A lot of money invested and still can’t hold a candle to AWS or Azure lol
Don't try to be logic here mateBoth SPE and SIE are Sony divisions and often collaborate, look at PlayStation Productions.
Also, pretty likely SIE are the ones who make the PS apps for Crunchyroll, Sony Pictures Core and so on. Also, remember that PS+ will include >100 rotating Sony Pictures Core movies soon.
In addition to this, this tech -compatible with any video codec- would help Sony save millions of dollars per year in server costs to the many Sony apps and stores with video streaming. So it would be stupid to don't take advantage of it when it's free for their divisions once they acquired this company.
Since when does this has anything to do with AWS? The IQ median level here is at alarming low rates.A lot of money invested and still can’t hold a candle to AWS or Azure lol
Just like when they bought Insomniac vs some much bigger name publisher… shout out to the chess club I guess .That's adorable.
A lot of money invested and still can’t hold a candle to AWS or Azure lol
PS5 game streaming is brilliant. I've heard from others to say that only Geforce Now is comparable or better.
Other then that it's not yet available on tv's, or browser. PS5 cloud streaming is already ahead in quality over XCloud at this point.
I am bitterly opposed to this acquisition!!! When is this going to end. These megacorps are going to ruin gaming.
The CMA had better grow a pair and scrutinise this fully at every phase. New Zealand save us!
Oh wait. Wrong corporation.
They did buy both Gaikai and OnLive which were the pioneers of this space…Other then that it's not yet available on tv's, or browser. PS5 cloud streaming is already ahead in quality over XCloud at this point.
This is the dumbest take I’ve read this week.A lot of money invested and still can’t hold a candle to AWS or Azure lol
Both SPE and SIE are Sony divisions and often collaborate, look at PlayStation Productions.
Also, pretty likely SIE are the ones who make the PS apps for Crunchyroll, Sony Pictures Core and so on. Also, remember that PS+ will include >100 rotating Sony Pictures Core movies soon.
In addition to this, this tech -compatible with any video codec- would help Sony save millions of dollars per year in server costs to the many Sony apps and stores with video streaming. So it would be stupid to don't take advantage of it when it's free for their divisions once they acquired this company.
The only reason they made PlayStation Productions was to make Sony Pictures movies and tv shows using IPs from SIE.Part of the reasons why they established PlayStation Productions is to have a proper conduit between those two arms of the corporation. And PlayStation Productions still has choices in partners; on film, probably everything will be distributed by SPE/Columbia or some other Sony arm, but since Sony doesn't have a TV outlet, they have been selling shows everywhere and have not always used SPE or other Sony divisions as a co-producer.
The Crunchyroll app is made by Sony in all platforms because it's owned by Sony. And Sony has a Sony console, and a Sony console team, SIE, who helps all the teams who develop for their console and OS with multiple tools, libraries, and different types of support.Perhaps, although there are other app developers for consoles; I would actually think Crunchyroll would use its existing app team to redevelop its mobile/smart TV apps for PlayStation than to start from scratch just for one hardware platform. (Is Microsoft making the Crunchyroll app?)
It could heavily save server costs (both HDD size and bandwith) to all Sony video streaming (like Crunchyroll) and websites like stores (like PSN) where they play video. It would mean all these services would become more profitable because of costs reductions while also getting better image quality.Either way, that's Sony Interactive Entertainment's issue, to manage the video streaming bandwidth and costs for their signed partners, and that's regardless of who their partners are. If Sony saves a buck with iSize, I don't see them cutting a buck off the deal terms of what they invoice Crunchyroll for hosting shows. (At least, not without getting more out of the deal themselves.)
The providers are the same. This is only a video rendering technique to improve image quality, compatible with any video codec, that allows better image quality even when using lower bitrate.It's still a line item on the books, but sure, if SIE's complete streaming service offering becomes more viable than current providers (and they're in a position of deal terms and staffing/support to make that switch,) then Cruncyroll or Sony Pictures Core could/should adopt SIE's streaming service, and then yeah, like mentioned, it would could help somebody get their anime fix even more. Just saying though, it's a weird idea to think Sony PlayStation bought iSize thinking, "sweet, this is going to make Crunchyroll so happy..."
What do you mean? Sony doesn't compete against AWS or Azure, Sony isn't in the business of renting server space, data center space or server management services, which is the AWS or Azure market.A lot of money invested and still can’t hold a candle to AWS or Azure lol
They had PS Vita TV...pretty close to a dongle.So fascinating how short-sighted many people are.
If early impressions of Sony's streaming quality are to be believed, it makes sense that they've already incorporated this company's technology into their streaming. Investments like this and the Audeze purchase are long-term vision/strategy investments.
If a purchase like this can make the initial investment into Gaikai pay dividends, it's a smart buy. Somehow, people think a company the size of SIE can just engineer all of this stuff in-house, but sometimes when you get a lot of smaller companies who specialize in things that you're weak in, you can ramp up both companies in a major way.
Let's think about a perfect state in which Sony can seamlessly stream PS5 gaming to devices like the portal or TVs, particularly Sony TVs, and for low operating costs. It would be a significant boon for PlayStation Plus subscriber rates. They could let people download their game libraries as well, so people are still buying games, but without taking the hit of selling the hardware.
Only a matter of time before we see a PlayStation streaming dongle.
And throw in Crunchyroll which I think would be a major boost to PS+, they could deliver Crunchyroll probably for lower costs with the technology this company has. Maybe there were concerns with getting so many new people on Crunchyroll at once and driving costs. We'll see over the next year or so if Crunchyroll gets bundled into PS+ Premium.
We recently saw PS+ price increase and many asked why. That was probably in part to help pay for this acquisition and the expansion of their cloud streaming aspirations.
