Oh believe me, the whole mob name thing was a very very very very very very small thing that only slightly disturbed me.
Like you said, the level 1 quest was so insanely polished, it would be hard to imagine that if I were playing & not watching a video, that my mind wouldn't be completely lost in the immense detail.
I'm hoping the actual game controls handle really well because thats probably the only thing that could distract me from the depth of the story, quest and gameplay...and from what I've heard the game has pretty silky controls.
Also one small thing that kind of preturbs me is the static jumping/falling. I guess its just me expecting waaaaay too much but I kind of would like some small animation that kind of makes the jumping look smoother....
But thats me being nitpicky with small details.
In reality, this entire showcasing has blown my mind and tossed any doubts I had before out the window. Just seeing the scale of Tatooine, makes me nerdgasm something fierce...*faints*
Billychu said:
The fact that quests are actually interesting is what has me psyched (besides the art style). At first I thought putting in full VA for everything was a complete waste until I watched all the gameplay at PAX. It makes everything more meaningful and fun for someone like me who is never going to powerlevel through the game just to get to the endgame stuff.
Precisely.