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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Azih

Member
Dakota47 said:
Yup, and vice versa as well (Sith going good).

EDIT What Battlemonkey said.
BattleMonkey and Dakota, so you can end up with different 'endings' for the same character class? Ending of the arc anyway.
 

gillty

Banned
The story and companion system makes no sense in the context of a mmo. Instead of tailoring a story to acknowleding the 10,000 other players, the story simply ignores them and makes you to be the greatest of that class in the galaxy, kinda lame, It's like they shoehorned the kotor3 script rather than develop a story driven mmo. Also, seeing the exact same npc companion x100 everywhere is extremely lame, and just reinforces my belief this story started as a shell to a single player game.

This game is not the revolution in mmo story telling that I was hoping it would be, instead it's a frankenstien of the single player and existing mmo formula of story telling. This is my biggest gripe with the game byfar.
 
Weenerz said:
There is your class story arc, and then you have the normal quests for that zone. It works quite well and doesn't feel grindy at all.

I gotta disagree with that. I love the game don't get me wrong, but DAMN the leveling is slow. The only story I find interesting is the class quest, I don't really care why Captain Rank-n-File wants me to kill 15 giant bobcats... so to me those quests still feel really grindy, and unfortunately they are the majority.
 

Dakota47

Member
Azih said:
BattleMonkey and Dakota, so you can end up with different 'endings' for the same character class? Ending of the arc anyway.

I haven't read anything about endings. I guess they all have to end in sort of the same way, otherwise endgame wouldn't work out. The differences are probably more in the details, f.e. finish a flashpoint with or without sacrificing the crew.
 

Soroc

Member
Couldn't play last night. The download/install took forever. almost 40GB downloaded.

Should be able to start playing tonight, think I'm starting with a Sith Inquisitor
 

Cystm

Member
Soroc said:
Couldn't play last night. The download/install took forever. almost 40GB downloaded.

Should be able to start playing tonight, think I'm starting with a Sith Inquisitor

FU! ><.

That's awesome for you though.... >.> So not bitter ...........




FUUUUUUUUUUUUU!
 

StUnNeR H2K

Member
Soroc said:
Couldn't play last night. The download/install took forever. almost 40GB downloaded.

Should be able to start playing tonight, think I'm starting with a Sith Inquisitor

Weird that's way more than whats in my folder currently (27.2 GB).
 

Jomjom

Banned
Dakota47 said:
I haven't read anything about endings. I guess they all have to end in sort of the same way, otherwise endgame wouldn't work out. The differences are probably more in the details, f.e. finish a flashpoint with or without sacrificing the crew.

I hope they end in the way FFXI missions were handled. The core game had a long set of sequential mainstory missions that took a fairly long time to finish, but had a definite end. With each expansion a whole new string of main story missions were introduced that also have a beginning and end, but didn't add on to the original missions. I like this because you get complete stories and not some episodic thing that never pays off with an ending, like those TV shows that just drag on and on.


Dechaios said:
This might be a dumb question but does anyone know if it is against beta rules to add the beta client to my steam library list to launch from steam?

I don't see why not. When adding non-steam games, you can basically name them anything. I mean I could launch Minesweeper from Steam and just rename it as SWTOR Beta or something and people would see me playing "SWTOR Beta". Actually, that sounds like a pretty good idea just to mess with my friends...
 
Valru said:
The story and companion system makes no sense in the context of a mmo. Instead of tailoring a story to acknowleding the 10,000 other players, the story simply ignores them and makes you to be the greatest of that class in the galaxy

This is no different from any other MMO though, and really there is no other way you can create a MMO and have an actual character based story. In every MMO you always are the special one, you are the one to save such and such town, village, etc through a quest. How many people have gone through an epic story line raid? Star Trek Online I went back in time and saved the Federation.... along with thousands of other players. In RIFT you were a special "chosen" one that is constantly talked about, ignoring the thousands of other "chosen ones". Even without voice, if you read the story text in MMO's it really never makes sense.

What did you really expect? The game to magically phase out of existence every other player so that you were the only one with a story? It is no different from other MMOs, all they are doing is putting more emphasis on story here and giving each class their own stories. What did you expect them to actually do though?

Really only way I can see them doing it would be like I said with TONS of phasing and basically having to instance majority of the game, like STO did where it's basically nothing but instances

Azih said:
BattleMonkey and Dakota, so you can end up with different 'endings' for the same character class? Ending of the arc anyway.

Don't know, trying to stay away from story specific info as to not possibly spoil anything. Like with most Bioware games, I expect the story will be the same no matter what you do, it just changes certain aspects and the way it plays out... again like Mass Effect
 
FieryBalrog said:
Let the de-hyping begin.


Story as the FOURTH PILLAR

Its a Bioware story. If you've played a Bioware game, you know whats coming.

