JasoNsider said:No matter how you spin it, voids are better than the other big air units. And it almost completely comes down to the power they have at full charge, plus the fact that they don't lose their charge changing targets...hell they can even shoot while following a target, which to me is pretty nuts.
We did find an okay way of stopping them, and that's using hydras plus burrow. You pop up, focus fire, then burrow to stop them from charging. Problem with this is I would just bring my voids into your base so I have constant targets to heat up with.
VOIDS! :lol
Don't agree, but already addressed this in my first response so I guess we're going in circles. You need to hit and move with voids... whether that's dodging with marines or burrowing with hyrdas as you suggested, or simply hitting and moving as I originally said, or Zealous did afterwards.
Agree to disagree! Different people are going to have problems with different units/strategies, that's just how the game is. No problems with that.