BattleMonkey and Dakota, so you can end up with different 'endings' for the same character class? Ending of the arc anyway.Dakota47 said:Yup, and vice versa as well (Sith going good).
EDIT What Battlemonkey said.
BattleMonkey and Dakota, so you can end up with different 'endings' for the same character class? Ending of the arc anyway.Dakota47 said:Yup, and vice versa as well (Sith going good).
EDIT What Battlemonkey said.
Weenerz said:There is your class story arc, and then you have the normal quests for that zone. It works quite well and doesn't feel grindy at all.
Azih said:BattleMonkey and Dakota, so you can end up with different 'endings' for the same character class? Ending of the arc anyway.
Soroc said:Couldn't play last night. The download/install took forever. almost 40GB downloaded.
Should be able to start playing tonight, think I'm starting with a Sith Inquisitor
Soroc said:Couldn't play last night. The download/install took forever. almost 40GB downloaded.
Should be able to start playing tonight, think I'm starting with a Sith Inquisitor
Dakota47 said:I haven't read anything about endings. I guess they all have to end in sort of the same way, otherwise endgame wouldn't work out. The differences are probably more in the details, f.e. finish a flashpoint with or without sacrificing the crew.
Dechaios said:This might be a dumb question but does anyone know if it is against beta rules to add the beta client to my steam library list to launch from steam?
Valru said:The story and companion system makes no sense in the context of a mmo. Instead of tailoring a story to acknowleding the 10,000 other players, the story simply ignores them and makes you to be the greatest of that class in the galaxy
Azih said:BattleMonkey and Dakota, so you can end up with different 'endings' for the same character class? Ending of the arc anyway.
Let the de-hyping begin.BattleMonkey said:This is no different from any other MMO though
Story as the FOURTH PILLARBattleMonkey said:What did you really expect?
FieryBalrog said:Let the de-hyping begin.
FieryBalrog said:Let the de-hyping begin.
Story as the FOURTH PILLAR
Valru said:The story and companion system makes no sense in the context of a mmo. Instead of tailoring a story to acknowleding the 10,000 other players, the story simply ignores them and makes you to be the greatest of that class in the galaxy, kinda lame, It's like they shoehorned the kotor3 script rather than develop a story driven mmo. Also, seeing the exact same npc companion x100 everywhere is extremely lame, and just reinforces my belief this story started as a shell to a single player game.
This game is not the revolution in mmo story telling that I was hoping it would be, instead it's a frankenstien of the single player and existing mmo formula of story telling. This is my biggest gripe with the game byfar.
Are they using phasing to deal with that part of it? You have to imagine they know about the tech since it's been out for 3 years.TheRagnCajun said:Its a Bioware story. If you've played a Bioware game, you know whats coming.
Its also an MMO, which means you have to sustain your disbelief at times just like any other MMO. You have to pretend that computer you just destroyed didn't fix itself in 5 seconds time. You have to pretend that slave you just rescued didn't just respawn.
FieryBalrog said:Are they using phasing to deal with that part of it? You have to imagine they know about the tech since it's been out for 3 years.
Morn said:Yea seeing clones of the same companion everywhere is really stupid.
It's nowhere near the same as pets in WoW, as at least those had different names.
Xamdou said:My birthday is near the end of this month, if I don't get in the besta access before the end of the month I'd have to reconsider my C.E version.
CcrooK said:You might as well drop your CE now. No one's going to cater around your B-day
What's with people and their self entitlements these days?
BattleMonkey said:The game supposedly uses lots of phasing, but lot of areas are obviously not going to use it, especially the generic quest stuff
BattleMonkey said:Is it known if and when the companion customization would be possibly seen?
Morn said:Sure, they'll look different...but they'll all have the same name hovering over their head. The customization thing is just a bone being tossed to the ERP'ers who want to cyber with their companion.
MaddenNFL64 said:It only says a name from your perspective, to everyone else, it's "(name here's) companion".[/img]
FieryBalrog said:http://www.gamefront.com/hands-on-with-star-wars-the-old-republic-player-vs-player/
PvP impressions, not particularly positive, but the guys sound like newbies.
MaddenNFL64 said:It only says a name from your perspective, to everyone else, it's "(name here's) companion".
Oh, and new wallpapers from the friday update. From "Return", added em to my TOR folder.
FieryBalrog said:http://www.gamefront.com/hands-on-with-star-wars-the-old-republic-player-vs-player/
PvP impressions, not particularly positive, but the guys sound like newbies.
FieryBalrog said:http://www.gamefront.com/hands-on-with-star-wars-the-old-republic-player-vs-player/
PvP impressions, not particularly positive, but the guys sound like newbies.
Xamdou said:Whose the guy in the middle with the dual-wielding blue lightsaber on one hand and green LS on the other hand?
Xamdou said:Whose the guy in the middle with the dual-wielding blue lightsaber on one hand and green LS on the other hand?
Alex said:What a ridiculously awful article.
