Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

But GUYS!!

Look at all this awesomeness!

My 13 year old-self ate it all up!

I don't think anybody can disagree that sailing over a flooded Hyrule is amazing and brilliantly put a dark tone over a mostly "G-rated" happy-toned game. It gives you a similar feeling to what Lion King does.

And how about that ending?!?!?!? HUH?!?!?!? :)
 
linko9 said:
Well, I suppose spatially, yes, most of the game is flat and empty, due to the whole ocean thing. But temporally, most of the game is anything but "flat, empty & devoid of detail". Most of the time you're in a dungeon or island or whatnot, and those are great.

Those main islands & dungeons make up maybe 10% of the entire land mass scattered through the ocean.
 
EGG said:
Would any of the sages from OOT count?
Rauru: nice job saving the sacred realm, geezer. oh but you held on to your screen saver temple that's a big hexagon floating in space well great. also great for letting me sleep for 7 years and changing my clothes during that time, sicko
Saria: OK, she's alright.
Darunia: I won't talk to anyone despite my people's starvation until you play me a sick ballad, then I'll abandon my son alone in a mountain cave while I run into a volcano by myself
Ruto: everything she does in jabu jabu's belly, the stupid engagement shit, even after awakening as a sage can't tell a crossdressing zelda isn't a dude
Impa: Alright, I guess (boring though)
Nabooru: uses a 7 year old child by sending him into a dangerous thief fortress run by a dark wizard king as part of her plot

Green Scar said:
The fucking owl. He was annoying, but he wasn't exactly unhelpful.
"Wow, there really is a Hero of Time? I didn't believe it, I guess I was just yanking your chain with all that exposition. Well, L A T E R S"
 
Magicpaint said:
Yes, it was mostly insignificant stuff, hardly any memorable islands besides those 4 or 5. At least in TP your exploration often led you to interesting caves/caverns with sometimes interesting puzzles, even though the reward was always horseshit.
Yeah, that's one of the big reasons I preferred TP though. The reward was solving puzzles or succeeding through interesting fights. The extra stuff (another gold rupee holy shit!) was just fluff. It's the gameplay that matters.

I can't say Wind Waker sucks or that I hate it, just that it was and remains very disappointing. It's a satisfying game to play. Link controls well and every item has its place. But there's so little to do throughout it.

Twilight Princess Link is stiff to control and overloaded with excess inventory, but the game itself is packed full of content. Hyrule Field is too big for its own good, and the intro runs long. But it's smaller than the Great Sea, has more to do even relative to its size, and has no abysmally terrible stealth sequence.

I've also always wished I could dive underwater. I don't know how feasible that would have been, but it was a big hope of mine leading up to the game and I still wish I could do it. Besides a few dolphins and sharks, the sea is really empty.
 
Skiesofwonder said:
And how about that ending?!?!?!? HUH?!?!?!? :)
I don't really want to get wrapped up in this nostalgia trip (which we'll probably be reliving again in 5 years when suddenly SS becomes the best Zelda ever in hindsight) but for all its flaws the endgame in WW was the best of any Zelda ever. period.

I actually kept a save from just before the spider puppet boss and I'd replay that last half hour of the game over and over. So f-ing good :)
 
TacticalFox88 said:
Really GAF? Over 40 pages over an arbitrary number? Jesus fucking christ

This was gamefaqs when the TP review happened

GpseN.jpg
 
Wind Waker hate should be an instructive example of how expectations warp perception. We like to think and imagine we're so clever, rational, expert, and objective, but we're not.

Example: you expect "overworld" to equate a realistic and crammed with detail map where you are surrounded by roads, fences, trees, rocks, animals, and content. You play Wind Waker. You see a big blue ocean. You go "WTF IS THIS SHIT THIS IS NO OVERWORLD BORING GAME!"

Another person, without the same expectations, looks at big blue ocean and sees "OMG IT'S JUST LIKE A PEACEFUL VISTA IN A FLAWLESS ANIMATED STYLE! IT'S SO WIDE AND OPEN I WANT TO EXPLORE IT!"

For the first person, the WW ocean is indeed "shit" because it's not the reality they wish to take part in. They require the image of a typical "overworld" to feel satisfied. WW won't do it for them.

The problem comes when people attempt to dictate objective reality and are unable to see other points of view. Stomping around declaring WW is the worst Zelda evar because it doesn't have the kind of overworld you want and refusing to see how it might be quality for other desires and by other standards.

With Skyward Sword, Jarosh's breakdown of why he thinks the combat is bad is very interesting. The thing is, there have been well written impressions of why the motion combat is good too. So who's right? Nobody? Everybody?

