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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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gillty

Banned
scoobs said:
im definitely gonna give TOR a chance, simply because i respect bioware and we're pretty much guaranteed a good game. I just worry about the end game content and pvp... havent seen a ton about either aspect myself. Something tells me I'll be playing WoW still in a year.
The PvP warzones have been the highlight of my testing. Very fun, least of the things I would worry about.
 
BattleMonkey said:
Eh yea no, WAR community trashed the shit out of the game for it's multitudes of problems. The underlying technical and design features were wildly apparent after the first week especially when RvR just didn't work. Only idiots were claiming it was a "smooth" launch.
What WAR community? I was there at WHA at launch (you can go look at the old threads now if you want) and people were jumping over each other to praise the launch and the game... reports from the Beta were "glowing" except for "minor issues with the combat and animations". WAR is one of the reasons I take all MMO betagasms with a grain of salt.

And considering there were no official forums, it was either WHA or the VN boards, so...
 
FieryBalrog said:
What WAR community? I was there at WHA at launch (you can go look at the old threads now if you want) and people were jumping over each other to praise the launch and the game... reports from the Beta were "glowing" except for "minor issues with the combat and animations". WAR is one of the reasons I take all MMO betagasms with a grain of salt.

And considering there were no official forums, it was either WHA or the VN boards, so...

What are you even talking about? I was in the WAR beta for more than 6 mounts and as soon as beta testers were informed the game will definitely release in fall (announcement was in early august IIRC) a lot of testers complained about the game not being ready by a long shot and people started to break the NDA in order to stop friends from pre-ordering the game.

Hell, I personally advised all my friends and guildmates not to buy the game, once I realized they are not going to get rid of the major flaws before launch - even though I have been a pretty dedicated and optimistic tester for the better half of a year.
 

gatti-man

Member
Fine Ham Abounds said:
I think TOR will easily see 3 million initial sales and will retain about 1.5 million for at least 6 months, then probably have a record drop-off to somewhere in the 300k range after the casuals have put in ~400+ hours of story.

Frankly, I see hardcores being gone within 1-3 months.

A solid launch might help stretch the casual numbers a bit.
So casuals play 66+ hours per month? I wish.
 

MaddenNFL64

Member
FieryBalrog said:
The atmosphere and posts on the WAR forums at late beta and launch, obviously.

Anyway, back on topic:
http://www.betacake.net/2011/08/star-wars-old-republic-exclusive.html

Huttball!

That sounds crazy. And it's not faction based, so A Sentinel & a Marauder could be on the same team o_O.

I'm digging the passing (30 meters too, good range) aspect, combined with the distance closing abilities put to use. If you have good teammates, you could dominate.
 

BrettWeir

Member
Valru said:
The PvP warzones have been the highlight of my testing. Very fun, least of the things I would worry about.

Please tell me the only PvP isn't this instanced, CTF, WoW bullshit type of PvP.
 

BrettWeir

Member
Billychu said:
There's at least one PvP planet.

I hope it will at least have better intake of realm points (sorry, 8+ year DAoC player here, so used to that term) than instanced Warfronts. Otherwise there will be no incentives and everyone will be doing the instances. Rift is a perfect example of this.
 

Hawk269

Member
Billychu said:
Probably to keep stuff still in development a secret or for stuff that's not finished.

From when I was helping testing Rift, the version the public beta testers played was about a month old or so. The internal beta testers are always testing the newest version. The older version gets pushed out to the public beta testers to find any bugs the internal testers did not find a month or so earlier.

The dev's of MMO's always are testing the versions of the beta that are 1-2 months newer than what the public tests..at least the ones i have been involved with. From what one dev told me is:

We basically test a beta version internally to fix any bugs/issues. We then begin work on the next version. When ready, the first version is pushed out for public testing, while we are internally testing a newer version. Feedback/fixes from the public version are analyzed and fixes put into place that are added to the current internal testing.

He basically said it is just a cycle, when version 1.0 is pushed out to public, they are on 1.5, when 1.5 is pushed out they internally are on 2.0 etc. He also explained like a game going gold which is usually 30-45 days out. when they feel the beta version is good enough, they push it out for testing while at the same time the next version internally is being tested.
 

