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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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JohnTuk

Banned
I've seen some vids of flashpoint where everyone just skip the dialog? WTF?

If you don't like storytelling and dialog, then you should not be playing this game.
 

Marco1

Member
I agree, the voice over is an unnecessary luxury. Surely it will make x-pacs more expensive to develop and also longer.
I would rather the funds and man-power went towards a day/night cycle, I can't believe they said it was due to different moons and more consistent.
This MMO sounds more and more like a single player experience with bolt-ons.
I really wish they went with a more refined SWG and learnt from SWG's mistakes.
 
JohnTuk said:
I've seen some vids of flashpoint where everyone just skip the dialog? WTF?

If you don't like storytelling and dialog, then you should not be playing this game.

Well I imagine players will replay flashpoints several times like most players do with dungeons in most MMOs, so they will have probably done the dialogues several times already and just want to skip it on replays.
 
Now I'm getting nervous. Lots of negative impressions lately. The lack of a Day/Night cycle doesn't bother me, nor does the lack of an ability to sit in chairs but lately there's been just a sense of general negativity towards the game by those playing. I really need to get a crack at this beta because I'm probably looking for something different out of this game than most MMO veterans. I need to play it for myself to know whether the complaints brought up in this thread will apply to me.

There are so many games coming out this holiday; I need to be smart with my purchases. This is probably my most anticipated game but that anticipation is based on what I want the game to be and not necessarily what the game actually is.
 
Felix Lighter said:
Now I'm getting nervous. Lots of negative impressions lately. The lack of a Day/Night cycle doesn't bother me, nor does the lack of an ability to sit in chairs but lately there's been just a sense of general negativity towards the game by those playing. I really need to get a crack at this beta because I'm probably looking for something different out of this game than most MMO veterans. There are so many games coming out this holiday; I need to be smart with my purchases. This is probably my most anticipated game but that anticipation is based on what I want the game to be and not necessarily what the game actually is.

Don't be discouraged by the people who are negative. There are plenty of us here who are in beta and enjoying ourselves quite a lot.
 
Gunmonkey36 said:
Don't be disparaged by the people who are negative. There are plenty of us here who are in beta and enjoying ourselves quite a lot.

Indeed, most of the negative reactions are from people who have not actually played it, and have only seen a youtube video. There is an extreme difference between watching even a high quality video and playing it yourself.
 
darth_infamous said:
Indeed, most of the negative reactions are from people who have not actually played it, and have only seen a youtube video. There is an extreme difference between watching even a high quality video and playing it yourself.
One guy posts his impression and the next 5 people (who have not played the beta) try to tell him why he's wrong.

I'm getting a familiar feeling from this!
 
FieryBalrog said:
One guy posts his impression and the next 5 people (who have not played the beta) try to tell him why he's wrong.

I'm getting a familiar feeling from this!

Except I am in the beta...

If its not against the NDA I would gladly give out my character name for none believers that have access to the beta.
 

Marco1

Member
I agree, my post may seem negative and I have not played the game although my pre-order still stays.
I applaud EA and bioware for trying this and if it falls flat on its face, it won't be because there is no day'night cycles or chairs.
 
Gunmonkey36 said:
Except I am in the beta...

If its not against the NDA I would gladly give out my character name for none believers that have access to the beta.
I was talking about the people responding to Sato Koiji, not you.
 

Emitan

Member
Gunmonkey36 said:
Except I am in the beta...

If its not against the NDA I would gladly give out my character name for none believers that have access to the beta.
That will probably get you kicked out because that's technically breaking NDA.
 
Billychu said:
That will probably get you kicked out because that's technically breaking NDA.

That is what I figured. I haven't looked at the NDA terribly closely. I basically know not to give specific feedback/features/etc out to the public.

Yay for blindly signing contracts...
 
TeK-DeLorean said:
Some random impressions and opinions of the game after a week or so, played a few different characters, my highest is a Lv14 Jedi Shadow. I haven't done PvP. If you're going to get offended at my opinions that are negative, I recommend you don't read this.. I know people want this game to succeed, I'm one of them. I'm not trying to bash the game.

