Square Enix: FFXV shipments + digital sales top 5 million worldwide

Do you have a personal guess? I'm curious, as you're always good at analyzing this stuff.
I've been viewing this as a 4-6 million product (for the first year) with potential upside.

If they're primarily just appealing to existing fans, I'd probably expect it to run out of steam around 6 million units by next Fall (barring some kind of re-release or port). FFXIII was incredibly front loaded compared to other major RPGs last gen for example. Mass Effect 2 started around 600K while FFXIII started around 1.3 million in NPD, but they both ended around 1.7 million last I saw. Even things like Skyrim or Fallout, which had huge upfront sales, had curves more like Mass Effect.

If they can retain most of their fan base and get some new people, they have a shot of getting to 7-8 million and matching FFXIII, which I think they could view as a strong success.

Japan will be down around a million copies versus FFXIII, so they need to make up a fair amount of ground overseas.
 
I have very serious doubts about FF7R being the game I want it to be (I expect it to be a huge tonal misappropriation, and am not entirely sold on the action combat), but I don't doubt for a minute that it will sell very well, because there's 10 million idiots like me out there who will buy it anyways.

In any case, I hope FFXV's sellthrough is good. The game is real neat.

Agreed on all counts.

Since this game likely has a far higher percentage of digital sales than previous, sell-through numbers include a lot more direct end user sales, so it's not as misleading as in years past.
 
Japan will be down around a million copies versus FFXIII, so they need to make up a fair amount of ground overseas.

PC could make up most of the difference (in units) if they don't wait 4 years to port it.

Given that it is going to be several months late, perhaps a FFXV complete edition next summer for $50 might be the best strategy on PC.
 
If FFXV is able to achieve the lifetime sales of FFXIII (7 million+ with PC release) despite the obvious shortfall in Japan, I'd view that as a success personally.

FFXIII sales were extremely frontloaded though, so let's see how FFXV fares.
 
Given that FXV achieved the same result as FXIII, 7 million seems to be the plateau.

FFXV does have better word of mouth but yea the drop in Japan would be hard to make up since FF sales are usually front loaded.

Let's see what the legs are like. It would have been good if it came out before Black Friday.
 
I imagine a more timely PC release will benefit XV especially considering word of mouth seems positive overall.

I'm hoping they release it sooner rather than much later. They seem to have been buttering up PC gamers for it, practicing with older final fantasy games that didn't even show up on Xbox. Though maybe they see it as a easy extra money injection when the title is very old (remasters are of old games).

I'll hold out for an announcement sometime next year, and if there are none the game should be discounted somewhere by then.

PC could make up most of the difference (in units) if they don't wait 4 years to port it.

Given that it is going to be several months late, perhaps a FFXV complete edition next summer for $50 might be the best strategy on PC.

This would be the dream.
 
I have to wonder what their plans are for a PC release... I doubt they aren't going to do one considering even the interviewers were heckling them about it, but I'm curious if they're going to do that "complete revamp" or whatever they were saying they wanted to do for a pc version.
 
ffxv1fpsbi.png
 
I have to wonder what their plans are for a PC release... I doubt they aren't going to do one considering even the interviewers were heckling them about it, but I'm curious if they're going to do that "complete revamp" or whatever they were saying they wanted to do for a pc version.

It's definitely coming to PC eventually, as well as a "Definitive Edition" re-release featuring all the DLC
 
Some of you guys are setting yourself up for disappointment regarding FF7r sales. I have seen multiple claims of that game breaking 10M sales. Square Enix's The Hobbitization of the original game's source material might hit 10M if you add the sales of all three(?) parts together.

You will never understand how much this horrifies me. It's my big fear about expanding the game.

Why couldn't they have just made one fun movie, WHY!? I could have handled 2, but an hour spent chasing a dragon and melting gold in the 2nd movie actually made me angry.
 
I've been viewing this as a 4-6 million product (for the first year) with potential upside.

If they're primarily just appealing to existing fans, I'd probably expect it to run out of steam around 6 million units by next Fall (barring some kind of re-release or port). FFXIII was incredibly front loaded compared to other major RPGs last gen for example. Mass Effect 2 started around 600K while FFXIII started around 1.3 million in NPD, but they both ended around 1.7 million last I saw. Even things like Skyrim or Fallout, which had huge upfront sales, had curves more like Mass Effect.

