Hm, interesting. What do you have it mode-shifting to, then? You don't get friction settings when it's set to analog movement.
I believe it was just Mouselike Joystick.
I think Mouse controller is a must in DD. The game just controls so well with it. You can always remove that part of the UI if it bothers you.
I use a bow character and find that the left grip works really nicely as bumper replacement.
I just use the gamepad scheme with mouse-like joystick. The control layout in that game is already very well thought out, so there aren't really any glaring flaws to be solved by the paddles, and whatever extra speed you might get from using true mouse controls isn't worth the UI jitter. If you're a bow user you might try turning on gyro when left bumper is held down.
Edit: The "d-pad" should be set to radial without overlap, as it's used exclusively for menus and hotkey-like commands.
American Truck Simulator is doing something I've never seen before:
When you select 'Configure Controller' in Steam, it just gets stuck on a loading page, and the game goes into an 'updating' <-> 'ready to play' loop. This is before even launching the game.
Very weird indeed.
Having the same problem-- cannot configure the controller at all, stuck on the 3 growing bars screen. When I cancel configuration, I can see I have a download active (icon near top right of BPM), I check it and ATS is flickering Downloading/Ready to Play constantly.
When we enabled Steam controller config shortly after ATS launch, we reused the configuration id from ETS2 as the control layout is the same. Thi apparently caused problems because when the Steam tries to download it, it fails as it is for a different game. The configuration was updated with a new one so it will hopefully fix the issue.
Is there any recommended profile for The Witness? Or should I just go with the most downloaded?
Quote from a dev on the Steam forum:
It hasn't fixed anything though.
Does The Witness have much in the way of controls? Seems like a great game to take some time and get the mouse feeling just right so you can set up a template for yourself for future games and not have to rely on community profiles anymore. But that's just me.
Quote from a dev on the Steam forum:
<snip>
It hasn't fixed anything though.
Seems to be fixed now. For me anyway.
What is the best control scheme for 3rd person shooters? I'm using the recommended in Rise of the Tomb Raider, but it takes like three swipea of the trackpad for the crosshair to go where I want it to.
The best type of control scheme is always mouse and keyboard, but controller emulation is there if you want to keep controller prompts. I recommend checking out the second most popular config, it gives you mouse/gyro aim when you hold the left trigger, making it much easier to aim.
I've tried using the recommended as a base, and changing the "right stick" to a mouse, but I can't turn when I'm moving. Only when I'm stationary. Ugh, this controller is so annoying sometimes.
It didn't fix anything for me, still have the Workshop Content download/update flicker... I suppose I should try dropping Steam beta and see if that helps..
edit: left Steam beta and it still does the download flicker... guess its more keyboard play for me!
It didn't fix anything for me, still have the Workshop Content download/update flicker... I suppose I should try dropping Steam beta and see if that helps..
edit: left Steam beta and it still does the download flicker... guess its more keyboard play for me!
Not working for me, either. Tried deleting and reinstalling the game, as well. No good.
Not working for me, either. Tried deleting and reinstalling the game, as well. No good.
There's a new Beta build of Steam that just went live 20 minutes ago that should contain a code fix for this.
Really strange. I'm on the beta, and it's working flawlessly for me now. I can even access the controller settings from within the game.
There's a new Beta build of Steam that just went live 20 minutes ago that should contain a code fix for this.
Aside from the usual playing PC games on a couch or old PC games, have you guys found specific instances where you think the Steam controller is better and / or more convenient than another controller or m + kb? Was playing Dead Space 2 and the button mashing sequences were making me think that I could just use turbo to handle such things and avoid all the button mashing. Same thing with button mashing in Fable Anniversary to spam the Summon experience glitch; really saves my finger / hand getting tired. Was thinking it could even be handy with combos in fighting games because putting multiple actions on one button applies those actions in the order that they were input, potentially decreasing the number of needed button presses to pull off a combo.
Do you guy have any other specific instances where you find the controller more handy than other options?
Really strange. I'm on the beta, and it's working flawlessly for me now. I can even access the controller settings from within the game.
Aside from the usual playing PC games on a couch or old PC games, have you guys found specific instances where you think the Steam controller is better and / or more convenient than another controller or m + kb? Was playing Dead Space 2 and the button mashing sequences were making me think that I could just use turbo to handle such things and avoid all the button mashing. Same thing with button mashing in Fable Anniversary to spam the Summon experience glitch; really saves my finger / hand getting tired. Was thinking it could even be handy with combos in fighting games because putting multiple actions on one button applies those actions in the order that they were input, potentially decreasing the number of needed button presses to pull off a combo.
Do you guy have any other specific instances where you find the controller more handy than other options?
Latest Steam beta update fixed it for me. Rollin' gyro now!
It looks like Valve's prepping some sort of XCOM 2-related promo that will see the Steam Controller discounted by 40%. The sub page (view in a private window if the Steam Controller isn't available in your region) says "Save 40%" but no pricing info has been set, so it's not purchasable as yet.
It does
I've never really gotten on with gyro for steering. I seem to be all over the place.
Shooting / aiming? Amazing. Steering, nope. Not sure why - seems like a perfect match.
Gave it ~3 hours using the gyro for steering and I would say I am about 80-85% as accurate when parking, but 90-95% when hauling. That's not too bad! I had to tweak the deadzone (make it slightly larger), fiddle with the stick response curve, and adjust the sensitivity, but I am starting to get to a comfortable setup.
I admit I do occasionally turn off the gyro (let go of left paddle) and use the stick for the more difficult driving times. The ability to choose on the fly is pretty nice!
I do agree with you though; controller as a wheel is not as good as I would think. Perhaps if the controller was mounted or held in place by something so you wouldn't have to "float" the controller all the time would make all the difference.
Maybe I just need more practice!
Sweet baby Jesus.It does
I do agree with you though; controller as a wheel is not as good as I would think. Perhaps if the controller was mounted or held in place by something so you wouldn't have to "float" the controller all the time would make all the difference.
It does
...interesting. I've never seen mappings have different modes like that (Geoscape, Menus/Base, Tactical). I'm assuming that's something that's possible because they're actually using the SDK.
Dying Light problem - the analogue stick stops working on every move if you use mouse on the right pad, you have to push it twice to activate it again Any solution for this while still keeping mouse control?
Damn straight, only thing that holds it back a bit is the need for steam overlay and big picture mode to set up.This is the greatest controller ever made.
...interesting. I've never seen mappings have different modes like that (Geoscape, Menus/Base, Tactical). I'm assuming that's something that's possible because they're actually using the SDK.
You are correct. TF2 has the same thing.
This is the greatest controller ever made.
I remember another game that had that too. It's probably CS:GO or Portal 2, I don't know.
Dying Light problem - the analogue stick stops working on every move if you use mouse on the right pad, you have to push it twice to activate it again Any solution for this while still keeping mouse control?
Damn straight, only thing that holds it back a bit is the need for steam overlay and big picture mode to set up.
Damn straight, only thing that holds it back a bit is the need for steam overlay and big picture mode to set up.
What's the disadvantage to the Steam Overlay? Does it impact performance?
What's the disadvantage to the Steam Overlay? Does it impact performance?
The bundle (including discount) will still be available after release, just for a limited time; it's not a pre-order exclusive.