Its also an MMO, which means you have to sustain your disbelief at times just like any other MMO. You have to pretend that computer you just destroyed didn't fix itself in 5 seconds time. You have to pretend that slave you just rescued didn't just respawn. You have to pretend that mission the NPC gave you isn't the same mission everyone else is on.

The real question is whether they are setting themselves apart fom others in the genre, through story-telling. I'd have to say, yes. If you let it, this game will make you feel more important in its world as compared to a game like WoW.
 

Morn

Banned
Valru said:
The story and companion system makes no sense in the context of a mmo. Instead of tailoring a story to acknowleding the 10,000 other players, the story simply ignores them and makes you to be the greatest of that class in the galaxy, kinda lame, It's like they shoehorned the kotor3 script rather than develop a story driven mmo. Also, seeing the exact same npc companion x100 everywhere is extremely lame, and just reinforces my belief this story started as a shell to a single player game.

This game is not the revolution in mmo story telling that I was hoping it would be, instead it's a frankenstien of the single player and existing mmo formula of story telling. This is my biggest gripe with the game byfar.

Yea seeing clones of the same companion everywhere is really stupid.

It's nowhere near the same as pets in WoW, as at least those had different names.
 

Xamdou

Member
My birthday is near the end of this month, if I don't get in the besta access before the end of the month I'd have to reconsider my C.E version.
 
TheRagnCajun said:
Its a Bioware story. If you've played a Bioware game, you know whats coming.

Its also an MMO, which means you have to sustain your disbelief at times just like any other MMO. You have to pretend that computer you just destroyed didn't fix itself in 5 seconds time. You have to pretend that slave you just rescued didn't just respawn.
Are they using phasing to deal with that part of it? You have to imagine they know about the tech since it's been out for 3 years.
 
FieryBalrog said:
Are they using phasing to deal with that part of it? You have to imagine they know about the tech since it's been out for 3 years.

The game supposedly uses lots of phasing, but lot of areas are obviously not going to use it, especially the generic quest stuff

Morn said:
Yea seeing clones of the same companion everywhere is really stupid.

It's nowhere near the same as pets in WoW, as at least those had different names.

Is it known if and when the companion customization would be possibly seen?
 

LowParry

Member
Xamdou said:
My birthday is near the end of this month, if I don't get in the besta access before the end of the month I'd have to reconsider my C.E version.

You might as well drop your CE now. No one's going to cater around your B-day ;)

What's with people and their self entitlements these days?
 

Xamdou

Member
CcrooK said:
You might as well drop your CE now. No one's going to cater around your B-day ;)

What's with people and their self entitlements these days?

I'll give Bioware a chance, I will wait until the end of this month!
 

Morn

Banned
BattleMonkey said:
The game supposedly uses lots of phasing, but lot of areas are obviously not going to use it, especially the generic quest stuff

There's a lot of INSTANCING, but not phasing like Blizzard used in Lich King and to a much greater extent Cataclysm.

BattleMonkey said:
Is it known if and when the companion customization would be possibly seen?

Sure, they'll look different...but they'll all have the same name hovering over their head. The customization thing is just a bone being tossed to the ERP'ers who want to cyber with their companion.
 
Morn said:
Sure, they'll look different...but they'll all have the same name hovering over their head. The customization thing is just a bone being tossed to the ERP'ers who want to cyber with their companion.

Can you turn off the names hovering over the heads? Noticed in many of the vides it was very annoying looking all these characters and companions running around with big names. Rather just turn that stuff off. If I can change the looks at least and turn off those stupid names I will be happy
 

MaddenNFL64

Member
It only says a name from your perspective, to everyone else, it's "(name here's) companion".

Oh, and new wallpapers from the friday update. From "Return", added em to my TOR folder.

wp_return01_1024x691.jpg
 

Xamdou

Member
MaddenNFL64 said:
It only says a name from your perspective, to everyone else, it's "(name here's) companion".

Oh, and new wallpapers from the friday update. From "Return", added em to my TOR folder.

wp_return01_1024x691.jpg

Whose the guy in the middle with the dual-wielding blue lightsaber on one hand and green LS on the other hand?
 

Morn

Banned
Alex said:
What a ridiculously awful article.

Yes, because they aren't heaping glowing praise on the game it's an awful article.

They didn't like the non-PVP stuff either:
http://www.gamefront.com/e3-2011-the-old-republic-hands-on-wow-in-space/2/

It wasn’t until I hit that hotbar button that the similarities between The Old Republic and World of Warcraft dawned on me with full force…

… It was the same 1.5-second casting time. The same gradually filling bar, right above my list of spells. The same moderate-but-not exceptional speed boost. BioWare, Lucasarts, and their backers at EA can be forgiven from borrowing some tricks from the 800-pound gorilla in the online room, but as I headed out into the wilderness, the obvious parallels started to build. The mid-level NPC guards ambling about outside the town. The carefully seeded mobs I encountered as I left the town. Dewbacks and other Tatooinian beasts lumbering about alone. Groups of malfunctioning droids and malevolent smugglers clustered around memorable bits of scenery, spaced just so — you can pull them one at a time if you’re careful, but if you’re not, you’ll quickly be overwhelmed.

