Hazaro said:I don't understand why people get warp gates so quickly. Make a few stalkers or sentries first then get it.
It's not like a single warpgate is going to do that much imo. You can start it when you plop down your other 2 additional gateways.
I don't play Toss though.
Halycon said:I think once the gateways start building it's too late to research warp gates unless you're not planning to warp stuff in at all.
I'm saying, it's a bit late to train warp gates when gates 2 and 3 are already being warped in. The research time is long even with chrono and I like having the luxury of turning gates 2 and 3 into warp gates upon construction.say what?
Halycon said:- I'm against building the pylon at the ramp, I usually place it in the back or toward the side so it can power both buildings without being vulnerable to ledge sniping. Some people forgo the choke entirely and produce near the nexus but this is more an anti reaper rush strat.
- You actually outproduced him, the problem was you didn't have a typical toss choke. Your building placement strikes me as terran. You should have, at most, a one square gap between the buildings you build at your ramp. Against Zerg, I like to use diagonal chokes that stop zerg floods with a single zealot completely. Airlifting Immortals becomes a pain in that scenario though, so I tend to skip them for Colossi
- You weren't using your chrono consistently. Two chronos will last one non-probe unit and a little bit more.
- Your gas was, in my opinion, too late. For me, there are 3 important checkpoints in any early game build:
- Not sure why you started moving that one zealot backwards, I guess it's because it was 3 zealots to your 2. But you had a stalker as backup so it was even. Don't let zealots touch your stalkers, they are paper despite their HP + Shields.
Halycon said:I'm saying, it's a bit late to train warp gates when gates 2 and 3 are already being warped in. The research time is long even with chrono and I like having the luxury of turning gates 2 and 3 into warp gates upon construction.
Hazaro said:Zealous aren't you in Gold?
I choke with double gates or gate + cyber. Leaves the cyber vulnerable but if they can knock it down a pylon wouldn't stand a chance.If I don't place the pylon near the ramp, won't that just delay my choke?
Yeah I know, I only use the "no space" choke against zerg or when I feel like stalker spamming.I don't want skip immortals. In PvP, they can make the difference if your opponent is going for stalkers, which happens a lot because of sentries.
I have sub 30 APM on average. Just remember to check your gates from time to time.My APM is still in the sub-100s, highest I've gotten is around 60. Getting the timing perfect on every single thing probably won't happen for some time, especially since I play Random.
Well, if you had enough gas to go for the early sentry instead of stalker, you might've been able to hold them off with FF while you build reinforcements. The unit really is as strong as everyone says it is and crucial to early toss defense.I have a bad habit of late gas with every race I play. This probably would have made a difference in a more macro oriented game, but I don't think it played much of a factor in this particular match.
Right, I see that you were trying to shuffle them but he wigged out a bit afterward, bad AI I guess.He was about to die. Moving him back and then sending him to back attack would have made the enemy zealots target the other guys who had more hp, keeping him alive a bit faster. His re-attack took longer than it should have, not really sure what happened there. Keeping him at that position would have been moot for protecting the stalker, since he would have only lasted one or two more zealot swipes.
Halycon said:I choke with double gates or gate + cyber. Leaves the cyber vulnerable but if they can knock it down a pylon wouldn't stand a chance.
Hazaro said:I don't understand why people get warp gates so quickly. Make a few stalkers or sentries first then get it.
It's not like a single warpgate is going to do that much imo. You can start it when you plop down your other 2 additional gateways.
I don't play Toss though.
Right, that's should work.ZealousD said:Double gate is a late choke if I'm doing gate into cyber. I don't feel comfortable putting the cyber on the ramp. I think I just needed to squeeze the gateway onto the left side of the ramp instead of flush with the pylon in the middle, and then and moved my second pylon into its range as a backup.
ZealousD said:Double gate is a late choke if I'm doing gate into cyber. I don't feel comfortable putting the cyber on the ramp. I think I just needed to squeeze the gateway onto the left side of the ramp instead of flush with the pylon in the middle, and then and moved my second pylon into its range as a backup.
Ashhong said:really? i do double gates on the choke and have enough to build a cyber by the time the first gate is done. probes building constantly so i dont think i am missing out on anything...
ZealousD said:No, I mean that if I'm doing 1 gate, then cyber, then my choke will be wide for a longer period of time until I get the second gate down. If I'm trying to prevent a double gate zealot rush or a zergling rush, I think it's better to close that choke early.
Edit: What haly said.
MisterAnderson said:I don't know what it is, but I find at this time of night/morning I do better in 1v1 ladder than during the afternoon/evening...You'd think the really good players would be on at this time and my luck would be reversed.
I just got someone to say "gg fuck you blizzard" before he left as I stomped his Toss army as Terran. And in the very next game "zerg are so lame" before quitting. Good times. Nothing compares to like a week ago when this one guy who straight up said nothing but "fuck you" before quitting. :lol
MisterAnderson said:I don't know what it is, but I find at this time of night/morning I do better in 1v1 ladder than during the afternoon/evening...You'd think the really good players would be on at this time and my luck would be reversed.
I just got someone to say "gg fuck you blizzard" before he left as I stomped his Toss army as Terran. And in the very next game "zerg are so lame" before quitting. Good times. Nothing compares to like a week ago when this one guy who straight up said nothing but "fuck you" before quitting. :lol
Halycon said:Depends, if you go gate gate you're slowing down when you can get that first sentry/stalker. If you want to try to get a sentry/stalker at nearly the same time as a gate -> cyber build then you need to hold back on your zealot/probe production.
Hazaro said:I don't understand why people get warp gates so quickly. Make a few stalkers or sentries first then get it.