-First of all the graphics are better than I expected, but that's not saying much. I play on max settings for the beta, and we're talking slightly below ME1 PC Max settings quality here. Will they release an Ultra texture pack? who knows. Big areas but they are pretty bland looking so far.

-Voiceovers are typical Bioware quality, outstanding. Story is not too engrossing yet imo. (Jedi Consular) They want you to care about certain characters you've JUST MET. Good/evil/neutral answers as usual.

-Music, sounds, (enemy death is amusing), blasters, all sound great. Lightsabers sound perfect, from drawing them, closing them, idling and striking something it sounds perfect. I noticed my double bladed Shadow's saber sounded different from my single bladed one. I'm a sound geek so I love the special attention to this. Music/Sounds/Voiceovers are the best parts of this game I've experienced so far.

-Enemies just standing around in packs waiting to get killed.. Animations (Jedi are the most polished), droids don't break into lego pieces like the movies, (sadface) using the same animations as PC's (dodging, sword fighting). Enemies are just standing around firing at you, not running for cover, and using the same animations. I tried playing a BH but the animations just look silly and out of place to me. The flamethrower, the firing in place, the running, the SHORYUKEN... just seemed off.

-Quest items are global, will be a nightmare in release unless there's a few channels or not global. Same for quest mobs. Competing for quest mobs or items with just ONE other player right now = 3 min. respawn time for that item/mob on average. Retail will be ridiculous.

-Skin tight space suits everywhere, 4 body types, skinny/normal/thicker/huge. No sliders at all on char create. Everything with 2 legs uses the same animations, why are flesh raiders and random thugs using trainer Jedi blades and doing the same battle moves as my trained Jedi?

-Lightsabers sold in stores........


Will things improve from here? Of course. But as it stands right now:
SW geeks will eat this up
People tired of WoW but want more of the same will eat this up.
People looking for "something new" or "the next thing in MMO evolution" are looking at the wrong game I think. It's still beta, what do I know? /flameon

Wow, the bolded part really sucks. I love the diverse animations in WoW. When I went from Undead Warrior to Orc Warrior the whole class changed for me, it actually felt different due to animations and basically looking more badass.

The little things are beginning to add up. I shouldn't get too worried though, since I haven't played yet.. But I can't help to think this game will disappoint.
 
There is a new official video featuring the Huttball Warzone (exactly the one they showed us at gamescom) and you can see a Jedi Consular throwing something that does not look like the engine part.
 

Morn

Banned
Dinosaur Tamer said:
There is a new official video featuring the Huttball Warzone (exactly the one they showed us at gamescom) and you can see a Jedi Consular throwing something that does not look like the engine part.

It's a different ability than the one that throws the big engine part, I believe.
 

Morn

Banned
BattleMonkey said:
Well I imagine players will replay flashpoints several times like most players do with dungeons in most MMOs, so they will have probably done the dialogues several times already and just want to skip it on replays.

This. Once you hear the dialog once, you want to skip it. This is annoying though when you're in a flashpoint a second or third time and with someone who hasn't done it as you're forced to hear the dialog.
 

steadfast

Member
Dinosaur Tamer said:
There is a new official video featuring the Huttball Warzone (exactly the one they showed us at gamescom) and you can see a Jedi Consular throwing something that does not look like the engine part.

Yeah, from that leak, you can throw the huttball and everyone gets it added when you enter the warzone.
 

Morn

Banned
Anyone else worried about the game's longevity based on the license and Lucasarts? The reason why SWG is shutting down in December is because SOE's license for the game with Lucasarts is expiring in 2012.

Lucasarts tends to play musical executives all the time, and if they get someone in there who doesn't care for MMOs they can allow BioWare's license to end and not allow it to be renewed.

It's not a WoW situation where BioWare owns the game.
 

Sigfodr

Member
Dinosaur Tamer said:
There is a new official video featuring the Huttball Warzone (exactly the one they showed us at gamescom)
Dat lekku animation.

See the smuggle stealth over the line then unstealth to catch the ball? Nice
 
steadfast said:
Yeah, from that leak, you can throw the huttball and everyone gets it added when you enter the warzone.

