JohnTuk said:I've seen some vids of flashpoint where everyone just skip the dialog? WTF?
If you don't like storytelling and dialog, then you should not be playing this game.
Felix Lighter said:Now I'm getting nervous. Lots of negative impressions lately. The lack of a Day/Night cycle doesn't bother me, nor does the lack of an ability to sit in chairs but lately there's been just a sense of general negativity towards the game by those playing. I really need to get a crack at this beta because I'm probably looking for something different out of this game than most MMO veterans. There are so many games coming out this holiday; I need to be smart with my purchases. This is probably my most anticipated game but that anticipation is based on what I want the game to be and not necessarily what the game actually is.
Gunmonkey36 said:Don't be disparaged by the people who are negative. There are plenty of us here who are in beta and enjoying ourselves quite a lot.
One guy posts his impression and the next 5 people (who have not played the beta) try to tell him why he's wrong.darth_infamous said:Indeed, most of the negative reactions are from people who have not actually played it, and have only seen a youtube video. There is an extreme difference between watching even a high quality video and playing it yourself.
FieryBalrog said:One guy posts his impression and the next 5 people (who have not played the beta) try to tell him why he's wrong.
I'm getting a familiar feeling from this!
I was talking about the people responding to Sato Koiji, not you.Gunmonkey36 said:Except I am in the beta...
If its not against the NDA I would gladly give out my character name for none believers that have access to the beta.
FieryBalrog said:I was talking about the people responding to Sato Koiji, not you.
That will probably get you kicked out because that's technically breaking NDA.Gunmonkey36 said:Except I am in the beta...
If its not against the NDA I would gladly give out my character name for none believers that have access to the beta.
Billychu said:That will probably get you kicked out because that's technically breaking NDA.
TeK-DeLorean said:Some random impressions and opinions of the game after a week or so, played a few different characters, my highest is a Lv14 Jedi Shadow. I haven't done PvP. If you're going to get offended at my opinions that are negative, I recommend you don't read this.. I know people want this game to succeed, I'm one of them. I'm not trying to bash the game.
-First of all the graphics are better than I expected, but that's not saying much. I play on max settings for the beta, and we're talking slightly below ME1 PC Max settings quality here. Will they release an Ultra texture pack? who knows. Big areas but they are pretty bland looking so far.
-Voiceovers are typical Bioware quality, outstanding. Story is not too engrossing yet imo. (Jedi Consular) They want you to care about certain characters you've JUST MET. Good/evil/neutral answers as usual.
-Music, sounds, (enemy death is amusing), blasters, all sound great. Lightsabers sound perfect, from drawing them, closing them, idling and striking something it sounds perfect. I noticed my double bladed Shadow's saber sounded different from my single bladed one. I'm a sound geek so I love the special attention to this. Music/Sounds/Voiceovers are the best parts of this game I've experienced so far.
-Enemies just standing around in packs waiting to get killed.. Animations (Jedi are the most polished), droids don't break into lego pieces like the movies, (sadface) using the same animations as PC's (dodging, sword fighting). Enemies are just standing around firing at you, not running for cover, and using the same animations. I tried playing a BH but the animations just look silly and out of place to me. The flamethrower, the firing in place, the running, the SHORYUKEN... just seemed off.
-Quest items are global, will be a nightmare in release unless there's a few channels or not global. Same for quest mobs. Competing for quest mobs or items with just ONE other player right now = 3 min. respawn time for that item/mob on average. Retail will be ridiculous.
-Skin tight space suits everywhere, 4 body types, skinny/normal/thicker/huge. No sliders at all on char create. Everything with 2 legs uses the same animations, why are flesh raiders and random thugs using trainer Jedi blades and doing the same battle moves as my trained Jedi?
-Lightsabers sold in stores........
Will things improve from here? Of course. But as it stands right now:
SW geeks will eat this up
People tired of WoW but want more of the same will eat this up.
People looking for "something new" or "the next thing in MMO evolution" are looking at the wrong game I think. It's still beta, what do I know? /flameon
Oh snap x2Billychu said:They did learn from SWG's mistakes. Thats why it plays like WoW.
Dinosaur Tamer said:There is a new official video featuring the Huttball Warzone (exactly the one they showed us at gamescom) and you can see a Jedi Consular throwing something that does not look like the engine part.
BattleMonkey said:Well I imagine players will replay flashpoints several times like most players do with dungeons in most MMOs, so they will have probably done the dialogues several times already and just want to skip it on replays.
Dinosaur Tamer said:There is a new official video featuring the Huttball Warzone (exactly the one they showed us at gamescom) and you can see a Jedi Consular throwing something that does not look like the engine part.
Dat lekku animation.Dinosaur Tamer said:There is a new official video featuring the Huttball Warzone (exactly the one they showed us at gamescom)
steadfast said:Yeah, from that leak, you can throw the huttball and everyone gets it added when you enter the warzone.