It's not like a single warpgate is going to do that much imo. You can start it when you plop down your other 2 additional gateways.
I don't play Toss though.
Well the thing is, at a cost of only 50/50, it's incredibly cheap to get. The upgrade takes quite a while to get as well. The way I play involves timing my Warp Gate upgrade to finish just as my 2nd (and soon 3rd, 4th if I went for a Gateway centered build) in order to maximize production and have a decent timing push. That said, you can pull out a Sentry and a Stalker and upgrade Warp Gate tech all at once when your Core completes if you set up your build correctly.Hazaro said:I don't understand why people get warp gates so quickly. Make a few stalkers or sentries first then get it.
It's not like a single warpgate is going to do that much imo. You can start it when you plop down your other 2 additional gateways.
I don't play Toss though.
Adent said:Today I got this greeting at the start of the game.
Him: I'm going to be a jerk today.
Him: I hope you %$#@!~ lose!
Me : U2
The funny part is that he GG'd me after I beat him. Have you guys been harassed during any of your matches?
Are muta's really a good of a counter to MMM? It seems like if I ever try to muta attack an MMM they just get demolished by the billions of marines the terran player has.
The counter I've been using that works semi well is mass hydra's with some infesters. It works wonders because most every MMM ball is sprinkled with siege tanks or thors, so I neural parasite them, fungal growth the ball, let my hydras dps and profit (well.. sometimes profit).
I also don't really like going muta's because if the opponent has any kind of air force, then it's GG for me, because they fail to almost any other flying unit. I usually only make like 5-6 muta's and use them to harass the opponents mineral line.
Ashhong said:yea i dont build any zealots, but my point was that i get my second gate down and still have enough minerals to get my cyber down as soon as my first gate is done, all while building probes. so my stalker/sentry speed should be equal to gate->cyber, and i may be able to squeeze in 1 zealot
Mr Cola said:Last two tvz games i have been rushed with mutas, scouted both times, wasnt sure what to do so i went marines, built a viking too, which held the first rush, but not the second, i cant seem to build stuff fast enough to repel, even though i know its coming.
Tips fine mentelgen?
thestopsign said:Anyone heard the rumor that the beta is ending June 1st. Are these rumors true?
ChronicleX said:It takes along time to get and is cheap to tech. The other reason is once you have warp gates you no longer have to worry about army placement or production macro since you are alerted the second a warp is ready (and how many) with the ability to spawn anywhere.
In short no reason not to get it. It is as important to Protoss as Orbital Command is to Terran or Queens to a Zerg.
fatty said:Could you or anyone else elaborate on this? You still have to spawn within pylon range, so when attacking an opponent's base do you produce a pylon just outside his base? Otherwise, in the middle of battle you would still have to hotkey back to a screen of your base to produce units instead of hotkeying the normal way while still fighting. Me being a bronze player I'm still trying to learn of a good way to incorporate usage of warp gates, and I'm still not sure how rally points with warp gates would work.
Anyone have any good replays or VODs where this is shown used offensively (I've seen defensive use of warp gates and they are very efficient in this scenario)?
Mr Cola said:Last two tvz games i have been rushed with mutas, scouted both times, wasnt sure what to do so i went marines, built a viking too, which held the first rush, but not the second, i cant seem to build stuff fast enough to repel, even though i know its coming.
Tips fine mentelgen?
fatty said:Could you or anyone else elaborate on this? You still have to spawn within pylon range, so when attacking an opponent's base do you produce a pylon just outside his base? Otherwise, in the middle of battle you would still have to hotkey back to a screen of your base to produce units instead of hotkeying the normal way while still fighting. Me being a bronze player I'm still trying to learn of a good way to incorporate usage of warp gates, and I'm still not sure how rally points with warp gates would work.
Anyone have any good replays or VODs where this is shown used offensively (I've seen defensive use of warp gates and they are very efficient in this scenario)?
fatty said:I don't think of the warp gates themselves as offensive/defensive, but to me it just seems like they are easier to use when defending (like the example above of defending the mineral line against the reaper early game).
So when using warp gates, I'm pretty much going to have to bring a probe (or a phase prism) with my army to build the proxy pylons? I guess that is the downside to having the easy access from the 'W' hotkey but for me it will hurt my already poor micro since I will probably have to have that probe with its own separate hotkey and to make sure it stays away from the rest of the group.
Halycon said:Or bring a warp prism. Underused unit that's very flexible.
Halycon said:Or bring a warp prism. Underused unit that's very flexible.
Ooo, I like this. I'll have to start utilizing it more. And I completely agree on the DTs. I'm surprised by how many players don't plan for cloaked units.Ferrio said:I mostly like it for drops. Since really you only have to bring one. Load with units (DTs!), drop them behind mineral line, turn to pylon mode, warp in a crap load more units. Fly back out until gates are ready again, then warp more in if it's safe.
Glix said:Just got in the beta yesterday, woot!
I played through single player SC back in the day, but never got real good at multi. I'm afraid I'm gonna get my ass kicked a whole bunch
Anyone have a look to a good beginners guide, ya'know with basic strats, and explanations of all the different terms that you vets use? That would be awesome, thanks!
cooljeanius said:Does the beta have any way to practice before you get thrown right into multiplayer? It'd be nice to have some experience with the new units and stuff before actually trying to command them in a multiplayer game. Anyway, in the meantime, I've downloaded the original Starcraft and Brood War to my laptop (finally put my key into Battle.net for it). I've been replaying the single player campaign to get back into the swing of RTS games and also to see if I can do it without cheats this time. Hopefully this will help me prepare for Starcraft II...