Hawk269

Member
Measley said:
I have a feeling that this game is going to be pretty huge, and retain a pretty strong subscription base ala WoW. The combination of a strong license, a good developer, and the general boredom with medieval games (IMO) is going to help SW:ToR quite a bit.

Only if the Content is there and they do a hell of a job at patching the game to ensure bugs are being fixed, balance issues, weopon/armor issues etc. The lifeblood of mmo's is the content and the developer support.

BioWare has said they plan to add a ton of planets and mroe things to do, the question is how much content will be available day 1 and how long would it take for the average player and advanced mmo players to hit the level cap and the end-game content.

The game will fail if support and content are lackluster. Who is going to pay 15-20 bucks a month for a game that has issues and them not being resolved and lack of content?

For me, I do beleive that BioWare will deliver and that they will have the content to back up the game, which for anyone whol plays MMo's knows that content is paramount to a successful and well supported game.
 

MaddenNFL64

Member
Anyone see those short vids on alterswtor? That guy... *sigh* "oh, looks like he answered correctly so he got to talk" "oh you get social points when you choose the correct answer".

What the fuck.
 

Giolon

Member
MaddenNFL64 said:
Anyone see those short vids on alterswtor? That guy... *sigh* "oh, looks like he answered correctly so he got to talk" "oh you get social points when you choose the correct answer".

What the fuck.

I can't remember if the devs have commented publicly on this this works, but I think they did. I'm too lazy to go find it for you right now though.
 

MaddenNFL64

Member
Giolon said:
I can't remember if the devs have commented publicly on this this works, but I think they did. I'm too lazy to go find it for you right now though.

They have, we know how it works. it's a random roll, and the winner of the roll talks, there is no "correct answer".
 

Hawk269

Member
Dechaios said:
Woah! Been registered to test since 2009 and just finally got an e-mail to be in!! So pumped. Did anyone else just get one?

While I am happy for you..for some reason you are now like a Jedi Scum that I want to cut down with my double sided lightsaber.
 

Jira

Member
BrettWeir said:
I hope it will at least have better intake of realm points (sorry, 8+ year DAoC player here, so used to that term) than instanced Warfronts. Otherwise there will be no incentives and everyone will be doing the instances. Rift is a perfect example of this.

WAR is also a perfect example of this.
 

Sigfodr

Member
antonz said:
Epic Fail Bioware. My Birthday ends in 3 hours 8 minutes and no beta invite :(
X2ete.jpg


Better?
 

DarkKyo

Member
This might be a dumb question but does anyone know if it is against beta rules to add the beta client to my steam library list to launch from steam?
 

Emitan

Member
Dechaios said:
This might be a dumb question but does anyone know if it is against beta rules to add the beta client to my steam library list to launch from steam?
Why? People are allowed to know you're playing the beta. This doesn't provide any more info than that. It's not like Bioware could tell anyway.
 

DarkKyo

Member
Billychu said:
Why? People are allowed to know you're playing the beta. This doesn't provide any more info than that. It's not like Bioware could tell anyway.
That's a good point. So basically, letting people know you are playing=okay, taking steam screenshots with F12=not okay. Gotcha.
 

Dakota47

Member
Dechaios said:
That's a good point. So basically, letting people know you are playing=okay, taking steam screenshots with F12=not okay. Gotcha.

Taking screenshots with the Steam overlay is ok, as long as you don't publish them. By default they only get stored on your pc afaik.
 

falastini

Member
So, according to that latest Q&A on cakeblog, dude states the majority (75%) of the quest content is shared with your faction, with only a fraction of that (25%) being truly unique to your class. This seems to contrast with the "8 unique stories" I kept hearing from everybody when referring to the game's content.

Which one is right?
 
falastini said:
So, according to that latest Q&A on cakeblog, dude states the majority (75%) of the quest content is shared with your faction, with only a fraction of that (25%) being truly unique to your class. This seems to contrast with the "8 unique stories" I kept hearing from everybody when referring to the game's content.

