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Steam Controller overview and videos/impressions

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Looks like it would be adequate:

https://youtu.be/YMbDiO3hz6o?t=7m

Might as well do this and Q3A, for completeness.
I may buy HOTD Overkill to practice with the Steam Controller. Are there any other games that have extensive stat tracking?

I would be interested in how I do with this using my Steam Controller vs. my kb+m. That way I can track how much I improve with the Steam Controller. Hopefully the more I use it the better I will get.
 
I was wondering if the controller is any good for general internet browsing? At the moment I use a remote on my phone to control my PC from bed but I would like to not have to turn on the phone to do it all the time.

Is there a good keyboard input method or would I be stuck with Windows virtual keyboard?
 

MattyG

Banned
So I haven't ordered one yet, but I'm definitely getting one ASAP. Should I order it off the Steam store or make the trek out to Gamestop?
 
So I haven't ordered one yet, but I'm definitely getting one ASAP. Should I order it off the Steam store or make the trek out to Gamestop?

Depends on when you want to get charged. Steam charges right away, while GameStop is the typical won't charge till you pick it up/it ships.
 

Tenebrous

Member
So I haven't ordered one yet, but I'm definitely getting one ASAP. Should I order it off the Steam store or make the trek out to Gamestop?

The Steam store will 100% definitely not get you an October 16th, but if someone has canceled their GS order, you might get lucky.
 

MattyG

Banned
The Steam store will 100% definitely not get you an October 16th, but if someone has canceled their GS order, you might get lucky.
I was going to order it next week and hope it came by the 10th. I haven't really been following the thread, are they shipping them out early?
 
Did it not occur to anyone else that they're just getting the tracking stuff done first, ahead of time? This is a large shipment of stuff going out everywhere...
 

Krejlooc

Banned
This has nothing at all to do with collision detection. Minimal differences in direction can add up to massive differences at range. Even the most basic bounding box collision detection would pick up on those.

Over range of thousands of units. Games are not big enough for these ranges to matter. The difference in a millionth of a degree is not reflected in any discernable way in the average game of quake.

No, they are not, as they are not equally accurate. Which you already conceded.

No I didnt. I conceded that your wrist and thumb are not equally accurate. The touchpad and mouse themselves are functionally equivalent.

This is so easy that it is kind of boggling that you cant get it - name the function that a mouse has that a trackpad does not. Explain this supposed translation layer that exists because they do not have the same function.

You can't, because they are functionally equivalent.

I'm ready at any time. Q3A?

Like I suggested days ago?

when everybody gets their controllers in on the 16th, we should all get together and try some previously inaccessible kb&m games online. Anybody down for a game of Quake 3 when the steam controllers arrive? We can invite other kb&m users too to gauge the handicap (if any).

I mean, I suck at FPS, but I think I should still be able to do that with such an unfair advantage.
Glad you suck, because I'm not all that great at fps games either. When you lose, I assuke you'll concede rather than blaming lack of skill?

Edit:
Actually, we could make it more scientific. It should be easy to whip up a simple "game" designed to test aiming and pointing accuracy and speed in different scenarios which spits out a score.

I mean it's easy to test for thing that never creep up in normal gameplay. You can test this in something like elite dangerous by running your engines for 24 hours unmanned and seeing where you'd end up. But absolutely nobody plays the game like that.
 
If you launch them though steam, they play fine. I have won several games of titanfall with this (against kbm users depsite my supoosed crippling handicap)

Are user-made control presets a thing for non-Steam games or is that feature not available yet for even normal Steam games?

Also, that sounds great.
 

Krejlooc

Banned
Are user-made control presets a thing for non-Steam games or is that feature not available yet for even normal Steam games?

Also, that sounds great.

You can make and store your own preset, but you cant publish configs for non steam games. Unfortunately there isnt a way to manually export or import configs (yet), which would be precisely what you are asking for.

If you dont have steam running, it defaults to a legacy config, which is basically the control scheme for doom 3.
 

Arulan

Member
What is going on here?

I don't believe Durante's argument has anything to do with function, but with how that functionality can be used. It will allow for previously mouse and keyboard only games to be playable with a controller, and appears to bridge the gap between the poor precision and speed of traditional analogue-stick based controller, and mouse and keyboard, but I've seen no reason to believe it can match mouse and keyboard in performance. Aside from the physical limitations for space/sensitivity (for instance, I tend to play at 40cm/360 for most first-person games), there has been a few impressions and videos which suggest no one is going to be dropping mouse and keyboard for games such as Counter-Strike: Global Offensive, StarCraft 2, or Dota 2.

