I've played pretty much mmo on the market as well. However, I strongly disagree that we should accept gaming tropes just because its a mmo.goat said:Honestly, yes and no. I'll take a new Knights anyway I can get it, but the idea of a "never-ending" Bioware RPG also gets me excited.
I'm an MMO addict. I played WoW for over 6 years, and I've dabbled in WAR, Aion, Rift, AoC and more. I love MMOs, I love single player RPGs, I love Star Wars and I love Bioware. The combination of all of those sounds good to me.
I can suspend disbelief and pretend that I'm the only "hero" in the universe, but in a raid setting it makes sense that a bunch of heroes would band together to defeat a big baddie. I mean shit, I know my group wasn't the only one to kill Nef or Yogg or whatever in WoW, but that didn't hamper my enjoyment. And guess what? The next week Yogg was alive again. There are gaming tropes you just have to ignore in an MMO setting and the biggest one is that you ARE the hero, but so are a bunch of other people.
For a game that follows two heavily acclaimed rpgs and heavily emphases story I think they should aspire to push past mmo genre tropes and actually advance the genre past where it already is in story telling (dialog wheel not included). A game with this budget and this amount of time in development should be able to provide enough uniqueness to each persons character, companions, and story.
IMO, being a normal jedi and doing badass raids/heroic quests is enough for me, I don't need to be a clone of the chosen one. I guess I'm not the target audience for the game, I just think developers should aspire to do better.