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Starfield has lost 97% of its Steam players in less than six months.

Still waiting on 60fps for Xbox. Even bought the early access smh
That one will need new hardware I think. Xbox can't do it for the X and not for the S so it will probably not be a priority and by the time they look if they can they will push their new hardware with it.
 

GHG

Member
Are you comparing a game without a dedicated CK?
I mean, dude.

I dont doubt the numbers can be lower even with the release of the CK, but without it, you're just being disgenous.

While I consider Starfield as a flop, this is not a fair metric as Starfield doesn't yet have official mod tools so community still has a very limited capabilities for modding this game. But yeah, popularity of it probably won't be as high as with other games

The CK only makes a different for people making overhaul mods for the game (Enderal, Fallout London, etc), and for people who want to convert their mods and make them compatible with the console versions of the game.

But apart from that, there are no restrictions or limiting factors in terms of the mods that can be made for the game, and there hasn't been since the plugins have been made available (such as SF1Edit and SFSE).

The reality is that there's just less interest in modding the game than there has been for previous Bethesda releases.
 
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Thief1987

Member
”another box that looks the same”
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Well, all your screenshots look the same, so...
 

Fess

Member
Still waiting on 60fps for Xbox. Even bought the early access smh
Play it on PC, looks and run and plays great and you can mod some eye-candy into a seemingly Sweet Baby Inc corrupted game world.
I skipped Xbox and jumped in right away on the early access Steam release. All the betas come first on Steam as well. Hoping for something new soon, last update was over a month ago. The mod tool update was said to arrive early 2024 so they’re behind the schedule.
 

killatopak

Member
The reality is that there's just less interest in modding the game than there has been for previous Bethesda releases.
Isn’t this normal and kinda expected now? Minor updates completely break modern Bethesda games, I’m sure there are those that are waiting for the complete release of at least all major DLCs to come out first.

Lots of stuff needs the CK iirc. Like porting CBBE, UNP or Type bodies along with armor and clothing replacers for them. Some overhauls like city and location overhauls similar to JK’s Winterhold for example. Animation replacers as well for those spicy mods.

Current tools can do much but it can be more with CK.
 

Dazraell

Member
The CK only makes a different for people making overhaul mods for the game (Enderal, Fallout London, etc), and for people who want to convert their mods and make them compatible with the console versions of the game.

But apart from that, there are no restrictions or limiting factors in terms of the mods that can be made for the game, and there hasn't been since the plugins have been made available (such as SF1Edit and SFSE).

The reality is that there's just less interest in modding the game than there has been for previous Bethesda releases.
I disagree. Modding is still limited by boundries of these temporary workarounds. If you will look at the top mods on Starfield Nexus, all you will see is stuff that are tools, small QoL life fixes, cosmetic additions, stuff ported from Fallout 4 and little things injected to the game. I'm not saying they are not making difference as they're, but it's relatively small fracture of what's possible for past games - and I'm not referring to total conversions like Enderal or Fallout London

Only after release of CK people will be able to introduce stuff like expanding planets with actual content, reducing numbers of loading screens by reworking locations and game's systems, creating new landscapes and filling curent ones with new places to explore, making space travel more exciting and interesting, creating proper story mods that can add more life to the game, etc. I can guarantee you there are people who are already excited about doing this type of stuff for the game. And bear in mind I say that as someone who disliked Starfield and doesn't have too many good things to say about it
 
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GHG

Member
Isn’t this normal and kinda expected now? Minor updates completely break modern Bethesda games, I’m sure there are those that are waiting for the complete release of at least all major DLCs to come out first.

Lots of stuff needs the CK iirc. Like porting CBBE, UNP or Type bodies along with armor and clothing replacers for them. Some overhauls like city and location overhauls similar to JK’s Winterhold for example. Animation replacers as well for those spicy mods.

Current tools can do much but it can be more with CK.


Incorrect. Stuff like CBBE/body types, etc is meshes and can be done without the CK. City/model/texture/etc overhauls can be done as long as the folder structure is respected. Many of the overhauls for Skyrim and fallout 4 came about before the release of the CK. Same goes for animations.

