Won said:It's as real as roaches are 2 supply!
Bummer
Thanks for the quote from the bnet forums though.
Won said:It's as real as roaches are 2 supply!
as a terran player, roaches and hydras are pretty destructive against helions, even with pre-ignitor. and nueral parasite counters the thors. borrowed roaches can f up the tanks (ive never seen anyone do this but im not sure why not)Zertez said:I still cant beat it playing as Zerg. Broodlords are not available yet, and everything else just melts to the firepower. Only thing Ive found to beat it, is not let Terrans get a Mech army. Im looking for any suggestions from high level Zerg players on how they beat a Tech army mid game.
ZealousD said:Beta will be temporarily closing on May 31.
http://forums.battle.net/thread.html?topicId=24914963054&sid=5010
Looks like they'll bringing it back some time in July to do a stress test.
iamblades said:Use smart casting.
Basically you just select your sentries, hit the ff hotkey. Then hold shift and click where you want the fields, and boom you are done.
Its really easy once you get the hang of it. Smart casting can also be used with other spells like psi storm or yamato cannon.
The Lamonster said:Looks like me and Warcraft III will be getting pretty cozy in June.
This is it. Keep throwing shit at the Terran. You can out produce him just try to snipe the tanks if you can. Harass with mutas, sent baneling traps outside spawn. Just delay delay so you can get expos running to outproduce (you can't win with equal food). Also drone up anytime you have a chance so you get a macro advantage.Zertez said:I still cant beat it playing as Zerg. Broodlords are not available yet, and everything else just melts to the firepower. Only thing Ive found to beat it, is not let Terrans get a Mech army. Im looking for any suggestions from high level Zerg players on how they beat a Tech army mid game.
No. All classes are permanent. They don't change nor get added.spazzfish said:OK back with another dumb question.
If a unit is not classed as armoured would it become classed as armoured by researching the armour upgrade for it?
or to be phrased in a different way, could something like a zergling ever be classed as an armoured unit?
Hazaro said:This is it. Keep throwing shit at the Terran. You can out produce him just try to snipe the tanks if you can. Harass with mutas, sent baneling traps outside spawn. Just delay delay so you can get expos running to outproduce (you can't win with equal food). Also drone up anytime you have a chance so you get a macro advantage.
You have to explode them manually, but you don't have to unburrow them if you don't want toTrin3785 said:do banelings explode by themselves if a unit crosses them and they are burrowed? Or do i have to make them explode manually?
that would be a great supriseTurtleSnatcher said:When the beta comes back after its hiatus.. its going to feel like a diff game I bet.. kinda like how in wc3 during the beta they had a massive overhaul on lots of things.. Hopefully even the graphics get a nice bolster like wc3 Doubt it but that'd be a nice little surprise
cdyhybrid said:Just got into the beta a few days ago, now that I'm all patched up...does anyone have any beginner Zerg replays/voice-overs? I played SC1 a little, but didn't really play online (just games against the CPU) and I feel overwhelmed with all the new shit in the game. Just looking for something to help me get familiar with the new Zerg units, a build order, when to expand, etc.
Is it a major fix? I have a Mac friend who is basically unable to play due to slow performance, and apparently this is a common issue. Fixed now?msv said:Aww, a Mac only bug fix update, bummer.
Hm, it said it was a fix for extremely long error reports when SC2 crashes. So I'm guessing that's not fixed yet :/The Lamonster said:Is it a major fix? I have a Mac friend who is basically unable to play due to slow performance, and apparently this is a common issue. Fixed now?
Yeah. Pretty damn awesome.ZealousD said:Anybody see this? It's StarCraft, but like an Atari game. :lol
http://www.youtube.com/watch?v=8B16eAS1dwA
I seriously lol'd at the nuke
cdyhybrid said:Just got into the beta a few days ago, now that I'm all patched up...does anyone have any beginner Zerg replays/voice-overs? I played SC1 a little, but didn't really play online (just games against the CPU) and I feel overwhelmed with all the new shit in the game. Just looking for something to help me get familiar with the new Zerg units, a build order, when to expand, etc.
ZealousD said:Anybody see this? It's StarCraft, but like an Atari game. :lol
http://www.youtube.com/watch?v=8B16eAS1dwA
I seriously lol'd at the nuke
Good players dont fall for the burrowed roaches. I tried it a few times, but they got scanned out.-COOLIO- said:as a terran player, roaches and hydras are pretty destructive against helions, even with pre-ignitor. and nueral parasite counters the thors. borrowed roaches can f up the tanks (ive never seen anyone do this but im not sure why not)
Corran Horn said:Anyone know how the hacked (or whatever its name) version of SC2 is going? Like if Battlenet goes down, can we play multiplayer games through it yet or still on the AI stuff?
MisterAnderson said:So when I'm Zerg I simply can't do anything against a Terran who goes Marines/Siege Tanks/Raven.
Twice in a row now I've lost to that, the second time I fared a bit better (as in lived longer) by fending off his initial attack but nearby losing my Lair in the process. I 14 pooled, 15 hatched (Scrap Station), started massing Zerglings/getting Banelings as I upgraded to Lair. I busted his supply depot early on with some Banes to try to do some damage with Zerglings but I didn't really do any damage aside from scout his base.
