Been writing a couple of Steam reviews today.
The Sacred Tears TRUE
The Sacred Tears TRUE is a solid RPG, but has several issues that keep it from achieving greatness.
Harkening back to 90s-style console JRPG's, Sacred Tears puts you in the shoes of Seil and Seana, a pair of friends who've opened their own private investigative office (and struggle to pay the rent on their lavish house) while simultaneously working as members of their city's Thieves Guild. The game starts with the pair involved in a heist that goes south, and barely escaping before their monetary issues come to the forefront. As the main plot goes on, the player is drawn into their quest to steal a "Sacred Tear" (a highly-prized relic) from an art gallery, as well as dealing with machinations from their own guild and a neighbouring province looking to invade.
The best part about the game is that it takes place in a serialized fashion. You can pick and choose whether to carry on with the main story or pick up "side jobs" that often don't have combat, and are usually fetch quests for other people. Interestingly, the dialogue of NPCs you find in the city of Genoseed changes mission-to-mission, which does a great job of investing the player into the world and the characters' lives.
The game also has a battle system, which is where some of the flaws begin to expose themselves. You fight by drawing three cards in a glorified game of rock-paper-scissors, where certain commands (like dodging or attacking) trump other commands. After a certain point (and depending on whether you're overleveled), it becomes less a series of strategic moves and more a question of whether you start with enough attack/high-level cards (only found through new cards revealed during battles) that you can take down a high-level enemy before they kill you.
The music is well-orchestrated and fits with with the 90s aesthetic, but this in turn reveals another problem with the game - there are no graphic/sound options whatsoever. You either have to listen to the same track repeated over and over as you walk through Genoseed, or turn your volume off. Luckily, the game isn't resource-intensive, but it can still be annoying for some people.
The biggest problem I had with the game (and frankly, with a lot of RPGMaker games) is that there's no map to tell you where to go. More than once, I started a mission and had no idea what building I was supposed to go to next, spending time running in and out of districts until I found the place I needed to be.
It doesn't help matters that the game practically requires you to have a guide in order to unlock the last few side missions, which only appear once you amassed $300,000. You pretty much have to scrounge for every secret room, hidden item and way of making money in order to achieve this goal, and I don't expect that many people would be able to do it without a walkthrough.
Likewise, the plot meanders for long periods of time, and the main character (Seil) is a bit of a fool who never really bothers to change his ways or ignores obvious cues people tell him throughout the game. The real star is Seana (who often chastizes you for your habits), who generally keeps things in check when Seil is lost, but doesn't have nearly enough to do in the game.
In the end, Sacred Tears TRUE stands out as a highlight among the glut of RPGMaker clones on Steam, and focuses on a "slice-of-life" story with lots to see, do and explore in an interesting way. It's just a shame that there are some minor issues that keep it from achieving true greatness.