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Sony CFO Hiroki Totoki “we don’t have that much IP that we fostered from the beginning”

ArtHands

Thinks buying more servers can fix a bad patch

Sony leadership reckons that the company doesn’t have enough original IP, including in its PlayStation division. The Group is making a “multibillion-dollar” investment into creating original content in a bid to widen its share of the entertainment industry, and in an interview with Financial Times, expressed its desire to “foster” new IP from the beginning.

Is PlayStation really lacking original IP?​

“Whether it’s for games, films or anime, we don’t have that much IP that we fostered from the beginning,” Sony CFO Hiroki Totoki told Financial Times. “We’re lacking the early phase (of IP) and that’s an issue for us.”

Totoki added that Sony, as a whole, has been better at finding new audiences for existing popular IPs, and thinks that the company won’t grow without creating content from scratch for higher returns.
 

R6Rider

Gold Member
Episode 5 Reaction GIF by The Office
 
That's why this gen is so important for PS, because having the wrong person in creating/acquiring new IPs, like Concord might sink the company.

By the way, the most profitable IP is Fate Grand Order, which doesn't even have a mainline console game. So they should look in the mirror and wonder what the fuck they are doing.
 

Gaiff

SBI’s Resident Gaslighter
Uncharted
TLOU
Twisted Metal
Ratchet
Horizon
GOW
Ghost Of Tsushima
Infamous
Jak and Daxter
Killzone
Resistance

3 of those are already movies/tv shows.

I dont think this guy knows wtf hes talking about.
Sly
Ape Escape
Ico
Shadow of the Colossus
Warhawk
Little Big Planet
Motorstorm
Returnal
Gravity Rush
Days Gone

Sony just abandoned half of their IPs and as soon as one game isn't too successful, they shelve it.
 

Angelcurio

Member
Alundra
Wild Arms
Legend Of Dragoon
Patapon
Loco Roco
Bloodborne
Demon's Souls
Puppeteer
Days Gone
Gravity Rush
Resistance
Killzone
Parappa
Motorstorm
MediEvil

And those are just from the top of my head, and most of them havent been used in a while, and from those ip from the ps1 era i would love to see even modest AA remakes.

But yeah, he is right, they don't have that much ip. At least we got Concord and Fairgame$ :messenger_unamused:.
 
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StueyDuck

Member
The statement is both true and false.

It's one of those relativity issues.

Relative to other massive publishing houses across all mediums they don't have alot.

But relative to just certain game publishers they have a decent amount
 
Gamers have a hard time understanding what people say without getting immediately emotional or irrational.

He's talking about IP holistically that have far reaching blockbuster status and a strong history.

This is why I thought Sony would be smart to try and buy Paramount, which would have given them Mission Impossible, Star Trek, TMNT, and Nickelodeon properties like Spongebob. You look at Sony Pictures and they don't really have anything. Their biggest movies were Spider-Man and Bond. They no longer have distribution rights to Bond, and Spider-Man is complicated.

Gamers hear this and they think "WHAT ABOUT BLOODBORNE?!?!"

He's not talking about a game that sold less than 6 million copies.

He's talking about IP that has been cultivated for decades that sell in the 10s of millions 100s of millions and billions....

Sony didn't get serious about IP creation until the early 2000s and the PS3s failures really impacted IP creation and they've really struggled in that regards in movies.
 
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KINGMOKU

Member
Guys i think he means established, well known, popular IP. They really are not good at that like Nintendo have been, hell even Halo was a massive IP that was fostered over time...eventually it fell but thats a whole other issue.
This is it 100%. Its in the very language he used. Having a bunch of IP, is far different then having multiple, long running, insanely successful IP. "Lacking the early phase of IP."

Its exactly what he's talking about. Having 3rd parties in your pocket is great. Having a stable of reliable, great selling, long running IP deeply associated with your brand is another, and what ensures the longevity in your brand, and company.

This is very important for gaming companies, and doubly so for platform holders.
 

MrRibeye

Member
Horizon is the best and only IP they need.

The Last of the Horizons
Uncharted Horizon
Twisted Horizon
Ratchet & Aloy
Ghost of the Horizon
Infamous Horizon
Jak and Aloy
Horizon-Zone
Aloy Escape
Shadow of the Horizon
Little Big Horizon
Motorhorizon
Gravity Horizon
Horizon Gone
Bloodhorizon
Demon's Horizon
 
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I miss Sony’s Japanese first party ips… Ape Escape, hot shots golf, that first person platforming mecha-bunny game which I forget the name of.

Oh and parrapa!
 
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Killjoy-NL

Gold Member
I hope they do invest in more new IP. Hopefully some of it is single player.
It's literally what they've been talking about since Layden started talking about their current strategy back in 2019.

It's like people hear what's being said without actually listening.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
He's talking about IP that has been cultivated for decades that sell in the 10s of millions 100s of millions and billions....
Sure, but they need those because they seem unable to scale down and focus or more but smaller games.