I was able to flank his Tanks with my Speedlings/Hydras (I got some after I got Lair, Mutas would have been instant death since he had some vikings and all those Marines) when he would de-siege them to reposition, and my Banelings - when they were able to close in during his tank repositioning - were able to take out a good size of his marines, but good Terran players walk their siege tanks forward which was the case in the first game so my Banes were useless in that game.
What am I supposed to do against this? In the first game I tried Roaches and that was even less effective than just throwing wave after wave of Speedlings at his army to try to hold him off, which did work on his first attack and did make it at least a little difficult for him on his final attack, but I just can't see it ultimately working and winning the game.
MisterAnderson said:So when I'm Zerg I simply can't do anything against a Terran who goes Marines/Siege Tanks/Raven.
Twice in a row now I've lost to that, the second time I fared a bit better (as in lived longer) by fending off his initial attack but nearby losing my Lair in the process. I 14 pooled, 15 hatched (Scrap Station), started massing Zerglings/getting Banelings as I upgraded to Lair. I busted his supply depot early on with some Banes to try to do some damage with Zerglings but I didn't really do any damage aside from scout his base.
I was able to flank his Tanks with my Speedlings/Hydras (I got some after I got Lair, Mutas would have been instant death since he had some vikings and all those Marines) when he would de-siege them to reposition, and my Banelings - when they were able to close in during his tank repositioning - were able to take out a good size of his marines, but good Terran players walk their siege tanks forward which was the case in the first game so my Banes were useless in that game.
What am I supposed to do against this? In the first game I tried Roaches and that was even less effective than just throwing wave after wave of Speedlings at his army to try to hold him off, which did work on his first attack and did make it at least a little difficult for him on his final attack, but I just can't see it ultimately working and winning the game.
-COOLIO- said:would a ton of roaches work? just mass roaches?
Won said:Brood Lords?
and corrupter for the ravens, but lords might be too high tier to work as a counterWon said:Brood Lords?
Stagger your army andsend it in waves. Send a small force of Banelings/Zerglings in, against players with suspect micros, it draws the first round of tank rounds. After the round hits, send in your main group of Banelings and the rest of your Cracklings. You should melt the Marines in no time. Use whatever lings you have left to draw the tank fire and hopefully use their splash damage against them. Your Hydras should be able to mop up fine. This fight is all about out microing the Terran player. Roaches are useless after the nerf in larger fights. You just cant mass enough for them to be effective in big fights. Im sure pro players will prove me wrong though.MisterAnderson said:So when I'm Zerg I simply can't do anything against a Terran who goes Marines/Siege Tanks/Raven.
Twice in a row now I've lost to that, the second time I fared a bit better (as in lived longer) by fending off his initial attack but nearby losing my Lair in the process. I 14 pooled, 15 hatched (Scrap Station), started massing Zerglings/getting Banelings as I upgraded to Lair. I busted his supply depot early on with some Banes to try to do some damage with Zerglings but I didn't really do any damage aside from scout his base.
I was able to flank his Tanks with my Speedlings/Hydras (I got some after I got Lair, Mutas would have been instant death since he had some vikings and all those Marines) when he would de-siege them to reposition, and my Banelings - when they were able to close in during his tank repositioning - were able to take out a good size of his marines, but good Terran players walk their siege tanks forward which was the case in the first game so my Banes were useless in that game.
What am I supposed to do against this? In the first game I tried Roaches and that was even less effective than just throwing wave after wave of Speedlings at his army to try to hold him off, which did work on his first attack and did make it at least a little difficult for him on his final attack, but I just can't see it ultimately working and winning the game.
MisterAnderson said:Brood Lords aren't really an option 6-7 minutes into the game, heh. I should have clarified that both games I was attacked prior to the 10 minute mark.
Won said:They are, you just need to believe in yourself.
2 gas tech straight to mutas. While lair/spire is going down use the excess gas to go baneling and pressure/bust the front.MisterAnderson said:Against Terrans should I just avoid doing an FE altogether? The only real advantage Zerg have against them is out macro-ing since matching army for army the Terran (should) always come out the victor. Zerg need to outproduce, and 14 pool 15 hatch seems to be a pretty normal starting build order I thought when it came to Zerg.
MisterAnderson said:Against Terrans should I just avoid doing an FE altogether? The only real advantage Zerg have against them is out macro-ing since matching army for army the Terran (should) always come out the victor. Zerg need to outproduce, and 14 pool 15 hatch seems to be a pretty normal starting build order I thought when it came to Zerg.
iamblades said:Actually againt terran is usually the safest matchup for a fast expand. Only thing you really have to worry about is fast reapers really.
Unless ur zerg, dont even think about fast expandscoobs said:I'm mostly a 1v1 player but Ive been trying some 2v2s with a friend and we have a hard time ever winning. Anyone got some pro tips to a 2v2 noob?
scoobs said:I'm mostly a 1v1 player but Ive been trying some 2v2s with a friend and we have a hard time ever winning. Anyone got some pro tips to a 2v2 noob?