Whelp, my tracking number just changed to Tuesday 11/10. :/ Serves me right for getting my hopes up.
0.02% we'll get native Steam controller support for Fallout 4 yeah? I don't mind as it's not hard to set up but I'm curious is BGS had mentioned anything about it.
Mostly because the controller has a very steep learning curve. It's hard to use it at first.
I don't think it's just learning curve, I think it's that people are going to realize that for most situations they have a superior solution and going through the hassle of making or getting used to a new config isn't worth it.
Valve gave people the idea that gamepad + mouse is a thing that is going to work when it almost never does and so people are resorting to these 'emulated mouse to joystick' setups just so they don't lose pad-only button prompts. It's so weird to me, having an absolute input device in your hands and a game that accepts that input and then resorting to this xim-adapter type stuff which emulates a joystick.
In these situations there is really no reason to just not go with a 360 pad as you are not using the capability of the controller, and I think that is the conclusion many will make.
The one use case I see for this controller right now is floating cursor games like Civilization or Cities Skylines being playable from a couch. Everything else and most people are going to wonder why they don't just use their 360 pad or mouse and keyboard.
Well the hope is that new games have native bindings so you won't have to deal with that. Although even then Portal 2 which has native bindings has even better bindings through one of the custom configs(but hey options are good). It'll be interesting to see what kind of support appears in the future. I'm hoping Valve at least tried to push devs to add native support.I don't think it's just learning curve, I think it's that people are going to realize that for most situations they have a superior solution and going through the hassle of making or getting used to a new config isn't worth it.
Since it's a shitty port it doesn't support mouse + gamepad at the same time. I've used just the gamepad config but changed right trackpad to use mouse joystick. Still haven't figured out how to make that work right, it is indeed too slow. A purely keyboard config might work better but of course you lose button prompts then.
Not a huge fan of their shipping methods. Hey, we're preparing to send you your Steam Controller...
Here's a FedEx tracking number!
...
Not that we're shipping it in the next week days or anything, we just wanted you to have the number!
Not a huge fan of their shipping methods. Hey, we're preparing to send you your Steam Controller...
Here's a FedEx tracking number!
...
Not that we're shipping it in the next week days or anything, we just wanted you to have the number!
Yeeup. Kinda funny to see how it has progressed.I don't think it's just learning curve, I think it's that people are going to realize that for most situations they have a superior solution and going through the hassle of making or getting used to a new config isn't worth it.
Valve gave people the idea that gamepad + mouse is a thing that is going to work when it almost never does and so people are resorting to these 'emulated mouse to joystick' setups just so they don't lose pad-only button prompts. It's so weird to me, having an absolute input device in your hands and a game that accepts that input and then resorting to this xim-adapter type stuff which emulates a joystick.
In these situations there is really no reason to just not go with a 360 pad as you are not using the capability of the controller, and I think that is the conclusion many will make.
The one use case I see for this controller right now is floating cursor games like Civilization or Cities Skylines being playable from a couch. Everything else and most people are going to wonder why they don't just use their 360 pad or mouse and keyboard.
I don't think it's just learning curve, I think it's that people are going to realize that for most situations they have a superior solution and going through the hassle of making or getting used to a new config isn't worth it.
Valve gave people the idea that gamepad + mouse is a thing that is going to work when it almost never does and so people are resorting to these 'emulated mouse to joystick' setups just so they don't lose pad-only button prompts. It's so weird to me, having an absolute input device in your hands and a game that accepts that input and then resorting to this xim-adapter type stuff which emulates a joystick.
In these situations there is really no reason to just not go with a 360 pad as you are not using the capability of the controller, and I think that is the conclusion many will make.
The one use case I see for this controller right now is floating cursor games like Civilization or Cities Skylines being playable from a couch. Everything else and most people are going to wonder why they don't just use their 360 pad or mouse and keyboard.
Well the hope is that new games have native bindings so you won't have to deal with that. Although even then Portal 2 which has native bindings has even better bindings through one of the custom configs(but hey options are good). It'll be interesting to see what kind of support appears in the future. I'm hoping Valve at least tried to push devs to add native support.
While I agree that it is not yet ideal, I believe the situation will improve as Valve and players start demanding simultaneous mouse + gamepad support. For playing many PC games on the couch the Steam controller is really nice compared to having a keyboard and mouse in some awkward tray or whatever.
The controller is really the first of its kind where it gives the player the option to make a configuration, a very complex one if needed, that works for them. To me the hassle of configuration is well worth it when it goes beyond what a normal controller can do.
The issue is that even if they do get that stuff in new games, it won't change the thousands of games already out there. I really wish they hadn't given the idea that gamepad + mouse mode would work because it just misled people and it saddens me to see people emulating an analog stick on a touchpad just so they maintain xinput prompts.
Well, the mouse joystick does work better than it should.
And is it just me, or does using the touch pad kinda makes the screen... Jittery? Like using a stick at 60fps feels smooth, while using the touchpad it feels like your camera jumps a few pixels a lot as you change direction or look around.
My steam controller still says label created on fedex even though it says it should arrive today. SIGH
Well, the mouse joystick does work better than it should.
And is it just me, or does using the touch pad kinda makes the screen... Jittery? Like using a stick at 60fps feels smooth, while using the touchpad it feels like your camera jumps a few pixels a lot as you change direction or look around.
Me too! One of the things I like about a pad is taht is has the effect of smoothing camera motion in 30fps and below games. The steam controller is like a mouse where my perception of framiness is enhanced.
Anyhow, I'm surprised how many people have a problem with the pad+mouse support. I just set the controller to mouse and keyboard for everything. No analog move? Boo hoo. Not missed when playing with wasd.
The real cool thing to do is map WASD to the left pad and map the scroll wheel to the stick.
Yeah, my package is still sitting in Illinois expected to arrive by the end of the day today oh well, at least it'll get here by the 10th... Probably...
The jitteryness is dependant on the sensitivity you are using and how you move along the pad. The mouse smoothing setting can pretty much get rid of this. I found that particularly if you prefer using a light touch, a little bit of smoothing works very well
My tracking just went from saying it will be delivered tomorrow to saying Tuesday. Lame.
If it weren't for QTEs I'd say that was one of those games where it doesn't matter. Movement is digital period, it's basically an analog stick emulating a DPad so what you did is more analog than the original setup.Ok, I've just spend one hour or more setting Resident Evil 4 to emulate keyboard and mouse, and I think the final result is pretty cool. Resident Evil 4 is one of those games where I can't use gamepad + mouse.
- The left stick will make Leon run or walk depending on much I push the stick.
- The left is also used to zoom in or out (when using a scope for instance);
- The aiming (right trigger) will kick in the low sensitivity gyro controls or you can just use the higher sentivity from the right trackpad;
I think it works pretty well. I don't know about the QTEs yet, though.
Tracking data updated today, it's on the way!
I put in my tracking number and nothing comes up. When I got it the FedEx thing said I'd be getting mine today or tomorrow, now when I put it in nothing comes up.
Mine is exactly the same, tracking worked yesterday but today it just throws an error, not sure what it going on.
I'm pretty new new to Pc gaming and I'm really disliking playing FPSs With MKB (actually mouse is great but I HATE using my left hand to move etc. anyone that thinks that is better than a controller is nuts lol)
Anyway rather than train myself with MKB I'm thinking this might be a better thing to learn?