I had a few minutes to mess around in Blops 2 MP (bots) and the one game that will make or break this thing: Street Fighter 4.
That Engadget article rings true. Hopefully as more and more people learn to configure it and Valve does a better job of pointing people in the right direction when ti comes to custom configs this thing will get hyped up to all hell. The potential is insane but the bar for entry is set way too high for casual to intermediate users. As a complete nerd I find it fascinating and don't mind setting up a custom config from scratch for every game I play (in fact, that ends up being half the fun of using it for me) but I'm sure it will scare away most people who'd rather just have it work. Still, that's a software issue and I'm sure Valve will put the work in soon enough.
Someone might have to make a thread on this article from Engadget. It demonstrates that given the chance, the Steam Controller can be fantastic and chosen over a traditional pad with ease, even for someone who had poor first impressions - but the learning curve, low initial impressions and fear of change due to that challenge, are unlikely to be overcome. Ultimately, for the people that do really give the controller a chance, they are in for a treat
I can't even move in Metal Gear V. Neither the left touchpad nor the analogue stick moves Snake. Steam menu doesn't pop up when pressing the Steam button as well. And I launched from BPM.
Not what I wanted to hear was hoping to pick this up for fallout with the steam link and enjoy gaming from my couch in my upstairs media room, now I'm not so sureI'm gonna have to give up on this controller for Fallout 4 until you can use simultaneous mouse and gamepad. Mouse Joystick mode is ass in this game which makes it hilarious that Bethesda made it the official control config. The aiming is jittery and unresponsive and the lockpick minigame is impossible to do without constantly switching to Joystick camera.
Screw an all mouse+keyboard mode, I refuse to give up analog movement because it looks better in third-person and WASD feels unprecise and is getting me caught on geometry too much. Would be great if they could get Bethesda to patch in native support.
I'm gonna have to give up on this controller for Fallout 4 until you can use simultaneous mouse and gamepad. Mouse Joystick mode is ass in this game which makes it hilarious that Bethesda made it the official control config. The aiming is jittery and unresponsive and the lockpick minigame is impossible to do without constantly switching to Joystick camera.
Screw an all mouse+keyboard mode, I refuse to give up analog movement because it looks better in third-person and WASD feels unprecise and is getting me caught on geometry too much. Would be great if they could get Bethesda to patch in native support.
It feels imprecise using it on an analog sick I mean. And I don't like using the touchpad for movement because it doesn't rock and feels like I'm using a smartphone joystick. With WASD on a keyboard you get really good because you can use multiple fingers.The mouse joystick mode will probably be the new go-to default just because they don't have to worry about actually setting up any bindings and in name it pretends like it is close to true mouse control, which is absolutely false. It's just another misstep with this project in having people think 360 pad + mouse aim was going to be a real thing that works and not immediately setting the standard that mouse/kb emulation was the thing people should expect and get used to.
I don't agree with you that WASD is in any way imprecise, people have been doing insane trickjumps in high skill movement games like Tribes and Quake using it for years.
I'm gonna have to give up on this controller for Fallout 4 until you can use simultaneous mouse and gamepad. Mouse Joystick mode is ass in this game which makes it hilarious that Bethesda made it the official control config. The aiming is jittery and unresponsive and the lockpick minigame is impossible to do without constantly switching to Joystick camera.
Screw an all mouse+keyboard mode, I refuse to give up analog movement because it looks better in third-person and WASD feels unprecise and is getting me caught on geometry too much. Would be great if they could get Bethesda to patch in native support.
Anyone in Canada know if EB has these? or anywhere not online
Just got mine, it's pretty neat
The only problems I'm having are in Phantom Pain.
The Joystick Mouse mode isn't very precise for aiming, and for some reason my AMD display drivers keep crashing. Is anyone else having problems with that?
I already did start up in BPM and launched it from there. But I didn't know I had to make a shortcut. Thanks for helping me out!
Where is that PlayGTAV.exe?
I only see a GTA5.exe and GTAVLauncher.exe.
I have problems with the Steam overlay in some games, MGSV being one of them. Do you have any other programs running in the background that might interfere? The culprit in my case was Geforce Experience, but I've also had problems with Fraps, Afterburner and Riva Tuner Statistics Server messing up the Steam overlay.
Edit: To clarify - the controller configurations won't load if the Steam overlay isn't working and the controller will default to the Desktop configuration. Thats why you can't control Snake properly.
I have the Steam version, but Steam overlay doesn't work.Should be in the same folder as the other executables. If you have the Steam version of GTA V then you don't need to do anything.
Anyone in Canada know if EB has these? or anywhere not online
Anyone find the top shoulder buttons to be *really* stiff? Quite hard to press. Anything that can be done?
Mine arrived, but it has a defect. The right touchpad just doesn't detect touches on its left-most side. Gonna have to see about a replacement, bought it directly from Valve, not sure how this is gonna work out. Pretty sure its not software related.
Guess I will have to keep my excitement in check.
I just got mine and are a whole bunch of buttons really missing mode shifting, like the back buttons and start and select?
My aim so far is pretty atrocious and this thing is going to take a lot of getting used to for me.
Mine arrived, but it has a defect. The right touchpad just doesn't detect touches on its left-most side. Gonna have to see about a replacement, bought it directly from Valve, not sure how this is gonna work out. Pretty sure its not software related.
Guess I will have to keep my excitement in check.