The fallout 4 version of CBBE released in 2015 but the creation kit didn't release until 2016.

They also haven't been releasing patches at a regular clip, so it's not really a factor.

You can go back and see what mods were released prior to the CK being released for both Fallout 4 and Skyrim vs what is available for Skyrim now and it's night and day. Like I said, the appetite simply isn't there and the player count has fallen off a cliff.

I disagree. Modding is still limited by boundries of these temporary workarounds. If you will look at the top mods on Starfield Nexus, all you will see is stuff that are tools, small QoL life fixes, cosmetic additions, stuff ported from Fallout 4 and little things injected to the game. I'm not saying they are not making difference as they're, but it's relatively small fracture of what's possible for past games - and I'm not referring to total conversions like Enderal or Fallout London

Only after release of CK people will be able to introduce stuff like expanding planets with actual content, reducing numbers of loading screens by reworking locations and game's systems, creating new landscapes and filling curent ones with new places to explore, making space travel more exciting and interesting, creating proper story mods that can add more life to the game, etc. I can guarantee you there are people who are already excited about doing this type of stuff for the game. And bear in mind I say that as someone who disliked Starfield and doesn't have too many good things to say about it

See my reply above. It's not a matter of agreeing or disagreeing. You're free to come back and revisit this discussion after the CK gets released.
 
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killatopak

Member
Incorrect. Stuff like CBBE/body types, etc is meshes and can be done without the CK. City overhauls can be done as long as the folder structure is respected. Same goes for animations.
I stand corrected. I swear I saw someone said specifically porting is the issue not making them from the ground up for Starfield.

In any case, CK would still be a welcome edition.

edit: did some searching and apparently SF still doesn’t have mesh tools like Bodyslide and nifscope. It’s not CK they need but mesh tools. It seems that you can only replace meshes but can’t add more to SF? I’m definitely out of depth regarding SF modding scene. Apologies if I’m wrong.
 
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GHG

Member
I stand corrected. I swear I saw someone said specifically porting is the issue not making them from the ground up for Starfield.

In any case, CK would still be a welcome edition.

edit: did some searching and apparently SF still doesn’t have mesh tools like Bodyslide and nifscope. It’s not CK they need but mesh tools. It seems that you can only replace meshes but can’t add more to SF? I’m definitely out of depth regarding SF modding scene. Apologies if I’m wrong.

The underlying issue is that many of the big name mod and mod tools creators have said they are not going to bother with Starfield for various reasons. The way some things have been done and formats have changed from the previous games so it will require the modders to put in a decent amount of work to get things going. CK or no CK, without those guys (or a new crop of people popping up who are willing to take on the work) we're not going to see the extent of the mods that we saw for the previous Fallouts and TES games.
 
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UltimaKilo

Gold Member
I could care less about Starfield - I haven't played it and never will -
- but you could make this exact thread title for most games of today:
"-insert any game here-" has lost 97% of its Steam players in less than six months.

If you could care less, then why won’t you inevitably play it?

It was a good game, but one play-through is enough for most people. It’s the kind of game that could use a next-gen version ala Witcher 3, for those that have not played it yet.

I don’t ever revisit old games and don’t know many people that do, either.
 

Fess

Member
one play-through is enough for most people
Since nobody is playing it I assume it’s okay to spoiler it now. The weirdest thing about this game is that it’s structured like a roguelike. It’s so very strange. I mean I enjoy the game but that element I have no understanding of, like at all. Don’t know if the idea was that you’re supposed to never stop playing or what the deal is. It’s obviously way too long for that mechanic and it can’t be used in a game with deep time-consuming creative mechanics, it’s just dumb. The way I’m playing it I literally avoid walking over the finish line.
 
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W17LY

Neo Member
When you beat and complete single player games, what else you're supposed to do in it?

People will return to it when DLC expansions arrives. There're tons of games where you put your time while waiting.
 

JayK47

Member
Where is my Shattered Space? There is no mention of a release date. Best estimate seems to be sometime this year.
 

Saber

Member
what the hell are these threads. it's a single player game. people beat it and then move on.

