MrMister said:Holy shit I went 3-2 on placements and got Silver! FINALLY I CAN CALL MYSELF HALF-DECENT! :lol
autobzooty said:I'm finally in the beta thanks to Ashhong. I'm patching now, and it's taking a thousand hours, but once it's done, does anyone feel like playing a total scrub? I gotta learn the ropes.
nilbog21 said:http://i63.photobucket.com/albums/h156/gglawl69/Terranflowchart.jpg[/QUOTE]
<3
autobzooty said:Just finished my first match. It went on way too long for how bad we both were :lol
I have a lot to learn.....
filipe said:Me and you friend. I need to learn as well.
storybook77 said:I just played my first match tonight as well and it was pretty brutal. :lol
brucewaynegretzky said:So I just got on for the first time tonight... so just a few questions for those more experienced.
1.) Is it just me or is the game noticeably slower than the last game? Especially in regards to things like scrolling around the map? (I'm pretty sure this isn't a performance issue on my comp)
2.) Are void rays as good as they seem?
3.) Is there anyone else playing on an average laptop? If so what kind of settings have you been using for best results?
4.) How useful is the queen for zerg? And does what is their go to unit? It seemed like roaches until I realized they couldn't attack air.
5.) How many units is a good number for an early rush? And which units for each race.
MrMister said:Holy shit I went 3-2 on placements and got Silver! FINALLY I CAN CALL MYSELF HALF-DECENT! :lol
Paz said:Wow that bonus pool bug DESTROYED the ladder consistency, I keep playing really average players who are 'favored' against me because they got to like 1700pts yesterday...
I'm rank 1 in my div at like 1200pts cos I started after they fixed the bug :/
Darkatomz said:Ugh... I hate this computer so much. My 8800gts 640mb isn't holdng up, I keep crashing out of my games. I'm still trying to lower my setting to get the game to work, but I'll definitely need to get a completely new powerhouse in the future, maybe when the end of summer rolls around or something.
rhfb said:For a normal 8 mineral patch, I believe the "best" number is 18 harvesters or 2.25 per node. Saw some very complex math equations somewhere on these beautiful interwebs stating that much as fact (while also stating that high yield bases aren't worth the hastle).
Paz what's your char.id?Paz said:Wow that bonus pool bug DESTROYED the ladder consistency, I keep playing really average players who are 'favored' against me because they got to like 1700pts yesterday...
I'm rank 1 in my div at like 1200pts cos I started after they fixed the bug :/
Well, don't take anything I say as the whole truth. Apparently if you place your expansion one grid space away from the "closest" it can be, you can fully saturate with 24 workers and get the maximum return rate :lolmbmonk said:Nice. Thanks for the info.
mbmonk said:Is it pretty standard as Protoss to put 3 probes per assemilator for gas, and roughly 2 probes per mineral patch?
Can't rotateEffect said:Ugh. I finally play my first game against another player only for me to begin my march on the other persons base (from scans I had the most troops. From marines to two Thors.) and then have the game crash on me. Leaving me with the lose of course.
I have been having fun playing against the AI though but as others have said needs a lot of work. If the difficulty of it is increased I can see it being a good way to practice. It did try to scout me and send out small groups.
How do you rotate the barracks though? Haven't been able to figure that out in order to land it different ways.
rhfb said:For a normal 8 mineral patch, I believe the "best" number is 18 harvesters or 2.25 per node. Saw some very complex math equations somewhere on these beautiful interwebs stating that much as fact (while also stating that high yield bases aren't worth the hastle).
mcrae said:source?
Protoss Worker analysis
GAS
2 probes on 1 assemilator = 1.56 gas per second
2 probes on 1 assemiltor in 120 seconds collect 188 gas ( rougly 94 each, or 0.78 gas per second per worker)
3 probes on 1 assemilator = 2.3 gas per second
3 probes on 1 assemiltor in 120 seconds collect 276 gas ( rougly 92 each, or 0.76 gas per second per worker )
Minerals
2 workers per mineral patch
Output of 15 minerals per second
each worker collects 90.2 minerals over 120 seconds, or 0.75 minerals per second
3 workers per mineral patch
Output of 16 minerals per second
each worker collects 64 minerals over 120 seconds, or .53 minerals per second
TurtleSnatcher said:God damn.. they reset again yesterday?
lol..
