Vigilant Gambit
Member
Has anyone figured out how to get the controller/overlay to work with Star Wars Battlefront yet?
Got a rechargeable battery stuck inside the battery compartment. Screw Valve for making it only compact enough for the included Duracells.
Has anyone figured out how to get the controller/overlay to work with Star Wars Battlefront yet?
Just got it working. Try closing Origin entirely and then launching it with Steam (In-game Origin is disabled and Battlefront exe added to Steam). It will load Origin again but the Overlay "stuck" so it's working now.
Has anyone figured out how to get the controller/overlay to work with Star Wars Battlefront yet?
1- Add the game's .exe on Steam as usual.
2- Check the game properties on Steam. On 'Target", and after a blank space, add the path to Origin's .exe. For instance, the Target on my Battlefront beta looks like this:
"D:\jocs\Origin Games\STAR WARS Battlefront Beta\starwarsbattlefront.exe" "D:\jocs\Origin\Origin.exe"
3- Go to Origin application settings. In "General", uncheck "Automatically launch Origin when I log on to Win”. In "Origin in Game", uncheck “Enable Origin In Game” to disable Origin overlay as it can give you some troubles with Steam overlay. In “Advanced”, check “Automatically exit Origin after closing game”. You will only need to do this once.
With this, when you launch the game from Steam Origin will also be launched and then the game, and you should have full access to Steam overlay. Once you exit the game, Origin will be automatically closed.
Tried 3 different batteries brands (including a pair eneloops), and none of them are as small as the included Duracells.Not sure how you've managed that. No issues with the eneloops.
Amazon Basic rechargeable batteries, which are basically a rebranded Eneloops.What exactly did you stick in there?
Can't decide between a steam controller or an Xbox Elite... For casual PC gaming.
Unless you have money burning a hole in your wallet I'd think the Steam Controller would be the better choice. I guess there's something to be said for not customizing stuff, but then you could probably just wing all controller games with Joystick Mouse if real mouse mapping isn't a practical option, and it is more practical to play the likes of Civilization V and Pillars of Eternity with without fussing with mapping controls yourself or even testing community configs.Can't decide between a steam controller or an Xbox Elite... For casual PC gaming.
Can't decide between a steam controller or an Xbox Elite... For casual PC gaming.
Can't decide between a steam controller or an Xbox Elite... For casual PC gaming.
Do you want to fuck about for hours building configs because there's not a lot for 99% of Steam's library?
Just remember for anything where camera control really matters, IE shooters, to switch to Mouse Joystick if Mouse input isn't a workable solution (see: Bethesda RPGs.) simply emulating the analog stick works weirdly well with Rocket League, but then that's just for looking around the car without moving beyond a set boundary.1) Name 5 popular games without configs.
2) Don't bother, the default gamepad profile works with anything an xbox controller would work with anyway.
I only tried Project CARS, but have you tried holding the controller vertically like a steering wheel compared to horizontally like normal? I feel like it may register a little differently depending on how the gyro was centered or whatever.Any good games or tips for setting up motion controls for driving games?
I just tried it in Race the Sun but was having a hard time getting a good dead zone. With dead zone all the way down I couldn't find center/level at all but then even with the dead zone set 1 or 2 notches up it seemed like the dead zone was too big and I had to turn my hands an unnatural amount to get it to register input.
I think the controller is literally injection moulded Jesus, but I have to agree with this. Time, patience and nerding out on configs is required to unlock its potential. Down the track, the firmware and config ecosystem will be much more mature, people will be getting the most out of it, and a great portion of the Steam catalogue will have a killer profile you can jump into without effort.Do you want to fuck about for hours building configs because there's not a lot for 99% of Steam's library?
Yes: Steam Controller.
No: X-box 720 Elite controller.
Done.
Steam controller is not ready for prime-time despite what some evangelicals will attempt to say. You will spend a lot of time trying to get the controller to be "comfortable" for you. And if you're using it "casually" you're going to have a bad time.
The one edge the Steam controller has over the X-box controllers is keyboard/mouse binding support for older titles that don't have X-input or even DirectInput support. So it really REALLY depends on if you want to fuck about with bindings and are playing a bunch of really old no-controller-support titles and want to play them with a controller.
Do you want to fuck about for hours building configs because there's not a lot for 99% of Steam's library?
Yes: Steam Controller.
No: X-box 720 Elite controller.
Done.
Steam controller is not ready for prime-time despite what some evangelicals will attempt to say. You will spend a lot of time trying to get the controller to be "comfortable" for you. And if you're using it "casually" you're going to have a bad time.
The one edge the Steam controller has over the X-box controllers is keyboard/mouse binding support for older titles that don't have X-input or even DirectInput support. So it really REALLY depends on if you want to fuck about with bindings and are playing a bunch of really old no-controller-support titles and want to play them with a controller.
Out of curiosity, what game was that? I wonder if it got fixed since then.My experience has been similar. I loved it for about a week. An update broke my ability to left click in one game and then I had a hell of a time getting a decent config set for aiming in a non-Steam version of GTA V. I've become really underwhelmed with the controller and haven't touched it weeks. I'll give it another go at some point.
