Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Feep said:
At least five reviews have pointed out these flaws. We aren't part of some massive anti-Nintendo conspiracy. We're people who play games. We didn't talk to each other in a secret IRC room before we wrote our opinions. I genuinely feel there is far less of interest to do than in previous Zelda titles.

The overworld is empty and boring. If you disagree, cool. But ad hominem bullshit doesn't belong in this thread, or in civil discussion anywhere, so chill.
The boring part, I disagree with. That's just an opinion and that's perfectly fine. To say the overworld is empty, however, is straight up factually wrong and one of the worst things you could ever try to pull in any discussion. I actually think your review is one of the better ones out there in terms of looking at the game's flaws and pros pretty fairly, but one thing I won't accept, no matter how well-written the review is, is when someone spouts off information that simply isn't true and passes it off as legitimate. It has nothing to do with fanboyism, it's just highly disrespectful and giving the community pure misinformation. It's one thing to say, like above, "I feel there is far less interest to do than in previous Zelda titles" and it's another thing to say, "The overworld is empty and has nothing in it"
 
Khold said:
Not talking about Gigglepoo's review specifically, but I've never understood why Zelda games always seem to be unable to avoid the "It's too same-y" dialogue, when plenty of other series don't even register the question. And in most cases, not much information is given on what should be changed to prevent the "same-y ness"?

Do people really want Zelda to play like Skyrim?

I mean, what are people looking for? Why would you expect any series (whether near-universally-liked like Zelda or something less liked, like say, Sly Cooper, Rachet and Clank) to deviate far from the fundamentals of the series?

Not being coy.. for instance I don't care much for the God of War series, but I'm not going to write up why God of War should be more like Mario because I like Mario games better.
Uncharted and Modern Warfare also received the "it's too samey" line this year.

I agree with you though. I'm personally tired of the Zelda series but I'm not going to go out of my way and blast the series just for being Zelda and fulfilling what we expect from a Zelda game. However, if I was forced to review it when I didn't feel like playing it then I probably wouldn't give it a high score.
 
zoukka said:
I don't know where you come from, but your post doesn't make any sense to me at least. In music and movie reviews, you see one star reviews as often as you see five stars. School grades have nothing to do with entertainment reviewing...
Nah. Take just about any site that does reviews, about anything, and average it out. Do you honestly anticipate seeing a score that's even 1 standard deviation away from the average? Perhaps I'm out of touch, but I certainly cannot think of an example. The only time that comes close is when they use a Thumbs Up / Thumbs Down system, but of course that makes sense :)
 
big one keeps doing the same goddamned thing for days on end after eatchildren warned him a week ago

kHDkZ.gif
 
Anth0ny said:
You can't be serious.

Clock Town=Overworld

Unless we're talking about fields. In that case, every god damn overworld is barren and empty.


Well, except Majora's Mask cause it's small and you can get around with Goron Link in no time. Damn MM, why you so perfect?
Clock Town should definitely not be considered the overworld. At least not on its own. Agreed that MM did a wonderful job at linking areas together closely. Although what's lost is the sense of scale that OoT had. People forget this. MM was very tightly packed and so the game feels much less epic.
 
Socreges said:
Clock Town should definitely not be considered the overworld. At least not on its own. Agreed that MM did a wonderful job at linking areas together closely. Although what's lost is the sense of scale that OoT had. People forget this. MM was very tightly packed and so the game feels much less epic.
It was a more personal game. It's a complement to OoT.
 
Feep said:
At least five reviews have pointed out these flaws. We aren't part of some massive anti-Nintendo conspiracy. We're people who play games. We didn't talk to each other in a secret IRC room before we wrote our opinions. I genuinely feel there is far less of interest to do than in previous Zelda titles.

The overworld is empty and boring. If you disagree, cool. But ad hominem bullshit doesn't belong in this thread, or in civil discussion anywhere, so chill.
Not seeing any ad hominem in his replies to you. You're both using plenty of hyperbole, though. Congrats. You've succeeded in having an average internet debate.


TheGreatMightyPoo said:
Only Amirox should be able to obnoxiously abuse this term.
He's got to start trademarking that shit.
 
Big One said:
Wow I got a warning for having legitimate discussion? I don't remember that
You're not having a discussion. You're asserting your opinions, values, and other information as fact and trying to pummel it into people's faces.
 