Edit: Microsoft has Azure... Sony doesn't. It's interesting to see a company the size of Sony and the steps they have to take to compete strategically with a much larger company.
They had PS Vita TV...pretty close to a dongle.
Sure, price point could be better but it was sold to mostly those that had a PS3 controller already...I had it commando to the back of the tv.Eh, i'd call it more of a set top box than a dongle.
It couldn't connect behind the tv simply in a port and it was quite expensive for a dongle at the price of 100 dollars and didn't come with a controller.
For Sony to have any real success with a PS Dongle that does streaming only, it basically has to be 50 dollars a pop or less and then they need to push tv manufacturers to include the tech in the tv and replace the dongle altogether.
Maybe a dongle and controller for 100 dollars.
They just know they need to strive for a balance because they don't want PS+ to reduce their B2P royalties and 1P sales.
Sure, price point could be better but it was sold to mostly those that had a PS3 controller already...I had it commando to the back of the tv.
Always thought it would make a good pack in to extend your existing console to another TV
If early impressions of Sony's streaming quality are to be believed, it makes sense that they've already incorporated this company's technology into their streaming. Investments like this and the Audeze purchase are long-term vision/strategy investments.
Microsoft has Azure... Sony doesn't. It's interesting to see a company the size of Sony and the steps they have to take to compete strategically with a much larger company.
I have a feeling that yeah, we've already seen iSize content on PlayStation and never knew it (although there's nothing in their press series about contracting with Sony or SIE as a client, but I didn't dig much.) Doesn't seem like a blind-buy SIE would jump at to own without taking it for a test ride first.
Makes me wonder why this isn't its own Sony Corp purchase, maybe reporting to SIE but onboarded for the entire Sony operating family?
We've mentioned benefits on PlayStation devices for Sony companies such as CrunchyRoll and Sony Pictures Core and other service to tap into this optimized encoding technology for PlayStation Now or other PlayStation services, but of course these companies also output to many other devices (including Sony Electronics TVs and streaming devices, plus Xbox and Switch.) At some point, a dedicated Azure or AWS at Sony would seem to make global sense. Sony Interactive Entertainment would probably be the most apt team for overseeing and directing a dedicated streaming service division for the corporation (and they're already doing plenty of non-gaming streaming under the SIE umbrella,) so it kind of doesn't matter, but when you say, "Microsoft has Azure... Sony doesn't", my first thought is that Sony should.
SOE did help SIE/SCE get PSN off the ground though, right? Whose fault is it that it took so long to allow for user name change though ?SIE absorbed SOE from SPE and then basically tanked them. They never liked them nor did they ever get along with them
Yes, and thanks to this and the work they did at Sony, SIE now has most patents related to cloud gaming, including to phones or smart tvs, which was on the long term goals of PS Now when announced 10 years ago.They did buy both Gaikai and OnLive which were the pioneers of this space…
The thing is people like Netflix have to pay others (like Sony) to put content there and have to produce themselves content.I thought it was smart for sony to stay out of the tv/movie subscriptions game - which seemingly no one is making a profit from except for Netflix. they do have the sony pictures core now though and crunchyroll. so maybe it was already the path they were going down.
Makes sense for Sony as they are in the movie/video and streaming business.Almost as good as Take 2, I suppose.
They can use this tech throughout all of Sony.While collaborations can exist, this is done by SIE, so it has nothing to do with SPE streaming services.
That's why I mentioned collaborations, but as of right now, it is not the purpose of the acquisition.They can use this tech throughout all of Sony.
It isn't really free for the other subsidiaries (not divisions) of Sony, though. They would have to license it, just like any third-party company, from SIE.So it would be stupid to don't take advantage of it when it's free for their divisions once they acquired this company.
The other subsidiaries are also Sony, they aren't 3rd parties.It isn't really free for the other subsidiaries (not divisions) of Sony, though. They would have to license it, just like any third-party company, from SIE.
They are third-parties to Sony Interactive Entertainment, this is how these conglomerates work. Now, if they were divisions instead of subsidiaries, it would be another story, but that is not the case.The other subsidiaries are also Sony, they aren't 3rd parties.
They are third-parties to Sony Interactive Entertainment, this is how these conglomerates work. Now, if they were divisions instead of subsidiaries, it would be another story, but that is not the case.
Sony PICTURES ENTERTAINMENT would have to pay Sony INTERACTIVE ENTERTAINMENT, yes.I’m sorry are you trying to convince us that Sony has to pay Sony to use Sony?
Sony PICTURES ENTERTAINMENT would have to pay Sony INTERACTIVE ENTERTAINMENT, yes.
They would demand payment from any third-party company. Why else would these subsidiaries be granted semi-autonomy to make their own business decisions and operate in their own way? You only see things like SP Core on PS+ Premium because of the good relationship and closeness of both companies, but there's obviously still a lot of money involved in it.Providing a license doesn’t require payment.
SIE is a division (and also a subsidiary) of Sony, as Sony Pictures or Sony Music are. Each division has multiple subsidiaries, as in the case of SIE can be each game development studio or regional/country SIE PR+marketing+retail sales office.They are third-parties to Sony Interactive Entertainment, this is how these conglomerates work. Now, if they were divisions instead of subsidiaries, it would be another story, but that is not the case.
No, it's not.SIE is a division
Yes, SIE is the subsidiary company that handles their Game & Network Services division. In the same way Sony Pictures subsidiary company handles their Pictures division. Or that the Sony Music subsidiary companies handles their Music division.No, it's not.
No, it's not.
Because they are separate companies? Not completely, ok, but they don't give their shit to each other for free.You’re not making much sense, it’s as if you are trying to convince us these are all completely separate companies and Sony is just a name they happen to share.
So, not a division and its own legal entity. Correct.Yes, SIE is the subsidiary company