Not every first-party game should need to be a 100+ million dollaridoos production, and the IPs already mentioned in many posts ITT could be used to foster those smaller projects.
 

Gaiff

SBI’s Resident Gaslighter
Gamers have a hard time understanding what people say without getting immediately emotional or irrational.

He's talking about IP holistically that have far reaching blockbuster status and a strong history.

This is why I thought Sony would be smart to try and buy Paramount, which would have given them Mission Impossible, Star Trek, TMNT, and Nickelodeon properties like Spongebob. You look at Sony Pictures and they don't really have anything. Their biggest movies were Spider-Man and Bond. They no longer have distribution rights to Bond, and Spider-Man is complicated.

Gamers hear this and they think "WHAT ABOUT BLOODBORNE?!?!"

He's not talking about a game that sold less than 6 million copies.

He's talking about IP that has been cultivated for decades that sell in the 10s of millions 100s of millions and billions....

Sony didn't get serious about IP creation until the early 2000s and the PS3s failures really impacted IP creation and they've really struggled in that regards in movies.

This is it 100%. Its in the very language he used. Having a bunch of IP, is far different then having multiple, long running, insanely successful IP. "Lacking the early phase of IP."

Its exactly what he's talking about. Having 3rd parties in your pocket is great. Having a stable of reliable, great selling, long running IP deeply associated with your brand is another, and what ensures the longevity in your brand, and company.

This is very important for gaming companies, and doubly so for platform holders.
Yeah, this tends to happen when you don't actually foster them and abandon them after one game doesn't meet your expectations. Once upon a time, Zelda sold worse than Uncharted. If Sony had bothered cultivating their IPs over the last few decades, I'm sure they'd have a lot more popular ones with a wide-reaching audience than they do now. The problem, of course, is that they just forgot about them back in the PS2 to PS3 eras.

Among their current most popular franchises: TLOU, Uncharted, GOW, and Horizon, 2 are from the PS3 era, one from the PS4 era, and one from the PS2 era. They would have a few more juggernauts if they had bothered giving them the necessary support over the years. Some Nintendo franchises like Fire Emblem didn't get very popular until the Switch, yet you didn't see Nintendo abandon them for decades (I know F-Zero, fuck off). Days Gone doesn't hit 90 on Metacritic? Shelved. I'm surprised R&C lasted this long. Lots of goodwill bought during the PS2 years.
 
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Or simply buy a publisher that has ips.. if they managed to lay down for paramount then they could easily go for sega , capcom or ubisoft since they have great ips that other studios can work on. I would love if Sony brought the black hawk down ip and the studio behind it least they would have there own battlefield
 
Does anyone have the actual interview between Totoki and Financial Times?

This excerpt from it has a weird cut-off, potentially for clickbait purposes.
 

Holammer

Member
Gamers have a hard time understand what people say without getting immediately emotional or irrational.

He's talking about IP holistically that have far reaching blockbuster status and a strong history.

This is why I thought Sony would be smart to try and buy Paramount, which would have given them Mission Impossible, Star Trek, TMNT, and Nickelodeon properties like Spongebob. You look at Sony Pictures and they don't really have anything. Their biggest movies were Spider-Man and Bond. They no longer have distribution rights to Bond, and Spider-Man is complicated.

Gamers hear this and they think "WHAT ABOUT BLOODBORNE?!?!"

He's not talking about a game that sold less than 6 million copies.

He's talking about IP that has been cultivated for decades that sell in the 10s of millions 100s of millions and billions....

Sony didn't get serious about IP creation until the early 2000s and the PS3s failures really impacted IP creation and they've really struggled in that regards in movies.
Basically what I meant to say, but with added harsh truth about Bloodborne.

I was gonna add how the concept of cultivating an IP is a relatively modern phenomenon in the industry.
Ratchet and Clank is one of the few where they kept trying, but it never really connected with a wide audience and it's probably because of Insomniac being a passionate developer rather than Sony pushing the series.

Developers of Sly Cooper and Jak & Daxter don't even want to work on them anymore, it's beneath them.
 
Sure, but they need those because they seem unable to scale down and focus or more but smaller games.

Not every first-party game should need to be a 100+ million dollaridoos production, and the IPs already mentioned in many posts ITT could be used to foster those smaller projects.

Where does he say every game needs to be that?

There is a real problem with how gamers receive information these days.

Sony loves Screen Gems, they're low risk high reward, but to carry them year in and year out, you need big IP. They've become over reliant on Spider-Man because they lost Bond. Look at Sony's box office history compared to the other big companies, they just don't have the presence.

Nintendo (ironically with Sony) is making a Zelda movie and they have high hopes for it.

Can you name me 5 Sony gaming IP that would realistically draw 500 million at the box office?

That's what he is talking about here.

Compare that to Disney who has Disney Animated, Marvel, Star Wars, Disney Live Action.

Disney has 67 movies that have over 500 million at the global box office. 121 over 250 million.