I tried some familiar keyboard shortcuts, cycling rapidly through my inventory, the character screen, and finally, the skill tree. It was divided into three branches. Each branch corresponded to a different aspect of your abilities. The branches were comprised of small square icons. Only by putting sufficient points in a certain icon can you unlock the icons higher up the tree. As a former denizen of Kalimdor, it could not have looked more familiar.

Even the annoyance of accidentally aggroing a mob while zipping by on your speeder, only to have it dismount you from long range, was recreated nearly verbatim from Blizzard’s genre-dominating title. Despite this deja-vu-producing interruption, however, I navigated the Jundland wastes mostly unscathed. Arriving at a long tunnel, I checked my map to confirm that it led to the home of the Sand People I was hunting, and plunged forward on my speeder.
 

gillty

Banned
BattleMonkey said:
What did you really expect? The game to magically phase out of existence every other player so that you were the only one with a story? It is no different from other MMOs, all they are doing is putting more emphasis on story here and giving each class their own stories. What did you expect them to actually do though?
I expected the story to be written in a manner that made sense in the context of an mmo.

I don't get why each and every character needs to be written in the manner that they are the hero of the galaxy.

As a republic trooper why can't I just be a cog in the wheel of galactic war? or a normal jedi (kinda ironic) that fights for what right? You then take these "normal" characters that each person plays and throw them in heroic/one of a kind situation.

Instead in SWTOR, you have to suspend disbelief, because my Jedi will have the exact same master for a teacher and the exact same companions as Jedi #92349234.

Why must each and every player be the hero/chosen one/villian/most powerful character in swtor? Is it not enough to be a badass jedi/sith/commando/smuggler? From a story prospective the game might as well not a MMO, in fact it would be better off it it were not.

I think you could write and voice story in a way that its ambiguous to fit for example a randomly generated/pre designed pool of masters for a person playing a new padawan Or a randomly generate/pool of cool companions.
 

Woorloog

Banned
A question to beta testers, despite the NDA:
Is there (dark) gray, (dark) brown or black armors for Trooper Commando? I understood that dark side gear is dark and light side gear is light/bright but does this apply to Troopers as well?
 

Azih

Member
Morn said:
Yes, because they aren't heaping glowing praise on the game it's an awful article.
Nah, it's a bad article because they were incredibly inexperienced with MMOs, hated the very idea of support characters and were dropped into a PVP situation with support characters. We can't tell anything about the game itself because they hated the situation they were in.

Heck the guy who adjusted to the situation found himself having a good time, the ones who didn't hated their experience.
 

Jomjom

Banned
I don't get what the big deal is regarding the story. It is an MMO, there really is no way to make a story that incorporates every single person. If you want an involving story, it's going to require some level of suspension of disbelief.

When I play story-based MMOs, I just separate it into essentially two games in my head. One is the MMO, with all the raiding, social aspects, etc that includes all the other people playing the game - all the player-characters with the dumb OOC names that draw you out of the universe anyway. The other, the story part of the game, I treat as a single player RPG. To me the story aspect of TOR is going to be KOTOR 3 for me. I couldn't care less who and how many other players there are in the world. In this aspect of the game, all of you guys won't even exist to me.
 
Valru said:
I expected the story to be written in a manner that made sense in the context of an mmo.

I don't get why each and every character needs to be written in the manner that they are the hero of the galaxy.

As a republic trooper why can't I just be a cog in the wheel of galactic war? or a normal jedi (kinda ironic) that fights for what right? You then take these "normal" characters that each person plays and throw them in heroic/one of a kind situation.

Instead in SWTOR, you have to suspend disbelief, because my Jedi will have the exact same master for a teacher and the exact same companions as Jedi #92349234.

Why must each and every player be the hero/chosen one/villian/most powerful character in swtor? Is it not enough to be a badass jedi/sith/commando/smuggler? From a story prospective the game might as well not a MMO, in fact it would be better off it it were not.

I think you could write and voice story in a way that its ambiguous to fit for example a randomly generated/pre designed pool of masters for a person playing a new padawan Or a randomly generate/pool of cool companions.

That would possibly make more sense, but I just don't see them wanting to put out a game especially a Star Wars one where it's not trying to be "epic heroic space saga" characters. The pen and paper Star Wars rpgs also made a point of that as being a star wars trope with the characters always being bigger than life heroes. But even if they did go with a "cog in the wheel" type of character, you would still have countless story inconsistencies in a MMO set world. MP games will always never work the same as SP games when it comes to story telling without some huge work towards creating completely dynamic games that customize experiences for each players.
 