I am not talking about the "Throw Ball" ability. Look at 2:22 - it's definitely a Jedi Shadow and it looks like he is lifting up and throwing a Droid.


FieryBalrog said:
One guy posts his impression and the next 5 people (who have not played the beta) try to tell him why he's wrong.

I'm getting a familiar feeling from this!

Sure, it happens, but there are also people - that claim to be in the beta - posting some completely baseless complains. Like the guy claiming you cannot do anything if abilities are on cooldown (along with other very ill-informed stuff). So you also have people who already played the game debunking some weird or factually wrong complains.


I can't really blame anyone being cautious after what the genre brought forward during the past few years, but people should not believe everything they read and they should definitely stop giving negative impressions more weight than positive. Just wait and see until you get to play the game yourself.

I realize this works both ways - for complaints and praise, but personally I find the complaints in this thread much more subjective or (sometimes) over the top. Like people claiming the game is a huge failure, because it lacks a very minor feature they enjoy.
 
Morn said:
Anyone else worried about the game's longevity based on the license and Lucasarts? The reason why SWG is shutting down in December is because SOE's license for the game with Lucasarts is expiring in 2012.

Lucasarts tends to play musical executives all the time, and if they get someone in there who doesn't care for MMOs they can allow BioWare's license to end and not allow it to be renewed.

It's not a WoW situation where BioWare owns the game.

As long as it's doing well and bringing money in for LA it will stay up and running. By the time it would happen that they would want to cancel the license, is when the game is running on fumes already and most will have already left the game behind. It's surprising that SWG ran as long as it did and probably would still be going if TOR wasn't coming out.
 

Morn

Banned
Dinosaur Tamer said:
I am not talking about the "Throw Ball" ability. Look at 2:22 - it's definitely a Jedi Shadow and it looks like he is lifting up and throwing a Droid.

jYCw2.jpg
 

border

Member
The lack of a night and day cycle is not a game breaker, it just seems like an insane exclusion.....especially since they have such a huge budget for other stuff. They'll go to all this trouble to make sure every bit of dialogue is fully-voiced, but they can't make it go dark every 12-16 hours?

It's as if you test drive a $40,000 Lexus, only to discover that it didn't have power windows. It's not that big a deal because you don't really roll down the windows that much, and you would probably still want to buy the car. But you can't help but wonder why they excluded such a standard feature, and think about how annoying it will be those few times that you do want it there.





Parn said:
Even if it wasn't built into the engine, it still is hilarious that a development studio producing a fully voiced MMO with eight single-player games worth of content at launch and a bunch of other MMO content can be referred to as lazy because you can't sit in a chair in a virtual environment.

I think it might be time for Bioware and/or the beta testers to dispell this "It's 8 KOTOR games in one!" myth, before people start to get disappointed. I bought into it because it seemed like accepted fact, but since then most of the testers in this thread have admitted that 70-80% of quests are shared between classes. To say that it is many separate games seems disingenuous.
 

Belfast

Member
border said:
The lack of a night and day cycle is not a game breaker, it just seems like an insane exclusion.....especially since they have such a huge budget for other stuff. They'll go to all this trouble to make sure every bit of dialogue is fully-voiced, but they can't make it go dark every 12-16 hours?

It's as if you test drive a $40,000 Lexus, only to discover that it didn't have power windows. It's not that big a deal because you don't really roll down the windows that much, and you would probably still want to buy the car. But you can't help but wonder why they excluded such a standard feature, and think about how annoying it will be those few times that you do want it there.







I think it might be time for Bioware and/or the beta testers to dispell this "It's 8 KOTOR games in one!" myth, before people start to get disappointed. I bought into it because it seemed like accepted fact, but since then most of the testers in this thread have admitted that 70-80% of quests are shared between classes. To say that it is many separate games seems disingenuous.