Yeah this is definitely my biggest issue with the controller after using the 360 controller for years. Hopefully there's a mod or something that can be done to reduce their resistance.Anyone find the top shoulder buttons to be *really* stiff? Quite hard to press. Anything that can be done?
Someone might have to make a thread on this article from Engadget. It demonstrates that given the chance, the Steam Controller can be fantastic and chosen over a traditional pad with ease, even for someone who had poor first impressions - but the learning curve, low initial impressions and fear of change due to that challenge, are unlikely to be overcome. Ultimately, for the people that do really give the controller a chance, they are in for a treat
Same with mine, along the left edge of the right pad. I'm thinking it's software related or just part of the design rather than a defect.
Anyone tried it with fighting games like MKX? Is d-pad bad?
Today, the Steam Controller should be considered an early-adopter device. It's novel technology and hardware that requires tinkering and patience to meet the needs of couch PC gaming.
I have no doubt that some diehard PC gamers will put in tons of time customizing Steam Controller profiles, practicing, and becoming much more accurate than they ever would be with gamepad aiming. But the best youre ever going to get is almost as good as a mouse, and I think games designed for an Xbox or PlayStation pad will still play better with the native hardware. Spending hours trying out the Steam Controller in the living room, I realized that dont see much reason to make that compromise. There are very few PC games without controller support that I really want to play on my TV. When I tried, I mostly ended up just missing my mouse.
I wish I had something more definitive to say. Lets end on this: do I recommend that you buy a Steam controller right now? No, not really. The hardwares still early and, in some ways, physically uncomfortable. I wont be surprised if we see a slightly tweaked second iteration sooner rather than later. On top of that, while many games have a plethora of custom control options at this point, many others dont. This is almost a textbook case of new hardware syndrome. Watch and wait. The Steam controllercustomizable and potentially precise as it iscould grow into something truly special in the coming months and years. Its just not quite there yet.
Hmm, I'll test mine out, perhaps I just haven't noticed. I have noticed the same issue on the left pad when it is used as a mouse - and I've been having a back and forth with Valve about it. Since changing controllers fixed one hardware fault but that remains, that most likely is a software issue. Not sure about the right though. Will report back
My right pad seems to have a dead spot along the outermost rim between the 7 o'clock position and the 11 o'clock position. I basically have to have my thumb half off the pad to be in the dead spot so it's KIND OF not important but it definitely exists. Tested in two different games by two different devs. Just wondering if anyone else is running into this or if maybe I got a slightly defective unit?
Yeah definitely takes time, but hopefully you end up like I was, and seeing improvements within hours. Still, it took me the better part of a week to feel confident with it and I still feel like I'm improving all the time, especially now using the gyros. The mode shifting thing would be beneficial on other buttons, but no such luck yet - although start and back are terrible choices, since holding them down would be annoying. What I desperately want is a toggle rather than hold for mode shifting.
I'm gonna have to give up on this controller for Fallout 4 until you can use simultaneous mouse and gamepad. Mouse Joystick mode is ass in this game which makes it hilarious that Bethesda made it the official control config. The aiming is jittery and unresponsive and the lockpick minigame is impossible to do without constantly switching to Joystick camera.
Screw an all mouse+keyboard mode, I refuse to give up analog movement because it looks better in third-person and WASD feels unprecise and is getting me caught on geometry too much. Would be great if they could get Bethesda to patch in native support.
I was hoping for mode shifting the functions of the start and back buttons for the sake of binding functions that have limited use, like ctrl-alt-dlt or other useful things that would help get me out of games and whatnot so there's less of a chance I have to touch a keyboard. More options definitely won't hurt.
I'm liking it and it feels nice so far for going around browser pages and stuff, but I can't help but feel like I'm going to go through those 5 stages of grief with the thing soon when it comes to playing games.
Some new Review-in-progress articles popping up today:
PCGamer
I could definitely be wrong. But on Saturday I made an almost identical post to the one you made this morning:
And now metalshade is complaining of the same thing? In my estimation it's either software related or part of the design or there are a LOT of defective units going out.
Thanks for the links.
__________________________
From PCGamer:
"Kerbal Space Program was a good representation of a mouse-driven game, but I unfortunately found it unplayable on a TV; the UI was too small to be readable, and there were far too many menus and tabs to navigate with the trackpad. Building a ship in Kerbal felt much like playing FTL: I could do it, but it was slow and frustrating."
__________________________
While the makers of KSP seem interested in working with the Steam Controller, far too many developers and publishers are indifferent to it. So the issues with the interface - that the text is too small, that there are too many menus to sort through - keep creeping up.
I'm curious where we will be a year from now. Will more publishers embrace the controller as a gateway to couch gaming - and therefore a new audience (i.e. more game sales)...? Will Valve come up with a work-around to make tiny menus easier to read? Or are we going to have to accept that there are some games that just don't make sense to play from a seated position ten feet away...?
In one of the interviews a while back one of the Valve guys talked about some kind of magnifying feature they were adding to the Steam overlay so you could read small text from couch distance. I haven't heard anything else about it since then so they might have scrapped it.
Oh wow. I thought I was the only one, but then getting the new controller yesterday, I became convinced it was some sort of software issue. I'll point it out to the Valve guy. Doubt it will speed them up, but might as well.
The touchpad buttons are stiff too. Guess that's just the way it is.
The controller is very comfortable. Trying to get used to the jittering of the mouse pointer when using the trackpad as mouse replacement. Guess that is unavoidable when you map a mouse to such a small area and use it with something as inprecise as the tip of a thumb.