Door2Dawn said:
I thought they said companions would join you in instances and provide extra damage and healing?
Door2Dawn said:
Darklord said:I thought they said companions would join you in instances and provide extra damage and healing?
Hrmmm how are you playing Tera?Zeal said:in that case, i have been uninformed. if it is real time like that and you actually have to move and think, i'm gonna attempt to get in beta.
so far, TERA is the most fun i have had in ANY MMO to date. the combat is amazing.
We can play as hot Twi'lek women? That gameplay video and playable Twi'leks confirms my purchase.Door2Dawn said:
Tanks. DPS. Heals. Aggro. CC. Loot. Does it have to be so Goddamn committed to the MMORPG status quo?Door2Dawn said:
Draft said:Tanks. DPS. Heals. Aggro. CC. Loot.
But didn't you know WoW invented every RPG achetype and mechanic? If you borrow any of them you are a WoW clone.BattleMonkey said:None of this is unique or new to MMO or perfected by WoW. RPG's have been using these mechanics for years and long before even video games came along and adopted them from pen and paper rpg sources. In decades to come, we will still be seeing these mechanics being used in rpgs.
The Internet says so!!Billychu said:But didn't you know WoW invented every RPG achetype and mechanic? If you borrow any of them you are a WoW clone.
Matrix Online did the same thing. It's a solid idea, but the problem is that you don't really get a chance to "learn" the class. It's the same as someone paying a few hundred dollars to farmers to grind their characters up. They don't know what to do with them when they skip the grind.BattleMonkey said:RIFT has a unique set up allowing players to assume multiple roles with a single character because of the soul system, yet it does not change the fact that in group play, players have to still assume a common rpg designation. Someone still has to be the tank, someone the healer, dps, etc. RIFT just gives you the freedom of not being locked down in a singular role with a character which is refreshing.
Yeah, that's why I said another polished Everquest there, genius.BattleMonkey said:None of this is unique or new to MMO or perfected by WoW. RPG's have been using these mechanics for years and long before even video games came along and adopted them from pen and paper rpg sources. In decades to come, we will still be seeing these mechanics being used in rpgs.
Draft said:Yeah, that's why I said another polished Everquest there, genius.
I ignored that because we're talking about video games, not pnp RPGs. We're specifically talking about a hugely popular, overstuffed genre of videogames. A genre of videogames that's been aping the granddaddy of the genre for over 10 years, recycling that game's mechanics and counting on... I'm not sure what, to differentiate themselves. A business model that's left a trail of abandoned servers and shuttered development studios, with few exceptions and one spectacular outlier.BattleMonkey said:You missed the part about how I'm talking about games long before Everquest came out. MMO's did not invent these mechanics.
Draft said:Tanks. DPS. Heals. Aggro. CC. Loot. Does it have to be so Goddamn committed to the MMORPG status quo?
Bioware seems content to recycle old and ubiquitous mechanics served up in a Star Wars wrapping. But can the market support yet another polished Everquest? WoW blew the doors off using that formula, and then a dozen games tried the same thing and ended up needing a res.
Draft said:I ignored that because we're talking about video games, not pnp RPGs. We're specifically talking about a hugely popular, overstuffed genre of videogames. A genre of videogames that's been aping the granddaddy of the genre for over 10 years, recycling that game's mechanics and counting on... I'm not sure what, to differentiate themselves. A business model that's left a trail of abandoned servers and shuttered development studios, with few exceptions and one spectacular outlier.
Draft said:Tanks. DPS. Heals. Aggro. CC. Loot. Does it have to be so Goddamn committed to the MMORPG status quo?
Outdoor Miner said:It is super disappointing in that respect. It seems so weird to turn the Star Wars universe into your typical themepark-raiding-loot grind-halfassed pvp MMO. Can't wait to see what Tier 1 armor sets look like! Not.
I really liked SWG in the beginning and felt that was way more true to the SW spirit than this effort will be. Shame the launch period was such an epic clusterfuck that drove away so many folks and then the big changes killed it off permanently.
JayDubya said:So it seems on the Republic side, both Trooper and Knight have an optional defensive specialization for tanking (Vanguard / Knight respectively), and both Smuggler and Consular have an optional defensive specialization for healing (Scoundrel / ???).
In this playthrough it looked like all of them (aside from possibly the Consular's "Sage?") took those defensive specializations; I wonder if that's why the fights took so long but on the other hand they had strong aggro control and minimal danger in terms of anyone coming close to dying.
BattleMonkey said:The knight player was DPS from what I gathered from what was being said by the dev early on in the video as he was labeled the big damage dealer.
Done!The_Inquisitor said:Hey guys. Just applied as a consular for the republic. Want to be a healer. Please add me.
I think they said somewhere that the Guardian would have a viable DPS role as well.JayDubya said:Looked like a Guardian, though. The Guardian's the heavier armor, single saber specialization, Sentinel's the dual wielding DPS sort, though for all we know things aren't as simple as Guardian = Tank, Sentinel = DPS.
It did appear that in that group the Knight was off-tank only in a pinch and was otherwise using flashy mobility powers and big damaging attacks.
JayDubya said:Looked like a Guardian, though. The Guardian's the heavier armor, single saber specialization, Sentinel's the dual wielding DPS sort, though for all we know things aren't as simple as Guardian = Tank, Sentinel = DPS.
It did appear that in that group the Knight was off-tank only in a pinch and was otherwise using flashy mobility powers and big damaging attacks.
Door2Dawn said:I think they said somewhere that the Guardian would have a viable DPS role as well.
Billychu said:I still don't know what class to pick. Guardians seem to be the only Republic Jedi spec that focus on a single, one handed lightsaber, which I prefer over double bladed or dual wielding. On the other hand, the Trooper seems like a huge badass, but I don't like the fact that I'd be wearing a helmet obscuring my face most of the time.
MrBelmontvedere said:LOL!
is that a man? with breasts?
and a vagina/no penis?
@_@
Space, bro.MrBelmontvedere said:LOL!
is that a man? with breasts?
and a vagina/no penis?
@_@
Good, cause I'm going shadow.The_Inquisitor said:Hey guys. Just applied as a consular for the republic. Want to be a healer. Please add me.
czartim said:Done!
What does this mean, exactly? You can change the color of any armor?Door2Dawn said:2.No clown armor. You equip different color armor. There is an optional "colormatch" that will even out color.
Billychu said:What does this mean, exactly? You can change the color of any armor?
Billychu said:What does this mean, exactly? You can change the color of any armor?
Speculator said:Ah the UI currently showcased at the moment is temp and obsolete actually.
FreeFallin' said:Not a huge fan of the UI at this stage. Have they made any mention of whether it will be fairly flexible, my point of reference for this being WoW, or if it was more set in stone. Also in the vids from PAX I didn't see any loot/chat panes, with them added the already chunky UI would take up a fair bit of real estate.
Did they say it was an older one or are you saying that it looks old?Speculator said:Ah the UI currently showcased at the moment is temp and obsolete actually.
czartim said:
Billychu said:Did they say it was an older one or are you saying that it looks old?