I think the degree of my antipathy towards MMOs is being greatly exaggerated. If I hated MMOs I would have said so. I also wouldn't have bothered playing the TOR beta for thirty hours or so, and so would never have been in a position to give my impressions on it.
Now, I have played a few MMOs, and I haven't really enjoyed any of them (except Guild Wars, if that counts). For each of the MMOs I've played the reason I haven't liked it has been the same, and it's the same reason I didn't like TOR. That is, despite all the cool things about MMOs, the moment to moment gameplay sucks. In TOR, you spend the vast majority of your time doing one of two things: walking in a straight line, or fighting some random crap mob. Fighting some random crap mob means: hitting the same buttons, in the same order, with the same timing, every single time. There is no universe in which that's fun.
Obviously for a lot of people MMO gameplay is good enough to at least not be a bother, and it's the social or character progression aspects of the game that drive them to keep playing. I like those things as well, but they've never been enough for me. I had hoped that Bioware could take their experience with RPG mechanics and produce an MMO that had truly entertaining gameplay. Sadly, I was disappointed and frustrated. Disappointed that the game was so very conventional, and frustrated that there actually was a core 10% of the game that was good (though not great) but that they'd padded it out with hours upon hours of crap.
That's what I was upset about when I posted before. I had just been thinking about how much time I would have to invest doing hateful fetch-quests punctuated by mindlessly repetitive combat to eke out those few moments of actual engagement. It feels like they're deliberately wasting my time in order to squeeze some extra subscription revenue out of me. It's galling.