Did my placement matches for the 4th time in Beta.. ugh.
5-0 Platinum.. 4 of my opponents were zerg =[
One of the zerg was pretty decent.. but commited to mutas and i went hydras.. yea.. he sent like 1 muta at my base.. and i just over powered him with land units while hits 1 muta ding'd my buildings slowly.
Yea. maybe tomorrow.aznpxdd said:Duuuuude we gotta play.
mbmonk said:EDIT: I didn't run any high yeild test if that is what you are interested in.
The test I ran came out like this.. don't crack on my spelling.
All I did was play against the CPU, beat it and then kept playing. I pulled all my workers off the minerals/gas. And then put 20 workers on 10 mineral patch for 2 minutes. Then did the same with 30 workers for 10 mineral patches. Ran some basic calculations on the amount collected.
I am sure someone has a MUCH better method but I was just trying to get a rough idea of what the numbers should be.
I was putting 2 workers in the gas until I ran this test, now I put 3.
mcrae said:i just did the same thing. my results:
BLUE:
3 per node on 8 nodes (24 workers) for 120 seconds: 2000 minerals, 16.67 per second total, 0.694 per second per worker
2 per node on 8 nodes (16 workers) for 120 seconds: 1675 minerals, 13.958 per second total, 0.8724 per second per worker
GOLD:
3 per node on 6 nodes (18 workers) for 120 seconds: 2113 minerals, 17.608 per second total, 0.978 per second per worker
2.5 per node on 6 nodes (15 workers) for 120 seconds: 2004 minerals, 16.7 per second total, 1.113 per second per worker
2 per node on 6 nodes (12 workers) for 120 seconds: 1813 minerals, 15.108 per second total, 1.259 per second per worker
notes: testing done in blistering sands. blue testing done on the right side's natural, gold 3 per node and 2 per node done on the right side gold site. gold 2.5 per node done on the left side gold site. i let the workers fully begin gathering and only started counting once they were 15 seconds into the gathering.
i think that im going to continue grabbing gold expansions, and not go much above 2 per node, for sure.
scoobs said:I have to reiterate this point but is anyone else getting dominated by this lame-o placement stuff? 0-6 since i got into gold by beating 4 worthless people. I can't hang w/ these people they macro up so ridiculous... can't do it. 1 more game tonight and if i go 0-7 im taking a break for a few days lol.
scoobs said:I have to reiterate this point but is anyone else getting dominated by this lame-o placement stuff? 0-6 since i got into gold by beating 4 worthless people. I can't hang w/ these people they macro up so ridiculous... can't do it. 1 more game tonight and if i go 0-7 im taking a break for a few days lol.
TurtleSnatcher said:Yea. maybe tomorrow.
before I got on my "SSF4 never touching SC2 again" binge :lol
autobzooty said:someone quit 5 seconds into my match and now i'm in bronze instead of copper :lol
mcrae said:i just did the same thing. my results:
BLUE:
3 per node on 8 nodes (24 workers) for 120 seconds: 2000 minerals, 16.67 per second total, 0.694 per second per worker
2 per node on 8 nodes (16 workers) for 120 seconds: 1675 minerals, 13.958 per second total, 0.8724 per second per worker
GOLD:
3 per node on 6 nodes (18 workers) for 120 seconds: 2113 minerals, 17.608 per second total, 0.978 per second per worker
2.5 per node on 6 nodes (15 workers) for 120 seconds: 2004 minerals, 16.7 per second total, 1.113 per second per worker
2 per node on 6 nodes (12 workers) for 120 seconds: 1813 minerals, 15.108 per second total, 1.259 per second per worker
notes: testing done in blistering sands. blue testing done on the right side's natural, gold 3 per node and 2 per node done on the right side gold site. gold 2.5 per node done on the left side gold site. i let the workers fully begin gathering and only started counting once they were 15 seconds into the gathering.
i think that im going to continue grabbing gold expansions, and not go much above 2 per node, for sure.