If they can retain most of their fan base and get some new people, they have a shot of getting to 7-8 million and matching FFXIII, which I think they could view as a strong success.

Japan will be down around a million copies versus FFXIII, so they need to make up a fair amount of ground overseas.

I'm thinking that if they manage to pump out a PC version before their console DLC schedule ends, this could really enjoy some large PC presence, especially if they somehow open it up to modding, which would give it Skyrim levels of upward mobility.

I personally believe that Tabata's philosophy that the PC version would require some ground-up rework is wholly unnecessary and they would make their biggest impact porting it before that DLC schedule runs its course. (A "game of the year edition" releasing shortly after the last console DLC with all DLC included would be the only exception)

I imagine a more timely PC release will benefit XV especially considering word of mouth seems positive overall.

basically, this.
 
If it's any indication, I live in a small town in Alabama and it was sold out the first night in two of my three surrounding Walmarts. May be that they shipped a small amount to these areas but I was surprised by the interest.
 
It wasn't a decade in development. It spent 2006 to 2011 with a skeleton crew for the most part.

It only started in earnest when they rebooted it to 15, so about 4 years.

No trolling but why don't those years count as development?
Were the people working on the game during that time getting paid or not?

Development hell is still development right?
 
I've been viewing this as a 4-6 million product (for the first year) with potential upside.

If they're primarily just appealing to existing fans, I'd probably expect it to run out of steam around 6 million units by next Fall (barring some kind of re-release or port). FFXIII was incredibly front loaded compared to other major RPGs last gen for example. Mass Effect 2 started around 600K while FFXIII started around 1.3 million in NPD, but they both ended around 1.7 million last I saw. Even things like Skyrim or Fallout, which had huge upfront sales, had curves more like Mass Effect.

If they can retain most of their fan base and get some new people, they have a shot of getting to 7-8 million and matching FFXIII, which I think they could view as a strong success.

Japan will be down around a million copies versus FFXIII, so they need to make up a fair amount of ground overseas.
Hey Nirolak, what about the Asia region as I linked earlier. Also could you add it to OP?

Thanks.
 
No trolling but why don't those years count as development?
Were the people working on the game during that time getting paid or not?

Development hell is still development right?

Ten people working on per-production doesn't have the same cost as two hundred people working on the project. Projects are canceled all the time so that kind of per-production cost is insignificant. For all we know that cancelled Legacy of Kain game might easily cost a lot more than FFVXIII for SE last gen, because that game, unlike FFVXIII, is actually more than some concept trailers.
 
This second paragraph isn't mentioned in the OP at all. I think this is also very important.

jvPcNyV.png


Source is EG
http://www.eurogamer.net/articles/2...e-launch-makes-it-series-fastest-selling-game

Biggest launch ever in Asia is pretty damn impressive. Also just more evidence that digital is growing and growing. Its getting much more difficult to accurately track how games are selling.

Who knows how many they need to sell to break even, but they WANT 10 million copies.

http://www.gamespot.com/articles/final-fantasy-15-director-clarifies-10-million-sal/1100-6436227/

Not sure, they can hit that number but its not impossible. Personally I'm thinking it should at least hit 7 million.
 
Ten people working on per-production doesn't have the same cost as two hundred people working on the project. Projects are canceled all the time so that kind of per-production cost is insignificant. For all we know that cancelled Legacy of Kain game might easily cost a lot more than FFVXIII for SE last gen, because that game, unlike FFVXIII, is actually more than some concept trailers.

Yes, that makes sense, but technically that's still development.

I understand that you're trying combat the false narrative that FF15 was in full force development for 10 years. But fast/slow or otherwise, it was still in development.
 
Not sure, they can hit that number but its not impossible. Personally I'm thinking it should at least hit 7 million.
This 10 million number was more like a 'wish'. They don't need it to break even, just FYI.

10 million number for breaking even applies to a game like GTAV with 200+ million budget.
 
Yes, that makes sense, but technically that's still development.