Big One said:
The boring part, I disagree with. That's just an opinion and that's perfectly fine. To say the overworld is empty, however, is straight up factually wrong and one of the worst things you could ever try to pull in any discussion. I actually think your review is one of the better ones out there in terms of looking at the game's flaws and pros pretty fairly, but one thing I won't accept, no matter how well-written the review is, is when someone spouts off information that simply isn't true and passes it off as legitimate. It has nothing to do with fanboyism, it's just highly disrespectful and giving the community pure misinformation. It's one thing to say, like above, "I feel there is far less interest to do than in previous Zelda titles" and it's another thing to say, "The overworld is empty and has nothing in it"
I visited literally every boulder in the sky. 80% of them you either cannot land on or are merely receptacles for Goddess Cube treasure chests, which isn't "content", merely extra work that the player has to do to receive an item they should have gotten fifteen minutes ago.

There's
a pumpkin lounge with nothing to do in it, a boring bamboo cutting minigame, a couple of fetch quests, and a snooze-fest of a bug collect-a-thon
. I might be missing one or two things, I don't know, but there is a massive dearth of quality content. Empty enough for me.
 
Also I'm not posting a pic...cause I'm playing the game. If I get banned for that then whatever, just posting impressions from the game. I was able to get a copy early from my Walmart.

You MIGHT want to reconsider if people keeps getting annoyed and some get impatient.
 
Feep said:
I fucked up

Alpha code 5x746xjs, thread delete

Also, Anihawk, Mirror's Edge (along with The World Ends With You) is like my favorite game in the last five years, high five

maybe we can form a brotherhood of people who love games that will never get sequels.
 
overcast said:
Holy shittt. A 7.5?? Damn. I almost feel like they did it intentionally lol.

it's sad that we're forced to think things like this, because they actually have a chance at being legitimate.

game reviews are gonna start becoming blackmail lol
 
you know you could make the argument that the goddess cube chests are essentially the chest grottos/treasure charts from the n64 games/wind waker but in a different form
 
kayos90 said:
You're not having a discussion. You're asserting your opinions, values, and other information as fact and trying to pummel it into people's faces.
Yeah maybe in your fantasy world, cause I've done nothing of that sort and I highly respect Feep's opinions, but like how people here are calling out the Gamespot review for saying factually wrong statements and other things, I too don't find that acceptable even from GAF members.

Feep said:
I visited literally every boulder in the sky. 80% of them you either cannot land on or are merely receptacles for Goddess Cube treasure chests, which isn't "content", merely extra work that the player has to do to receive an item they should have gotten fifteen minutes ago.

There's
a pumpkin lounge with nothing to do in it, a boring bamboo cutting minigame, a couple of fetch quests, and a snooze-fest of a bug collect-a-thon
. I might be missing one or two things, I don't know, but there is a massive dearth of quality content. Empty enough for me.
I'm not talking about the sky I'm talking about the content of the game's "underworld." I don't consider the sky an overworld tbh. I think that's probably the defining difference between our views of the game.
 
Ugh. The overworld sounds a lot like Wind Wakers....large and empty. How did they not learn anything from that the first time.
 
A review is subjective, but broken controls are not.
I am 10 hours into the game. The controls are nothing but spectacular. Period.
The reviewer is broken.
 
EmCeeGramr said:
you know you could make the argument that the goddess cube chests are essentially the chest grottos/treasure charts from the n64 games/wind waker but in a different form

But... they aren't grottos man!

grottos
 
Feep said:
I visited literally every boulder in the sky. 80% of them you either cannot land on or are merely receptacles for Goddess Cube treasure chests, which isn't "content", merely extra work that the player has to do to receive an item they should have gotten fifteen minutes ago.

There's
a pumpkin lounge with nothing to do in it, a boring bamboo cutting minigame, a couple of fetch quests, and a snooze-fest of a bug collect-a-thon
. I might be missing one or two things, I don't know, but there is a massive dearth of quality content. Empty enough for me.

well that's just great. ~_~

so the whole game is pretty much linear then, if i'm understanding correctly. that's quite a kick in the stomach. but what about the dungeons? are they at least open with different pathways? i hate how guided the dungeons are in TWW and TP.
 
Big One said:
Yeah maybe in your fantasy world, cause I've done nothing of that sort and I highly respect Feep's opinions, but like how people here are calling out the Gamespot review for saying factually wrong statements and other things, I too don't find that acceptable even from GAF members.