When you beat and complete single player games, what else you're supposed to do in it?

People will return to it when DLC expansions arrives. There're tons of games where you put your time while waiting.

I think theres this misconception that because it's a single player game, the game ends when you beat it. This is not true for the most part of games that brings you engaging content and gameplay. You can play and replay games like Cyberpunk, Elden Ring, etc. It's just a matter of having good content and fun gameplay.
Lol even stupid Skyrim doesn't end when you beat the game. It's just using excuse as convenience when the game is dull and boring.
 

StereoVsn

Gold Member
You played them? You'll see the differences if you do
Yep, the big attraction with Bethesda’s games has always been “what’s that over there” factor and the sense of exploration.

That’s missing in Starfield, buried amongst its loading screens and cookie cutter locations on planets that are quite often a carbon copy of each other down to structure and enemy placement.

Hence everything quest wise and exploration wise happens in cities so to speak… which are mundane and boring.

That’s the fundamental design issue which I don’t think Bethesda can resolve with patches or DLC at this point.
 
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I could care less about Starfield - I haven't played it and never will -
- but you could make this exact thread title for most games of today:
"-insert any game here-" has lost 97% of its Steam players in less than six months.
It's a bethesda game. People keep playing their games for years.
There are more people playing new vegas and skyrim than starfield.
 

Rubim

Member
The CK only makes a different for people making overhaul mods for the game (Enderal, Fallout London, etc), and for people who want to convert their mods and make them compatible with the console versions of the game.

But apart from that, there are no restrictions or limiting factors in terms of the mods that can be made for the game, and there hasn't been since the plugins have been made available (such as SF1Edit and SFSE).

The reality is that there's just less interest in modding the game than there has been for previous Bethesda releases.
Can you do all kinds of scripts mods or just esm/esp edits?

It's one of the reasons why we can't tweak the dog fight more.

You're missing the entire point of native scripts and the difference between them and script extenders.

That's disingenuous.
 
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GHG

Member
Can you do all kinds of scripts mods or just esm/esp edits?

It's one of the reasons why we can't tweak the dog fight more.

You're missing the entire point of native scripts and the difference between them and script extenders.

That's disingenuous.

Tweaking dogfights? You mean like this?:


Like I said, the creation kits enable people to create gameplay content, not just tweak or add items/features that already exist in the game. Hence I mentioned overhauls. Alternate start mods also fall under that category and will require the creation kit.

But if you want to assume that Starfield will suddenly start getting more mods than the older and vastly more popular Bethesda titles then you're mistaken. Look at the most popular/downloaded mods on nexus for both Skyrim and Fallout 4 and look at how many of them necessated the use of the creation kit in order for them to exist.

Starfield is the newer Bethesda game and it is unprecedented that modders haven't flocked to the newer title to get critcal mod tools and mods up and running. Even with all the changes from oblivion to skyrim (and from fallout 3/NV to fallout 4) you didn't see the discrepancy between the older titles and newer ones that we are seeing now.

Like I've said earlier, bookmark these posts and feel free to revisit after the CK has been released. Bethesda's decisions have made it more difficult to mod this game than any of their previous titles and you're hoping that the CK is suddenly going to reignite interest from a modding community that have been open in expressing their frustration/disinterest at a time when the game will be more dead than ever in terms of an active player base? Good luck.
 

ahtlas7

Member
I think theres this misconception that because it's a single player game, the game ends when you beat it. This is not true for the most part of games that brings you engaging content and gameplay. You can play and replay games like Cyberpunk, Elden Ring, etc. It's just a matter of having good content and fun gameplay.
Lol even stupid Skyrim doesn't end when you beat the game. It's just using excuse as convenience when the game is dull and boring.
Exactly.

In Todd’s own words: “This is a game that’s intentionally made to be played for a long time. One of the things we’ve learned from our previous games, like Skyrim, like Fallout, is that people want to play them for a very long time,” said Howard.

 
Starfield was my GOTY, played it for more than 300 hours. Bet I spent more hours just building space ships and bases than whatever story focused linear AAA game the masses praised like it was the return of messiah only to drop and never touch again after seeing the credits.