My own instinct is that Jarosh is looking at the glass as half empty. He feels that the motion combat is the first step to a hypothetical "reinvented Zelda" that doesn't exist yet, and so SS is "bad" because it's missing something it's supposed to have. I suspect other reviewers are looking at the glass half full; that there's nothing particularly bad about an older paradigm for Zelda enemies and battle scenarios, but the motion combat spices it up and makes it more interesting than it would be without it - so they say they wouldn't want to go back again.

The problem is, we want a single truth; we want to think this game we should adore is awesome and perfect beyond words. Or we want to know we should not like it; that's the problem with something like an outlier game impression. Causes cognitive dissonance. "Tell us we can be reassured that it's perfect!" "Tell us we can give in to the inevitable and hate it! End the suffering now!" So we angst, we agonize.

Personally, I would submit that Zelda is a series mired in, and wrapped up in, too much history and loaded expectations. It's a series that has had some problems for a while now - no less than two mainline entries in it, each years apart, were seriously flawed and not as well balanced as the prior two main entries. (Link to the Past and Ocarina of Time respectively.) By comparison, a series like Mario has had a better run. Only one game (Sunshine) was a little less than optimal, and the series quickly snapped back after that with no less than three superb console entries after dip in quality.

Skyward Sword is burdened by fan expectations. It's the Zelda that's supposed to save the series from a sense of encroaching mediocrity. I think people are using that as a springboard to form a mental checklist of every little thing they can possibly think of as "wrong" with all Zelda and angst over whether SS will address them all. So.

Based on what I've seen, read, and been told, I have a strong feeling SS will be to the last two Zeldas as Mario Galaxy was to Mario Sunshine. I think it will be the return to unqualified "great" status. But I'm careful not to expect the wrong things. I'm not expecting the game to suddenly be the best RPG EVR and best every adventure game ever. And I also don't want every fucking game to be fucking Fallout 3, because I've got motherfucking western RPGs coming from all sides already, holy shit. *cough* Sorry.

A further irony of this is that we all tend to have a tunnel blindness when talking about storied franchises like Zelda. We forget, in our "disappointment" with a only slightly subpar entry in a quadruple-A Ultra Franchise. The worst Zelda game is still ten times the game of the average non-Zelda adventure game. Phantom Hourglass on the DS has fifty times the ideas and spirit of most other games in the same genre that don't have a giant Z in the title graphic. As how Mario Sunshine kicks the holy living crap out of 95% of non-Mario platformers.

So, real talk. I would say everybody relax. Skyward Sword is a "post Galaxy" EAD game. Everything about it cues that it benefits from all the lessons EAD learned post-Gamecube. It's going to be amazing. That it can't make you feel like a 14 year old again playing Ocarina of Time when you had no cares in the world and no stress in your life, is not EAD's fault. Stop caring whether it's the best game of the year and shows all those mean people your Nintendo games are not stoopid. It's guaranteed to be a quality Nintendo title.

Why does anything else actually matter?

p.s. this post is so long I didn't even read it myself.
 
I don't think anything will ever top 8.8. That was a turning point.

Kaijima, my problem at least with the overworld is not that it "doesn't fit my expectations," but that its method of traversal is simply goddamn boring. Even the Skyward Sword flying demo beats it out for me, because there is a reason to continue my input. There's a reason to play it, instead of setting a course in a straight line and going to make tea.
 
Crunched said:
I don't think anything will ever top 8.8. That was a turning point.

Kaijima, my problem at least with the overworld is not that it "doesn't fit my expectations," but that its method of traversal is simply goddamn boring. Even the Skyward Sword flying demo beats it out for me, because there is a reason to continue my input. There's a reason to play it, instead of setting a course in a straight line and going to make tea.

That's a complaint with the actual implementation of the play mechanic. There's plenty of people who dislike WW purely in concept, because they can't see the point of a big ocean, and/or can't see why it's visually interesting from other perspectives. Just as we have folks who look at WW's art direction and see "flat shaded poly WTF get this PS1 shit out of here!". Others look and see "holy shit it actually looks animated, best cel shading ever."
 
ViewtifulJC said:
Phantom Hourglass is even worse then Wind Waker, don't defend that shit, Kajima. It's not just a bad Zelda game, its a bad video game, PERIOD.
If its a "bad" videogame maybe you're a "bad" poster. Your playful hate-on-things baiting shtick is boring. Your username belies your true nature, as it seems to imply you might like good, different games. And Jesus.
 
EmCeeGramr said:
Rauru: nice job saving the sacred realm, geezer. oh but you held on to your screen saver temple that's a big hexagon floating in space well great. also great for letting me sleep for 7 years and changing my clothes during that time, sicko
Saria: OK, she's alright.
Darunia: I won't talk to anyone despite my people's starvation until you play me a sick ballad, then I'll abandon my son alone in a mountain cave while I run into a volcano by myself
Ruto: everything she does in jabu jabu's belly, the stupid engagement shit, even after awakening as a sage can't tell a crossdressing zelda isn't a dude
Impa: Alright, I guess (boring though)
Nabooru: uses a 7 year old child by sending him into a dangerous thief fortress run by a dark wizard king as part of her plot


"Wow, there really is a Hero of Time? I didn't believe it, I guess I was just yanking your chain with all that exposition. Well, L A T E R S"
And Zelda?
 