Sony? They have 26 over 500 million and of those 26... 11 are spider-man related, 4 are Bond which they no longer have access to. They only have 76 movies over 250 million.
 

i_mean

Banned
He's talking about Sony pictures, this is about Sony at large...not SIE...instead of relying on IPs like spider-man..they need to create new one's...not video game IP for the most part.
 
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Da1337Vinci

Member
To gather such an IP you just must have incredible luck or incredible persistence which just lead to the incredible lucky moment need that your new IP match perfectly the current Zeitgeist.

I don't even know if is it possible.
The current landscape show that most people have their own sphere of entertainment that provide enough for them.
 
Does anyone have the actual interview between Totoki and Financial Times?

This excerpt from it has a weird cut-off, potentially for clickbait purposes.

Sony is betting on a multibillion-dollar push into producing more original content, as part of a “creation shift” the Japanese tech giant hopes will win it a greater share of the $3tn entertainment industry.

In an interview with the Financial Times, chief executive Kenichiro Yoshida said that Sony needed to shift its focus from distribution to the creation of intellectual property, to cement a corporate transformation from a consumer electronics brand into a global entertainment company.

“We have the technology and creation is the area where we like and where we can contribute the most,” Yoshida said, adding that the group can still use its camera, sensor and other consumer electronics roots to produce live entertainment.

Under Yoshida, the group has spent $10bn over the past six years to build its vast portfolio of games, films and music — the three business segments that now account for 60 per cent of its annual revenue.

The transition puts Sony alongside the likes of Netflix, Apple and Amazon in a spending war for global content that is set to reach nearly $250bn this year, according to Ampere Analysis, a market researcher.

Until now, the Japanese group has taken a different approach. Instead of directly competing with streamers, Sony has sold its film and TV rights to them — a relationship the Japanese group wants to maintain as it involves itself more deeply in content production.

“By putting our efforts in creation, that also means that we will work with partners on the distribution side. So I think we have developed very good relationships with the so-called Big Tech players,” Yoshida said.

So far, Sony has leveraged its variety of media businesses to better profit from its acquired intellectual property, leading to hits in recent years including The Last of Us, which was converted from a PlayStation game into a hugely popular television series, and Uncharted, another video game adaptation for cinema.

Following the investment splurge, Sony’s top executives argue that the group needs to be more directly involved in creating content at an earlier stage to get higher returns.

“Whether it’s for games, films or anime, we don’t have that much IP that we fostered from the beginning,” said chief financial officer Hiroki Totoki, who is widely seen as Yoshida’s successor, in a separate interview.

“We’re lacking the early phase (of IP) and that’s an issue for us,” he added, noting that Sony has historically been better at finding a global audience for content that have already become popular in their home market.

Jefferies analyst Atul Goyal says the new focus is a natural part of Sony’s evolution into a fully integrated media company but investors have also called on Sony to present more concrete plans for it to deliver higher returns as its next phase of growth.

“One thing that you need is IP, that is step one. And if you don’t start creating or buying in those that do, then the risk is someone else will do it. So the risk is not doing anything,” Goyal said.

Chief financial officer Hiroki Totoki said: ‘Whether it’s for games, films or anime, we don’t have that many IP that we fostered from the beginning’ © Ko Sasaki/FT At the centre of the “creation shift” is how Sony can generate higher returns from one of the world’s largest portfolios of Japanese anime cartoons, which was bolstered by its $1.2bn purchase of AT&T’s anime streaming service Crunchyroll in 2021.

“It has become a movement. Some of our research shows that there are over 800mn anime fans globally, and there is going to be a billion over the next few years,” said Rahul Purini, president of Crunchyroll, which is releasing close to 200 titles a year, double what it was four years ago.

But Purini estimated that the average cost of producing anime had gone up between 40 and 60 per cent over the past few years, due to the increasing pricing power of creators in Japan as well as a limited supply of animators.

In response, Crunchyroll, which now has 15mn paid subscribers, and Sony are trying to co-produce shows. The companies are also working to train more animators, while making the creative process more efficient using digital tools and new software.

“Given the constraints within the ecosystem, there is opportunity for various companies, including Sony, to see if there is a way to add additional capacity, bring additional talent and potentially leverage digital technology in the creation process,”

Purini added. Recommended Stephen Bush Bad movies prove profit can be a force for good in film Totoki said Sony also wanted to use its knowhow from its PlayStation Network service including payments, security and data analysis to improve engagement with Crunchyroll subscribers, and expand business opportunity through joint promotions.

“About 30 per cent of PlayStation Network service customers watch anime, but only about 5 per cent have Crunchyroll accounts,” Totoki added. Still, executives admit that Sony’s deeper involvement in the production process will also put the group on the frontline of the heated battle with animators, games-makers and directors and those using artificial intelligence tools to generate new material. “It’s not going to be easy to balance . . . and it will be a continuous search for how we can use technology while protecting the rights of the creators,” Yoshida said.
 
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