It might be eight single-player games worth of general content (in terms of time played, and what MMORPG doesn't have that?), but it is most certainly not 8 KOTORs. In fact, it's very much un-KOTOR in a lot of ways, and I think that's what is going to disappoint a lot of people. You feel like you're playing this weird "shell" of a KOTOR game, but the importance and context, even the companion/party member interaction, just isn't there.
 

border

Member
Never seen TotalBiscuit before. My god that top hat is embarassing. I was a junior in high school the last time I thought it was cool to wear a tuxedo jacket over a t-shirt.
 

WarMacheen

Member
JohnTuk said:
I've seen some vids of flashpoint where everyone just skip the dialog? WTF?

If you don't like storytelling and dialog, then you should not be playing this game.



Who wants to slog through the same dialog, spoken or not, more than maybe twice.

I can bet my entire steam catalog that you will skip a cutscene after watching it 15 fucking times.

Also after seeing that top hat and hearing the accent, I was expecting Peter Molyneux to pop in and give some random bullshit hype about marrying a prostitute twi'lek from a cantina and then having/raising your very own padawon
 

Dakota47

Member
border said:
Never seen TotalBiscuit before. My god that top hat is embarassing. I was a junior in high school the last time I thought it was cool to wear a tuxedo jacket over a t-shirt.

What I find much more unsettling is seeing him at all. His appearance is vastly different from the mental image I have developed through watching his videos. I was expecting a bespectacled middle aged man, slightly overweight, balding with some ginger curls to the side, wearing almond colored polyester shirtsleeves and chinos. I am disappoint.
 
border said:
I think it might be time for Bioware and/or the beta testers to dispell this "It's 8 KOTOR games in one!" myth, before people start to get disappointed. I bought into it because it seemed like accepted fact, but since then most of the testers in this thread have admitted that 70-80% of quests are shared between classes. To say that it is many separate games seems disingenuous.

The hype they put into their words really was going to backfire, many had to realize they were kind of being a bit over the top with their claims, though from what they were also saying at the time they were talking about the sheer amount of dialogue/story in the game being equivalent to several KOTOR games... but we will see on that.

Still each class has it's own unique thing going in a way, besides quests you have your unique dialogues, story lines, and you also have all the interactions with companions which are also going to be unique. Not be what some of us wanted or expected though, but I hope that it is more than enough compared to other MMO's to at least promote the play of alt characters which is difficult as in most MMO's there is zero difference at all between classes and the game you play through... at least here there is unique content.

The fear though for future content are warranted no doubt, but I assume that any specific class story extentions and exclusive material will be held back for paid expansions :( . But I will be content if at least with updates after release we just get more stuff in general along with adding new features to the game as many have suggested including perhaps some minigame stuff like Pazak or whatever comes along.
 
border said:
I think it might be time for Bioware and/or the beta testers to dispell this "It's 8 KOTOR games in one!" myth, before people start to get disappointed. I bought into it because it seemed like accepted fact, but since then most of the testers in this thread have admitted that 70-80% of quests are shared between classes. To say that it is many separate games seems disingenuous.

Not really, if the fully level up of a character is 200 hours, then 20-30% of that being class quests is still 40-60 hours, which is the full length of a single KOTOR game (perhaps even a bit longer).

So you still have 8 of these 40-60 hours of completely unique contents, which is like 8 KOTORs.
 
Last Hearth said:
Not really, if the fully level up of a character is 200 hours, then 20-30% of that being class quests is still 40-60 hours, which is the full length of a single KOTOR game (perhaps even a bit longer).

So you still have 8 of these 40-60 hours of completely unique contents, which is like 8 KOTORs.

Okay, I have to be careful how I say this, but do you really think it will take 200 hours to level up a character?
 
Last Hearth said:
Not really, if the fully level up of a character is 200 hours, then 20-30% of that being class quests is still 40-60 hours, which is the full length of a single KOTOR game (perhaps even a bit longer).

So you still have 8 of these 40-60 hours of completely unique contents, which is like 8 KOTORs.

Well don't know how long really it takes, but I highly doubt that 200 hours would be anything more than usual PR speak. They probably tossed in lot of generous time thinking players will invest in pvp and other content besides just the base character leveling to max. As been said before many sadly are going to want to just play through and get to end game asap.