Kaijima said:
That it can't make you feel like a 14 year old again playing Ocarina of Time when you had no cares in the world and no stress in your life, is not EAD's fault. Stop caring whether it's the best game of the year and shows all those mean people your Nintendo games are not stoopid. It's guaranteed to be a quality Nintendo title.

Why does anything else actually matter?

p.s. this post is so long I didn't even read it myself.
It was a good post.

I would be happy to ignore all the review business but it's just another reason for one part of the fanbase or one group of gamers to canabalize another part of the fanbase. It is in this sense that the Zelda fans (both in and outside the fanbase) have the most trouble. It will never go away, unfortunately.
 
EGG said:
And Zelda?
lol first she screws up and tells Link to retrieve the spiritual stones to "protect" them or some shit which leads to Ganondorf taking over because he knew that Link would go right to the Temple of Time and open up the sacred realm, then she unveils herself right next to Ganon's Tower and loses all her ninja powers, then she sends Link back in time with a meek apology for ruining his childhood, leading to him not being around when the 'Dorf breaks out and Hyrule has to be flooded

triforce of wisdom my ass
 
EmCeeGramr said:
lol first she screws up and tells Link to retrieve the spiritual stones to "protect" them or some shit which leads to Ganondorf taking over because he knew that Link would go right to the Temple of Time and open up the sacred realm, then she unveils herself right next to Ganon's Tower and loses all her ninja powers, then she sends Link back in time with a meek apology for ruining his childhood, leading to him not being around when the 'Dorf breaks out and Hyrule has to be flooded

triforce of wisdom my ass
that's okay the sacred realm was just a manifestation of ganondorf's desire to rule hyrule

aka it's a dream sequence

over half of ocarina of time doesn't exist
 
EmCeeGramr said:
lol first she screws up and tells Link to retrieve the spiritual stones to "protect" them or some shit which leads to Ganondorf taking over because he knew that Link would go right to the Temple of Time and open up the sacred realm, then she unveils herself right next to Ganon's Tower and loses all her ninja powers, then she sends Link back in time with a meek apology for ruining his childhood, leading to him not being around when the 'Dorf breaks out and Hyrule has to be flooded

triforce of wisdom my ass
Didn't she also facilitate the Twilight invasion in TP, and later let herself get possessed and try to kill Link

Also in Zelda II she literally just sleeps through all your hard work

Through SS media, I know she at least tries to kill Link once by pushing him off a cliff
 
Crunched said:
Didn't she also facilitate the Twilight invasion in TP, and later let herself get possessed and try to kill Link
that's also the game where the wise ancient sages apparently don't notice that their prisoner has the triforce, and in response to one of them being killed after giving the criminal a deadly weapon (a fucking ghost died by being punched, what a lame ghost), they decided to illegally dump him into Shadow Third World Country for those dark foreigners to deal with. then they sit around twiddling their thumbs until someone competent shows up and say, "Yep, sorry about that. Also, we just kinda watched as the mirror got broken by that Zant dude."


Actually speaking of Zelda II, what happened to the original Zelda from Zelda 1 during that game? The whole thing is about her ancestor yet she apparently never bothers to help or cares that her new boyfriend is macking up on her sleeping great-great-great-to-the-tenth-power-aunt. Damn, what a terrible family.
 
radioheadrule83 said:
If its a "bad" videogame maybe you're a "bad" poster. Your playful hate-on-things baiting shtick is boring. Your username belies your true nature, as it seems to imply you might like good, different games. And Jesus.

Did you buy Rayman Origins, a 2d 1080p HD platformer the likes rarely seen in video game history, filled with charming creatives takes on genre tropes, and more joy infused with every wonderfully animated leap and flourish then most games have in their entirety?

Because I did. Because I like good, different games.

Wind Waker and Spirit Tracks? Not good games. Sorry if that opinion offends or "bores" you, but you're a big boy, and I think one day, you'll learn to understand how opinions work.

Maybe.
 
I do agree that Phantom Hourglass and Spirit Tracks are bad Zelda games. And for me they are just BARELY good games period.
 
