Xplatformer
Member
What do you guys/gals use to test fps? My 970 installed without issueb.
Haven't used it for a while, but FRAPS is good, or you can use shdowplay's own fps counter.What do you guys/gals use to test fps? My 970 installed without issueb.
Btw hair shading in newest trailer of Homefront: Revolution looks amazing:
https://www.youtube.com/watch?v=zXE3fBby_Mw
This what we should expect at minimum in SC.
I dont think this is actual 'in-engine'. I think it's CryEngines cinematic tools (or whatever it's called). Similar to the start of this trailer: https://youtu.be/ELEK2KxxkDg
Sorry, I meant to say in-game. But yeah, I think hair quality as seen in this trailer is too much to expect even for TressFX. That being said, I'm sure it will look better than any other game hair.Its in-engine, its not in-game Still, it has a lot of game assets there even if they are enchanted. This also means that You can achieve shading of the same quality in-game if You really want.
Glad to hear that, i was worried that they were going to put out a cheap flight stick.
What do you guys/gals use to test fps? My 970 installed without issueb.
My bad, i misread that, please ignore my stupid post. (i thought madcatz bought seitek, not the other way round.)Sarcasm? The implication was that the consistency dropped because of the buy out.
My bad, i misread that, please ignore my stupid post. (i thought madcatz bought seitek, not the other way round.)
*blushes* well, instead of spending my money on spaceships, i'm gonna spend it on reading lessons.I think you misread it again. MadCatz bought Saitek, and the implication is that MadCatz is the reason for the drop in quality of Saitek products.
I think you misread it again. MadCatz bought Saitek, and the implication is that MadCatz is the reason for the drop in quality of Saitek products.
Btw, CIG did a poll in December of last year asking the community what they wanted from a Custom peripheral. 30k people voted in the poll, so it's pretty representative of the community I think.
In case anyone wants an idea of possibilities CIG has in mind.
Edit: Also, I'm a Member now! Yay!
I have an early x52 I bought for DCS in storage. Haven't used in years because there's no space on my desk. Would have to contend with an arcade stick, console, monitor, tv, kb+m, mousepad, random paperwork, etc
Well I can fix the height issue since I have an electric standing/adjustable frame on my desk. The top is an L shape though so I don't know if that is better or worse.See, you need to figure out how to mount it near your chair. Problem solved! =P (Though seriously, HOTAS units aren't really optimal on a desk. The height and position aren't quite right.)
Mad Catz(R) Teams Up With Cloud Imperium(R) Games to Create Dedicated Saitek(R) Branded Star Citizen(R) Hardware
Not sure how I feel about this.
Well I can fix the height issue since I have an electric standing/adjustable frame on my desk. The top is an L shape though so I don't know if that is better or worse.
Now that I have the 'recommended' specs to run this game on high (4690k and gtx 970)
How expensive is it to get access?
The OP says 30 dollars but I don't see that anywhere on the star citizen site
Hi.Now that I have the 'recommended' specs to run this game on high (4690k and gtx 970)
How expensive is it to get access?
The OP says 30 dollars but I don't see that anywhere on the star citizen site
Thanks for the reply guys.
I'll wait for another sale then, 45 euros is a bit much to me for a game that is a long way from being finished
It is unlikely it will ever work. Cryengine uses a deferred renderer.
So I went into my hangar a couple of months ago and saw that I had like 4 ships, when I had only remembered buying one. I figured that they had given more away over time or something. At the moment I don't have access to my desktop that can play the game, but I went on the website and it said that I only had one ship I could put in my hanger, the Aurora MR. What's the deal with that?
Free weekends, weeks, etc... put the trial ships in your hangar. They were not given away to keep.
I imagine there will be some other free trial ships coming out soon.
There's a notification on the website whenever they have free trial periods. There's no real need for them to notify you in game on top of that.Alright, I suppose I just expected some kind notification in the game if that were the case. Still, my one ship should be good enough for me.