MaddenNFL64

Member
Valru said:
I expected the story to be written in a manner that made sense in the context of an mmo.

I don't get why each and every character needs to be written in the manner that they are the hero of the galaxy.

As a republic trooper why can't I just be a cog in the wheel of galactic war? or a normal jedi (kinda ironic) that fights for what right? You then take these "normal" characters that each person plays and throw them in heroic/one of a kind situation.

Instead in SWTOR, you have to suspend disbelief, because my Jedi will have the exact same master for a teacher and the exact same companions as Jedi #92349234.

Why must each and every player be the hero/chosen one/villian/most powerful character in swtor? Is it not enough to be a badass jedi/sith/commando/smuggler? From a story prospective the game might as well not a MMO, in fact it would be better off it it were not.

I think you could write and voice story in a way that its ambiguous to fit for example a randomly generated/pre designed pool of masters for a person playing a new padawan Or a randomly generate/pool of cool companions.

Seems pretty minor of a quibble to be so bothered by it. Are you enjoying the stories at least, or you bored, that this stuff is coming up for you?
 

gillty

Banned
MaddenNFL64 said:
Seems pretty minor of a quibble to be so bothered by it. Are you enjoying the stories at least, or you bored, that this stuff is coming up for you?
A bit bored, the stories/quests are pretty short/generic for my taste. The worlds/setting are also pretty bland and don't do a good job of conveying atmosphere. Coruscant is like a deserted planet.

Combat, setting, story would all be better served from a single player kotor, imo.

btw. PVP is the best part of the game. I wish it had an action combat system like DCUO or TERA but otherwise its fantastic.


goat said:
I like the idea of being this "Hero of the Galaxy". I don't want to be Joe Bub the Trooper, yet another "cog in the wheel".
Would you rather have KOTOR3? (I would too, I just don't think hero of the galaxy is really interesting in a mmo, where once you get kicked out of the cutscene you see ten thousand copies of you and your companions.)
 

Retrofluxed

Member
Valru said:
Would you rather have KOTOR3? (I would too, I just don't think hero of the galaxy is really interesting in a mmo.)

Honestly, yes and no. I'll take a new Knights anyway I can get it, but the idea of a "never-ending" Bioware RPG also gets me excited.

I'm an MMO addict. I played WoW for over 6 years, and I've dabbled in WAR, Aion, Rift, AoC and more. I love MMOs, I love single player RPGs, I love Star Wars and I love Bioware. The combination of all of those sounds good to me.

I can suspend disbelief and pretend that I'm the only "hero" in the universe, but in a raid setting it makes sense that a bunch of heroes would band together to defeat a big baddie. I mean shit, I know my group wasn't the only one to kill Nef or Yogg or whatever in WoW, but that didn't hamper my enjoyment. And guess what? The next week Yogg was alive again. There are gaming tropes you just have to ignore in an MMO setting and the biggest one is that you ARE the hero, but so are a bunch of other people.
 
So, I've just gotten out of WoW and this looks like it might be a decent replacement. Anyone have any impressions of what it's like to tank with an Assassin/Shadow?

Love tanking, and love the style of the double-bladed lightsaber, but I kinda hate Rogue classes. So if Tanking with one involves many Rogue-ish concepts (combos, stealth, etc.), I may have to be a Guardian instead.

Also hoping that this game will help me flesh out my closet-RP side. XD I never actually RP in MMO's (always seemed really lame to me; I ain't no dialogue writer), but I always give thought to my character's personality and how he would react to things. I think it's my theatre-nerd side infringing on my gaming-nerd side.
 

Darklord

Banned
Morn said:
Yes, because they aren't heaping glowing praise on the game it's an awful article.

I don't think it's a bad article just written by the wrong people. 3 people who never really play MMO's, not even WoW and one who only plays FPS'ers online. Well, no shit they didn't like it a lot.
 

Supert5

Neo Member
So for beta impressions, this game is amazing. As a big wow player i must say this game will revolutionize the single player aspect of mmo's going foward.

If you enjoy questing in wow, you will be blown away with this.

If you enjoy a great rpgs with fantastic focus on story you will be blown away.

If you are a hardcore raider... well i can't say since i haven't gone that far into the game
 

MaddenNFL64

Member
Supert5 said:
So for beta impressions, this game is amazing. As a big wow player i must say this game will revolutionize the single player aspect of mmo's going foward.

If you enjoy questing in wow, you will be blown away with this.

If you enjoy a great rpgs with fantastic focus on story you will be blown away.

If you are a hardcore raider... well i can't say since i haven't gone that far into the game

I already got the feeling I would love the questing in this game. I've watched a billion videos of the damn starter planets, and I am still into it hah.

BTW, anyone know if the Eternity Vault raid is in the beta?
 
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