It wasnt until I hit that hotbar button that the similarities between The Old Republic and World of Warcraft dawned on me with full force
It was the same 1.5-second casting time. The same gradually filling bar, right above my list of spells. The same moderate-but-not exceptional speed boost. BioWare, Lucasarts, and their backers at EA can be forgiven from borrowing some tricks from the 800-pound gorilla in the online room, but as I headed out into the wilderness, the obvious parallels started to build. The mid-level NPC guards ambling about outside the town. The carefully seeded mobs I encountered as I left the town. Dewbacks and other Tatooinian beasts lumbering about alone. Groups of malfunctioning droids and malevolent smugglers clustered around memorable bits of scenery, spaced just so you can pull them one at a time if youre careful, but if youre not, youll quickly be overwhelmed.
I tried some familiar keyboard shortcuts, cycling rapidly through my inventory, the character screen, and finally, the skill tree. It was divided into three branches. Each branch corresponded to a different aspect of your abilities. The branches were comprised of small square icons. Only by putting sufficient points in a certain icon can you unlock the icons higher up the tree. As a former denizen of Kalimdor, it could not have looked more familiar.
Even the annoyance of accidentally aggroing a mob while zipping by on your speeder, only to have it dismount you from long range, was recreated nearly verbatim from Blizzards genre-dominating title. Despite this deja-vu-producing interruption, however, I navigated the Jundland wastes mostly unscathed. Arriving at a long tunnel, I checked my map to confirm that it led to the home of the Sand People I was hunting, and plunged forward on my speeder.
I expected the story to be written in a manner that made sense in the context of an mmo.BattleMonkey said:What did you really expect? The game to magically phase out of existence every other player so that you were the only one with a story? It is no different from other MMOs, all they are doing is putting more emphasis on story here and giving each class their own stories. What did you expect them to actually do though?
BattleMonkey said:Jedi master from the Return trailer
Morn said:Yes, because they aren't heaping glowing praise on the game it's an awful article.
They didn't like the non-PVP stuff either:
http://www.gamefront.com/e3-2011-the-old-republic-hands-on-wow-in-space/2/
Nah, it's a bad article because they were incredibly inexperienced with MMOs, hated the very idea of support characters and were dropped into a PVP situation with support characters. We can't tell anything about the game itself because they hated the situation they were in.Morn said:Yes, because they aren't heaping glowing praise on the game it's an awful article.
Valru said:I expected the story to be written in a manner that made sense in the context of an mmo.
I don't get why each and every character needs to be written in the manner that they are the hero of the galaxy.
As a republic trooper why can't I just be a cog in the wheel of galactic war? or a normal jedi (kinda ironic) that fights for what right? You then take these "normal" characters that each person plays and throw them in heroic/one of a kind situation.
Instead in SWTOR, you have to suspend disbelief, because my Jedi will have the exact same master for a teacher and the exact same companions as Jedi #92349234.
Why must each and every player be the hero/chosen one/villian/most powerful character in swtor? Is it not enough to be a badass jedi/sith/commando/smuggler? From a story prospective the game might as well not a MMO, in fact it would be better off it it were not.
I think you could write and voice story in a way that its ambiguous to fit for example a randomly generated/pre designed pool of masters for a person playing a new padawan Or a randomly generate/pool of cool companions.
Valru said:I expected the story to be written in a manner that made sense in the context of an mmo.
I don't get why each and every character needs to be written in the manner that they are the hero of the galaxy.
As a republic trooper why can't I just be a cog in the wheel of galactic war? or a normal jedi (kinda ironic) that fights for what right? You then take these "normal" characters that each person plays and throw them in heroic/one of a kind situation.
Instead in SWTOR, you have to suspend disbelief, because my Jedi will have the exact same master for a teacher and the exact same companions as Jedi #92349234.
Why must each and every player be the hero/chosen one/villian/most powerful character in swtor? Is it not enough to be a badass jedi/sith/commando/smuggler? From a story prospective the game might as well not a MMO, in fact it would be better off it it were not.
I think you could write and voice story in a way that its ambiguous to fit for example a randomly generated/pre designed pool of masters for a person playing a new padawan Or a randomly generate/pool of cool companions.
Door2Dawn said:PvP sounds terrible. I hope they fix it before release.
A bit bored, the stories/quests are pretty short/generic for my taste. The worlds/setting are also pretty bland and don't do a good job of conveying atmosphere. Coruscant is like a deserted planet.MaddenNFL64 said:Seems pretty minor of a quibble to be so bothered by it. Are you enjoying the stories at least, or you bored, that this stuff is coming up for you?
Would you rather have KOTOR3? (I would too, I just don't think hero of the galaxy is really interesting in a mmo, where once you get kicked out of the cutscene you see ten thousand copies of you and your companions.)goat said:I like the idea of being this "Hero of the Galaxy". I don't want to be Joe Bub the Trooper, yet another "cog in the wheel".
Valru said:Would you rather have KOTOR3? (I would too, I just don't think hero of the galaxy is really interesting in a mmo.)
Valru said:Would you rather have KOTOR3?
Morn said:Yes, because they aren't heaping glowing praise on the game it's an awful article.
Supert5 said:So for beta impressions, this game is amazing. As a big wow player i must say this game will revolutionize the single player aspect of mmo's going foward.
If you enjoy questing in wow, you will be blown away with this.
If you enjoy a great rpgs with fantastic focus on story you will be blown away.
If you are a hardcore raider... well i can't say since i haven't gone that far into the game
MaddenNFL64 said:BTW, anyone know if the Eternity Vault raid is in the beta?