Similar metascores is all we need, apparently!
You can take your common sense and go elsewhere, kind sir!Its a single player game, isn't that normal?
Era used the same argument for Hogwarts Legacy to prove it wasn't a good game....
Its a single player game, isn't that normal?
Era used the same argument for Hogwarts Legacy to prove it wasn't a good game....
As others have pointed out, virtually all the modern Bethesda games have higher amount of users and had them higher at similar time of release.You can take your common sense and go elsewhere, kind sir!
But games like Elden Ring, Hogwarts Legacy, Cyberpunk have all seen similar drop-offs - Bethesda couldn't hold an audience like they did in 2015 - well no shit, no-one can. Plus they have to peel players away from their own games which have mods and extra content that can keep people playing almost forever for free.As others have pointed out, virtually all the modern Bethesda games have higher amount of users and had them higher at similar time of release.
It’s a newest game with fewest users, both adjusted for time post release, and total. It’s Bethesda game in which modders aren’t interested and yes, you can lookup similar timeline for mods with say Fallout 4.
There is no narrative or particular hate, and especially not of conspiratorial kind. A lot of folks are just very disappointed in this game.
Yes. I agree with you. I carr neither way. I'm talking about the argument itself. Just an interesting quip about era. That's all.As others have pointed out, virtually all the modern Bethesda games have higher amount of users and had them higher at similar time of release.
It’s a newest game with fewest users, both adjusted for time post release, and total. It’s Bethesda game in which modders aren’t interested and yes, you can lookup similar timeline for mods with say Fallout 4.
There is no narrative or particular hate, and especially not of conspiratorial kind. A lot of folks are just very disappointed in this game.
I love Tears of the Kingdom, I’ve never finished it but the creative mechanics are so unique and I just love the freedom there. Couldn’t care less about the story, I assume I’ll save Zelda at the end and kill Ganon, it’s been done before so that’s definitely not why I like the game lolsee, this reminds me of the people who love tears of the kingdom: they love the game that they were given. me, I was simply disappointed with the game i was given. but that doesn't necessarily mean the game itself is complete shit. it just means i couldn't get into it as it is: a game that allows me to do a whole bunch of stuff that I myself have no interest in doing, while coming up short on stuff (story/characters) I am interested in...
anyway, glad you enjoyed it. wish I had, as well...
Let me repeat exactly what i said:Tweaking dogfights? You mean like this?:
APOGEE - Starship Combat Overhaul
An overhaul of ship combat performance in Starfield, APOGEE greatly increases the speed and intensity of space battles. Fly much faster, make use of numerous rebalanced and new engines and weapon syswww.nexusmods.com
Like I said, the creation kits enable people to create gameplay content, not just tweak or add items/features that already exist in the game. Hence I mentioned overhauls. Alternate start mods also fall under that category and will require the creation kit.
But if you want to assume that Starfield will suddenly start getting more mods than the older and vastly more popular Bethesda titles then you're mistaken. Look at the most popular/downloaded mods on nexus for both Skyrim and Fallout 4 and look at how many of them necessated the use of the creation kit in order for them to exist.
Starfield is the newer Bethesda game and it is unprecedented that modders haven't flocked to the newer title to get critcal mod tools and mods up and running. Even with all the changes from oblivion to skyrim (and from fallout 3/NV to fallout 4) you didn't see the discrepancy between the older titles and newer ones that we are seeing now.
Like I've said earlier, bookmark these posts and feel free to revisit after the CK has been released. Bethesda's decisions have made it more difficult to mod this game than any of their previous titles and you're hoping that the CK is suddenly going to reignite interest from a modding community that have been open in expressing their frustration/disinterest at a time when the game will be more dead than ever in terms of an active player base? Good luck.
All of them.You played them? You'll see the differences if you do
Don't you think the sense of exploration is way different in Starfield? I understand that a lot of gameplay is similar but this is a big point of the Bethesda's loopAll of them.
Surely most single player games are like this? With peaks when they go back in sale or have significant content updates.