On one playthrough I spent like 100 hours doing side stuff before I even did any main quests besides getting the first ship. I had a huge outpost with droid defences and a crew and automated cargo links delivering resources and greenhouses and animals and a mindreader chip in my head and was a sheriff and red mile legend before I had even let Sarah set her foot on my ship.

For me it’s not Skyrim in space, it’s a more condensed No Man’s Sky with great combat and roleplaying and a ship builder.
There is still so much I want them to add, some will likely arrive through the mod tools but I hope they officially keep building on it so they don’t drop it because so many are down on it now.
see, this reminds me of the people who love tears of the kingdom: they love the game that they were given. me, I was simply disappointed with the game i was given. but that doesn't necessarily mean the game itself is complete shit. it just means i couldn't get into it as it is: a game that allows me to do a whole bunch of stuff that I myself have no interest in doing, while coming up short on stuff (story/characters) I am interested in...

anyway, glad you enjoyed it. wish I had, as well...
 

Kurotri

Member
Yep, the big attraction with Bethesda’s games has always been “what’s that over there” factor and the sense of exploration.

That’s missing in Starfield, buried amongst its loading screens and cookie cutter locations on planets that are quite often a carbon copy of each other down to structure and enemy placement.

Hence everything quest wise and exploration wise happens in cities so to speak… which are mundane and boring.

That’s the fundamental design issue which I don’t think Bethesda can resolve with patches or DLC at this point.
Yeah I think the game is suffering at the conceptual design level. While I do not expect current Bethesda to come out swinging and transport us back to their glory days during the 360 era ever again, I have to admit I'm *still* curious how they'll do TES VI. Simply because it's a sequel in a storied franchise where all the blueprints of how to build an entry already exist. It's not a new IP like Starfield nor is it some experimental game like 76.
 
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salva

Member
I've started coming back to starfield this week. Did about 100hrs last year when it released.

The Fallout TV show made me start fallout 4 again, but in all honesty it wasn't doing anything for me so back to starfield.

I dunno man, I love the game despite its flaws.

I still think majority of the hate is due to the plastic box exclusivity and would've had more positivity if it was multi plat and Bethesda wasn't part of ms 🤷‍♂️
 
I've started coming back to starfield this week. Did about 100hrs last year when it released.

The Fallout TV show made me start fallout 4 again, but in all honesty it wasn't doing anything for me so back to starfield.

I dunno man, I love the game despite its flaws.

I still think majority of the hate is due to the plastic box exclusivity and would've had more positivity if it was multi plat and Bethesda wasn't part of ms 🤷‍♂️

You think the hate is console wars related? Come on man. The hate is all from people that have played the game. Every single scathing YouTube review is from people who own it or have it via GP. You're trippin if you think it's because it's an exclusive lol when the games myriad design issues have been apparent since a week after launch. Some people will always be stuck on fanboy shit I guess.
 

poppabk

Cheeks Spread for Digital Only Future
I think theres this misconception that because it's a single player game, the game ends when you beat it. This is not true for the most part of games that brings you engaging content and gameplay. You can play and replay games like Cyberpunk, Elden Ring, etc. It's just a matter of having good content and fun gameplay.
Lol even stupid Skyrim doesn't end when you beat the game. It's just using excuse as convenience when the game is dull and boring.
You know cyberpunk went from 1000000 to 20000 within 3 months right?
Elden ring from 1000000 to 40000 in 6 months.
 

twinspectre

Member
I bet if there will be a tv show about this game, everybody will ride that hype train, and strangely their opinion will change.
 

salva

Member
You think the hate is console wars related? Come on man. The hate is all from people that have played the game. Every single scathing YouTube review is from people who own it or have it via GP. You're trippin if you think it's because it's an exclusive lol when the games myriad design issues have been apparent since a week after launch. Some people will always be stuck on fanboy shit I guess.
No, not entirely the reason. As I said, the game has it's flaws. The game had a negative perception before it's release because it was an Xbox exclusive.
Anyway, it's just my thoughts that's all.
 

Denton

Member
Thanks, looks great!
It is a masterpiece. Check my thread and screens within

 
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