darkpaladinmfc said:Forever from the sounds of it.
That would be way overpowered...
darkpaladinmfc said:Forever from the sounds of it.
MMM is good, but banelings and psi storms put them to rest.ZealousD said:I expected Nydus Worm would get a nerf, and the Warp Gate too.
Still expecting nerfs to MMM and Roaches, and buffs for Phoenix.
mint said:MMM is good, but banelings and psi storms put them to rest.
aznpxdd said:That would be way overpowered...
Depends, if terrans give u ample enough time then yes, but other than that hydras/roach/banelings are really scary.ZealousD said:For zerg, wouldn't infestors with Fungal Growth work even better?
Dark Archon says "Hi".
ZealousD said:For zerg, wouldn't infestors with Fungal Growth work even better?
Dark Archon says "Hi".
mint said:MMM is good, but banelings and psi storms put them to rest.
aznpxdd said:Um, its not comparable to DA's at all. DA's cost is way high compare to infestors. When was the last time you ever saw a DA in a pro match? Plus, mind control's energy was 150, double that of parasite's.
Freakinchair said:For the infinite mind control bug - keep in mind that the unit has to be a certain distance away or else the mind control is broken. So it might not be too powerful, but in the right hands I can see it being overpowered. We'll have to see in the pro SC2 casts if the players start using it.
ZealousD said:And Neural Parasite also has the limit of not being able to target air units. So that means it can't control carriers, battleships, brood lords, etc. That limits its effectiveness by quite a bit.
Milabrega said:Here's what you can do with the new Neural Parasite. You can take control of any unit (other than air, I don't know about Colossi) and remain in control of that unit as long as the unit does not travel beyond the now rooted Infestors range.
Indeed I amaznpxdd said:Um, its not comparable to DA's at all. DA's cost is way high compare to infestors. When was the last time you ever saw a DA in a pro match? Plus, mind control's energy was 150, double that of parasite's.
You speaking from personal experience?
1v1 games can last very short, like 4-5 minutes or up to around 20 or even 40. 2v2s are usually 10 minutes or longer.Minsc said:What are average game lengths for 1v1, 2v2, and 3v3 estimated to be around? Just curious.
aznpxdd said:We NEED 3v3 unlocked already. NEEEEEEEED.
TurtleSnatcher said:So no patch today?
mint - I won't be on until late tonight.. hopefully you got late night 2v2 ladder in ya.. We are so close to placement
Minsc said:Besides the one that was quoted a little bit up that nerfed Zerg and Protoss?
pshh was on a diff page.Minsc said:Besides the one that was quoted a little bit up that nerfed Zerg and Protoss?
TurtleSnatcher said:pshh was on a diff page.
EDIT:
God what terrible patch notes.. Infestors ? Barely anyone used em and they nerfed stick them except making their mind control better... I somehow doubt we will see many of these since their gas cost is ridiculous
Burrow nerfed.. i can kinda understand but I dont get the hydra nerf.. shoulda been roaches that got more of a delay or something.
I love how nothing happens to MMM.. argh.
EDIT2: Btw I know this is beta and they are tweaking things slowly but surely.. but I wanna bitch now
EDIT3: Wait Infestors can mind control while burrowed? Just heard about this...
aznpxdd said:Wat.
aznpxdd said:We NEED 3v3 unlocked already. NEEEEEEEED.
.Q&A:
The Following Q&A is with Robert Bridenbecker, VP of Online Technology.
Q : Will the April content release include 3v3 or 4v4?
A : 3v3 and 4v4 team plays will not be released in April but will be in the official release.
Well that sucks.Hazaro said:
Hazaro said:
Who cares, hes probably better than you anyway.Milabrega said:I love how orb is both the most watched team liquid stream right now and they are trying to get him to play at that omfg.fm event thing, yet he's like the nubbiest of the platinum league streamers.
Door2Dawn said:Who cares, hes probably better than you anyway.
mind control in SC:BW was indefinite.aznpxdd said:That would be way overpowered...
This!!! Seriously screw all the people who are on their second/third/ect keys while I'm still waiting for oneYaweee said:Aaaand a proportional increase in beta keys!
mint said:English Español Deutsch Français Italiano Русский Polski 한국어 繁體中文
StarCraft II Beta - Patch 5 (version 0.7.0.14356)
--------------------------------------------------------------------------------
StarCraft II Beta Patch 5 (version 0.7.0.14356)
The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.
Balance Changes
PROTOSS
Cybernetics Core
Warp Gate research time increased from 60 seconds to 140 seconds.
ZERG
Hatchery/Lair/Hive
Burrow research time increased from 50 seconds to 100 seconds.
Burrow research cost increased from 50 Minerals and 50 Vespene Gas to 100 Minerals and 100 Vespene Gas.
Nydus Network
Nydus Worm build time increased from 10 seconds to 20 seconds.
Hydralisk
The delay between attacks has been increased from 0.75 seconds to 0.83 seconds.
Infestor
Neural Parasite has been redesigned:
The limited duration of 10 seconds has been removed.
Can no longer target air units.
Cast range decreased from 9 to 7.
Burrowed Infestor move speed decreased from 1.5 to 1.
Infestor life decreased from 120 to 90.
Infestors that are burrowed now have the same threat level as above-ground units for the purposes of automatically acquiring targets.
Bug Fixes
Fixed an issue with High graphics settings that could cause particles not to render.
SUCK IT WARPGATE!! SUCK IT NYDUS!! ROFLROFLFORLFOFRLFORLFLFLL
Hydras nerfed too sweet.
It also needed to be researched and for 2 units to be made + wait for max energy + drained all shields.Scrow said:mind control in SC:BW was indefinite.
I don't see them often, but when I do they seem ridiculously OP. I wasn't surprised at all to see them nerfed.TurtleSnatcher said:pshh was on a diff page.
EDIT:
God what terrible patch notes.. Infestors ? Barely anyone used em and they nerfed stick them except making their mind control better... I somehow doubt we will see many of these since their gas cost is ridiculous
Burrow nerfed.. i can kinda understand but I dont get the hydra nerf.. shoulda been roaches that got more of a delay or something.
I love how nothing happens to MMM.. argh.
EDIT2: Btw I know this is beta and they are tweaking things slowly but surely.. but I wanna bitch now
EDIT3: Wait Infestors can mind control while burrowed? Just heard about this...
Hazaro said:It also needed to be researched and for 2 units to be made + wait for max energy + drained all shields.
aznpxdd said:Exactly. I've never seen DA in a competitive pro game, its simply not worth it for mind control. Maelstrom and Feedback are awesome, awesome spells though.
yes, that's true, but the casting infestor is still un-controlled for the duration of the neural parasite right? so you're basically just trading one unit for another, and the infestor is completely vulnerable for the duration. when the mind controlled unit dies you re-gain control of the infestor, or if the infestor dies the opponent regains control of their unit. i'm assuming that's the case for this redesign... can anyone confirm?Hazaro said:It also needed to be researched and for 2 units to be made + wait for max energy + drained all shields.
sent, oh please let it be me ;_;HarryDemeanor said:Well I happen to have an extra SCII beta key sitting around in my e-mail inbox. So, I've decided to give it away to one of you lucky GAFers. Only to people who haven't gotten into the beta yet! No greedy people!
First person to PM me gets it!