Alright, noobie, how's this?
As any race, you should fear early Zergling cheese mostly on 2 player maps, as your opponent knows where you are, and possibly, but less likely, on 3-4 player maps if your opponent does an early drone scout or has scouted you quickly with his first Overlord (or if you're in Copper, which I'm assuming ChronicleX would be located in). Regardless of what you think your opponent might be doing, you should be scouting for this kind of stuff anyway!
As Protoss against a Zerg, it's generally a good idea to create a choke at the top of your ramp that is spaced 1 hex (block, square, whatever you want to call it). This can be done by simply placing your first Pylon and Gateway at the top of your ramp, and creating that 1 hex hole. This hole can be plugged easily with 1 Zealot, which negates a large amount of Zerglings, since your Zealot will be facing 1 Zergling at a time.
As Protoss on 2 player maps where the opponent knows where you are, they can easily pull off Zergling cheese. The best way to get your Zealot out quickly is to get a quick 10 Gateway. A build that I personally like to use that doesn't sacrifice economy or endanger you in the long run (fake proxies, lol) is a 10 Pylon, 10 Gateway. You should then always be Chronoboosting your first Zealot immediately after the Gateway finishes, and plug that 1 hex hole with hold position. Keep producing Zealots to block your choke as needed, while you safely tech up in the background. Easy. A quick great thing I'll mention about this build is that if the opponent opts for a fast expand instead, you can continue to Chronoboost Zealots and harass your opponent, deal damage and make them pay for doing so (but that's not exactly here nor there). On 4 player maps, you will be a lot safer due to positioning and scouting patterns of the Zerg player. Most of the time, you'll be able to just get away with your standard 12-13 Gateway timings.
As Terran against a Zerg (or any race, really), you'll often find a wall at the top of your ramp. This is self explanatory. If a Zerg ever does some Zergling cheese, you should have your wall up already, or if not, you should be able to plug the space for your 2nd depot with some SCVs (which, even though they have been nerfed, still pack a punch) and have Marines producing behind to pick off the lings. If you didn't wall off, micro of SCVs and marines is key. If you did wall off, you're in the gold. Use marines to pick off the Zerglings as they pound away helplessly at your building wall, and send a couple of SCVs to repair your buildings.
The problem with everything you're mentioning is you're essentially fighting cheese with cheese. Why? Instead, play solidly, safely, and calmly. If you see above, it doesn't take much to hold off some silly cheese. Why try to trick your opponent? It's as simple as building your Gateway earlier (which can also provide benefits with few detriments). Keeping your composure is also a stronger option (utilizing workers, etc).
Any Zerg worth anything will run right past your 'fake proxy' and into your mineral line to cripple your economy. You're essentially giving them a free pass. If they're paranoid to hold back because you might have proxied them, they're an even bigger idiot than you are (which would be incredible in and of itself)! And even if you did proxy, do you really think your handful of Zealots can kill off a Zerg Queen, Drones and any other spawning Zerglings before he destroys your economy?
There's just so much wrong with everything you're spewing in this thread, and I wish you would stop.
Edit. I even forgot to mention that you'll be incredibly far ahead of your opponent if you successfully defend against their Zergling cheese!