn't read it before, anyway, I still don't see the point to put extra items in the Dpads.
Just hold B, move the controller, and done! You don't even have to wait for the menu to pop up to begin moving the controller.
Guys the system is really good Nintendo hit a homerun but they cripple it a lil bit.Dascu said:Hold and release B button
versus
Hold D-pad, select item with analog stick, release D-pad, press B to use weapon
Also, you can't move while selecting the item (since you need your analog stick), and it'd take much longer if your item is on the other side of the dial menu. And if you ask me, the B button is in a much more ergonomic position for quick switches than one of the D-pad buttons.
I hate this fucking generation.Tain said:35 hours? Hope not. That sounds too long.
Refreshment.01 said:Keep the gyro wheel selection as it is now but on top of that let the user (if he wants) assign two of his most used items to left and right. It will save potentially hundreds of wheel visits of the thousands a player is making in a normal playthrough.
I somewhat misunderstood. If he just wants to assign two weapons to the unused D-pad buttons, I suppose that could work. However, I don't think you'd be saving a lot of time, and that it'd only be a marginal improvement at best.Refreshment.01 said:Guys the system is really good Nintendo hit a homerun but they cripple it a lil bit.
Keep the gyro wheel selection as it is now but on top of that let the user (if he wants) assign two of his most used items to left and right. It will save potentially hundreds of wheel visits of the thousands a player is making in a normal playthrough.
Its not a big issue but we should recognize theres a way to improve it.
A lot of people work, study and otherwise have family/social commitments. Designing games for people who have 50+ hours to kill when your game is going to be released alongside a bunch of others doesn't always make much sense.Regulus Tera said:I hate this fucking generation.
I see, i thought you weren't very happy with the way it controlled in general. So yes I agree completely that it could be improved (what couldn't?) but butter_stick was arguing that it was crippling the experience rather than enhancing it. And that is simply untrue.Refreshment.01 said:Guys the system is really good Nintendo hit a homerun but they cripple it a lil bit.
Keep the gyro wheel selection as it is now but on top of that let the user (if he wants) assign two of his most used items to left and right. It will save potentially hundreds of wheel visits of the thousands a player is making in a normal playthrough.
Its not a big issue but we should recognize theres a way to improve it.
Refreshment.01 said:So putting left and right Dpad items closer to the B icon in pro HUD would be unbearable? Come on man![]()
Rez said:A lot of people work, study and otherwise have family/social commitments. Designing games for people who have 50+ hours to kill when your game is going to be released alongside a bunch of others doesn't always make much sense.
IGN = score 10Medalion said:After all these reviews average out, we will eventually get another 8.8 Zelda game...believe
Jocchan said:I honestly fail to see how adding the ability to equip two more items on the D-pad would be better than just a weapon wheel that works as hold button -> tilt -> release button.
What I hate about this generation is that a game can only be enjoyed if you get to the credits, not necessarily games becoming shorter.Rez said:A lot of people work, study and otherwise have family/social commitments. Designing games for people who have 50+ hours to kill when your game is going to be released alongside a bunch of others doesn't always make much sense.
Ah, that's way more interesting!Regulus Tera said:What I hate about this generation is that a game can only be enjoyed if you get to the credits, not necessarily games becoming shorter.
So people hate motion controls for the sake of hating it now?Cerebral Assassin said:It wouldn't use any motion controls.
In that case you need the analog stick to select items, and then you'd lose the seamless aspect of the current system.Cerebral Assassin said:It wouldn't use any motion controls.
Amir0x said:Here's the best and most consise dissection of the motion+ control problem I've seen yet, from fellow GAFer jarosh:
So once again, no moneyhats to GamespotGarryk said:All Nintendo had to do was buy splash page advertising at Gamespot to avoid this![]()
TBH, The whole "They gave the game a 10. It must have been bought and they are cum guzzling biased reviewers." is just as annoying as "He rated the game significantly lower than everyone else he must be trolling for hits.". Just me but a review is a review and an opinion based on personal experience with the game. One person's opinion doesn't make another person's opinion invalidated. Both of the above listed situations do happen but unless there is significant evidence I don't think anyone can properly assess and make such accusations.Amir0x said:Particularly in his combat analysis, there represents a far better problem of the issue that I've seen anyone else suggest to date. He discusses the imprecise nature of the controls, the seeming disconnect between old zelda design enemies and new controls. It's a very nuanced analysis. It's what leads me to believe a site like Gamespot giving the game a 7.5 - which I'm inherently more inclined to believe since it's clearly not being influenced by publishing strong arming than IGN's embarrassing cum-guzzling 10.0 - is based on real problems, even though they perhaps weren't nearly as eloquently or accurately stated.
