Spring-Loaded
Member
also on codec comparison against tapes; these things are scattered. you gotta find them, it aint the same
Gametrailers: "Phantom Pain expects the player to dig in to get the most out of the story. Dozen and dozen of cassette tapes slowly acquired throughout the game fill in vital gaps. They're so important that it's hard getting the full picture without them."
I just never liked this design decision in any game at all is all, I think its crap
But then you get a moment of quiet introspective after finding out a an important bit of story, a moment that lasts a natural amount of time based on where you are physically and mentally.