I understand that you're trying combat the false narrative that FF15 was in full force development for 10 years. But fast/slow or otherwise, it was still in development.
It honestly feels like even SquareEnix is fine with just rolling with the narrative that it's been in the works the whole time, even if they do clearly acknowledge production being rebooted a few years back.
 
This 10 million number was more like a 'wish'. They don't need it to break even, just FYI.

10 million number for breaking even applies to a game like GTAV with 200+ million budget.

Oh yeah no doubt. To be frank I wouldn't be surprised if they have already broken even on a 5 million unit shipment.
 
Well deserved Square!!!

I'm glad the developer took ques from CD Projeckt The Witcher developer!!!

The game was worth the wait!!!
 
If this only shipment it means nothing. Perhaps half of that Go back next month or they sell all and more. But shipments only numbers are almost meaningless.
 
This second paragraph isn't mentioned in the OP at all. I think this is also very important.

jvPcNyV.png


Source is EG
http://www.eurogamer.net/articles/2...e-launch-makes-it-series-fastest-selling-game

Also just more evidence that digital is growing and growing. Its getting much more difficult to accurately track how games are selling.

Unless S-E has gotten access to Nintendo and Sony's own digital sales numbers, which they haven't, and taking a cursory glance at the MC thread where the Famitsu source (well, more accurately the S-E press release) is referenced, this is not what it appears to be as it not "any game ever" its just any S-E game. I can't imagine they'd trumpet PR based on Famitsu's loose digital estimates but who knows!

That's a very low bar.

To quote Okami:
Ōkami;225764146 said:
Biggest digital launch

[3DS] Animal Crossing: New Leaf - 200k-ish
[3DS] Monster Hunter Generations - 111.544 (2 days)

Biggest console digital launch

[PS4] Dark Souls III - 50.473 (4 days)

Biggest Square Enix digital launch

[PSV] Romancing SaGa 2 - 35.995 (4 days)
[PS4] Dragon Quest Heroes 2 - 30.877 (3 days)

Around 30k seem to be what most big Square Enix games do digitally at launch, Dragon Quest Heroes on PS4, Builders on PS4 & PSV, Overwatch and Dragon Quest VIII are all around that mark as well.
 
Okay 5 million people who played FFXV,
now do yourselves a favor and buy and play Dragons Dogma,
so Capcom can make a proper sequel for the PS4.

Honestly these two titles are very similar
I like em both, but FFXV just feels more modern.

ooh, I wonder if Capcom would have the guts to make a steam punk or modern Dragons Dogma - lt would be like going from breath of fire to breath of fire 6.

:)
 
Yes, that makes sense, but technically that's still development.

I understand that you're trying combat the false narrative that FF15 was in full force development for 10 years. But fast/slow or otherwise, it was still in development.

That's my main thrust.

I know for some FF15 marketing, "10 years of hype" seems like a good idea, but i think it would have an opposite effect myself
 
It was hilarious to see some jump to downplaying without realising how most of the data we get from press releases from pubs are shipment data.

Oh and if there's concern about budget, there needn't be. SE's prob made $150 million already, higher than GTAV's dev cost, which we know is way higher than SE's budget for FFXV.

To put it simply, the game is both a financial and critical success. It remains to be seen how much they can gain from FFXV. I'm guessing 7 million shipped at the end.
 
Biggest launch ever in Asia is pretty damn impressive. Also just more evidence that digital is growing and growing. Its getting much more difficult to accurately track how games are selling.

The game stores in the Philippines were packed with lines just for FFXV. It took me 10 minutes to get it (I was second in line since I came to the mall before it opened). My friend got his copy after 1.5 hours of lining up. His friend took around 3 hours.

The lines were just as long as the Pokemon Sun/Moon release, but not as bad as the Diablo III release.
 
The game stores in the Philippines were packed with lines just for FFXV. It took me 10 minutes to get it (I was second in line since I came to the mall before it opened). My friend got his copy after 1.5 hours of lining up. His friend took around 3 hours.

The lines were just as long as the Pokemon Sun/Moon release, but not as bad as the Diablo III release.
That's good to hear.

Even the non-FF fans are really digging the new look from what I have seen so far.
 
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