Okay, honest question: what the hell does "bringing rail shooting into 2016" even mean? If you mean evolving the genre, I can't really comprehend how any game designer is supposed to do anything other games haven't done without discarding the 'rail' part of the equation entirely, and we already have space sims, even arcadey ones (hello, Strike Suit Zero!).
Seriously, 360-degree aiming is kind of a huge innovation in and of itself, what the hell more do you want to change things up? Serious question.
Gotcha, thanks gents. And to think, Nintendogs would receive that same accolade just 7 yrs or so later...
ARF ARF ARF!
I mean...Star Fox 64 was an hour long game and Assault was about that length. Was anyone really expecting this to be all that lengthy?$60 for a sub 5hr game, you gotta be having a laugh. It's pretty clear at this point that Nintendo is done with the WiiU.
They do want another 64. A game like 64 without garbage gimmicks, without on foot sections that play like ass, without forced touch screen controls, and with traditional arcade game play.I thought people wanted another 64??? I think the timing has to do with the resulting product. The Wii U was guaranteed to do shit. Maybe if it was near the beginning of the system's life, it would have ended up ambitious. But then again, maybe not because it's Star Fox. A cool IP but only big through name recognition.
I don't think I've ever read a negative review on GoNintendo.
$60 for a sub 5hr game, you gotta be having a laugh. It's pretty clear at this point that Nintendo is done with the WiiU.
$60 for a sub 5hr game, you gotta be having a laugh. It's pretty clear at this point that Nintendo is done with the WiiU.
A lot of times it seems games journalists lack actual gaming skill and perspective but make up for it with contrived sensational writing flair as if they were writing a term paper after swallowing a thesaurus. I know both is possible but I'd rather read a review from a gamer than read one by an English major.Polygon just isn't a site I take seriously for reviews. It's a lot of reactionary click bait pandering disguised as righteousness and final-word-authority. Just looking at past Platinum reviews, a 6 for Wonderful 101 because the reviewer was frustrated with the controls. Yes, the controls take a lot of getting used to, but once they clicked for me, the game turned from a confusing experience into one of my favorite games of all time. Did the reviewer go back and replay any of the old levels that he had first tried when the controls were still raw and disorienting? Try something different? Try to *learn*? Or, if the controls really never clicked with him, why not write something more thoughtful than simply "it frustrated me, so I don't like it"? Yeah, I've just never been impressed with their writing staff.
As far as Platinum's involvement with Star Fox goes, is there a definitive word on how much of an impact they had on the development? Were they like script doctors, brought in to provide some action polish, or did they actively develop whole levels and boss attles?
Yeah. We need tons of cutscenes and filler fetch quests to be a GOTY contender these days.Was Star Fox ever longer than that? It's an arcade-style game that you are supposed to replay a lot. It might be a style of game that has fallen completely out of fashion, though.
Man, that GameXplain review is really positive, which surprised me, considering how down Andre was on the game initially.
Except it's not sub 5hr.$60 for a sub 5hr game, you gotta be having a laugh. It's pretty clear at this point that Nintendo is done with the WiiU.
Do you even own a Wii U??? I know you didn't before but were president of the 3DS fan club.Yup, seems to be how I thought.
Will avoid.
Yeah. We need tons of cutscenes and filler fetch quests to be a GOTY contender these days.
I mean...Star Fox 64 was an hour long game and Assault was about that length. Was anyone really expecting this to be all that lengthy?
Do you even own a Wii U??? I know you didn't before but were president of the 3DS fan club.
From the start, I never expected this to review well as the control scheme wasn't conventional. I've never been the biggest fan of Star Fox. The on rails sections do look dated. I think the best elements are the boss fight and I think this is where Star Fox Zero delivers. I don't know if we will ever see another game in the series.
These crazy people thinking that Nintendo could apply some kind of evolution to their franchises.
Arcade-style (single-sitting) action games (talking about the original Star Fox games). Of course, they're in completely different genres and Isaac has huge random elements, but they aren't incomparable.
Is it actually $60 in the US?
Was Star Fox ever longer than that? It's an arcade-style game that you are supposed to replay a lot. It might be a style of game that has fallen completely out of fashion, though. (It's also the reason I never was much into the Star Fox games.)
There's one boss battle that made me want to throw my controller at the TV. Some of the bosses in this are really obtuse.
Wasn't shocking was it?Another review thread, another thread where people try to disavow bad reviews by purely talking down about the person reviewing the game or the site it's reviewed on.
There's one boss battle that made me want to throw my controller at the TV. Some of the bosses in this are really obtuse.
Sounds Souls-like. Count me in.
The bird one?
These crazy people thinking that Nintendo could apply some kind of evolution to their franchises.
Was Star Fox ever longer than that? It's an arcade-style game that you are supposed to replay a lot. It might be a style of game that has fallen completely out of fashion, though. (It's also the reason I never was much into the Star Fox games.)
but people don't want star fox to evolve .
These crazy people thinking that Nintendo could apply some kind of evolution to their franchises.
Where's the incentive though??? It's a known but very niche Nintendo IP. I'm actually surprised they made another one. Miyamoto was probably looking at a list of all unused IPs to see what game could use the Gamepad and this one rang a bell.They haven't made a Star Fox game for consoles in forever. I don't think it's outrageous to expect the series to improve or modernize in all this time.
I disagree that evolution means bloating. Some genres are more suited to short playtimes and replayability and that's perfectly fine.
It's not that the Rail Shooter hasn't been done well recently
Where's the incentive though??? It's a known but very niche Nintendo IP. I'm actually surprised they made another one. Miyamoto was probably looking at a list of all unused IPs to see what game could use the Gamepad and this one rang a bell.
I respect the honesty really. Professional movie critics tell you when they walk out of movies, too. Life is too short for bad entertainment products.