Perhaps I missed something about the argument, but that is my assessment. I think the fact that Valve managed to create a viable controller that is not only much more precise, prioritizes no thumb-lifts, and a number of other smart design features, but also removes most of the problems that result in negative game design from traditional controller is a remarkable achievement. But I see no reason to believe it's superior to mouse and keyboard in performance.
 

Krejlooc

Banned
I don't believe Durante's argument has anything to do with function

But, functionally, they are identical

I'm sorry, that's grade A bullshit.

It seems we have a disagreement on what "functionally identical" means. If I buy a CPU A that is claimed to be "functionally identical" to another CPU B, I don't just expect A and B to use the same instruction set. I also expect them to be equally fast.

You sure about that?

But I see no reason to believe it's superior to mouse and keyboard in performance.

Who is saying this? The argument is that the steam controller has the same function and performance as a mouse and keyboard, not that it's anything more or less.
 

Durante

Member
No I didnt. I conceded that your wrist and thumb are not equally accurate. The touchpad and mouse themselves are functionally equivalent.
If your wrist and thumb are not equally accurate, and you use your thumb on the touchpad and wrist with the mouse, then transitively those are not equally accurate methods of control.

You can't, because they are functionally equivalent.
I see that now we are at "functionally equivalent" rather than "functionally identical".

I mean it's easy to test for thing that never creep up in normal gameplay.
The problem is that "normal gameplay" is a combination of many factors. Even, say, Q3A, which is a very "pure" FPS is at least as much about knowing level layouts and spawn timings as it is about aiming.

Since what this argument is about whether a touchpad is as accurate at aiming as a mouse the method of evaluating that should eliminate as many external factors as possible.
 

Arulan

Member
You sure about that?

He just appears to be grouping performance in with functionality here, but most of his arguments have focused on the "performance" part.

It seems we have a disagreement on what "functionally identical" means. If I buy a CPU A that is claimed to be "functionally identical" to another CPU B, I don't just expect A and B to use the same instruction set. I also expect them to be equally fast.

Who is saying this? The argument is that the steam controller has the same function and performance as a mouse and keyboard, not that it's anything more or less.

Performance is a large part of what would differentiate two tools with the same function. To avoid further confusion, are you implying that the Steam controller can match a mouse and keyboard in performance in say any of the three games I listed?
 

Arulan

Member
The problem is that "normal gameplay" is a combination of many factors. Even, say, Q3A, which is a very "pure" FPS is at least as much about knowing level layouts and spawn timings as it is about aiming.

Since what this argument is about whether a touchpad is as accurate at aiming as a mouse the method of evaluating that should eliminate as many external factors as possible.

Try this: http://aim400kg.com/ea/
 

Krejlooc

Banned
If your wrist and thumb are not equally accurate, and you use your thumb on the touchpad and wrist with the mouse, then transitively those are not equally accurate.

For the purposes of these games, yes, they are equally accurate. the inaccuracies don't manifest in this control scheme.

I see that now we are at "functionally equivalent" rather than "functionally identical".

They are also functional identical. Again - what function does a mouse have that a touchpad does not? Where is this translation layer? They are obviously functionally identical, because they are interchangable.

Since what this argument is about is whether a touchpad is as accurate at aiming as a mouse the method of evaluating that should eliminate as many external factors as possible.

This is the quote you called bullshit:

But, functionally, they are identical, and I would not be the least bit surprised if, eventually, someone who is more used to the steam controller than a standard mouse will eventually win tournaments.

So, again - when you lose, are you going to blame it on your lack of skill?
 

Jtrizzy

Member
FedEx says mine is expected to be here on Saturday! Can't wait to see if this will help me in Battlefront so I don't have to get it on console.
 

Krejlooc

Banned

2Qxpml8.png


my steam controller score
 

jeffers

Member
How easy is it to switch the controllers connection from Link to PC? Or PC to PC I guess. Thinking if I had TV and desktop in same room
 

Durante

Member
They are also functional identical. Again - what function does a mouse have that a touchpad does not? Where is this translation layer? They are obviously functionally identical, because they are interchangable.
As I said 3 times now, I consider things to be functionally the same if they do not only perform the same function, but perform it equally well.

Do you or do you not claim that the steam controller touchpad is exactly as accurate and fast an aiming device as a mouse?

So, again - when you lose, are you going to blame it on your lack of skill?
What I'm saying is that - regardless of who wins - it is a fun exercise, but clearly not the best to scientifically determine which method of aiming is superior (since success in the game is a result of many factors in addition to aiming). I'm sure you can see that.
 