Rez said:A lot of people work, study and otherwise have family/social commitments. Designing games for people who have 50+ hours to kill when your game is going to be released alongside a bunch of others doesn't always make much sense.
Do you honestly believe stuff like that actually happens behind the scenes? I mean the topic of bribery is no stranger to journalists but there has yet to be a single incident where a popular company was exposed right?.. right?Garryk said:All Nintendo had to do was buy splash page advertising at Gamespot to avoid this![]()
Dascu said:In that case you need the analog stick to select items, and then you'd lose the seamless aspect of the current system.
So people hate motion controls for the sake of hating it now?
Do you honestly believe stuff like that actually happens behind the scenes? I mean the topic of bribery is no stranger to journalists but there has yet to be a single incident where a popular company was exposed right?.. right?
Oh... Thought you were being serious there for a momentCerebral Assassin said:Where have you been for the last 5 years?
YES seriously, I don't know any of that stuff so I'm really asking.Cerebral Assassin said:Edit:
Seriously?
Lord_Byron28 said:TBH, The whole "They gave the game a 10. It must have been bought and they are cum guzzling biased reviewers." is just as annoying as "He rated the game significantly lower than everyone else he must be trolling for hits.". Just me but a review is a review and an opinion based on personal experience with the game. One person's opinion doesn't make another person's opinion invalidated. Both of the above listed situations do happen but unless there is significant evidence I don't think anyone can properly assess and make such accusations.
With that said the fact the the Gamespot reviewer said the game was controlled by IR and complained that it didn't work when it in fact the game isn't controlled by IR calls his entire motion controls complaint into question.
LolPie Lord said:
Moby hasn't aged wellPie Lord said:
The stance sounds weird, indeed. But my argument is that all these people also either play copious amounts of sessions in their favorite shooters/combat games, or they spend hours upon hours in genres like MMOs (which time is a necessity to progress at all).jeremy1456 said:So let me get this straight.
More content is a bad thing? Is this a new meme or something, or are you really being serious?
So there are other games you want to play - simply do so. It's not that hard. No one is forcing you to play Skyward Sword, or even, beat the game in one sitting.
Its quicker. Less visits to the wheel multiplied by thousands of times is a considerable amount of saved time, so it could be convenient. Also when the wheels is full you have to be more carefull where the string is positioned to not select the incorrect one. And last it would be optional, so if the user doesn't put anything in the dpad then its not showed in the "B" icon and caelus still is a happy camper.Dascu said:However, I don't think you'd be saving a lot of time, and that it'd only be a marginal improvement at best.
But you haven't adressed my statements regarding the HUD caelus. As i've pointed out that excuse doesn't hold because:Caelus said:As I have stated, that would make the HUD less clean.
Nintendo-4Life said:Oh... Thought you were being serious there for a moment
YES seriously, I don't know any of that stuff so I'm really asking.
MisterHero said:The stance sounds weird, indeed. But my argument is that all these people also either play copious amounts of sessions in their favorite shooters/combat games, or they spend hours upon hours in genres like MMOs (which time is a necessity to progress at all).
The time needed to dedicate to games is getting bigger in some cases. So, if there's a short game, and there's really long games, there's a possibility for balance.
Amir0x said:One is statistically far more likely to be the case. In IGN's case, with both their Uncharted 3 and Zelda: Skyward Sword review, they read like raving lunatic rants, done by wild apes at a zoo rather than someone trying to make any sort of real critique of a product. Having not read Gamespot review, I can't say what it is more like. Except it seems to be a critique mostly of the inconsistent and imprecise motion controls, which I've heard many people say is the case - me included - and I've heard jarosh, who has clearly and consisely done a better job of explaining the issues than anybody I've seen.
so despite the precision of the sword controls
Gamespot got in trouble for giving a borderline parody review they were helping to promote (Kane & Lynch)Nintendo-4Life said:Oh... Thought you were being serious there for a moment
YES seriously, I don't know any of that stuff so I'm really asking.
Definitely. There's too many games to enjoy at any one point, and there's other things to enjoy than just videogames.jeremy1456 said:There is. Now, if a game contains unnecessary fluff then I agree. I don't know how padded Skyward Sword is, but we've known for a while that it's going to be long.
There's nothing saying that you have to play it, and only it, until it's completed right when the game is released. Why not wait to buy it when there's nothing else to play?
..... they fired gerstmann because he gave kane and lynch 2 a bad review.Nintendo-4Life said:Do you honestly believe stuff like that actually happens behind the scenes? I mean the topic of bribery is no stranger to journalists but there has yet to be a single incident where a popular company was exposed right?.. right?