Ashita no Joe, ep1
Being the first half of the dual-production anime adaptation of Ikki Kajiwari's signature manga, Ashita no Joe (1970) is, in every way imaginable, a product of its time, albeit one that still impresses me in this strange age of on-model animation, digital production, and cute stuff above all else. Along with material like
Attack No. 1, this first half of the whole saga essentially formed the sports-drama anime as we know it today, establishing basic conventions and providing for character-centric stories that, then at least, were more than lacking in the early TV anime market. It also introduced Osamu Dezaki into his first directing role, giving him plenty of opportunity to start experimenting with the many, many new editing techniques and stark scenes that would propel his career and immortalize his presence in the anime industry forever. For a whole bunch of reasons, this show is quite significant.
And it's really good too. I guess that counts for something.
This opening episode is all about Danpei, who's eager to court Joe's favor almost from the start of the show. While it might seem a bit curious to not develop Joe's character right from the start, it's fairly obvious that Osamu wanted to establish context first and foremost, and to establish two things. One: Danpei is desperate to have a lasting impact in his life, having lost himself in the middle of the Kanto slums, depressed and drunk; two: Joe just won't give a damn about Danpei's dreams, instead thinking it would be better to wander around aimlessly. The story-long dynamic between Danpei and Joe is perhaps the most surprisingly-interesting of all the relationships this show has to offer, as I found out just an episode later. Wandering around aimlessly, after all, is the perfect way to characterize Joe in this early part of the show, a young man gifted with extraordinary fighting prowess and a grabbing desire to run away from the society that bore him. Danpei, nevertheless, is so determined to convince Joe that boxing is a way out that he quits drinking entirely! I've already fallen for the contrast and symbolic conflict between these two characters, and it's gotten better over the first 10 episodes or so. Here, of course, it's great even without the substantial development.
The only notable flaw of the episode is the gratuity I like to call the slum children. Not that they aren't funny, or that they don't provide the comic relief necessary, but because they also try to fill in a role that Danpei fills in perfectly: social conscience, something that Joe has little of (and something he's proud to not have). If anything, Joe and Danpei's relationship is full of humor and all sorts of conflicting emotions alreadyso, in this episode at least, the children feel somewhat unnecessary when the plot's really about Danpei and Joe. Though the children become a real plot element starting in the next episode, they often take the spotlight a bit too much. Case in point: when Sachi, the little girl caught stealing from the Onihime yakuza, has a big fuss and get her own silly scene with Joe (something that continues to happen, I must add). What I do like about the children, and all of the other side characters that make appearances throughout the series, is how varied and interesting their character designs are: from regularly-proportioned and envisaged, to distorted and humorous faces and body shapes. These designs provide the kind of experimentation and rough feel to the series that I was hoping to find, a heady contrast from the more-conventional looks of Yabuki Joe and Tange Danpei.
Now: all of these fun, multi-faceted story details, courtesy of the topical-minded Ikki Kajiwari, really do deserve some great storytelling mechanics, now don't they? Much of the reason I love this show is Osamu Dezaki transforms otherwise-stiff scenes of character development and dialogue into surreal, stylized accounts of emotions in and out, using more than a few crazy color contrasts, chiaroscuro, and a bunch of other things that, sadly-enough, don't feature any Postcard Memories. When moving through avenues of cheap inns in a moody night scene, we see Joe, and Joe sees signage floating through the cosmos like spirits of the night. When resting for a nap on the riverbank, Joe and Danpei (who's taking time out to tell him the wonders of a boxing career) sit in the darkness, with only a faint glimmer of color and light shimmering in the backgroundan intimate scene with intimate features. Because of these different ways to present the tale and keep visual interest intertwined with characterization, I must say that Osamu Dezaki's style of directing is something I wish I saw more of, namely how he uses each unique element in just the right way, almost all the time. Many anime directors may use his techniques either once in a while or simply too frequently, but Osamu uses them with balance and attention to structure and the pacing of a whole episode.
Balance, however, is never really implied in the show's overall animation quality whatsoever, considering that there's a definite gulf between the shaky, low-frame feel of most scenes that aren't fight scenes, and the powerful, eye-crushing fight scenes that just don't last as long as they feel like they should. Akio Sugino did the major key animation and animation direction for this first episode, and his work on other shows of the time really showed here in the fight scenes and, I suspect, the opening bridge scene depicting Joe's crossing of the channel, from civilized urban life to the dirty brawl of the slums. Even so, the rough quality of the animation itself is either going to turn other viewers off or, in my case, pull me in by artistic extension of the story's context and themes. Other qualities really helped to immerse me into the world crafted by Ashita no Joe, including a great soundtrack mixing great vocals, folk themes, and bluesy elements all into one great melange that amplifies many of the episode's scenes overall. All of the great animation, music, and foley happens to apply across the breadth of the whole series, and it would stay at a high level of quality in the second series as well. By the ending, the first episode has gone over a bunch of important character development, contextual details, and how Joe deals with all of his problems: fisticuffs, and some other ways of beating as shown in his fight with the vengeful yakuza at the very end. Yet everything felt well-paced and appropriate for a pilot showing of the show.
In short: Joe has a lot ahead of him, and he's got no idea. Nor does he need to know, or to worry, because everything comes easily to him.