MFAA does work in Crysis 3. The engine is more like a "mixed deferred" with MSAA support. Thought it is expensive as hell (2XMSAA means cutting off at least 20fps at times).
Not sure whether the Cryengine build that CIG uses supports MSAA at all. In the CIG tech presentation they mention the engine supports 10 AA types...
Yeah Saitek was obviously going to be the one, whenever they've shown the game off they've been using X-52s. The only way a Thrustmaster one would make sense financially to people would be if it came with a ship.Not really surprised it's Saitek. CH is too far under the radar and without the glitz. Thrustmaster would command too much of a premium price.
Downsampling can be expensive but people like doing that too. Unless it's just too difficult to implement, it would still be nice to have an expensive but nice-looking antialiasing option. People who can't run it could go without, and people who can would get better screenshots.There are a lot of engines capable of mixed rendering (if only for things like transparencies).
It is true that you can have MSAA on a deferred renderer, but as you said, it is expensive as hell. There is also the question of how good the resolve is. For example, Frostbite 3 games typically offer msaa, but the resolve is simply appalling.
There are a lot of engines capable of mixed rendering (if only for things like transparencies).
It is true that you can have MSAA on a deferred renderer, but as you said, it is expensive as hell. There is also the question of how good the resolve is. For example, Frostbite 3 games typically offer msaa, but the resolve is simply appalling.
I mean I can understand it being expensive, and I'm a software engineer and I know optimization is important...but I feel like this is a weird case. Have there been ANY other options people have argued against because they don't want Star Citizen to have high system requirements on its highest settings?Crysis 3 has a crazy good resolve. They wrote a great tech presentation about how the MSAA works for a lot of cases where it breaks elsewhere... but is expensive as a result. :/
I would love MSAA as an option. I would never argue against a graphics option unless it was physically impossible or something!I mean I can understand it being expensive, and I'm a software engineer and I know optimization is important...but I feel like this is a weird case. Have there been ANY other options people have argued against because they don't want Star Citizen to have high system requirements on its highest settings?
It might not be perfect, but it's already not perfect. Maybe I'm just weird and like options.
No. Squadron 42 is no longer a trilogy. It's a single full featured game now. Future games in the Star Citizen universe are planned as well, the first of which will be Behind Enemy Lines, and early backers will get that one at no additional cost as well. So I think you should get both. You can check your hangar. If it says you own both Squadron 42 and the Mission Disk, you get both full games as part of your pledge.So odd question, if I backed November 19, 2012 - will I still have to purchase parts 2 and 3 of Squadron 42?
I would love MSAA as an option. I would never argue against a graphics option unless it was physically impossible or something!
No. Squadron 42 is no longer a trilogy. It's a single full featured game now. Future games in the Star Citizen universe are planned as well, the first of which will be Behind Enemy Lines, and early backers will get that one at no additional cost as well. So I think you should get both. You can check your hangar. If it says you own both Squadron 42 and the Mission Disk, you get both full games as part of your pledge.
It's a bit confusing, but that's how CR explained it a while ago. Initially, Squadron 42 was supposed to be an episodic game, a trilogy, each part would have had a dozen missions or so. Now it's a single game with around 30 missions, and what was initially planned as a mission disk became a full fledged stand-alone sequel, Behind Enemy Lines.What? Where did you read that. In watching the dozen videos or so on SQ45 it's always been a trilogy with only the first part of it is free.
It's a bit confusing, but that's how CR explained it a while ago. Initially, Squadron 42 was supposed to be an episodic game, a trilogy, each part would have had a dozen missions or so. Now it's a single game with around 30 missions, and what was initially planned as a mission disk became a full fledged stand-alone sequel, Behind Enemy Lines.
Sure, give us options. If the video settings end up like the advanced video options in Serious Sam my eyes will glaze over thoughI would love MSAA as an option. I would never argue against a graphics option unless it was physically impossible or something!
New patch to fix Win10 issues:
https://www.reddit.com/r/starcitizen/comments/3fwkpb/update_of_launcher_to_v234/
Soon...