I'm not talking about the sky I'm talking about the content of the game's "underworld." I don't consider the sky an overworld tbh. I think that's probably the defining difference between our views of the game.
But it's "over" everything!

The underworld areas are very similar to previous games' pre-dungeon lead-ups...Death Mountain, Zora's Domain, et cetera. These areas are extremely linear (and rightfully so, this is not where "exploration" should take place), and don't really offer me what I was looking for.

milkyjay20 said:
well that's just great. ~_~

so the whole game is pretty much linear then, if i'm understanding correctly. that's quite a kick in the stomach. but what about the dungeons? are they at least open with different pathways? i hate how guided the dungeons are in TWW and TP.
The dungeons really are excellent. A few of them are pretty guided, but the
5th
and
7th
dungeons will offer you what you want, I think. You probably won't like the
6th
at all.
 
DO YOU HAVE ANY IDEA WHAT YOU'VE DONE TO THE METASCORE????

(I ain't even mad, I'm just glad to see we've avoided a serious meltdown.)
 
Rehynn said:
DO YOU HAVE ANY IDEA WHAT YOU'VE DONE TO THE METASCORE????

(I ain't even mad, I'm just glad to see we've avoided a serious meltdown.)

Metacritic is still above 90, which means I've failed my mission.
 
Big One said:
Yeah maybe in your fantasy world, cause I've done nothing of that sort and I highly respect Feep's opinions, but like how people here are calling out the Gamespot review for saying factually wrong statements and other things, I too don't find that acceptable even from GAF members.


I'm not talking about the sky I'm talking about the content of the game's "underworld." I don't consider the sky an overworld tbh. I think that's probably the defining difference between our views of the game.

I think you need to get off the fact train. I think the Gamespot review is bad because it doesn't provide concrete examples of what is inherently bad about the things listed as bad, but things like control, empty overworld, and everything else are subjective statements. You're not going to change people's minds on them whether you want to or not.

Saying there is not a lot to do in these places is subjective. Someone like yourself could say there's plenty to do, and it's subjective. You're barking up the wrong tree, it's never a good idea to try to apply fact to something that is subjective because it is impossible for it to be factually true or untrue.

Saying: "There are things like example A and example B to do in the overworld" is a factual statement, "therefore I do not think the overworld is boring" is subjective

Empty isn't being used in the literal sense that there is literally empty black abyss there in the game, but the fact that people feel there isn't much to do. It's subjective, you can't change people's minds, so let it be. You're not going down a good path if you're going to keep bashing other people's opinions by trying to say they're factually wrong, because a subjective statement cannot be factually wrong.
 
EatChildren said:
Metacritic is still above 90, which means I've failed my mission.
i'm really disappointed in you

if i were in your shoes this thread would be an abattoir. they've have to seal it up and abandon the bones to rot. i wouldn't even judge between shitposter and innocent bystander, the blade of justice is long reaching and sharp.
 
Feep said:
The dungeons really are excellent. A few of them are pretty guided, but the
5th
and
7th
dungeons will offer you what you want, I think. You probably won't like the
6th
at all.

sounds great. i've been in quality zelda dungeon withdrawal for years. i didn't know how good i had it when i played majora's mask. getting lost in a dungeon is the main appeal of zelda for me.
 
Socreges said:
Clock Town should definitely not be considered the overworld. At least not on its own. Agreed that MM did a wonderful job at linking areas together closely. Although what's lost is the sense of scale that OoT had. People forget this. MM was very tightly packed and so the game feels much less epic.

Fuck a sense of scale. It was cool in OOT because it was the first 3D Zelda, but now everyone complains about the large overworlds because "sense of scale" is really just a prettier way of saying "large, empty, barren wasteland." See: Wind Waker, Twilight Princess and possibly Skyward Sword.

The 2D games don't have this problem, Majora's Mask doesn't, and honestly, OOT's isn't so huge that it's a nuisance. Wind Waker and Twilight Princess have this problem.
 
EmCeeGramr said:
i'm really disappointed in you

if i were in your shoes this thread would be an abattoir. they've have to seal it up and abandon the bones to rot. i wouldn't even judge between shitposter and innocent bystander, the blade of justice is long reaching and sharp.

I'm...I'm sorry :(.
 
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