Gunmonkey36 said:
Okay, I have to be careful how I say this, but do you really think it will take 200 hours to level up a character?

I don't think it will at all, but I'm sure they expect players to do more than just level up their character in game, I think many with MMOs will usually spend good amount of time just with other things, instance running, pvp, crafting, socializing, etc, etc....
 

DarkKyo

Member
I agree, one of the most disappointing things so far are the crap animations and weird marshmellowy-smooth look that the character models/textures have.

Gameplay is pretty fun though.

Edit: everyone's junk and ass are really pronounced on their models too lol
 

Dakota47

Member
As a comparison, the Goblin Mage I rolled after Cataclysm is level 71 now and time played is 4 days, 11 hours. That is 107 hours.
 

Trickster

Member
Morn said:
For anyone who never experienced the day cycle on Tatooine in SWG:
http://www.youtube.com/watch?v=csq_coWsYOk

TOR needs that shit.

Not saying you're wrong, but that kind of thing always seems a lot more interesting/impressive when it's shown in a timelapse.

I mean, I can view a timelapse of the same in WoW and think it's looks very pretty, but when I'm actually playing the game, it happens so gradually that I pretty much never notice or think about it. Same for any games where the day/night cycles last more than 20 minutes really.
 

gillty

Banned
Dechaios said:
I agree, one of the most disappointing things so far are the crap animations and weird marshmellowy-smooth look that the character models/textures have.

Gameplay is pretty fun though.

Edit: everyone's junk and ass are really pronounced on their models too lol
When someone asks me how the gear looks I send them this:
PZQK6.jpg


The texture work on the gear in this game is that bad :p
 
One thing I'm still kinda confused about is the raids being 8-16 people. What does that mean? Is there an 8 man and a 16 man? Can I go in with 11 people? Do the encounters scale by person? Just seems like it would be hard to balance if you could bring in any number of people between 8-16.
 

eastmen

Banned
I don't really have a problem with them limiting sales. I think its obvious that the beta test weekends are designed for them to properly adjust the server load and increase servers as needed.

I think its a smart idea to have it done in waves. Get everyone who preordered into the game then have X amount on store shelves for launch and then have wave two a few weeks after launch.


As for day and night cycles who cares. I actually hate them as in alot of games it would become way to dark to do much and hten i'd have to turn brightness up on my monitor to see anything .
 

DarkKyo

Member
Yeah the textures are terrible! And what should be hard, rigid pieces of armor bend and stretch around the neck, shoulders, and chest when the character moves even slightly. The cutscenes would be great if it weren't for this issue. It makes the armor look like unbaked molding clay.
 

eastmen

Banned
Dakota47 said:
As a comparison, the Goblin Mage I rolled after Cataclysm is level 71 now and time played is 4 days, 11 hours. That is 107 hours.


Not really sure its comparable , wow has added alot of levels to the game for new expansions. I'm going to say based on my playtime it can take 60 to 80 hours if you cut through all the quest dialogue
 

border

Member
Azwethinkweiz said:
One thing I'm still kinda confused about is the raids being 8-16 people. What does that mean? Is there an 8 man and a 16 man? Can I go in with 11 people? Do the encounters scale by person? Just seems like it would be hard to balance if you could bring in any number of people between 8-16.

Remember that WoW once had "entry-level" raids for new max-level players -- UBRS, Scholomance, and Stratholme. They allowed you to bring 10 or 15 players to these places, but you could get away with bringing less.

I suspect that TOR's entry level raids will be like those dungeons once were -- small, smart and focused groups can push their way through with some effort, or you can bring the maximum allowable number of people and quickly faceroll the thing without much thought.

They've said that they will not presume players to be using Ventrilo or mods, so I would not expect the mechanics of the fights to be too challenging or complex. Probably just stuff like "Don't point the boss towards the raid group" or "Run to this area when the explosion countdown starts."
 

Dakota47

Member
eastmen said:
Not really sure its comparable , wow has added alot of levels to the game for new expansions.

Yeah, it was just meant as a ballpark figure. Leveling to 85 now will probably take less time than leveling to 60 in vanilla WoW.
 
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