That wasn't an assumption. It was analogy in response to the taste factor you used.
An analogy requires correlation. There is no correlation between what I wrote and your strawman.
You can't just pick one thing out of the list of things I mentioned, reduce it severely (preferences to only genre preferences) and pretend you can cleverly disprove anything by making it stand for the entire list.
None of the things I listed alone can lead to a very well informed decision. I considered that so obvious I did not specify. Apologies.
I'll rephrase what I wrote now, going from start to finish of the train of thought, as clearly as I can manage:
The more knowledge you gain about a game, the higher the chance you can correctly tell if the game will be for you.
The knowledge you gain about a game can get so high that making a wrong decision becomes very unlikely.
If you haven't gained enough knowledge yet, you can always gain more (up to everything there is to know, theoretically).
This can be done by anyone who is capable of gaining knowledge.
If you don't do any of that at all or just for very little time
and you only have money for one or two games per year
and you spend that little money on the game anyway, then you have made a stupid decision.
It is a legitimate jab to call someone who made a stupid decision an idiot about it.
Yes? No?
If this doesn't do it for you and you still think my argument is illogical, I give up. I tried.
Just because you disagree with someone's assessment of the game in a negative sense it doesn't make the review false.
Some opinions
can be wrong. Assessments
can be incorrect.
You can say "in my opinion, the Earth is flat". Does that make the opinions wrong? Yes. Yes, it does.
People have figured out thousands of years before us that opinions can be wrong if their logical basis is factually incorrect.
Having an opinion doesn't make it some sacred cow that couldn't be touched, especially if that opinion has real consequences to people.
And which of those guidelines are individuals breaking exactly?
None, and I never claimed that they do.
My motivation is: I don't think "write whatever you want as long as you don't call for pitchforks" and "reviews are combined into the most important frontpage score" mix very well.
And especially for indies (I care about indies way more than about big corpos), just a few false reviews early on can mean almost certain failure.
Here's my idea (yes, I'm aware this won't happen and I'm theorycrafting):
There should be more guidelines and they should be enforceable.
Reviews should IMO be flaggable by the developer to not count for the review score if they can prove to Valve that the review is mostly based on false statements. They can still be up there, readable, but shouldn't count for the score.
For example, "This game is shit because it is way too hard" or "I don't know what Bethesda is doing, but this is not what I have been waiting for." cannot be proven false and will always be a legitimate opinion.
But "This game is shit because there is no tutorial" can be proven false quite easily (the game does have a tutorial).
Now, I do realize this would require the arbiter to actually know the game, the decision shouldn't just be made based on the developer's words (we don't want the messed up YouTube copyright situation).
Is it reasonable to demand that Valve has people who can look up facts about a game to make such a decision? Assuming that a dev's privilege to do such flagging can be revoked if they abuse it, I would say yes.
It might also be an idea to allow such flagging only an initial time after release of a game - the more reviews there are, the less completely false reviews matter.
Maybe users, too, should be able to flag their own review to not count for the score just to enable them to write whatever crap they feel like.
Bethesda/Microsoft 100% failed when it comes to what's set out there.
That's true. At least when it comes to gameplay and storytelling.
The graphics everyone with eyes knew would not be up to recent AAA standards.