FieryBalrog said:One guy posts his impression and the next 5 people (who have not played the beta) try to tell him why he's wrong.
I'm getting a familiar feeling from this!
Morn said:Anyone else worried about the game's longevity based on the license and Lucasarts? The reason why SWG is shutting down in December is because SOE's license for the game with Lucasarts is expiring in 2012.
Lucasarts tends to play musical executives all the time, and if they get someone in there who doesn't care for MMOs they can allow BioWare's license to end and not allow it to be renewed.
It's not a WoW situation where BioWare owns the game.
Dinosaur Tamer said:I am not talking about the "Throw Ball" ability. Look at 2:22 - it's definitely a Jedi Shadow and it looks like he is lifting up and throwing a Droid.
Parn said:Even if it wasn't built into the engine, it still is hilarious that a development studio producing a fully voiced MMO with eight single-player games worth of content at launch and a bunch of other MMO content can be referred to as lazy because you can't sit in a chair in a virtual environment.
Morn said:For anyone who never experienced the day cycle on Tatooine in SWG:
http://www.youtube.com/watch?v=csq_coWsYOk
TOR needs that shit.
border said:The lack of a night and day cycle is not a game breaker, it just seems like an insane exclusion.....especially since they have such a huge budget for other stuff. They'll go to all this trouble to make sure every bit of dialogue is fully-voiced, but they can't make it go dark every 12-16 hours?
It's as if you test drive a $40,000 Lexus, only to discover that it didn't have power windows. It's not that big a deal because you don't really roll down the windows that much, and you would probably still want to buy the car. But you can't help but wonder why they excluded such a standard feature, and think about how annoying it will be those few times that you do want it there.
I think it might be time for Bioware and/or the beta testers to dispell this "It's 8 KOTOR games in one!" myth, before people start to get disappointed. I bought into it because it seemed like accepted fact, but since then most of the testers in this thread have admitted that 70-80% of quests are shared between classes. To say that it is many separate games seems disingenuous.
JohnTuk said:I've seen some vids of flashpoint where everyone just skip the dialog? WTF?
If you don't like storytelling and dialog, then you should not be playing this game.
border said:Never seen TotalBiscuit before. My god that top hat is embarassing. I was a junior in high school the last time I thought it was cool to wear a tuxedo jacket over a t-shirt.
border said:I think it might be time for Bioware and/or the beta testers to dispell this "It's 8 KOTOR games in one!" myth, before people start to get disappointed. I bought into it because it seemed like accepted fact, but since then most of the testers in this thread have admitted that 70-80% of quests are shared between classes. To say that it is many separate games seems disingenuous.
border said:I think it might be time for Bioware and/or the beta testers to dispell this "It's 8 KOTOR games in one!" myth, before people start to get disappointed. I bought into it because it seemed like accepted fact, but since then most of the testers in this thread have admitted that 70-80% of quests are shared between classes. To say that it is many separate games seems disingenuous.
Last Hearth said:Not really, if the fully level up of a character is 200 hours, then 20-30% of that being class quests is still 40-60 hours, which is the full length of a single KOTOR game (perhaps even a bit longer).
So you still have 8 of these 40-60 hours of completely unique contents, which is like 8 KOTORs.
Last Hearth said:Not really, if the fully level up of a character is 200 hours, then 20-30% of that being class quests is still 40-60 hours, which is the full length of a single KOTOR game (perhaps even a bit longer).
So you still have 8 of these 40-60 hours of completely unique contents, which is like 8 KOTORs.
Gunmonkey36 said:Okay, I have to be careful how I say this, but do you really think it will take 200 hours to level up a character?
Gunmonkey36 said:Okay, I have to be careful how I say this, but do you really think it will take 200 hours to level up a character?
Kintaro said:How long DOES it take? =D
Morn said:For anyone who never experienced the day cycle on Tatooine in SWG:
http://www.youtube.com/watch?v=csq_coWsYOk
TOR needs that shit.
Morn said:For anyone who never experienced the day cycle on Tatooine in SWG:
http://www.youtube.com/watch?v=csq_coWsYOk
TOR needs that shit.
When someone asks me how the gear looks I send them this:Dechaios said:I agree, one of the most disappointing things so far are the crap animations and weird marshmellowy-smooth look that the character models/textures have.
Gameplay is pretty fun though.
Edit: everyone's junk and ass are really pronounced on their models too lol
Dakota47 said:As a comparison, the Goblin Mage I rolled after Cataclysm is level 71 now and time played is 4 days, 11 hours. That is 107 hours.
Azwethinkweiz said:One thing I'm still kinda confused about is the raids being 8-16 people. What does that mean? Is there an 8 man and a 16 man? Can I go in with 11 people? Do the encounters scale by person? Just seems like it would be hard to balance if you could bring in any number of people between 8-16.
eastmen said:Not really sure its comparable , wow has added alot of levels to the game for new expansions.