truth bombs all over dis bitch
Why? Major was holding on by the skin of his teeth!
truth bombs all over dis bitch
Samurai how did you get the tweet into the post like that? Did you literally upload an image of Nate's tweet?
Watching corruptors sit through 3 consecutive storms before they all look around and say "shit I'm at half health, better slide over a bit or 3-4 more storms could kill me. Oh wait nevermind all the Templars are dead" must just make toss cry.
Watching corruptors sit through 3 consecutive storms before they all look around and say "shit I'm at half health, better slide over a bit or 3-4 more storms could kill me. Oh wait nevermind all the Templars are dead" must just make toss cry.
Watching corruptors sit through 3 consecutive storms before they all look around and say "shit I'm at half health, better slide over a bit or 3-4 more storms could kill me. Oh wait nevermind all the Templars are dead" must just make toss cry.
I think that game was a good example of why tvp is broken. Protoss has two powerful late game units, templars with storm and collossi, while Terran has jack shit. They're still using marauders, a mid game unit, because that's the only thing that works. The power of the terran hits a wall in mid game, so if they don't win by then they might as well gg. They're also forced to make vikings, which are only good against the collossi, while protoss units demolish everything since for the most part terran air isn't a threat.
Corruptors suck against everything unless in massive numbers, and even then Protoss has a hard counter against them.
Building a ghost academy when you're barely surviving and had your worker line devastated by storms while trying to keep upgrade parity with protoss when they have fucking chrono boost is no joke. And all that just to hope to hit your short range, tiny area of effect emps while the insane range of the collossi turn your ghosts into actual ghosts. Even if you do manage that, they'll just make more templars, who unlike ghosts do actual damage, and storm the shit out of your army anyway.DerZuhälter;98038253 said:Innovation building 4 vikings and zero ghosts loses at 25 min. mark in 3 base vs 3 base scenario and all I hear are complains about TvP balancing.
Sorry, but that is a load of crap.
DerZuhälter;98038253 said:Innovation building 4 vikings and zero ghosts loses at 25 min. mark in 3 base vs 3 base scenario and all I hear are complains about TvP balancing.
Sorry, but that is a load of crap.
DerZuhälter;98039102 said:There are definetly games where you can complain about balancing, but match 2 was not one of them.
Innovation tried to drop once in the game, got spoted and saw the templars and from that point on didn't even try to look for an opening for damage in any kind of way. The engagement at the protoss third was already too late.
So having your entire worker line stormed is not a mistake anymore? It's undefendable? It's imbalanced?
The amount of salt because of the surely P favored matchup has people ignoring any kind of mistakes or bad play. Innovation did not play good. We have seen more than enough examples in ProLeague that a T vs P isn't without complete chance if they perform well enough.
So much protoss in code s... Ugh not sure if I'll bother watching.
Seeing the remaining groups, Reality, Hack, Ryung, and Dream all have a decent chance. If we get at least two to advance, Code S might not be so bad.I'll only watch when Maru is playing and maybe Ryung if he passes his group.
That double PO was one of the most disgusting things I've ever witnessed.
dat SCV pull doe
DUDE. NEXUS.GET REKT PROTOSS SCUM
Alright see shit like that I'm fine with, because Bomber should know not to clump up a giant bio army with storm at Jim's disposal.