EmCeeGramr said:
Actually speaking of Zelda II, what happened to the original Zelda from Zelda 1 during that game? The whole thing is about her ancestor yet she apparently never bothers to help or cares that her new boyfriend is macking up on her sleeping great-great-great-to-the-tenth-power-aunt. Damn, what a terrible family.
Link was also implied to be the future king of Hyrule in that game, wasn't he? So he's Zelda's husband and father and friend and lover
 
Phantom Hourglass and Spirit Tracks were very weak games. Not just the fact that one didn't exactly explore the overworlds and central dungeons aside... I felt the dungeons in general always felt way too empty, due to a severe lack of enemies.
 
I missed out on the review exploding. Was it like the 8.0 thread with 2 pages of bitching and 40 pages of bitching about the bitching? The last few pages just seem like people (heathens) hating on Wind Waker.
 
BY2K said:
I do agree that Phantom Hourglass and Spirit Tracks are bad Zelda games. And for me they are just BARELY good games period.

Phantom Hourglass was fantastic as a game. Easily one of the DS games I owned. And I had a very robust library.

Mxrz said:
I missed out on the review exploding. Was it like the 8.0 thread with 2 pages of bitching and 40 pages of bitching about the bitching? The last few pages just seem like people (heathens) hating on Wind Waker.

1 page of people complaining about the review. After that people started telling other people how shitty Windwaker is.
 
The only reasons for me to not like PH was that it was short and the Temple of the Ocean King (even that won't haunt me forever).

It made use of the few items it had and had many interesting NPCs for a Zelda title. In fact it had many ideas I wish Wind Waker had.

I would love if you could draw on your map in Zelda Wii U.
 
BY2K said:
I do agree that Phantom Hourglass and Spirit Tracks are bad Zelda games. And for me they are just BARELY good games period.
The control scheme made them very polarizing. I didn't enjoy either.

I would have liked being able to play without touch.
 
Maybe it because I skipped all the text, but I kind of liked the Ocean King temple. It might have been because the controls were so novel, because -- man -- I really, really don't like Spirit Tracks. Like URGH you guys. The Zelda phantom thing was so bad.
 
So after all this I'm still confused if i should buy this game.

I think that WW had some great stuff going for it but some critical flaws like the triforce quest, no good later game fast travel, and a horrible way to control your boat by having to play a song every time you want to change directions ruined the entire game. I also think that TP was an incredibly boring empty linear game that reused far to many ideas from previous zelda games while not bringing anything interesting to the table. I did, however love every previous console Zelda game, including Zelda 1, 2, LttP, and Majora's Mask all played for the first time off the Wii's virtual console.

Knowing all that, Should I buy this game?
 
One thing I hate equally to fanboys is people specifically coming to a thread to show how much "better" they are compared to the rest of "them." You know, the ones that specifically come just to mock others, assuming they are the 'adults' and 'sane' while others are merely 'crybabies', 'fanboys', or whatever derogatory term they can come up with to make themselves feel better :\
 
Rez said:
Maybe it because I skipped all the text, but I kind of liked the Ocean King temple. It might have been because the controls were so novel, because -- man -- I really, really don't like Spirit Tracks. Like URGH you guys. The Zelda phantom thing was so bad.
*likes a terrible timed stealth dungeon where you had to repeat really bad puzzles*

*dislikes a neat, novel, and genuinely fun puzzle mechanic that lasted for a few minutes*


shameful
 
thepotatoman said:
So after all this I'm still confused if i should buy this game.

I think that WW had some great stuff going for it but some critical flaws like the triforce quest, no good later game fast travel, and a horrible way to control your boat by having to play a song every time you want to change directions ruined the entire game. I also think that TP was an incredibly boring empty linear game that reused far to many ideas from previous zelda games while not bringing anything interesting to the table. I did, however love every previous console Zelda game, including Zelda 1, 2, LttP, and Majora's Mask all played for the first time off the Wii's virtual console.

Knowing all that, Should I buy this game?
Yes.
 
thepotatoman said:
So after all this I'm still confused if i should buy this game.

I think that WW had some great stuff going for it but some critical flaws like the triforce quest, no good later game fast travel, and a horrible way to control your boat by having to play a song every time you want to change directions ruined the entire game. I also think that TP was an incredibly boring empty linear game that reused far to many ideas from previous zelda games while not bringing anything interesting to the table. I did, however love every previous console Zelda game, including Zelda 1, 2, LttP, and Majora's Mask all played for the first time off the Wii's virtual console.

Knowing all that, Should I buy this game?
Everybody other than some guy at Gamespot has said this game is a worthy instalment.

So yes.
 
Laughing Banana said:
One thing I hate equally to fanboys is people specifically coming to a thread to show how much "better" they are compared to the rest of "them." You know, the ones that specifically come just to mock others, assuming they are the 'adults' and 'sane' while others are merely 'crybabies', 'fanboys', or whatever derogatory term they can come up with to make themselves feel better :\
I find it more detestable than general fanboy behavior. Its certainly more condescending.
 
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