Before digging in, it’s important to point out that I created a worst-case scenario to test graphics cards in
Starfield. That meant ignoring FSR 2 and running my benchmarks in the New Atlantis city in the game, where dozens of characters are on-screen. Performance goes up a lot when you enable FSR 2, as I’ll get into later in this section.
For now, you’ll need around an RTX 3070 Ti in order to maintain 60 fps without FSR 2 enabled. The RX 6700 XT is also an option, assuming you turn down a few graphics settings. At up to 1440p, both the
RTX 4070 and RTX 3080 scratch 60 fps without fully reaching it, while the RX 6950 XT passes that mark with ease.
It’s 4K where things are really bad, though. Even AMD’s
RX 7900 XTX and Nvidia’s
RTX 4080 can’t maintain 60 fps at 4K without the help of FSR 2. That only leaves the RTX 4090 as an option to play
Starfield at native 4K with all of the settings maxed out.
As mentioned, each of the graphics presets in
Starfield automatically turn FSR 2 on. The Ultra preset uses a 75% render resolution, High uses a 62% render resolution, and both Medium and Low use 50%. Those changes have a massive impact on performance.