Which one is right?

Every class has a unique story which is the class quests and unique companions and side quests they offer, but obviously lot of the game is going to have generic quests for everyone to do .... go kill 10x sith douchenozzles. Theres a unique story for each class, but not completely unique classes for everyone, it's still going to be similar to all other MMOs where lot of content is going to be made for everyone, especially when they add content to the game with future patches as it would be incredibly hard to add completely unique content for all 8 classes.

I would imagine they will not be updating character class stories until they do very big paid for expansion packs, with content updates being done as just general audience stuff.
 

Azih

Member
falastini said:
So, according to that latest Q&A on cakeblog, dude states the majority (75%) of the quest content is shared with your faction, with only a fraction of that (25%) being truly unique to your class. This seems to contrast with the "8 unique stories" I kept hearing from everybody when referring to the game's content.

Which one is right?
I think those two statements are compatible with each other.

What I don't get is the statements about there being a full on bioware morality meter in this thing.

Could I play a Jedi Knight and then go through and play a Jedi Knight that falls to the dark side?
 

bill0527

Member
Door2Dawn said:
That festering corpse is still making blizzard a shit load of money. That's what counts.

Yes it is, but there is a very vocal diehard WoW fanbase who will do things like pay $25 for a super special awesome purple flying lion mount. These people buy shit like this and it offsets the revenue loss from the massive number of subscribers that are bailing out.

WoW best days are behind it and its all downhill from here in terms of subscriber numbers. That doesn't mean though that the franchise will stop printing money, because Activision has figured out how to milk hardcore fans for every dime they can get out of them.
 
Azih said:
What I don't get is the statements about there being a full on bioware morality meter in this thing.

Could I play a Jedi Knight and then go through and play a Jedi Knight that falls to the dark side?

No, it's not really an alignment type of thing, kind of more like a D&D alignment but within the same category.

You basically will still be a "good" guy Jedi, but your choices will push you into a more nicer/subtle/calm character, or a more brash and tough character. Think more like Mass Effect where Sheppard doesn't become evil or such from his choices.... he just is a dick. Like D&D alignments, Lawful Good, Chaotic Good, Neutral Good. Any changes though will be really up to the writing of Bioware and how far they let your character "change"
 

falastini

Member
Ok. That's what I assumed anyways.

It's just when game content was questioned, there was a lot of "you can level up several characters with their own unique content" being thrown around.

On that note, can you speed through or skip any cut-scenes? If previous Bioware games have taught me anything, when playing through the game a second time, I can't stand having to listen to all the dialogue again. Especially with their "illusion of choice"... where different answers result in the same conclusions anyways.
 
falastini said:
Ok. That's what I assumed anyways.

It's just when game content was questioned, there was a lot of "you can level up several characters with their own unique content" being thrown around.

On that note, can you speed through or skip any cut-scenes? If previous Bioware games have taught me anything, when playing through the game a second time, I can't stand having to listen to all the dialogue again. Especially with their "illusion of choice"... where different answers result in the same conclusions anyways.

Yea well unlike most other MMO's, there is unique content and actual story for each class outside of the usual handful of class quests put in for "training", but obviously lot of stuff is going to be generic despite many of our hopes. Also each class has unique set of companions with thier own dialogues and some unique quests from those as well, so it should add a bit more re playability for doing alt characters. Those expecting a complete new experience like a whole new KOTOR game for each class are going to be upset.

It was mentioned before that you can skip through dialogue, I believe it was said that the game pretty much assumes you choose the default dialogue choices based on your current "alignment"
 
Billychu said:
I though everything but flashpoints and other group content was unique per class until you neared level 50 :(

No, they had talked about it quite a while ago how it was going to have generic content along side the unique stuff. Obviously many hoped or expected there to be more unique content per class than what we are going to get. Expectations a bit too high perhaps, too much hype?
 

Weenerz

Banned
There is your class story arc, and then you have the normal quests for that zone. It works quite well and doesn't feel grindy at all.
 
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