This isn’t unique to Starfield.
People rush in to play new AAA games, and if they don’t maintain interest - they stop coming.
Just picked a few from the main page, but as people pointed out - Skyrim, a 12-year old game is having way more players than Starfield does.To be fair on Starfield we have also had some bangers over the past few months.
I like how you have to hide in this thread to call Stellar Blade a flop. Should change your name to Little Chicken Shit.Stellar Blade flops so we get another Starfield thread
But the point is in general most single player naritive driven games drop off in this way (I suspect). It would actually be interesting to see stats on this in general to see what the drop off for this is aligned with a load of other games in a 6 month window.Just picked a few from the main page, but as people pointed out - Skyrim, a 12-year old game is having way more players than Starfield does.
Just picked a few from the main page, but as people pointed out - Skyrim, a 12-year old game is having way more players than Starfield does.
At this point my 5yo son will retire sooner than Bethesda retires Creation Engine.Sad to see how Bethesda games keep getting worse and worse with each new release, makes me worry for TESVI.
I put very little time into Starfield, but it felt to me like Bethesda has no clue of what made it's previous games feel so special. The sense of discovery is gone and replaced with load screens and the lore is boring shit.
Wandering into stuff accidentally doesn't happen the same way. But I can't help but feel that basically every other system feels exactly the same across the bethesda titles. They certainly have a formula and game engine they absolutely wear out.Don't you think the sense of exploration is way different in Starfield? I understand that a lot of gameplay is similar but this is a big point of the Bethesda's loop
That is the same that happened with Fallout 4.Starfield should have been a great game.
I was so disapointed in the end, both by the disingenuous marketing that hid most of the downsides, and didn't show proper gameplay.
The game feels disjointed, and the exploration is really bad. Here's why :
- Loadings
- Travelling does not require any ressources, so no preparation required either... which also makes the progression curve suck.
In a thousand planets game, they could have made the starting point easy, and the farthest you go in the galaxy from this starting point the harder the planets would have been. They also could add difficulty spikes aka sprout some randomly hard planet close to the general level planets to spice things up. They could have done that, only if travelling required ressources. But they chose not to. Kills the exploration.
- Travelling is also devoid of any danger. Because you can just warp anywhere, from anywhere, which is shit. Completely kills the dread of a SPACE EXPLORATION GAME, where you should feel excited to venture into the unknown, wether it's bad or good. Risk matters. Most planets were not dangerous, I never felt threatened by any climatic environment. Kills the exploration.
- You don't even need to pilot your ship, it's all for show except when you want to explore a new space station. Even in a solar system you don't need to pilot your ship. Also no landing on a planet by piloting your ship. Kills the feeling of exploration.
- Planets being procedurally AND randomly generated, not on the scale of the planet but on 20km square rectangle, meaning that even if you land closely to your previous explorated area, you won't see the other area you explored in the distance. Meaning that those areas are just randomly generated in a completely disjointed way. Kills the feeling of exploration AND the immersion. Which is one of the biggest difference with ES and Fallout. If it was just procedural, and the whole planet was generated once you landed on it the first time, even with loadings every 20km, but the zones stayed the same, then it would have been already a much better game. Still not a good game, but a mid one.
And that's the biggest problem it has, because there's a lot of other problems that are relative to the usual Bethesda jank here, so I went in knowing this in advance :
- Dialogues and NPCs
- Some broken quests
- Mid graphics
And two other problems :
- Even lush planets feeling barren (never felt like I was exploring a forest or jungle because everything is so sparse even in those environments)
- Outposts getting copy and pasted ad nauseam (I get it, it's procedural, but it still needs a lot more diversity)
The game needs a total overhaul to be good, perhaps even great. But in this shape, it's a mediocre game that doesn't deliver on what the marketing has been selling, which was supposed to be a GOOD exploration game. Maybe for the next generation.
Starfield has a user score of 6.9. Stellar Blade currently sits at 9.0. You should try actually playing games before talking about them.