Krejlooc

Banned
mi7Vaan.png


My mouse score

lol I actually did better with my steam controller. I'd expect these two to average out over many runs, however, and become basically equal (as, for example, in my steam controller run, I had a moment where 3 targets appeared basically overlapping, allowing me to hit them easier). The numeric score isn't nearly as important as the hits and misses, and they're roughly the same.
 

Krejlooc

Banned
As I said 3 times now, I consider things to be functionally the same if they do not only perform the same function, but perform it equally well.

Yes, you made that clear. That's not what being functionally identical means to most people, however. You are comparing what is called ergonomics, not function. The function of f(x) = a + b where a = 1 and b = 1 returns an identical result to the function f(x) = a + b + 0.

Do you or do you not claim that the steam controller touchpad is exactly as accurate and fast an aiming device as a mouse?

Given identical input, sure.
 

Qassim

Member
If you launch them though steam, they play fine. I have won several games of titanfall with this (against kbm users depsite my supoosed crippling handicap)

Titanfall is a game basically designed for a controller (same with many modern shooters), it never exceeds a controllers capabilities, you don't gain much in those types of games from using a keyboard and mouse in regards to competitiveness.

Try a game like CSGO even in the easy modes like Casual for a better measuring stick.
 

Durante

Member
Given identical input, sure.
Well, since we already determined that the input actuator for the mouse (your wrist) is more accurate than for the touchpad (your thumb)...

Anyway, I'll leave this discussion with the aim400kg.com results for now, I need to get to work.
 

Krejlooc

Banned
Try a game like CSGO even in the easy modes like Casual for a better measuring stick.

I doubt I can win at CSGO regardless of input. I'm not very good at counter strike.

BUT I actually do know someone who is a Pro CS player (or rather was back maybe about 10 years ago). I could get him to have a go with it.
 

Krejlooc

Banned
Well, since we already determined that the input actuator for the mouse (your wrist) is more accurate than for the touchpad (your thumb)...

PxaduFR.gif

Your wrist can do things that your thumb cannot in 3D space, but they don't come into play on a flat 2D surface, unless the surface is infinitely and unrealistically big. For the purposes of these games, yes, your thumb is as accurate as your wrist.

Anyway, I'll leave this discussion with the aim400kg.com results for now, I need to get to work.

The results that show that I am better with my steam controller than my mouse.
 

Krejlooc

Banned
I'd love to see this. If someone could do decent even in casual I'd finally be a believer in the Steampad.

KpxGWd8.jpg


I'll upload two videos, one of me playing with the steam controller, and one of me playing with KB&M. Keep in mind - I've never played CS Go before, according to steam I have 1 minute logged for CS Source, and the only CS game I ever really threw time into was CS 1.6. So this is about as blind of a run as can possibly be.
 
KpxGWd8.jpg


I'll upload two videos, one of me playing with the steam controller, and one of me playing with KB&M. Keep in mind - I've never played CS Go before, according to steam I have 1 minute logged for CS Source, and the only CS game I ever really threw time into was CS 1.6. So this is about as blind of a run as can possibly be.
Really excited to see this.
 

Durante

Member
The results that show that I am better with my steam controller than my mouse.
Frankly, the results (compared to Arulan's and mine) seem to show that you are not very good at aiming in general. That's fine of course, but one might argue that this could be the reason you don't see a difference in performance between the methods.

Anyway, I'll run the thing once my Steam controller arrives.
 
I don't know why people keep pushing this. Both Trial and Woodsie said it's not going to work. You'll also need a lot of practice, you can't just jump in there expecting to perform decently.
 
I don't know why people keep pushing this. Both Trial and Woodsie said it's not going to work. You'll also need a lot of practice, you can't just jump in there expecting to perform decently.

giphy.gif


It's going to be a fun event, it will showcase the controller in a competitive environment, the outcome doesn't really matter.
 

Krejlooc

Banned
Frankly, the results (compared to Arulan's and mine) seem to show that you are not very good at aiming in general. That's fine of course, but one might argue that this could be the reason you don't see a difference in performance between the methods.

One might just as well argue that other external factors - a poor degree of spacial mapping - is causing my poor scores but the mechanics of each control method keeps my relative accuracy within the same ball park. I have a problem with FPS games on normal monitors - I get confused and don't know where I am very easily. It's why I don't play FPS games all that much. I navigate a room in an FPS game on a normal monitor then try and draw it back from memory and it winds up looking different than the actual map.

I am actually much better at FPS games and aiming in general with VR because I can discern distance location much better. Conventional 2D screens and FPS views confuse me.

I don't know why people keep pushing this. Both Trial and Woodsie said it's not going to work. You'll also need a lot of practice, you can't just jump in there expecting to perform decently.

I have no idea who trial or woodsie are, and I don't see why what they say should impact my performance.
 
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