pleaseinsertdisctwo
Member
I think I’ve had enough time to digest my experience with the game. I’ll eventually replay it, but after my first playthrough, my thoughts on the game lean negatively. I feel like I played a different game from a lot of people.
1. You can tell that the writers are making things up as they go along. I’ll get to this later.
2. The game was way too silly, every NPC comes across like they just overdosed on party drugs. We already have Yuffie who never shuts up, a talking robot Scottish cat who rides a fat moogle, and a talking dog. So why is every NPC super eccentric? Why did Gilgamesh get like literally HALF AN HOUR of cutscenes dedicated to him?
3. The ending was a disgrace. Make a decision and stick to it. And at this point can someone PLEASE tell this team to stop it with the “endings written to generate theory discussions”? We all know by now that these endings largely mean absolutely nothing and lots of loose threads or ideas will be thrown out the window by the next game. Nomura-directed games are the most guilty of this, but CBU1 in general is guilty of this (see: XIII-2, Remake, Intergrade).
If anything was very silly about OG VII, the writers were faithful to it.
Anything involving Sephiroth clones was impossible to take seriously. Like why is this something that they chose to be faithful about? I mean it’s absolutely silly that they were able to board the ship to Costa Del Sol.
Zack and anything involving the other “world/dimension/etc.” amounted to cheap fanservice because of course.
The whispers were changed to fit into this new vision they had for the story post-Remake, because of course.
The alternate dimensions are written in a way where the writers can easily write themselves out of a corner no matter what direction they choose to go in with Part 3 (because they definitely did not decide in advance) because they are hacks and cowards.
I’m pretty sure there was even an interview stating that they’ll decide what direction to go in in Part 3 based on the feedback of Part 2 but don’t quote me on that.
4. Outside of the writing, the open world tasks were repetitive and didn’t feel organic whatsoever. I personally got very burnt out of the open world stuff once I got to Cosmo Canyon, but luckily Nibelheim’s short and sweet open world section was IMO the best in the game.
Also, Cloud’s movement in the overworld felt very stiff and robotic. But I’ve seen practically no one mention this. It doesn’t feel good.
Materia customization is still cumbersome.
I would have to revisit the game and probably be very selective with what silly sidequests I decide to complete, but I feel like I played a different game from everyone else.
Is there a lot of variety in the gameplay? Yeah. Did I find some of the mini games actually really well-made and fun? Yeah. But the writing was god awful and it actively made me angry and the game was way too long and bloated and the open world wasn’t fun to traverse and did not feel organic whatsoever.
Also please stop with the non-skippable mid-battle cutscenes.
There were lots of great and beautiful moments, but the ending was kind of the straw that broke the camel’s back for me.
I’m just so upset with the direction they’ve gone in for this Remake series. I was all aboard the “unknown journey” train (despite the last couple of chapters in Remake being pretty sloppy) only for them to backtrack like total cowards in the sloppiest way.
I don’t have faith in them magically course correcting and ending things in a well-written fashion in Part 3, because there’s no indication from prior installments that they’re capable of doing so.
Thank you
1. You can tell that the writers are making things up as they go along. I’ll get to this later.
2. The game was way too silly, every NPC comes across like they just overdosed on party drugs. We already have Yuffie who never shuts up, a talking robot Scottish cat who rides a fat moogle, and a talking dog. So why is every NPC super eccentric? Why did Gilgamesh get like literally HALF AN HOUR of cutscenes dedicated to him?
3. The ending was a disgrace. Make a decision and stick to it. And at this point can someone PLEASE tell this team to stop it with the “endings written to generate theory discussions”? We all know by now that these endings largely mean absolutely nothing and lots of loose threads or ideas will be thrown out the window by the next game. Nomura-directed games are the most guilty of this, but CBU1 in general is guilty of this (see: XIII-2, Remake, Intergrade).
If anything was very silly about OG VII, the writers were faithful to it.
Anything involving Sephiroth clones was impossible to take seriously. Like why is this something that they chose to be faithful about? I mean it’s absolutely silly that they were able to board the ship to Costa Del Sol.
Zack and anything involving the other “world/dimension/etc.” amounted to cheap fanservice because of course.
The whispers were changed to fit into this new vision they had for the story post-Remake, because of course.
The alternate dimensions are written in a way where the writers can easily write themselves out of a corner no matter what direction they choose to go in with Part 3 (because they definitely did not decide in advance) because they are hacks and cowards.
I’m pretty sure there was even an interview stating that they’ll decide what direction to go in in Part 3 based on the feedback of Part 2 but don’t quote me on that.
4. Outside of the writing, the open world tasks were repetitive and didn’t feel organic whatsoever. I personally got very burnt out of the open world stuff once I got to Cosmo Canyon, but luckily Nibelheim’s short and sweet open world section was IMO the best in the game.
Also, Cloud’s movement in the overworld felt very stiff and robotic. But I’ve seen practically no one mention this. It doesn’t feel good.
Materia customization is still cumbersome.
I would have to revisit the game and probably be very selective with what silly sidequests I decide to complete, but I feel like I played a different game from everyone else.
Is there a lot of variety in the gameplay? Yeah. Did I find some of the mini games actually really well-made and fun? Yeah. But the writing was god awful and it actively made me angry and the game was way too long and bloated and the open world wasn’t fun to traverse and did not feel organic whatsoever.
Also please stop with the non-skippable mid-battle cutscenes.
There were lots of great and beautiful moments, but the ending was kind of the straw that broke the camel’s back for me.
I’m just so upset with the direction they’ve gone in for this Remake series. I was all aboard the “unknown journey” train (despite the last couple of chapters in Remake being pretty sloppy) only for them to backtrack like total cowards in the sloppiest way.
I don’t have faith in them magically course correcting and ending things in a well-written fashion in Part 3, because there’s no indication from prior installments that they’re capable of doing so.
Thank you
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