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Deleted member 30609
Unconfirmed Member
from the perspective of someone who doesn't have a long-standing history with PC gaming: chat-rooms and the like can project a super cliquish vibe from the second a new player (not necessarily 'casual', mind you) logs on.
it's psychological, they want the environment to feel as welcoming as possible. they want to be in control of as much of the user-experience as possible. I don't think that's something to be scared of right off the bat, this isn't, I don't know, some restrictive IW.net bullshit. most of the core-functionality is still there, it's just presented in a different way.
I can see why people might be pissed that their long-standing and mostly efficient systems are being taken away, but it isn't like -- with the exception of the lack of LAN and region locking which I'm not trying to defend here -- Blizz are going all streamlined console-gaming on us with this, they're just hanging up some nice curtains so that people like me will stick with the game long enough to love it. Trying to build a giant userbase is mutually beneficial.
I might be missing a giant elephant here, feel free to point it out, but the general Battle.net 2 structure seems really damn nice to me. Finding a compromise between building a game that accommodates extremely-high level play but is also welcoming to as many people as possible seems like the most logical goal in the development of a game like this. I'm not trying to be an assholish authority on this, btw, feel free to tell me why I'm wrong and I'll listen.
it's psychological, they want the environment to feel as welcoming as possible. they want to be in control of as much of the user-experience as possible. I don't think that's something to be scared of right off the bat, this isn't, I don't know, some restrictive IW.net bullshit. most of the core-functionality is still there, it's just presented in a different way.
I can see why people might be pissed that their long-standing and mostly efficient systems are being taken away, but it isn't like -- with the exception of the lack of LAN and region locking which I'm not trying to defend here -- Blizz are going all streamlined console-gaming on us with this, they're just hanging up some nice curtains so that people like me will stick with the game long enough to love it. Trying to build a giant userbase is mutually beneficial.
I might be missing a giant elephant here, feel free to point it out, but the general Battle.net 2 structure seems really damn nice to me. Finding a compromise between building a game that accommodates extremely-high level play but is also welcoming to as many people as possible seems like the most logical goal in the development of a game like this. I'm not trying to be an assholish authority on this, btw, feel free to tell me why I'm wrong and I'll listen.