Ok no problem, its my first time uploading a config so idk how you'd find it but heres some info:
ID: 557149667
Dollars (Hero Prinny)'s binding (gamepad
also do the following:
Go to the Fallout4Prefs.ini (C:\Users[name]\Documents\My Games\Fallout4\Fallout4Prefs.ini), under [Controls] put: fGamepadHeadingSensitivity=4.0 or whatever feels most comfortable for you. personally I rock with 3, my brother like 5, don't know how he plays with it like that @_@
EDIT: I'm having an issue here, every time i got into config controller steam keeps shutting down, its happened ever since I uploaded my config. I just switched to win10 also.
I do think the controller's more intended for using the pads / triggers / paddles than the face buttons. And if someone absolutely loves physical sticks, it may not make them very happy.I just picked one of these up today and I'm very much struggling to get it to behave how I want. I see the potential here, but I really don't want to be fiddling with my controller settings every time I boot a new game. Is there no way to create something in the template category myself? I just want to make a single FPS template and then use it all my FPS shooters. If I need to make small changes for sensitivity I will, but I generally just want to set stuff once and forget about it. I also feel like the face button are definitely way too far to the center of the controller, but there's not a whole lot I can do about that.
I don't know maybe this controller isn't meant for me. I actually like using gamepads and analog sticks even in shooters. I spent almost two decades using pretty much just that until I got a PC.
Out of curiosity, what game was that? I wonder if it got fixed since then.
I am getting connection issues sitting less than 2m away from the pc (with line of sight). Anyone have any any idea why that is happening? Any solution?
Close inalambric phones, microves, router only having one frequency besides 2.I am getting connection issues sitting less than 2m away from the pc (with line of sight). Anyone have any any idea why that is happening? Any solution?
I returned mine almost a month before GS coudln't refund me. The guy gave me a speech on how I wasnt supposed to return that and only get a new one. Then I showed him the return policy and re read it to him. Funny thing he said was, "and you're returning this a day before the warranty expires?" Umm yes.My experience has been similar. I loved it for about a week. An update broke my ability to left click in one game and then I had a hell of a time getting a decent config set for aiming in a non-Steam version of GTA V. I've become really underwhelmed with the controller and haven't touched it weeks. I'll give it another go at some point.
Tried 3 different batteries brands (including a pair eneloops), and none of them are as small as the included Duracells.
I know this is not an isolated problem as a few folks over on the Steamcontroller reddit have reported the same.
Amazon Basic rechargeable batteries, which are basically a rebranded Eneloops.
I kinda had to force my Eneloops into the controller, they sure as hell didn't slide right in. Now I fear having to remove them...
I very much think there needs to be some sort of wizard to auto configure the controller. How the hell am I am supposed to know what angle my finger travels across the trackpad to set rotation? I was playing with the simulate an analog stick stuff and that actually felt right, but I couldn't get the sensitivity to something manageable it would almost always leap from 0-100% way too fast. I very much feel there's something here, but it isn't ready for mass market.I need some pretty charts/pictures for all those trigger pull options (hair trigger thing and such) cause those blocks of text don't help me picture in my mind what they mean.
Someone made touch menu config for FTL: https://www.reddit.com/r/SteamContr...none_of_the_publicly_published_profiles_were/
looks pretty good
lol if it were only that easy. well, it's easy for the included DuracellsIt's quite easy man, just press the lever up and they should pop out sideways at the top.
First column of touch menu options.How'd they move the position of the touch menu overlay?
How'd they move the position of the touch menu overlay?
How'd they move the position of the touch menu overlay?
Was there an update that added 2 new buttons or something by rotating the gyro to do like leans and stuff? If so how can I use that? Will be so handy for games that allow leaning
Added Gyro Mouse & Gyro Mouse Joystick Lean bindings. You can use the non-aiming Gyro axis (generally roll) to bind two new actions when tilting on that axis. So an FPS could look with the gyro pitch and yaw, while leaning/dodging with the roll
Anyway to view Steam controller profiles for games you don't own? I have FarCry 4 on Uplay and want to grab one of the community bindings from the Steam version.
https://api.steampowered.com/IPublishedFileService/QueryFiles/v1/?key=[apikey]&numperpage=100&query_type=11&filetype=15&return_metadata=1&page=1&appid=298110
Someone made touch menu config for FTL: https://www.reddit.com/r/SteamContr...none_of_the_publicly_published_profiles_were/
looks pretty good
Anyone experiencing inconsistency with the Turbo function? First tried it in Dustforce trying to bind the dash key to a turbo function and found that the dude would just stop dashing at random intervals. Thought it was the interval at first and it seems to be a problem that stays consistent at any range of intervals, the game itself doesn't seem to be reading a number of inputs when using the thing in turbo mode, manually dashing I just found to be way more effective. Turned on haptics and found that the thing was pulsing in time with whatever I had the interval setup with so it never "felt" like the thing was missing the inputs even if the game itself was reading a fraction of them.
Thinking it was a Dustforce related problem I booted up KOF13 and tried to see how consistently I could get out Ralf's mash move (it stays out indefinitely so long as you keep mashing a punch button) and found myself with the same situation, he would just stop at some times, as if the game wasn't reading a part of the turbo inputs that the controller was sending. I'm less than a foot away from my receiver so I'm at a bit of a loss as to what the problem could be here aside from the turbo function as a whole just being a bit glitched atm.
I should note that, thinking that it was potentially a problem with the button i had assigned to turbo, that I tried multiple buttons both on the diamond and on the triggers and still found the same 'dropped input' problem.