Great, now compare users scores from wherever you want...It would paint a vastly different picture but you already knew that.Blame whomever brought up the silly comparison of Stellar Blade vs Starfield. But here's the Metascore.
Metacritic user scores being used as any kind of barometer
There’s no Starfield tax, there was a Starfield boost based solely on hype and the developer
I could care less about Starfield - I haven't played it and never will -
- but you could make this exact thread title for most games of today:
"-insert any game here-" has lost 97% of its Steam players in less than six months.
Then I guess Stellar Blade, Rise of Ronin and Helldivers 2 aren’t good either, as they all scored less. But we expect dumb comments like that from the resident Sony fanboy that thinks the Steam store is just another online store. We get it, Bethesda hurt you, and you can’t stop thinking about this game. I liked the game a lot, and you think about it way more than I do.This was touted as the game of the forever though. Will be played for decades and have a popular Steam community
Didn’t happen. It’s just another game, and not a good one at that
Bethesda has fallen hard and really need to bring themselves back from this
Great, now compare users scores from wherever you want...It would paint a vastly different picture but you already knew that.
Then I guess Stellar Blade, Rise of Ronin and Helldivers 2 aren’t good either, as they all scored less. But we expect dumb comments like that from the resident Sony fanboy that thinks the Steam store is just another online store. We get it, Bethesda hurt you, and you can’t stop thinking about this game. I liked the game a lot, and you think about it way more than I do.
Blame whomever brought up the silly comparison of Stellar Blade vs Starfield. But here's the Metascore.
And when those that think about the game nonstop, all they love talking about is the pre-release hype. Oh, it was hyped this way and that way. Game of forever. I mean, if people let themselves get hyped on very little, then they’re likely going to be over hyped for most AAA titles, regardless of quality.This thread is about Starfield. Let’s keep it on topic. Those games didn’t get the game of the forever and Xbox platform savior award marketing hype machine that you and your ilk propagated relentlessly prior to release, with the publisher Microsoft more than happy to oblige as they withheld reality behind a slick pre-release showcase that did a good job of hiding all the massive flaws
Some people just can’t get Starfield out of their minds, even when no news is happening, they’re still thinking about it.
You mean the same people on gaf, that voted into the top 5 games of the year, that Starfield?It has a very active and thriving community on GAF, so much for the 'no one cares about it' argument.
And when those that think about the game nonstop, all they love talking about is the pre-release hype. Oh, it was hyped this way and that way. Game of forever. I mean, if people let themselves get hyped on very little, then they’re likely going to be over hyped for most AAA titles, regardless of quality.
Blaming marketing for doing their job will always come off as stupid to me. Starfield is far from perfect. Might be far from great. So discuss the gameplay merits or faults, not the marketing campaign. Just reads like those are grasping at straws.
We can’t compare games because they weren’t marketed the same, might be the stupidest take on this forum.
You mean the same people on gaf, that voted into the top 5 games of the year, that Starfield?
yeah we can’t compare metacritic scores of titles hyped up to be a platform savior prior to release and literally the only major Xbox first party in years, with MS sending out early codes to preselect outlets
Starfield was too big to fail, hence the early onslaught of 10s, followed by reality when looking at later scores, YouTube independent reviewers, and user scores
yeah we can’t compare metacritic scores of titles hyped up to be a platform savior prior to release and literally the only major Xbox first party in years, with MS sending out early codes to preselect outlets
Starfield was too big to fail, hence the early onslaught of 10s, followed by reality when looking at later scores, YouTube independent reviewers, and user scores
You mean….your people? Yeah.You mean…your people? Yeah.
Didn’t it also win the most disappointing game of 2023?
What a rubbish post lol. All publishers send codes to pre-selected outlets. The rest of it is jibberish as well.
Which publisher includes all outlets? Also, most games releasing these days from any publisher, including ones you stan for, have the review embargo of 1,2 days to a week max. Starfield's review embargo was a week before its retail release.Yeah except MS didn’t include all outlets and many had to go through that pre release option and were forced to rush their reviews
The review embargo window was very narrow for a game of this scope