Friday Update is up, it focuses on the design of Coruscant mostly, but there is a Q&A at the bottom that has some great info. It's nice to hear that players can level up and earn XP by doing just PVP if they want to, and it gives some more nice insight into how they are designing the game.
http://www.swtor.com/news/news-article/20101217
Jibber Hack said:
Listened to the spoilerific Torocast not long ago. Hearing about the Consular and the story almost makes me want to play that class. I hope that all of the classes have good starting stories, especially the Inquisitor.
As noted in the recent Q&A and with what they have said before, all classes will have a fully unique story line to play through that will have players wanting to play multiple classes to see it all. As they have noted, they don't want the game to boil down to some quests with players just spending long periods of times grinding to just get to max level and to end game. Each class is supposed to provide a full Bioware RPG like experience throughout with unique stories, quests, companions, npcs, and dialogue. With the amount of money and work going into this game I would hope this all turns out true.
exwallst said:
Any insights why Lucas gave up co-publishing rights?
To make it easier for the game to be marketed and such. Instead of two different groups pushing the game or having to work together and approve of everything, they are letting EA handle the games marketing. Lucasarts still has to approve of what EA does, but they are giving them more freedom to do as they need to promote the game. This is really EA's game and not Lucasarts, so it's best they let EA handle it.