a176 said:
actually you're right, sending three probes to a gas could make or break a game
i wont say its completely retarded to be constantly clicking everywhere. its a left over habit from original sc. even in sc2, there are situations where you still need to micro the hell out of your units (picking off/evading banelings for one). but probes to gas is not one of them. along with alot of other crap he does to keep his apm visually high. there's little return for that much effort in sc2.
no, no, no. You misunderstood! I AGREE with what you are saying about constant clicks everywhere, as much as i understand they warm up hands or some voodoo, I dont like THAT practice.
what I WAS talking about was the comparison between these two approaches to the same scenario:
SCENARIO: moving 22 workers to a new expansion (16 optimal for minerals, 3 per refinery)
option 1
*attempt to drag a box around 3 (should be) currently working workers
*after possibly failing to get correct box or readjusting by shift clicking excess, succeed.
*right click on refinery 1
*attempt to drag a box around 3 more (should be) currently working workers
*after possibly failing to get correct box or readjusting by shift clicking excess, succeed.
*right click on refinery 2
*attempt to drag a box around 16 (should be) currently working workers
*after possibly failing to get correct box or readjusting by shift clicking excess, succeed.
*right click on minerals
*done
option 2
*attempt to drag a box around 22 (should be) currently working workers
*after possibly failing to get correct box or readjusting by shift clicking excess, succeed.
*right click on refinery 1
*shift click 3 workers off your selection, now selecting 19
*right click on refinery 2
*shift click 3 workers off your selection, now selecting 16
*right click on minerals
*done
Now, it should be abundantly clear which of the above is the much faster way to accomplish the maynarding of workers to an expo, and is exactly what misteranderson was describing.
What my post wasnt about is if for example in the above options, instead of having 16 workers auto assign to minerals (they did in sc1 too) instead you tell each worker which mineral to draw from, but then again this can actually improve your resource collection rate since the workers don't slow down and attempt to mine from an occupied mineral. That doesnt mean i see it as a very important strategy though.